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Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
1073 lines
29 KiB
Plaintext
1073 lines
29 KiB
Plaintext
# This file contains a list of all available settings and their default value for minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# minetest.conf is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example".
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# Further documentation:
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# http://wiki.minetest.net/
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#
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# Client
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#
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## Controls
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# If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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# type: bool
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# enable_build_where_you_stand = false
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# Unobstructed movement without physics, downwards key is keymap_special1.
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# type: bool
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# free_move = false
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# Fast movement (keymap_special1).
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# type: bool
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# fast_move = false
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# Smooths camera when moving and looking arround.
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# Useful for recording videos.
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# type: bool
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# cinematic = false
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# Smooths rotation of camera. 0 to disable.
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# type: float min: 0.0 max: 0.99
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# camera_smoothing = 0.0
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# Smooths rotation of camera in cinematic mode. 0 to disable.
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# type: float min: 0.0 max: 0.99
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# cinematic_camera_smoothing = 0.7
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# Invert vertical mouse movement.
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# type: bool
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# invert_mouse = false
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# Mouse sensitivity multiplier.
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# type: float
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# mouse_sensitivity = 0.2
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# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
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# type: bool
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# aux1_descends = false
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# Double-tapping the jump key toggles fly mode.
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# type: bool
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# doubletap_jump = false
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# If false aux1 is used to fly fast.
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# type: bool
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# always_fly_fast = true
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# The time in seconds it takes between repeated right clicks when holding the right mouse button.
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# type: float
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# repeat_rightclick_time = 0.25
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# Enable random user input, for testing.
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# type: bool
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# random_input = false
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# Continuous forward movement (for testing).
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# type: bool
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# continuous_forward = false
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## Network
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# Address to connect to (blank = start local server).
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# type: string
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# address =
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# Port to connect to (UDP).
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# type: int
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# remote_port = 30000
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# Save the map received by the client on disk.
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# type: bool
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# enable_local_map_saving = false
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# Enable usage of remote media server (if provided by server).
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# type: bool
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# enable_remote_media_server = true
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# URL to the server list displayed in the Multiplayer Tab.
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# type: string
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# serverlist_url = servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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# type: string
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# serverlist_file = favoriteservers.txt
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## Graphics
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### In-Game
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# Minimum wanted FPS.
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# The amount of rendered stuff is dynamically set according to this.
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# type: int
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# wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping.
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# to not waste CPU power for no benefit.
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# type: int
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# fps_max = 60
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# Maximum FPS when game is paused.
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# type: int
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# pause_fps_max = 20
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# The allowed adjustment range for the automatic rendering range adjustment.
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# type: int
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# viewing_range_nodes_max = 160
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# The allowed adjustment range for the automatic rendering range adjustment.
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# type: int
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# viewing_range_nodes_min = 35
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# Vertical initial window size.
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# type: int
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# screenW = 800
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# Horizontal initial window size.
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# type: int
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# screenH = 600
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# Fullscreen mode.
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# type: bool
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# fullscreen = false
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# type: int
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# fullscreen_bpp = 24
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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# type: enum values: 0, 1, 2, 4, 8, 16
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# fsaa = 0
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# Vertical screen synchronization.
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# type: bool
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# vsync = false
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# Field of view in degrees.
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# type: int min: 30 max: 160
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# fov = 72
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# Whether to fog out the end of the visible area.
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# type: bool
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# enable_fog = true
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# Enable a bit lower water surface; disable for speed (not quite optimized).
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# type: bool
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# new_style_water = false
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# Leaves style:
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# - Fancy -> all faces visible
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# - Simple -> only outer faces, if defined special_tiles are used
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# - Opaque -> disable transparency
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# type: enum values: fancy, simple, opaque
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# leaves_style = fancy
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# Connects glass if supported by node.
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# type: bool
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# connected_glass = false
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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# type: bool
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# smooth_lighting = true
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# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
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# This setting is for the client only and is ignored by the server.
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# type: float min: 1.0 max: 3.0
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# display_gamma = 1.8
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# Path to texture directory. All textures are first searched from here.
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# type: path
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# texture_path =
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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# video_driver = opengl
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# Enable/disable clouds.
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# type: bool
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# enable_clouds = true
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# Height on which clouds are appearing.
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# type: int
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# cloud_height = 120
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# Radius of cloud area stated in number of 64 node cloud squares.
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# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
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# type: int
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# cloud_radius = 12
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# Use 3D cloud look instead of flat.
