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599 lines
16 KiB
C++
599 lines
16 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "ILogger.h"
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#include "Keycodes.h"
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#include "irrString.h"
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namespace irr
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{
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//! Enumeration for all event types there are.
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enum EEVENT_TYPE
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{
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//! An event of the graphical user interface.
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/** GUI events are created by the GUI environment or the GUI elements in response
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to mouse or keyboard events. When a GUI element receives an event it will either
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process it and return true, or pass the event to its parent. If an event is not absorbed
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before it reaches the root element then it will then be passed to the user receiver. */
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EET_GUI_EVENT = 0,
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//! A mouse input event.
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/** Mouse events are created by the device and passed to IrrlichtDevice::postEventFromUser
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in response to mouse input received from the operating system.
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Mouse events are first passed to the user receiver, then to the GUI environment and its elements,
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then finally the input receiving scene manager where it is passed to the active camera.
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*/
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EET_MOUSE_INPUT_EVENT,
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//! A key input event.
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/** Like mouse events, keyboard events are created by the device and passed to
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IrrlichtDevice::postEventFromUser. They take the same path as mouse events. */
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EET_KEY_INPUT_EVENT,
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//! A string input event.
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/** This event is created when multiple characters are sent at a time (e.g. using an IME). */
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EET_STRING_INPUT_EVENT,
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//! A touch input event.
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EET_TOUCH_INPUT_EVENT,
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//! A accelerometer event.
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EET_ACCELEROMETER_EVENT,
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//! A gyroscope event.
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EET_GYROSCOPE_EVENT,
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//! A device motion event.
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EET_DEVICE_MOTION_EVENT,
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//! A joystick (joypad, gamepad) input event.
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/** Joystick events are created by polling all connected joysticks once per
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device run() and then passing the events to IrrlichtDevice::postEventFromUser.
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They take the same path as mouse events.
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Windows, SDL: Implemented.
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Linux: Implemented, with POV hat issues.
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MacOS / Other: Not yet implemented.
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*/
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EET_JOYSTICK_INPUT_EVENT,
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//! A log event
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/** Log events are only passed to the user receiver if there is one. If they are absorbed by the
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user receiver then no text will be sent to the console. */
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EET_LOG_TEXT_EVENT,
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//! A user event with user data.
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/** This is not used by Irrlicht and can be used to send user
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specific data though the system. The Irrlicht 'window handle'
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can be obtained from IrrlichtDevice::getExposedVideoData()
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The usage and behavior depends on the operating system:
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Windows: send a WM_USER message to the Irrlicht Window; the
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wParam and lParam will be used to populate the
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UserData1 and UserData2 members of the SUserEvent.
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Linux: send a ClientMessage via XSendEvent to the Irrlicht
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Window; the data.l[0] and data.l[1] members will be
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cast to s32 and used as UserData1 and UserData2.
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MacOS: Not yet implemented
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*/
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EET_USER_EVENT,
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//! Application state events like a resume, pause etc.
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EET_APPLICATION_EVENT,
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//! This enum is never used, it only forces the compiler to
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//! compile these enumeration values to 32 bit.
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EGUIET_FORCE_32_BIT = 0x7fffffff
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};
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//! Enumeration for all mouse input events
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enum EMOUSE_INPUT_EVENT
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{
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//! Left mouse button was pressed down.
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EMIE_LMOUSE_PRESSED_DOWN = 0,
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//! Right mouse button was pressed down.
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EMIE_RMOUSE_PRESSED_DOWN,
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//! Middle mouse button was pressed down.
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EMIE_MMOUSE_PRESSED_DOWN,
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//! Left mouse button was left up.
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EMIE_LMOUSE_LEFT_UP,
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//! Right mouse button was left up.
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EMIE_RMOUSE_LEFT_UP,
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//! Middle mouse button was left up.
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EMIE_MMOUSE_LEFT_UP,
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//! The mouse cursor changed its position.
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EMIE_MOUSE_MOVED,
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//! The mouse wheel was moved. Use Wheel value in event data to find out
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//! in what direction and how fast.
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EMIE_MOUSE_WHEEL,
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//! Left mouse button double click.
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//! This event is generated after the second EMIE_LMOUSE_PRESSED_DOWN event.
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EMIE_LMOUSE_DOUBLE_CLICK,
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//! Right mouse button double click.
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//! This event is generated after the second EMIE_RMOUSE_PRESSED_DOWN event.
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EMIE_RMOUSE_DOUBLE_CLICK,
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//! Middle mouse button double click.
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//! This event is generated after the second EMIE_MMOUSE_PRESSED_DOWN event.
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EMIE_MMOUSE_DOUBLE_CLICK,
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//! Left mouse button triple click.
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//! This event is generated after the third EMIE_LMOUSE_PRESSED_DOWN event.
