mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 21:43:44 +01:00
7544 lines
243 KiB
Plaintext
7544 lines
243 KiB
Plaintext
msgid ""
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||
msgstr ""
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||
"Project-Id-Version: Japanese (Minetest)\n"
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||
"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2021-02-23 19:03+0100\n"
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||
"PO-Revision-Date: 2021-02-13 08:50+0000\n"
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||
"Last-Translator: BreadW <toshiharu.uno@gmail.com>\n"
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||
"Language-Team: Japanese <https://hosted.weblate.org/projects/minetest/"
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||
"minetest/ja/>\n"
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||
"Language: ja\n"
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||
"MIME-Version: 1.0\n"
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||
"Content-Type: text/plain; charset=UTF-8\n"
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||
"Content-Transfer-Encoding: 8bit\n"
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||
"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: Weblate 4.5-dev\n"
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||
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#: builtin/client/death_formspec.lua src/client/game.cpp
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msgid "Respawn"
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msgstr "リスポーン"
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||
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#: builtin/client/death_formspec.lua src/client/game.cpp
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msgid "You died"
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msgstr "死んでしまった"
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||
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#: builtin/fstk/dialog.lua builtin/fstk/ui.lua src/gui/modalMenu.cpp
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msgid "OK"
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||
msgstr "OK"
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||
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||
#: builtin/fstk/ui.lua
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msgid "An error occurred in a Lua script:"
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||
msgstr "Luaスクリプトでエラーが発生しました:"
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||
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||
#: builtin/fstk/ui.lua
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||
msgid "An error occurred:"
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||
msgstr "エラーが発生しました:"
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||
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#: builtin/fstk/ui.lua
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msgid "Main menu"
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msgstr "メインメニュー"
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||
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||
#: builtin/fstk/ui.lua
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msgid "Reconnect"
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msgstr "再接続"
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||
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#: builtin/fstk/ui.lua
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msgid "The server has requested a reconnect:"
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||
msgstr "サーバが再接続を要求しました:"
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||
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#: builtin/mainmenu/common.lua
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msgid "Protocol version mismatch. "
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||
msgstr "プロトコルのバージョンが一致していません。 "
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||
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#: builtin/mainmenu/common.lua
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msgid "Server enforces protocol version $1. "
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msgstr "サーバはバージョン$1のプロトコルを強制しています。 "
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||
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#: builtin/mainmenu/common.lua
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msgid "Server supports protocol versions between $1 and $2. "
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msgstr "サーバは$1から$2までのプロトコルのバージョンをサポートしています。 "
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||
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#: builtin/mainmenu/common.lua
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msgid "We only support protocol version $1."
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msgstr "プロトコルはバージョン$1のみをサポートしています。"
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||
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#: builtin/mainmenu/common.lua
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msgid "We support protocol versions between version $1 and $2."
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msgstr "バージョン$1から$2までのプロトコルをサポートしています。"
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||
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#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_contentstore.lua
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#: builtin/mainmenu/dlg_create_world.lua
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#: builtin/mainmenu/dlg_delete_content.lua
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#: builtin/mainmenu/dlg_delete_world.lua
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#: builtin/mainmenu/dlg_rename_modpack.lua
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#: builtin/mainmenu/dlg_settings_advanced.lua src/client/keycode.cpp
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#: src/gui/guiConfirmRegistration.cpp src/gui/guiKeyChangeMenu.cpp
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#: src/gui/guiPasswordChange.cpp
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msgid "Cancel"
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msgstr "キャンセル"
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#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_contentstore.lua
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#: builtin/mainmenu/tab_content.lua
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msgid "Dependencies:"
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msgstr "依存Mod:"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "Disable all"
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msgstr "すべて無効化"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "Disable modpack"
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msgstr "Modパック無効化"
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||
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "Enable all"
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msgstr "すべて有効化"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "Enable modpack"
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msgstr "Modパック有効化"
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||
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#: builtin/mainmenu/dlg_config_world.lua
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msgid ""
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"Failed to enable mod \"$1\" as it contains disallowed characters. Only "
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"characters [a-z0-9_] are allowed."
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||
msgstr ""
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"許可されていない文字が含まれているため、Mod \"$1\" を有効にできませんでした。"
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||
"許可される文字は [a-z0-9_] のみです。"
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||
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "Find More Mods"
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msgstr "他のModを探す"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "Mod:"
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msgstr "Mod:"
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||
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "No (optional) dependencies"
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msgstr "(任意)依存Modなし"
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||
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "No game description provided."