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# type: bool
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# enable_3d_clouds = true
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# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
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# type: float
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# view_bobbing_amount = 1.0
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# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
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# type: float
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# fall_bobbing_amount = 0.0
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# 3D support.
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# Currently:
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# - "none" = no 3d output.
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# - "anaglyph" = cyan/magenta color 3d.
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# - "interlaced" = odd/even line based polarisation screen support.
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# - "topbottom" = split screen top/bottom.
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# - "sidebyside" = split screen side by side.
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# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
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# 3d_mode = none
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# In-game chat console background color (R,G,B).
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# type: string
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# console_color = (0,0,0)
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# In-game chat console background alpha (opaqueness, between 0 and 255).
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# type: int min: 0 max: 255
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# console_alpha = 200
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# Selection box border color (R,G,B).
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# type: string
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# selectionbox_color = (0,0,0)
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# Width of the selectionbox's lines.
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# type: int min: 1 max: 5
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# selectionbox_width = 2
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# Crosshair color (R,G,B).
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# type: string
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# crosshair_color = (255,255,255)
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# Cross alpha (opaqueness, between 0 and 255).
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# type: int min: 0 max: 255
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# crosshair_alpha = 255
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# Path for screenshots.
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# type: path
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# screenshot_path =
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# Whether node texture animations should be desynchronized per mapblock.
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# type: bool
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# desynchronize_mapblock_texture_animation = true
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# Maximum proportion of current window to be used for hotbar.
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# Useful if there's something to be displayed right or left of hotbar.
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# type: float
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# hud_hotbar_max_width = 1.0
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# Enable selection highlighting for nodes (disables selectionbox).
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# type: bool
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# enable_node_highlighting = false
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# type: bool
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# mip_map = false
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# type: bool
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# anisotropic_filter = false
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# type: bool
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# bilinear_filter = false
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# type: bool
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# trilinear_filter = false
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# Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, sometimes resulting in a dark or
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# light edge to transparent textures. Apply this filter to clean that up
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# at texture load time.
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# type: bool
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# texture_clean_transparent = false
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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# type: int
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# texture_min_size = 64
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# Set to true to pre-generate all item visuals.
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# type: bool
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# preload_item_visuals = false
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# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
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# type: bool
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# enable_shaders = true
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# Set to true to enable textures bumpmapping. Requires shaders enabled.
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# type: bool
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# enable_bumpmapping = false
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# Set to true enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping enabled.
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# type: bool
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# generate_normalmaps = false
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# Strength of generated normalmaps.
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# type: float
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# normalmaps_strength = 0.6
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# Defines sampling step of texture (0 - 2).
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# A higher value results in smoother normal maps.
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# type: int min: 0 max: 2
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# normalmaps_smooth = 0
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# Set to true enables parallax occlusion mapping. Requires shaders enabled.
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# type: bool
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# enable_parallax_occlusion = false
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# 0 = parallax occlusion with slope information (faster).
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# 1 = relief mapping (slower, more accurate).
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# type: int min: 0 max: 1
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# parallax_occlusion_mode = 1
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# Strength of parallax.
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# type: float
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# 3d_parallax_strength = 0.025
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# Number of parallax occlusion iterations.
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# type: int
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# parallax_occlusion_iterations = 4
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# Overall scale of parallax occlusion effect.
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# type: float
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# parallax_occlusion_scale = 0.08
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# Overall bias of parallax occlusion effect, usually scale/2.
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# type: float
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# parallax_occlusion_bias = 0.04
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# Set to true enables waving water. Requires shaders enabled.
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# type: bool
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# enable_waving_water = false
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# type: float
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# water_wave_height = 1.0
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# type: float
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# water_wave_length = 20.0
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# type: float
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# water_wave_speed = 5.0
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# Set to true enables waving leaves. Requires shaders enabled.
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# type: bool
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# enable_waving_leaves = false
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# Set to true enables waving plants. Requires shaders enabled.
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# type: bool
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# enable_waving_plants = false
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# The strength (darkness) of node ambient-occlusion shading.
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# Lower is darker, Higher is lighter. The valid range of values for this
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# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
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# set to the nearest valid value.
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# type: float min: 0.25 max: 4.0
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# ambient_occlusion_gamma = 2.2
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# Enables caching of facedir rotated meshes.
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# type: bool
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# enable_mesh_cache = false
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# Enables minimap.
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# type: bool
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# enable_minimap = true
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# Shape of the minimap. Enabled = round, disabled = square.
