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https://github.com/minetest/minetest.git
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ef152428ef
* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned * Add '%' character too, to reflect it's a percentage volume * Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation Fix issue #5837
167 lines
4.3 KiB
C++
167 lines
4.3 KiB
C++
/*
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Part of Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "guiVolumeChange.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIButton.h>
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#include <IGUIScrollBar.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "settings.h"
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#include "gettext.h"
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const int ID_soundText = 263;
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const int ID_soundExitButton = 264;
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const int ID_soundSlider = 265;
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GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr
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):
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GUIModalMenu(env, parent, id, menumgr)
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{
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}
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GUIVolumeChange::~GUIVolumeChange()
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{
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removeChildren();
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}
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void GUIVolumeChange::removeChildren()
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{
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if (gui::IGUIElement *e = getElementFromId(ID_soundText))
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e->remove();
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if (gui::IGUIElement *e = getElementFromId(ID_soundExitButton))
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e->remove();
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if (gui::IGUIElement *e = getElementFromId(ID_soundSlider))
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e->remove();
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}
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void GUIVolumeChange::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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DesiredRect = core::rect<s32>(
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screensize.X/2 - 380/2,
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screensize.Y/2 - 200/2,
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screensize.X/2 + 380/2,
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screensize.Y/2 + 200/2
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);
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recalculateAbsolutePosition(false);
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v2s32 size = DesiredRect.getSize();
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int volume = (int)(g_settings->getFloat("sound_volume") * 100);
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/*
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Add stuff
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*/
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 35);
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const wchar_t *text = wgettext("Sound Volume: ");
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core::stringw volume_text = text;
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delete [] text;
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volume_text += core::stringw(volume) + core::stringw("%");
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Environment->addStaticText(volume_text.c_str(), rect, false,
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true, this, ID_soundText);
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}
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{
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core::rect<s32> rect(0, 0, 80, 30);
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rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
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const wchar_t *text = wgettext("Exit");
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Environment->addButton(rect, this, ID_soundExitButton,
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text);
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delete[] text;
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}
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{
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core::rect<s32> rect(0, 0, 300, 20);
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rect = rect + v2s32(size.X/2-150, size.Y/2);
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gui::IGUIScrollBar *e = Environment->addScrollBar(true,
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rect, this, ID_soundSlider);
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e->setMax(100);
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e->setPos(volume);
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}
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}
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void GUIVolumeChange::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140, 0, 0, 0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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bool GUIVolumeChange::OnEvent(const SEvent& event)
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{
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
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quitMenu();
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return true;
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}
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if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
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quitMenu();
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return true;
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}
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}
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if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
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if (event.GUIEvent.Caller->getID() == ID_soundExitButton) {
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quitMenu();
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return true;
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}
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}
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if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
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if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
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s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
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g_settings->setFloat("sound_volume", (float) pos / 100);
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gui::IGUIElement *e = getElementFromId(ID_soundText);
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const wchar_t *text = wgettext("Sound Volume: ");
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core::stringw volume_text = text;
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delete [] text;
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volume_text += core::stringw(pos) + core::stringw("%");
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e->setText(volume_text.c_str());
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return true;
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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