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EMIE_LMOUSE_TRIPLE_CLICK,
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//! Right mouse button triple click.
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//! This event is generated after the third EMIE_RMOUSE_PRESSED_DOWN event.
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EMIE_RMOUSE_TRIPLE_CLICK,
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//! Middle mouse button triple click.
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//! This event is generated after the third EMIE_MMOUSE_PRESSED_DOWN event.
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EMIE_MMOUSE_TRIPLE_CLICK,
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//! Mouse enters canvas used for rendering.
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//! Only generated on emscripten
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EMIE_MOUSE_ENTER_CANVAS,
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//! Mouse leaves canvas used for rendering.
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//! Only generated on emscripten
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EMIE_MOUSE_LEAVE_CANVAS,
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//! No real event. Just for convenience to get number of events
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EMIE_COUNT
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};
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//! Masks for mouse button states
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enum E_MOUSE_BUTTON_STATE_MASK
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{
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EMBSM_LEFT = 0x01,
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EMBSM_RIGHT = 0x02,
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EMBSM_MIDDLE = 0x04,
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//! currently only on windows
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EMBSM_EXTRA1 = 0x08,
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//! currently only on windows
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EMBSM_EXTRA2 = 0x10,
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EMBSM_FORCE_32_BIT = 0x7fffffff
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};
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//! Enumeration for all touch input events
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enum ETOUCH_INPUT_EVENT
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{
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//! Touch was pressed down.
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ETIE_PRESSED_DOWN = 0,
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//! Touch was left up.
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ETIE_LEFT_UP,
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//! The touch changed its position.
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ETIE_MOVED,
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//! No real event. Just for convenience to get number of events
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ETIE_COUNT
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};
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//! Enumeration for a commonly used application state events (it's useful mainly for mobile devices)
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enum EAPPLICATION_EVENT_TYPE
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{
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//! The application will be resumed.
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EAET_WILL_RESUME = 0,
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//! The application has been resumed.
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EAET_DID_RESUME,
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//! The application will be paused.
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EAET_WILL_PAUSE,
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//! The application has been paused.
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EAET_DID_PAUSE,
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//! The application will be terminated.
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EAET_WILL_TERMINATE,
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//! The application received a memory warning.
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EAET_MEMORY_WARNING,
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//! No real event, but to get number of event types.
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EAET_COUNT
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};
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namespace gui
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{
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class IGUIElement;
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//! Enumeration for all events which are sendable by the gui system
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enum EGUI_EVENT_TYPE
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{
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//! A gui element has lost its focus.
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/** GUIEvent.Caller is losing the focus to GUIEvent.Element.
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If the event is absorbed then the focus will not be changed. */
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EGET_ELEMENT_FOCUS_LOST = 0,
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//! A gui element has got the focus.
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/** If the event is absorbed then the focus will not be changed. */
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EGET_ELEMENT_FOCUSED,
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//! The mouse cursor hovered over a gui element.
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/** If an element has sub-elements you also get this message for the subelements */
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EGET_ELEMENT_HOVERED,
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//! The mouse cursor left the hovered element.
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/** If an element has sub-elements you also get this message for the subelements */
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EGET_ELEMENT_LEFT,
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//! An element would like to close.
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/** Windows and context menus use this event when they would like to close,
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this can be canceled by absorbing the event. */
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EGET_ELEMENT_CLOSED,
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//! A button was clicked.
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EGET_BUTTON_CLICKED,
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//! A scrollbar has changed its position.
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EGET_SCROLL_BAR_CHANGED,
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//! A checkbox has changed its check state.
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EGET_CHECKBOX_CHANGED,
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//! A listbox would like to open.
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/** You can prevent the listbox from opening by absorbing the event. */
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EGET_LISTBOX_OPENED,
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//! A new item in a listbox was selected.
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/** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
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EGET_LISTBOX_CHANGED,
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//! An item in the listbox was selected, which was already selected.
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/** NOTE: You get the event currently only if the item was clicked again within 500 ms or selected by "enter" or "space". */
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EGET_LISTBOX_SELECTED_AGAIN,
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//! A file has been selected in the file dialog
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EGET_FILE_SELECTED,
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//! A directory has been selected in the file dialog
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EGET_DIRECTORY_SELECTED,
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//! A file open dialog has been closed without choosing a file
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EGET_FILE_CHOOSE_DIALOG_CANCELLED,
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//! In an editbox 'ENTER' was pressed
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EGET_EDITBOX_ENTER,
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//! The text in an editbox was changed. This does not include automatic changes in text-breaking.
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EGET_EDITBOX_CHANGED,
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//! The marked area in an editbox was changed.
