minetest/src/drawscene.cpp
Loïc Blot 65819f3b9f Use thread_local instead from some static settings (#5955)
thread_local permits to limit variable lifetime to thread duration. Use it on each setting place which uses static to cache variable result only for thread lifetime. This permits to keep the same performance level & reconfigure server from MT gui in those various variables places.

Add thread_local to undersampling calculation too.
2017-06-11 13:58:43 +02:00

675 lines
22 KiB
C++

/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "drawscene.h"
#include "settings.h"
#include "clouds.h"
#include "clientmap.h"
#include "util/timetaker.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
#include "filesys.h"
typedef enum {
LEFT = -1,
RIGHT = 1,
EYECOUNT = 2
} paralax_sign;
void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
video::IVideoDriver* driver, scene::ISceneManager* smgr,
bool draw_wield_tool, Client& client,
gui::IGUIEnvironment* guienv )
{
/* preserve old setup*/
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
//Left eye...
irr::core::vector3df leftEye;
irr::core::matrix4 leftMove;
leftMove.setTranslation(
irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
leftEye = (startMatrix * leftMove).getTranslation();
//clear the depth buffer, and color
driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
camera.getCameraNode()->setPosition(leftEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&leftMove);
}
guienv->drawAll();
//Right eye...
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(
irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
//clear the depth buffer
driver->clearZBuffer();
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
+ irr::video::ECP_BLUE;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
camera.getCameraNode()->setPosition(rightEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
guienv->drawAll();
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
driver->getOverrideMaterial().EnableFlags = 0;
driver->getOverrideMaterial().EnablePasses = 0;
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
video::ITexture** texture, const char* name)
{
if (*texture != NULL)
{
driver->removeTexture(*texture);
}
*texture = driver->addRenderTargetTexture(
core::dimension2d<u32>(screensize.X, screensize.Y), name,
irr::video::ECF_A8R8G8B8);
}
video::ITexture* draw_image(const v2u32 &screensize,
paralax_sign psign, const irr::core::matrix4 &startMatrix,
const irr::core::vector3df &focusPoint, bool show_hud,
video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
Hud &hud, bool draw_wield_tool, Client &client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
static video::ITexture* images[2] = { NULL, NULL };
static v2u32 last_screensize = v2u32(0, 0);
video::ITexture* image = NULL;
if (screensize != last_screensize) {
init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
last_screensize = screensize;
}
if (psign == RIGHT)
image = images[1];
else
image = images[0];
driver->setRenderTarget(image, true, true,
irr::video::SColor(255,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
irr::core::vector3df eye_pos;
irr::core::matrix4 movement;
movement.setTranslation(
irr::core::vector3df((int) psign *
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
eye_pos = (startMatrix * movement).getTranslation();
//clear the depth buffer
driver->clearZBuffer();
camera.getCameraNode()->setPosition(eye_pos);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&movement);
}
guienv->drawAll();
/* switch back to real renderer */
driver->setRenderTarget(0, true, true,
irr::video::SColor(0,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
return image;
}
video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
{
static video::ITexture* image = NULL;
init_texture(driver, screensize, &image, "mt_drawimage_hud");
driver->setRenderTarget(image, true, true,
irr::video::SColor(255,0,0,0));
if (show_hud)
{
if (draw_crosshair)
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
guienv->drawAll();
}
driver->setRenderTarget(0, true, true,
irr::video::SColor(0,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
return image;
}
void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
{
/* save current info */
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
//Right eye...
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(
irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
//clear the depth buffer
driver->clearZBuffer();
camera.getCameraNode()->setPosition(rightEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if(draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
guienv->drawAll();
for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
#else
driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
#endif
irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
irr::video::SColor(255, 255, 255, 255),
false);
}
/* cleanup */
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
{
/* save current info */
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
false, skycolor, guienv, camera );
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
left_image = NULL;
right_image = NULL;
/* cleanup */
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
{
/* save current info */
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
false, skycolor, guienv, camera );
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
left_image = NULL;
right_image = NULL;
/* cleanup */
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor)
{
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
errorstream << "Pageflip 3D mode is not supported"
<< " with your Irrlicht version!" << std::endl;
#else
/* preserve old setup*/