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msgstr "ゲームの説明がありません。"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "No hard dependencies"
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msgstr "必須依存Modなし"
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||
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "No modpack description provided."
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msgstr "Modパックの説明がありません。"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "No optional dependencies"
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msgstr "任意依存Modなし"
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#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_content.lua
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msgid "Optional dependencies:"
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msgstr "任意依存Mod:"
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||
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#: builtin/mainmenu/dlg_config_world.lua
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#: builtin/mainmenu/dlg_settings_advanced.lua src/gui/guiKeyChangeMenu.cpp
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msgid "Save"
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msgstr "保存"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "World:"
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msgstr "ワールド:"
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#: builtin/mainmenu/dlg_config_world.lua
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msgid "enabled"
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msgstr "有効"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "\"$1\" already exists. Would you like to overwrite it?"
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msgstr "「$1」はすでに存在します。上書きしますか?"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "$1 and $2 dependencies will be installed."
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msgstr "$1 と依存Mod $2 がインストールされます。"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "$1 by $2"
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msgstr "$1 by $2"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid ""
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"$1 downloading,\n"
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"$2 queued"
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msgstr ""
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"$1 ダウンロード中、\n"
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"$2 ダウンロード待機中"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "$1 downloading..."
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msgstr "$1 ダウンロード中..."
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "$1 required dependencies could not be found."
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msgstr "$1 つの必要な依存Modが見つかりませんでした。"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "$1 will be installed, and $2 dependencies will be skipped."
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msgstr "$1 がインストールされ、依存Mod $2 はスキップされます。"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "All packages"
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msgstr "すべて"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Already installed"
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msgstr "インストール済み"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Back to Main Menu"
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msgstr "メインメニューへ"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Base Game:"
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msgstr "基盤ゲーム:"
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||
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "ContentDB is not available when Minetest was compiled without cURL"
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msgstr "MinetestがcURLなしでコンパイルされた場合、コンテンツDBは使用できません"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Downloading..."
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msgstr "ダウンロード中..."
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Failed to download $1"
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msgstr "$1のダウンロードに失敗"
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#: builtin/mainmenu/dlg_contentstore.lua
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Games"
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msgstr "ゲーム"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Install"
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msgstr "入手"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Install $1"
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msgstr "$1 のインストール"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Install missing dependencies"
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msgstr "不足依存Modインストール"
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#: builtin/mainmenu/dlg_contentstore.lua
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Mods"
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msgstr "Mod"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "No packages could be retrieved"
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msgstr "パッケージを取得できませんでした"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "No results"
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msgstr "何も見つかりませんでした"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "No updates"
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msgstr "更新なし"
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||
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Not found"
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msgstr "見つかりません"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Overwrite"
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msgstr "上書き"
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||
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Please check that the base game is correct."
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||
msgstr "基盤となるゲームが正しいかどうか確認してください。"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Queued"
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msgstr "待機中"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Texture packs"
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msgstr "テクスチャパック"
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||
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Uninstall"
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msgstr "削除"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Update"
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msgstr "更新"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "Update All [$1]"
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msgstr "すべて更新 [$1]"
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#: builtin/mainmenu/dlg_contentstore.lua
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msgid "View more information in a web browser"
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msgstr "Webブラウザで詳細を見る"
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "A world named \"$1\" already exists"
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msgstr "ワールド名「$1」はすでに存在します"
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Additional terrain"
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msgstr "追加の地形"