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# type: bool
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# minimap_shape_round = true
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# True = 256
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# False = 128
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# Useable to make minimap smoother on slower machines.
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# type: bool
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# minimap_double_scan_height = true
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# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
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# type: bool
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# directional_colored_fog = true
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### Menus
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# Use a cloud animation for the main menu background.
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# type: bool
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# menu_clouds = true
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# Scale gui by a user specified value.
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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# This will smooth over some of the rough edges, and blend
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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# type: float
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# gui_scaling = 1.0
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# When gui_scaling_filter is true, all GUI images need to be
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# filtered in software, but some images are generated directly
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# to hardware (e.g. render-to-texture for nodes in inventory).
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# type: bool
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# gui_scaling_filter = false
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# When gui_scaling_filter_txr2img is true, copy those images
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# from hardware to software for scaling. When false, fall back
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# to the old scaling method, for video drivers that don't
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# propery support downloading textures back from hardware.
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# type: bool
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# gui_scaling_filter_txr2img = true
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# Delay showing tooltips, stated in milliseconds.
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# type: int
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# tooltip_show_delay = 400
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# Whether freetype fonts are used, requires freetype support to be compiled in.
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# type: bool
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# freetype = true
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# Path to TrueTypeFont or bitmap.
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# type: path
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# font_path = fonts/liberationsans.ttf
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# Font size.
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# type: int
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# font_size = 15
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# Font shadow offset, if 0 then shadow will not be drawn.
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# type: int
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# font_shadow = 1
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# Font shadow alpha (opaqueness, between 0 and 255).
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# type: int min: 0 max: 255
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# font_shadow_alpha = 128
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# type: path
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# mono_font_path = fonts/liberationmono.ttf
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# type: int
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# mono_font_size = 15
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# This font will be used for certain languages.
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# type: path
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# fallback_font_path = fonts/DroidSansFallbackFull.ttf
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# type: int
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# fallback_font_size = 15
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# type: int
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# fallback_font_shadow = 1
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# type: int min: 0 max: 255
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# fallback_font_shadow_alpha = 128
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### Advanced
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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# type: int
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# screen_dpi = 72
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## Sound
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# type: bool
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# enable_sound = true
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# type: float min: 0.0 max: 1.0
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# sound_volume = 0.7
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## Advanced
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# Timeout for client to remove unused map data from memory.
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# type: int
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# client_unload_unused_data_timeout = 600
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# Maximum number of mapblocks for client to be kept in memory.
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# Set to -1 for unlimited amount.
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# type: int
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# client_mapblock_limit = 5000
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# Whether to show the client debug info (has the same effect as hitting F5).
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# type: bool
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# show_debug = false
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#
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# Server / Singleplayer
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#
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# Name of the server.
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# type: string
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# server_name = Minetest server
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# Description of server.
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# type: string
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# server_description = mine here
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# Domain name of server.
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# type: string
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# server_address = game.minetest.net
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# Homepage of server.
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# type: string
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# server_url = http://minetest.net
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# Automaticaly report to masterserver.
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# type: bool
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# server_announce = false
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# Announce to this masterserver.
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# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
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# type: string
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# serverlist_url = servers.minetest.net
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## Network
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# Network port to listen (UDP).
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# type: int
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# port = 30000
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# The network interface that the server listens on.
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# type: string
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# bind_address =
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# Set to true to disallow old clients from connecting.
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# type: bool
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# strict_protocol_version_checking = false
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# Specifies URL from which client fetches media instead of using UDP.
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# $filename should be accessible from $remote_media$filename via cURL
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# (obviously, remote_media should end with a slash).
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# Files that are not present would be fetched the usual way.
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# type: string
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# remote_media =
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# Enable/disable running an IPv6 server. An IPv6 server may be restricted
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# to IPv6 clients, depending on system configuration.
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# Ignored if bind_address is set.
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# type: bool
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# ipv6_server = false
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|
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### Advanced
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# How many blocks are flying in the wire simultaneously per client.