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
//Left eye...
driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
irr::core::vector3df leftEye;
irr::core::matrix4 leftMove;
leftMove.setTranslation(
irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
leftEye = (startMatrix * leftMove).getTranslation();
//clear the depth buffer, and color
driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
camera.getCameraNode()->setPosition(leftEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&leftMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
}
guienv->drawAll();
//Right eye...
driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(
irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
//clear the depth buffer, and color
driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
camera.getCameraNode()->setPosition(rightEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&rightMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
}
guienv->drawAll();
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
#endif
}
// returns (size / coef), rounded upwards
inline int scaledown(int coef, int size)
{
return (size + coef - 1) / coef;
}
void draw_plain(Camera &camera, bool show_hud,
Hud &hud, video::IVideoDriver *driver,
scene::ISceneManager *smgr, const v2u32 &screensize,
bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv,
video::SColor skycolor)
{
// Undersampling-specific stuff
static video::ITexture *image = NULL;
static v2u32 last_pixelated_size = v2u32(0, 0);
static thread_local int undersampling = g_settings->getU16("undersampling");
v2u32 pixelated_size;
v2u32 dest_size;
if (undersampling > 0) {
pixelated_size = v2u32(scaledown(undersampling, screensize.X),
scaledown(undersampling, screensize.Y));
dest_size = v2u32(undersampling * pixelated_size.X, undersampling * pixelated_size.Y);
if (pixelated_size != last_pixelated_size) {
init_texture(driver, pixelated_size, &image, "mt_drawimage_img1");
last_pixelated_size = pixelated_size;
}
driver->setRenderTarget(image, true, true, skycolor);
}
// Render
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool) {
camera.drawWieldedTool();
}
}
// Upscale lowres render
if (undersampling > 0) {
driver->setRenderTarget(0, true, true);
driver->draw2DImage(image,
irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
irr::core::rect<s32>(0, 0, pixelated_size.X, pixelated_size.Y));
}
}
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
{
TimeTaker timer("smgr");
bool draw_wield_tool = (show_hud &&
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
camera.getCameraMode() < CAMERA_MODE_THIRD );
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
#ifdef HAVE_TOUCHSCREENGUI
try {
draw_crosshair = !g_settings->getBool("touchtarget");
}
catch(SettingNotFoundException) {}
#endif
const std::string &draw_mode = g_settings->get("3d_mode");
if (draw_mode == "anaglyph")
{
draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
smgr, draw_wield_tool, client, guienv);
draw_crosshair = false;
}
else if (draw_mode == "interlaced")
{
draw_interlaced_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
}
else if (draw_mode == "sidebyside")
{
draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "topbottom")
{
draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "pageflip")
{
draw_pageflip_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
show_hud = false;
}
else {
draw_plain(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
}
/*
Post effects
*/
{
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
}
//TODO how to make those 3d too
if (show_hud)
{
if (draw_crosshair)
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
if (mapper && show_minimap)
mapper->drawMinimap();
}
guienv->drawAll();
timer.stop(true);
}
/*
Draws a screen with a single text on it.
Text will be removed when the screen is drawn the next time.
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
gui::IGUIEnvironment* guienv, ITextureSource *tsrc,
float dtime, int percent, bool clouds)
{
video::IVideoDriver* driver = device->getVideoDriver();
v2u32 screensize = porting::getWindowSize();
v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
v2s32 center(screensize.X / 2, screensize.Y / 2);
core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
gui::IGUIStaticText *guitext = guienv->addStaticText(
text.c_str(), textrect, false, false);
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
if (cloud_menu_background)
{
g_menuclouds->step(dtime*3);
g_menuclouds->render();
driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
g_menucloudsmgr->drawAll();
}
else
driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
// draw progress bar
if ((percent >= 0) && (percent <= 100)) {
video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png");
if (progress_img && progress_img_bg) {
#ifndef __ANDROID__
const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
u32 imgW = rangelim(img_size.Width, 200, 600);
u32 imgH = rangelim(img_size.Height, 24, 72);
#else
const core::dimension2d<u32> img_size(256, 48);
float imgRatio = (float) img_size.Height / img_size.Width;
u32 imgW = screensize.X / 2.2f;
u32 imgH = floor(imgW * imgRatio);
#endif
v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
draw2DImageFilterScaled(
driver, progress_img_bg,
core::rect<s32>(img_pos.X,
img_pos.Y,
img_pos.X + imgW,
img_pos.Y + imgH),
core::rect<s32>(0, 0,
img_size.Width,
img_size.Height),
0, 0, true);
draw2DImageFilterScaled(
driver, progress_img,
core::rect<s32>(img_pos.X,
img_pos.Y,
img_pos.X + (percent * imgW) / 100,
img_pos.Y + imgH),
core::rect<s32>(0, 0,
(percent * img_size.Width) / 100,
img_size.Height),
0, 0, true);
}
}
guienv->drawAll();
driver->endScene();
guitext->remove();
//return guitext;
}