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#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
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msgid "Altitude chill"
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msgstr "高所で低温"
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||
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Altitude dry"
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msgstr "高所で乾燥"
|
||
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||
#: builtin/mainmenu/dlg_create_world.lua
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msgid "Biome blending"
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msgstr "バイオームの交錯"
|
||
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||
#: builtin/mainmenu/dlg_create_world.lua
|
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msgid "Biomes"
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msgstr "バイオーム"
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||
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Caverns"
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msgstr "大きな洞窟"
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Caves"
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msgstr "洞窟"
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Create"
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msgstr "作成"
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Decorations"
|
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msgstr "デコレーション"
|
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|
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Download a game, such as Minetest Game, from minetest.net"
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msgstr "Minetest Game などのゲームを minetest.net からダウンロードしてください"
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||
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Download one from minetest.net"
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msgstr "minetest.netからダウンロードしてください"
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||
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Dungeons"
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msgstr "ダンジョン"
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||
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Flat terrain"
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msgstr "平らな地形"
|
||
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Floating landmasses in the sky"
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msgstr "空に浮かぶ大陸"
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Floatlands (experimental)"
|
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msgstr "浮遊大陸(実験的)"
|
||
|
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#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
|
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msgid "Game"
|
||
msgstr "ゲーム"
|
||
|
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#: builtin/mainmenu/dlg_create_world.lua
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msgid "Generate non-fractal terrain: Oceans and underground"
|
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msgstr "非フラクタルな地形の生成: 海と地下"
|
||
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#: builtin/mainmenu/dlg_create_world.lua
|
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msgid "Hills"
|
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msgstr "丘"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
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msgid "Humid rivers"
|
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msgstr "湿気のある川"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
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msgid "Increases humidity around rivers"
|
||
msgstr "川周辺の湿度を上げる"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Lakes"
|
||
msgstr "湖"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Low humidity and high heat causes shallow or dry rivers"
|
||
msgstr "低湿度と高熱は浅いまたは乾燥した川をもたらす"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
|
||
msgid "Mapgen"
|
||
msgstr "マップジェネレータ"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
|
||
msgid "Mapgen flags"
|
||
msgstr "マップジェネレータフラグ"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Mapgen-specific flags"
|
||
msgstr "マップジェネレータ固有のフラグ"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Mountains"
|
||
msgstr "山"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Mud flow"
|
||
msgstr "泥流"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Network of tunnels and caves"
|
||
msgstr "トンネルと洞窟の繋がり"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "No game selected"
|
||
msgstr "ゲームが選択されていません"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Reduces heat with altitude"
|
||
msgstr "高度で熱を低下"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Reduces humidity with altitude"
|
||
msgstr "高度で湿度を低下"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Rivers"
|
||
msgstr "川"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Sea level rivers"
|
||
msgstr "海面の高さの川"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Seed"
|
||
msgstr "Seed値"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Smooth transition between biomes"
|
||
msgstr "バイオーム間の円滑な移行"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid ""
|
||
"Structures appearing on the terrain (no effect on trees and jungle grass "
|
||
"created by v6)"
|
||
msgstr ""
|
||
"地形上に現れる構造物(v6によって生成された木やジャングルの草に影響なし)"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Structures appearing on the terrain, typically trees and plants"
|
||
msgstr "地形上に現れる構造物、通常は木や植物"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Temperate, Desert"
|
||
msgstr "温帯、砂漠"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Temperate, Desert, Jungle"
|
||
msgstr "温帯、砂漠、ジャングル"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Temperate, Desert, Jungle, Tundra, Taiga"
|
||
msgstr "温帯、砂漠、ジャングル、ツンドラ、タイガ"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Terrain surface erosion"
|
||
msgstr "地形表面の侵食"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Trees and jungle grass"
|
||
msgstr "木とジャングルの草"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Vary river depth"
|
||
msgstr "川の深さを多様にする"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Very large caverns deep in the underground"
|
||
msgstr "地下深くにある非常に大きな洞窟"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "Warning: The Development Test is meant for developers."
|
||
msgstr "警告: The Development Testは開発者用です。"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "World name"
|
||
msgstr "ワールド名"
|
||
|
||
#: builtin/mainmenu/dlg_create_world.lua
|
||
msgid "You have no games installed."
|
||
msgstr "ゲームがインストールされていません。"
|
||
|
||
#: builtin/mainmenu/dlg_delete_content.lua
|
||
msgid "Are you sure you want to delete \"$1\"?"
|
||
msgstr "本当に「$1」を削除してよろしいですか?"
|
||
|
||
#: builtin/mainmenu/dlg_delete_content.lua
|
||
#: builtin/mainmenu/dlg_delete_world.lua builtin/mainmenu/tab_local.lua
|
||
#: src/client/keycode.cpp
|
||
msgid "Delete"
|
||
msgstr "削除"
|
||
|
||
#: builtin/mainmenu/dlg_delete_content.lua
|
||
msgid "pkgmgr: failed to delete \"$1\""
|
||
msgstr "pkgmgr: \"$1\"の削除に失敗しました"
|
||
|
||
#: builtin/mainmenu/dlg_delete_content.lua
|
||
msgid "pkgmgr: invalid path \"$1\""
|
||
msgstr "pkgmgr: パス\"$1\"は無効"
|
||
|
||
#: builtin/mainmenu/dlg_delete_world.lua
|
||
msgid "Delete World \"$1\"?"