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EGET_EDITBOX_MARKING_CHANGED,
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//! The tab was changed in an tab control
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EGET_TAB_CHANGED,
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//! The selection in a combo box has been changed
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EGET_COMBO_BOX_CHANGED,
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//! A table has changed
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EGET_TABLE_CHANGED,
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EGET_TABLE_HEADER_CHANGED,
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EGET_TABLE_SELECTED_AGAIN,
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//! No real event. Just for convenience to get number of events
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EGET_COUNT
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};
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} // end namespace gui
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//! SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
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struct SEvent
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{
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//! Any kind of GUI event.
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struct SGUIEvent
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{
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//! IGUIElement who called the event
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gui::IGUIElement *Caller;
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//! If the event has something to do with another element, it will be held here.
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gui::IGUIElement *Element;
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//! Type of GUI Event
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gui::EGUI_EVENT_TYPE EventType;
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};
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//! Any kind of mouse event.
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struct SMouseInput
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{
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//! X position of mouse cursor
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s32 X;
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//! Y position of mouse cursor
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s32 Y;
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//! mouse wheel delta, often 1.0 or -1.0, but can have other values < 0.f or > 0.f;
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/** Only valid if event was EMIE_MOUSE_WHEEL */
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f32 Wheel;
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//! True if shift was also pressed
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bool Shift : 1;
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//! True if ctrl was also pressed
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bool Control : 1;
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//! A bitmap of button states. You can use isButtonPressed() to determine
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//! if a button is pressed or not.
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//! Currently only valid if the event was EMIE_MOUSE_MOVED
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u32 ButtonStates;
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//! Is the left button pressed down?
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bool isLeftPressed() const { return 0 != (ButtonStates & EMBSM_LEFT); }
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//! Is the right button pressed down?
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bool isRightPressed() const { return 0 != (ButtonStates & EMBSM_RIGHT); }
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//! Is the middle button pressed down?
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bool isMiddlePressed() const { return 0 != (ButtonStates & EMBSM_MIDDLE); }
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//! Type of mouse event
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EMOUSE_INPUT_EVENT Event;
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};
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//! Any kind of keyboard event.
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struct SKeyInput
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{
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//! Character corresponding to the key (0, if not a character, value undefined in key releases)
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wchar_t Char;
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//! Key which has been pressed or released
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EKEY_CODE Key;
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//! System dependent code. Only set for systems which are described below, otherwise undefined.
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//! Android: int32_t with physical key as returned by AKeyEvent_getKeyCode
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u32 SystemKeyCode;
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//! If not true, then the key was left up
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bool PressedDown : 1;
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//! True if shift was also pressed
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bool Shift : 1;
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//! True if ctrl was also pressed
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bool Control : 1;
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};
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//! String input event.
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struct SStringInput
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{
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//! The string that is entered
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core::stringw *Str;
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};
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//! Any kind of touch event.
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struct STouchInput
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{
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// Touch ID.
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size_t ID;
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// X position of simple touch.
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s32 X;
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// Y position of simple touch.
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s32 Y;
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// number of current touches
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s32 touchedCount;
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//! Type of touch event.
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ETOUCH_INPUT_EVENT Event;
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};
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//! Any kind of accelerometer event.
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struct SAccelerometerEvent
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{
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// X acceleration.
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f64 X;
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// Y acceleration.
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f64 Y;
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// Z acceleration.
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f64 Z;
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};
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//! Any kind of gyroscope event.
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struct SGyroscopeEvent
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{
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// X rotation.
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f64 X;
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// Y rotation.
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f64 Y;
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// Z rotation.
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f64 Z;
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};
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//! Any kind of device motion event.
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struct SDeviceMotionEvent
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{
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// X angle - roll.
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f64 X;
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// Y angle - pitch.
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f64 Y;
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// Z angle - yaw.
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f64 Z;
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};
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//! A joystick event.
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/** Unlike other events, joystick events represent the result of polling
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* each connected joystick once per run() of the device. Joystick events will
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* not be generated by default. If joystick support is available for the
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* active device, and @ref irr::IrrlichtDevice::activateJoysticks() has been
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* called, an event of this type will be generated once per joystick per
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* @ref IrrlichtDevice::run() regardless of whether the state of the joystick
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* has actually changed. */
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struct SJoystickEvent
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{
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enum
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{
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NUMBER_OF_BUTTONS = 32,
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AXIS_X = 0, // e.g. analog stick 1 left to right
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AXIS_Y, // e.g. analog stick 1 top to bottom
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AXIS_Z, // e.g. throttle, or analog 2 stick 2 left to right
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AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
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AXIS_U,
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AXIS_V,
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NUMBER_OF_AXES = 18 // (please tell Irrlicht maintainers if you absolutely need more axes)
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};
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/** A bitmap of button states. You can use IsButtonPressed() to
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( check the state of each button from 0 to (NUMBER_OF_BUTTONS - 1) */
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u32 ButtonStates;
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/** For AXIS_X, AXIS_Y, AXIS_Z, AXIS_R, AXIS_U and AXIS_V
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* Values are in the range -32768 to 32767, with 0 representing
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* the center position. You will receive the raw value from the
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* joystick, and so will usually want to implement a dead zone around
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* the center of the range. Axes not supported by this joystick will
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* always have a value of 0. On Linux, POV hats are represented as axes,
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* usually the last two active axis.