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# type: int
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# max_simultaneous_block_sends_per_client = 10
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|
|
# How many blocks are flying in the wire simultaneously per server.
|
|
# type: int
|
|
# max_simultaneous_block_sends_server_total = 40
|
|
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
# This determines how long they are slowed down after placing or removing a node.
|
|
# type: float
|
|
# full_block_send_enable_min_time_from_building = 2.0
|
|
|
|
# Maximum number of packets sent per send step, if you have a slow connection
|
|
# try reducing it, but don't reduce it to a number below double of targeted
|
|
# client number.
|
|
# type: int
|
|
# max_packets_per_iteration = 1024
|
|
|
|
## Game
|
|
|
|
# Default game (default when creating a new world).
|
|
# type: string
|
|
# default_game = minetest
|
|
|
|
# Message of the Day.
|
|
# type: string
|
|
# motd = Welcome to this awesome Minetest server!
|
|
|
|
# Maximum number of players connected simultaneously.
|
|
# type: int
|
|
# max_users = 15
|
|
|
|
# World directory (everything in the world is stored here).
|
|
# type: path
|
|
# map-dir =
|
|
|
|
# Time in seconds for item entity to live.
|
|
# Setting it to -1 disables the feature.
|
|
# type: int
|
|
# item_entity_ttl = 900
|
|
|
|
# Set to true to enable creative mode (unlimited inventory).
|
|
# type: bool
|
|
# creative_mode = false
|
|
|
|
# Enable players getting damage and dying.
|
|
# type: bool
|
|
# enable_damage = false
|
|
|
|
# A chosen map seed for a new map, leave empty for random.
|
|
# type: string
|
|
# fixed_map_seed =
|
|
|
|
# Gives some stuff to players at the beginning.
|
|
# type: bool
|
|
# give_initial_stuff = false
|
|
|
|
# New users need to input this password.
|
|
# type: string
|
|
# default_password =
|
|
|
|
# Available privileges: interact, shout, teleport, settime, privs, ...
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
# type: string
|
|
# default_privs = interact, shout
|
|
|
|
# Whether players are shown to clients without any range limit.
|
|
# Deprecated, use the setting player_transfer_distance instead.
|
|
# type: bool
|
|
# unlimited_player_transfer_distance = true
|
|
|
|
# Defines the maximal player transfer distance in blocks (0 = unlimited).
|
|
# type: int
|
|
# player_transfer_distance = 0
|
|
|
|
# Whether to enable players killing each other.
|
|
# type: bool
|
|
# enable_pvp = true
|
|
|
|
# If this is set, players will always (re)spawn at the given position.
|
|
# type: string
|
|
# static_spawnpoint = 0, 10, 0
|
|
|
|
# If true, new players cannot join with an empty password.
|
|
# type: bool
|
|
# disallow_empty_password = false
|
|
|
|
# If true, disable cheat prevention in multiplayer.
|
|
# type: bool
|
|
# disable_anticheat = false
|
|
|
|
# If true, actions are recorded for rollback.
|
|
# This option is only read when server starts.
|
|
# type: bool
|
|
# enable_rollback_recording = false
|
|
|
|
# A message to be displayed to all clients when the server shuts down.
|
|
# type: string
|
|
# kick_msg_shutdown = Server shutting down.
|
|
|
|
# A message to be displayed to all clients when the server crashes.
|
|
# type: string
|
|
# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
|
|
|
|
# Whether to ask clients to reconnect after a (Lua) crash.
|
|
# Set this to true if your server is set up to restart automatically.
|
|
# type: bool
|
|
# ask_reconnect_on_crash = false
|
|
|
|
# From how far client knows about objects.
|
|
# type: int
|
|
# active_object_send_range_blocks = 3
|
|
|
|
# How large area of blocks are subject to the active block stuff.
|
|
# Active = objects are loaded and ABMs run.
|
|
# type: int
|
|
# active_block_range = 2
|
|
|
|
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
# max_block_send_distance = 10
|
|
|
|
# Maximum number of forceloaded blocks.
|
|
# type: int
|
|
# max_forceloaded_blocks = 16
|
|
|
|
# Interval of sending time of day to clients.
|
|
# type: int
|
|
# time_send_interval = 5
|
|
|
|
# Controls length of day/night cycle.
|
|
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
|
|
# type: int
|
|
# time_speed = 72
|
|
|
|
# Interval of saving important changes in the world, stated in seconds.
|
|
# type: float
|
|
# server_map_save_interval = 5.3
|