|
||
msgstr "ワールド「$1」を削除しますか?"
|
||
|
||
#: builtin/mainmenu/dlg_rename_modpack.lua
|
||
msgid "Accept"
|
||
msgstr "決定"
|
||
|
||
#: builtin/mainmenu/dlg_rename_modpack.lua
|
||
msgid "Rename Modpack:"
|
||
msgstr "Modパック名を変更:"
|
||
|
||
#: builtin/mainmenu/dlg_rename_modpack.lua
|
||
msgid ""
|
||
"This modpack has an explicit name given in its modpack.conf which will "
|
||
"override any renaming here."
|
||
msgstr ""
|
||
"このModパックは、modpack.conf に明示的な名前が付けられており、ここでの名前変"
|
||
"更をすべて上書きします。"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "(No description of setting given)"
|
||
msgstr "(設定の説明はありません)"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "2D Noise"
|
||
msgstr "2Dノイズ"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "< Back to Settings page"
|
||
msgstr "< 設定ページに戻る"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Browse"
|
||
msgstr "参照"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Disabled"
|
||
msgstr "無効"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Edit"
|
||
msgstr "編集"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Enabled"
|
||
msgstr "有効"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Lacunarity"
|
||
msgstr "空隙性"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Octaves"
|
||
msgstr "オクターブ"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua src/settings_translation_file.cpp
|
||
msgid "Offset"
|
||
msgstr "オフセット"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Persistance"
|
||
msgstr "永続性"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Please enter a valid integer."
|
||
msgstr "有効な整数を入力してください。"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Please enter a valid number."
|
||
msgstr "有効な数字を入力してください。"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Restore Default"
|
||
msgstr "初期設定に戻す"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua src/settings_translation_file.cpp
|
||
msgid "Scale"
|
||
msgstr "スケール"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Search"
|
||
msgstr "検索"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Select directory"
|
||
msgstr "ディレクトリの選択"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Select file"
|
||
msgstr "ファイルの選択"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Show technical names"
|
||
msgstr "技術名称を表示"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "The value must be at least $1."
|
||
msgstr "値は$1より大きくなければなりません。"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "The value must not be larger than $1."
|
||
msgstr "値は$1より小さくなければなりません。"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "X"
|
||
msgstr "X"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "X spread"
|
||
msgstr "Xの広がり"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Y"
|
||
msgstr "Y"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Y spread"
|
||
msgstr "Yの広がり"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Z"
|
||
msgstr "Z"
|
||
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "Z spread"
|
||
msgstr "Zの広がり"
|
||
|
||
#. ~ "absvalue" is a noise parameter flag.
|
||
#. It is short for "absolute value".
|
||
#. It can be enabled in noise settings in
|
||
#. main menu -> "All Settings".
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "absvalue"
|
||
msgstr "絶対値"
|
||
|
||
#. ~ "defaults" is a noise parameter flag.
|
||
#. It describes the default processing options
|
||
#. for noise settings in main menu -> "All Settings".
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "defaults"
|
||
msgstr "既定値"
|
||
|
||
#. ~ "eased" is a noise parameter flag.
|
||
#. It is used to make the map smoother and
|
||
#. can be enabled in noise settings in
|
||
#. main menu -> "All Settings".
|
||
#: builtin/mainmenu/dlg_settings_advanced.lua
|
||
msgid "eased"
|
||
msgstr "緩和する"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "$1 (Enabled)"
|
||
msgstr "$1 (有効)"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "$1 mods"
|
||
msgstr "$1 Mod"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Failed to install $1 to $2"
|
||
msgstr "$2へ$1をインストールできませんでした"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Install Mod: Unable to find real mod name for: $1"
|
||
msgstr "Modインストール: 実際のMod名が見つかりません: $1"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Install Mod: Unable to find suitable folder name for modpack $1"
|
||
msgstr "Modインストール: Modパック $1 に適したフォルダ名が見つかりません"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Install: Unsupported file type \"$1\" or broken archive"
|
||
msgstr "インストール: \"$1\"は非対応のファイル形式か、壊れたアーカイブです"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Install: file: \"$1\""
|
||
msgstr "インストール: ファイル: \"$1\""
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Unable to find a valid mod or modpack"
|
||
msgstr "有効なModまたはModパックが見つかりません"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Unable to install a $1 as a texture pack"
|
||
msgstr "$1をテクスチャパックとしてインストールすることができません"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Unable to install a game as a $1"
|
||
msgstr "ゲームを$1としてインストールすることができません"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Unable to install a mod as a $1"
|
||
msgstr "Modを$1としてインストールすることができません"
|
||
|
||
#: builtin/mainmenu/pkgmgr.lua
|
||
msgid "Unable to install a modpack as a $1"
|
||
msgstr "Modパックを$1としてインストールすることができません"
|
||
|
||
#: builtin/mainmenu/serverlistmgr.lua src/client/game.cpp
|
||
msgid "Loading..."