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*/
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s16 Axis[NUMBER_OF_AXES];
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/** The POV represents the angle of the POV hat in degrees * 100,
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* from 0 to 35,900. A value of 65535 indicates that the POV hat
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* is centered (or not present).
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* This value is only supported on Windows. On Linux, the POV hat
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* will be sent as 2 axes instead. */
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u16 POV;
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//! The ID of the joystick which generated this event.
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/** This is an internal Irrlicht index; it does not map directly
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* to any particular hardware joystick. */
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u8 Joystick;
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//! A helper function to check if a button is pressed.
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bool IsButtonPressed(u32 button) const
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{
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if (button >= (u32)NUMBER_OF_BUTTONS)
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return false;
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return (ButtonStates & (1 << button)) ? true : false;
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}
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};
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//! Any kind of log event.
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struct SLogEvent
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{
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//! Pointer to text which has been logged
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const c8 *Text;
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//! Log level in which the text has been logged
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ELOG_LEVEL Level;
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};
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//! Any kind of user event.
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struct SUserEvent
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{
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//! Some user specified data as int
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size_t UserData1;
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//! Another user specified data as int
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size_t UserData2;
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};
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// Application state event
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struct SApplicationEvent
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{
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EAPPLICATION_EVENT_TYPE EventType;
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};
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EEVENT_TYPE EventType;
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union
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{
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struct SGUIEvent GUIEvent;
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struct SMouseInput MouseInput;
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struct SKeyInput KeyInput;
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struct SStringInput StringInput;
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struct STouchInput TouchInput;
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struct SAccelerometerEvent AccelerometerEvent;
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struct SGyroscopeEvent GyroscopeEvent;
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struct SDeviceMotionEvent DeviceMotionEvent;
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struct SJoystickEvent JoystickEvent;
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struct SLogEvent LogEvent;
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struct SUserEvent UserEvent;
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struct SApplicationEvent ApplicationEvent;
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};
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};
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//! Interface of an object which can receive events.
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/** Many of the engine's classes inherit IEventReceiver so they are able to
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process events. Events usually start at a postEventFromUser function and are
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passed down through a chain of event receivers until OnEvent returns true. See
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irr::EEVENT_TYPE for a description of where each type of event starts, and the
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path it takes through the system. */
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class IEventReceiver
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{
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public:
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//! Destructor
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virtual ~IEventReceiver() {}
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//! Called if an event happened.
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/** Please take care that you should only return 'true' when you want to _prevent_ Irrlicht
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* from processing the event any further. So 'true' does mean that an event is completely done.
|
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* Therefore your return value for all unprocessed events should be 'false'.
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|
\return True if the event was processed.
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|
*/
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|
virtual bool OnEvent(const SEvent &event) = 0;
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};
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|
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//! Information on a joystick, returned from @ref irr::IrrlichtDevice::activateJoysticks()
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|
struct SJoystickInfo
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|
{
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|
//! The ID of the joystick
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|
/** This is an internal Irrlicht index; it does not map directly
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|
* to any particular hardware joystick. It corresponds to the
|
|
* irr::SJoystickEvent Joystick ID. */
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|
u8 Joystick;
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|
|
|
//! The name that the joystick uses to identify itself.
|
|
core::stringc Name;
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|
|
|
//! The number of buttons that the joystick has.
|
|
u32 Buttons;
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|
|
|
//! The number of axes that the joystick has, i.e. X, Y, Z, R, U, V.
|
|
/** Note: with a Linux device, the POV hat (if any) will use two axes. These
|
|
* will be included in this count. */
|
|
u32 Axes;
|
|
|
|
//! An indication of whether the joystick has a POV hat.
|
|
/** A Windows device will identify the presence or absence of the POV hat.
|
|
* A Linux device cannot, and will always return POV_HAT_UNKNOWN. */
|
|
enum
|
|
{
|
|
//! A hat is definitely present.
|
|
POV_HAT_PRESENT,
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|
|
|
//! A hat is definitely not present.
|
|
POV_HAT_ABSENT,
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|
|
|
//! The presence or absence of a hat cannot be determined.
|
|
POV_HAT_UNKNOWN
|
|
} PovHat;
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|
}; // struct SJoystickInfo
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|
|
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} // end namespace irr
|