|
|
|
### Physics
|
|
|
|
# type: float
|
|
# movement_acceleration_default = 3
|
|
|
|
# type: float
|
|
# movement_acceleration_air = 2
|
|
|
|
# type: float
|
|
# movement_acceleration_fast = 10
|
|
|
|
# type: float
|
|
# movement_speed_walk = 4
|
|
|
|
# type: float
|
|
# movement_speed_crouch = 1.35
|
|
|
|
# type: float
|
|
# movement_speed_fast = 20
|
|
|
|
# type: float
|
|
# movement_speed_climb = 2
|
|
|
|
# type: float
|
|
# movement_speed_jump = 6.5
|
|
|
|
# type: float
|
|
# movement_speed_descend = 6
|
|
|
|
# type: float
|
|
# movement_liquid_fluidity = 1
|
|
|
|
# type: float
|
|
# movement_liquid_fluidity_smooth = 0.5
|
|
|
|
# type: float
|
|
# movement_liquid_sink = 10
|
|
|
|
# type: float
|
|
# movement_gravity = 9.81
|
|
|
|
### Advanced
|
|
|
|
# Handling for deprecated lua api calls:
|
|
# - "legacy" = (try to) mimic old behaviour (default for release).
|
|
# - "log" = mimic and log backtrace of deprecated call (default for debug).
|
|
# - "error" = abort on usage of deprecated call (suggested for mod developers).
|
|
# type: enum values: legacy, log, error
|
|
# deprecated_lua_api_handling = legacy
|
|
|
|
# Mod profiler.
|
|
# type: bool
|
|
# mod_profiling = false
|
|
|
|
# Detailed mod profile data.
|
|
# type: bool
|
|
# detailed_profiling = false
|
|
|
|
# Profiler data print interval. 0 = disable.
|
|
# type: int
|
|
# profiler_print_interval = 0
|
|
|
|
# Number of extra blocks that can be loaded by /clearobjects at once.
|
|
# This is a trade-off between sqlite transaction overhead and
|
|
# memory consumption (4096=100MB, as a rule of thumb).
|
|
# type: int
|
|
# max_clearobjects_extra_loaded_blocks = 4096
|
|
|
|
# How much the server will wait before unloading unused MapBlocks.
|
|
# Higher value is smoother, but will use more RAM.
|
|
# type: int
|
|
# server_unload_unused_data_timeout = 29
|
|
|
|
# Maximum number of statically stored objects in a block.
|
|
# type: int
|
|
# max_objects_per_block = 49
|
|
|
|
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
|
|
# type: int min: 0 max: 2
|
|
# sqlite_synchronous = 2
|
|
|
|
# Length of a server tick and the interval at which objects are generally updated over network.
|
|
# type: float
|
|
# dedicated_server_step = 0.1
|
|
|
|
# Can be set to true to disable shutting down on invalid world data.
|
|
# type: bool
|
|
# ignore_world_load_errors = false
|
|
|
|
# Max liquids processed per step.
|
|
# type: int
|
|
# liquid_loop_max = 100000
|
|
|
|
# The time (in seconds) that the liquids queue may grow beyond processing
|
|
# capacity until an attempt is made to decrease its size by dumping old queue
|
|
# items. A value of 0 disables the functionality.
|
|
# type: int
|
|
# liquid_queue_purge_time = 0
|
|
|
|
# Liquid update interval in seconds.
|
|
# type: float
|
|
# liquid_update = 1.0
|
|
|
|
## Mapgen
|
|
|
|
# Name of map generator to be used when creating a new world.
|
|
# Currently supported: v5, v6, v7, singlenode.
|
|
# type: enum values: v5, v6, v7, singlenode
|
|
# mg_name = v6
|
|
|
|
# Water surface level of map
|
|
# type: int
|
|
# water_level = 1
|
|
|
|
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
# max_block_generate_distance = 6
|
|
|
|
# Where the map generator stops.
|
|
# Please note:
|
|
# * Limited to 31000 (setting above has no effect)
|
|
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
|
|
# * Those groups have an offset of -32, -32 nodes from the origin.
|
|
# * Only groups which are within the map_generation_limit are generated
|
|
# type: int min: 0 max: 31000
|
|
# map_generation_limit = 31000
|
|
|
|
# Global map generation attributes.
|
|
# Currently supported: trees, caves, flat, dungeons, light.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
|
|
# 'trees' and 'flat' flags only have effect in mgv6.
|
|
# type: flags
|
|
# mg_flags = trees, caves, dungeons, light
|
|
|
|
### Advanced
|
|
|
|
# Size of chunks to be generated, stated in mapblocks (16 nodes).
|
|
# type: int
|
|
# chunksize = 5
|
|
|
|
# Dump the mapgen debug infos.
|
|
# type: bool
|
|
# enable_mapgen_debug_info = false
|
|
|
|
# Maximum number of blocks that can be queued for loading.
|
|
# type: int
|
|
# emergequeue_limit_total = 256
|
|
|
|
# Maximum number of blocks to be queued that are to be loaded from file.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
# type: int
|
