mirror of
https://github.com/minetest/minetest.git
synced 2024-11-20 14:43:45 +01:00
122 lines
3.7 KiB
Lua
122 lines
3.7 KiB
Lua
--Minetest
|
|
--Copyright (C) 2021-2 x2048
|
|
--Copyright (C) 2022-3 rubenwardy
|
|
--
|
|
--This program is free software; you can redistribute it and/or modify
|
|
--it under the terms of the GNU Lesser General Public License as published by
|
|
--the Free Software Foundation; either version 2.1 of the License, or
|
|
--(at your option) any later version.
|
|
--
|
|
--This program is distributed in the hope that it will be useful,
|
|
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
--GNU Lesser General Public License for more details.
|
|
--
|
|
--You should have received a copy of the GNU Lesser General Public License along
|
|
--with this program; if not, write to the Free Software Foundation, Inc.,
|
|
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
|
|
local shadow_levels_labels = {
|
|
fgettext("Disabled"),
|
|
fgettext("Very Low"),
|
|
fgettext("Low"),
|
|
fgettext("Medium"),
|
|
fgettext("High"),
|
|
fgettext("Very High"),
|
|
fgettext("Custom"),
|
|
}
|
|
local PRESET_DISABLED = 1
|
|
local PRESET_CUSTOM = #shadow_levels_labels
|
|
|
|
|
|
-- max distance, texture size, texture_32bit, filters, map color
|
|
local shadow_presets = {
|
|
[2] = { 62, 512, true, 0, false },
|
|
[3] = { 93, 1024, true, 0, false },
|
|
[4] = { 140, 2048, true, 1, false },
|
|
[5] = { 210, 4096, true, 2, true },
|
|
[6] = { 300, 8192, true, 2, true },
|
|
}
|
|
|
|
|
|
local function detect_mapping_idx()
|
|
if not core.settings:get_bool("enable_dynamic_shadows", false) then
|
|
return PRESET_DISABLED
|
|
end
|
|
|
|
local shadow_map_max_distance = tonumber(core.settings:get("shadow_map_max_distance"))
|
|
local shadow_map_texture_size = tonumber(core.settings:get("shadow_map_texture_size"))
|
|
local shadow_map_texture_32bit = core.settings:get_bool("shadow_map_texture_32bit", false)
|
|
local shadow_filters = tonumber(core.settings:get("shadow_filters"))
|
|
local shadow_map_color = core.settings:get_bool("shadow_map_color", false)
|
|
|
|
for i = 2, 6 do
|
|
local preset = shadow_presets[i]
|
|
if preset[1] == shadow_map_max_distance and
|
|
preset[2] == shadow_map_texture_size and
|
|
preset[3] == shadow_map_texture_32bit and
|
|
preset[4] == shadow_filters and
|
|
preset[5] == shadow_map_color then
|
|
return i
|
|
end
|
|
end
|
|
return PRESET_CUSTOM
|
|
end
|
|
|
|
|
|
local function apply_preset(preset)
|
|
if preset then
|
|
core.settings:set_bool("enable_dynamic_shadows", true)
|
|
core.settings:set("shadow_map_max_distance", preset[1])
|
|
core.settings:set("shadow_map_texture_size", preset[2])
|
|
core.settings:set_bool("shadow_map_texture_32bit", preset[3])
|
|
core.settings:set("shadow_filters", preset[4])
|
|
core.settings:set_bool("shadow_map_color", preset[5])
|
|
else
|
|
core.settings:set_bool("enable_dynamic_shadows", false)
|
|
end
|
|
end
|
|
|
|
|
|
return {
|
|
query_text = "Shadows",
|
|
requires = {
|
|
shaders = true,
|
|
opengl = true,
|
|
},
|
|
get_formspec = function(self, avail_w)
|
|
local labels = table.copy(shadow_levels_labels)
|
|
local idx = detect_mapping_idx()
|
|
|
|
-- Remove "custom" if not already selected
|
|
if idx ~= PRESET_CUSTOM then
|
|
table.remove(labels, PRESET_CUSTOM)
|
|
end
|
|
|
|
local fs =
|
|
"label[0,0.2;" .. fgettext("Dynamic shadows") .. "]" ..
|
|
"dropdown[0,0.4;3,0.8;dd_shadows;" .. table.concat(labels, ",") .. ";" .. idx .. ";true]" ..
|
|
"label[0,1.5;" .. core.colorize("#bbb", fgettext("(The game will need to enable shadows as well)")) .. "]"
|
|
return fs, 1.8
|
|
end,
|
|
on_submit = function(self, fields)
|
|
if fields.dd_shadows then
|
|
local old_shadow_level_idx = detect_mapping_idx()
|
|
local shadow_level_idx = tonumber(fields.dd_shadows)
|
|
if shadow_level_idx == nil or shadow_level_idx == old_shadow_level_idx then
|
|
return false
|
|
end
|
|
|
|
if shadow_level_idx == PRESET_CUSTOM then
|
|
core.settings:set_bool("enable_dynamic_shadows", true)
|
|
return true
|
|
end
|
|
|
|
local preset = shadow_presets[shadow_level_idx]
|
|
apply_preset(preset)
|
|
return true
|
|
end
|
|
end,
|
|
}
|