mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 23:03:46 +01:00
191 lines
5.4 KiB
Lua
191 lines
5.4 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mm_game_theme = {}
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--------------------------------------------------------------------------------
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function mm_game_theme.init()
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mm_game_theme.texturepack = core.settings:get("texture_path")
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mm_game_theme.gameid = nil
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mm_game_theme.music_handle = nil
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_engine(hide_decorations)
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mm_game_theme.gameid = nil
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mm_game_theme.stop_music()
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core.set_topleft_text("")
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local have_bg = false
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local have_overlay = mm_game_theme.set_engine_single("overlay")
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if not have_overlay then
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have_bg = mm_game_theme.set_engine_single("background")
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end
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mm_game_theme.clear_single("header")
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mm_game_theme.clear_single("footer")
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core.set_clouds(false)
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if not hide_decorations then
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mm_game_theme.set_engine_single("header")
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mm_game_theme.set_engine_single("footer")
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end
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_game_theme.set_dirt_bg()
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end
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end
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_game(gamedetails)
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assert(gamedetails ~= nil)
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if mm_game_theme.gameid == gamedetails.id then
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return
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end
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mm_game_theme.gameid = gamedetails.id
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mm_game_theme.set_music(gamedetails)
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core.set_topleft_text(gamedetails.name)
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local have_bg = false
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local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
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if not have_overlay then
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have_bg = mm_game_theme.set_game_single("background", gamedetails)
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end
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mm_game_theme.clear_single("header")
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mm_game_theme.clear_single("footer")
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core.set_clouds(false)
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mm_game_theme.set_game_single("header", gamedetails)
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mm_game_theme.set_game_single("footer", gamedetails)
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_game_theme.set_dirt_bg()
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end
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end
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.clear_single(identifier)
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core.set_background(identifier,"")
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_engine_single(identifier)
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--try texture pack first
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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if core.set_background(identifier,path) then
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return true
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end
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end
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local path = defaulttexturedir .. DIR_DELIM .. "menu_" .. identifier .. ".png"
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if core.set_background(identifier, path) then
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_game_single(identifier, gamedetails)
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assert(gamedetails ~= nil)
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM ..
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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if core.set_background(identifier, path) then
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return true
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end
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end
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-- Find out how many randomized textures the game provides
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local n = 0
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local filename
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local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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for i = 1, #menu_files do
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filename = identifier .. "." .. i .. ".png"
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if table.indexof(menu_files, filename) == -1 then
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n = i - 1
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break
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end
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end
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-- Select random texture, 0 means standard texture
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n = math.random(0, n)
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if n == 0 then
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filename = identifier .. ".png"
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else
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filename = identifier .. "." .. n .. ".png"
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end
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local path = gamedetails.path .. DIR_DELIM .. "menu" ..
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DIR_DELIM .. filename
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if core.set_background(identifier, path) then
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_dirt_bg()
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
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if core.set_background("background", path, true, 128) then
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return true
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end
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end
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-- Use universal fallback texture in textures/base/pack
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local minimalpath = defaulttexturedir .. "menu_bg.png"
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core.set_background("background", minimalpath, true, 128)
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.stop_music()
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if mm_game_theme.music_handle ~= nil then
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core.sound_stop(mm_game_theme.music_handle)
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end
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_music(gamedetails)
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mm_game_theme.stop_music()
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assert(gamedetails ~= nil)
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local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
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mm_game_theme.music_handle = core.sound_play(music_path, true)
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end
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