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9b8ca3a746
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GAME_HEADER
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#define GAME_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include <string>
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class InputHandler;
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class ChatBackend; /* to avoid having to include chat.h */
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struct SubgameSpec;
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// Flags that can, or may, change during main game loop
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struct GameUIFlags
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{
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bool show_chat;
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bool show_hud;
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bool show_minimap;
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bool force_fog_off;
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bool show_debug;
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bool show_profiler_graph;
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bool disable_camera_update;
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};
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void the_game(bool *kill,
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bool random_input,
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InputHandler *input,
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IrrlichtDevice *device,
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const std::string &map_dir,
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const std::string &playername,
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const std::string &password,
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const std::string &address, // If "", local server is used
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u16 port,
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std::string &error_message,
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ChatBackend &chat_backend,
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bool *reconnect_requested,
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const SubgameSpec &gamespec, // Used for local game
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bool simple_singleplayer_mode);
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#endif
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