mirror of
https://github.com/minetest/minetest.git
synced 2025-01-06 21:37:30 +01:00
153 lines
4.8 KiB
C++
153 lines
4.8 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2023 Vitaliy Lobachevskiy
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "test.h"
|
|
|
|
#include "mesh_compare.h"
|
|
|
|
// This is a self-test to ensure proper functionality of the vertex
|
|
// building functions (`Triangle`, `Quad`) and its validation function
|
|
// `checkMeshEqual` in preparation for the tests in test_content_mapblock.cpp
|
|
class TestMeshCompare : public TestBase {
|
|
public:
|
|
TestMeshCompare() { TestManager::registerTestModule(this); }
|
|
const char *getName() override { return "TestMeshCompare"; }
|
|
|
|
void runTests(IGameDef *gamedef) override {
|
|
TEST(testTriangle);
|
|
TEST(testQuad);
|
|
}
|
|
|
|
void testTriangle() {
|
|
UASSERT(checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
}, {0, 1, 2}, {
|
|
Triangle{{
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
}},
|
|
}));
|
|
UASSERT(checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
}, {2, 0, 1}, {
|
|
Triangle{{
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
}},
|
|
}));
|
|
UASSERT(!checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
}, {0, 2, 1}, {
|
|
Triangle{{
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
}},
|
|
}));
|
|
|
|
UASSERT(checkMeshEqual({
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
}, {0, 1, 2}, {
|
|
Triangle{{
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
}},
|
|
}));
|
|
UASSERT(!checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
}, {0, 1, 2}, {
|
|
Triangle{{
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
}},
|
|
}));
|
|
}
|
|
|
|
void testQuad() {
|
|
UASSERT(checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}, {0, 1, 2, 0, 2, 3}, {
|
|
Quad{{
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}},
|
|
}));
|
|
UASSERT(checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}, {2, 3, 0, 1, 2, 0}, {
|
|
Quad{{
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}},
|
|
}));
|
|
UASSERT(checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}, {2, 3, 1, 0, 1, 3}, {
|
|
Quad{{
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}},
|
|
}));
|
|
UASSERT(checkMeshEqual({
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}, {3, 0, 1, 1, 2, 3}, {
|
|
Quad{{
|
|
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
|
|
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
|
|
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
|
|
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
|
|
}},
|
|
}));
|
|
}
|
|
};
|
|
|
|
static TestMeshCompare mesh_compare_test;
|