|
# emergequeue_limit_diskonly = 32
|
|
|
|
# Maximum number of blocks to be queued that are to be generated.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
# type: int
|
|
# emergequeue_limit_generate = 32
|
|
|
|
# Number of emerge threads to use. Make this field blank, or increase this number
|
|
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
|
# at the cost of slightly buggy caves.
|
|
# type: int
|
|
# num_emerge_threads = 1
|
|
|
|
# Noise parameters for biome API temperature, humidity and biome blend.
|
|
# type: noise_params
|
|
# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
|
|
|
|
# type: noise_params
|
|
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
|
|
|
|
# type: noise_params
|
|
# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
|
|
|
|
# type: noise_params
|
|
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
|
|
|
|
#### Mapgen v5
|
|
|
|
# type: noise_params
|
|
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
|
|
|
#### Mapgen v6
|
|
|
|
# Map generation attributes specific to Mapgen V6.
|
|
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
|
|
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
|
|
# type: flags
|
|
# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
|
|
|
|
# Controls size of deserts and beaches in Mapgen V6.
|
|
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
|
|
# type: float
|
|
# mgv6_freq_desert = 0.45
|
|
|
|
# type: float
|
|
# mgv6_freq_beach = 0.15
|
|
|
|
# Perlin noise attributes for different map generation parameters.
|
|
# Noise parameters can be specified as a set of positional values:
|
|
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
|
# For example:
|
|
# type: noise_params
|
|
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
|
|
|
|
#### Mapgen v7
|
|
|
|
# Map generation attributes specific to Mapgen V7.
|
|
# Currently supported: mountains, ridges.
|
|
# 'ridges' are the rivers.
|
|
# type: flags
|
|
# mgv7_spflags = mountains, ridges
|
|
|
|
# type: noise_params
|
|
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
|
|
|
# type: noise_params
|
|
# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
|
|
|
## Security
|
|
|
|
# Prevent mods from doing insecure things like running shell commands.
|
|
# type: bool
|
|
# secure.enable_security = false
|
|
|
|
# Comma-separated list of trusted mods that are allowed to access insecure
|
|
# functions even when mod security is on (via request_insecure_environment()).
|
|
# type: string
|
|
# secure.trusted_mods =
|
|
|
|
#
|
|
# Client and Server
|
|
#
|
|
|
|
# Name of the player.
|
|
# When running a server, clients connecting with this name are admins.
|
|
# type: string
|
|
# name =
|
|
|
|
# Override language. When no value is provided (default) system language is used.
|
|
# Check "locale" directory for the list of available translations.
|
|
# type: string
|
|
# language =
|
|
|
|
# Level of logging to be written to debug.txt:
|
|
# - <nothing> (no logging)
|
|
# - none (messages with no level)
|
|
# - error
|
|
# - warning
|
|
# - action
|
|
# - info
|
|
# - verbose
|
|
# type: enum values: warning, action, info, verbose
|
|
# debug_log_level = action
|
|
|
|
# IPv6 support.
|
|
# type: bool
|
|
# enable_ipv6 = true
|
|
|
|
## Advanced
|
|
|
|
# Default timeout for cURL, stated in milliseconds.
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
# curl_timeout = 5000
|
|
|
|
# Limits number of parallel HTTP requests. Affects:
|
|
# - Media fetch if server uses remote_media setting.
|
|
# - Serverlist download and server announcement.
|
|
# - Downloads performed by main menu (e.g. mod manager).
|
|
# Only has an effect if compiled with cURL.
|
|
# type: int
|
|
# curl_parallel_limit = 8
|
|
|
|
# Maximum time in ms a file download (e.g. a mod download) may take
|
|
# type: int
|
|
# curl_file_download_timeout = 300000
|
|
|
|
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
|
# type: bool
|
|
# high_precision_fpu = true
|
|
|
|
# type: string
|
|
# main_menu_script =
|
|
|
|
# type: int
|
|
# main_menu_game_mgr = 0
|
|
|
|
# type: int
|
|
# main_menu_mod_mgr = 1
|
|
|
|
# type: string
|
|
# modstore_download_url = https://forum.minetest.net/media/
|
|
|
|
# type: string
|
|
# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
|
|
|
# type: string
|
|
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
|
|