|
||
msgstr "読み込み中..."
|
||
|
||
#: builtin/mainmenu/serverlistmgr.lua
|
||
#, fuzzy
|
||
msgid "Public server list is disabled"
|
||
msgstr "クライアント側のスクリプトは無効"
|
||
|
||
#: builtin/mainmenu/serverlistmgr.lua
|
||
msgid "Try reenabling public serverlist and check your internet connection."
|
||
msgstr "インターネット接続を確認し、公開サーバ一覧を再有効化してください。"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Browse online content"
|
||
msgstr "オンラインコンテンツ参照"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Content"
|
||
msgstr "コンテンツ"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Disable Texture Pack"
|
||
msgstr "テクスチャパック無効化"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Information:"
|
||
msgstr "情報:"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Installed Packages:"
|
||
msgstr "インストール済みのパッケージ:"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "No dependencies."
|
||
msgstr "依存Modなし。"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "No package description available"
|
||
msgstr "パッケージの説明がありません"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Rename"
|
||
msgstr "名前を変更"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Uninstall Package"
|
||
msgstr "パッケージを削除"
|
||
|
||
#: builtin/mainmenu/tab_content.lua
|
||
msgid "Use Texture Pack"
|
||
msgstr "テクスチャパック使用"
|
||
|
||
#: builtin/mainmenu/tab_credits.lua
|
||
msgid "Active Contributors"
|
||
msgstr "活動中の貢献者"
|
||
|
||
#: builtin/mainmenu/tab_credits.lua
|
||
msgid "Core Developers"
|
||
msgstr "開発者"
|
||
|
||
#: builtin/mainmenu/tab_credits.lua
|
||
msgid "Credits"
|
||
msgstr "クレジット"
|
||
|
||
#: builtin/mainmenu/tab_credits.lua
|
||
msgid "Open User Data Directory"
|
||
msgstr "ディレクトリを開く"
|
||
|
||
#: builtin/mainmenu/tab_credits.lua
|
||
msgid ""
|
||
"Opens the directory that contains user-provided worlds, games, mods,\n"
|
||
"and texture packs in a file manager / explorer."
|
||
msgstr ""
|
||
"ファイルマネージャー/エクスプローラーで、ワールド、ゲーム、Mod、\n"
|
||
"およびテクスチャパックを含むディレクトリを開きます。"
|
||
|
||
#: builtin/mainmenu/tab_credits.lua
|
||
msgid "Previous Contributors"
|
||
msgstr "以前の貢献者"
|
||
|
||
#: builtin/mainmenu/tab_credits.lua
|
||
msgid "Previous Core Developers"
|
||
msgstr "以前の開発者"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Announce Server"
|
||
msgstr "公開サーバ"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Bind Address"
|
||
msgstr "バインドアドレス"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Creative Mode"
|
||
msgstr "クリエイティブ"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Enable Damage"
|
||
msgstr "ダメージ有効"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Host Game"
|
||
msgstr "ゲームホスト"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Host Server"
|
||
msgstr "ホストサーバ"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Install games from ContentDB"
|
||
msgstr "コンテンツDBからゲームをインストール"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Name"
|
||
msgstr "名前"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "New"
|
||
msgstr "新規作成"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "No world created or selected!"
|
||
msgstr "ワールドが作成または選択されていません!"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Password"
|
||
msgstr "パスワード"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Play Game"
|
||
msgstr "ゲームプレイ"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Port"
|
||
msgstr "ポート"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Select Mods"
|
||
msgstr "Modを選択"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Select World:"
|
||
msgstr "ワールドを選択:"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Server Port"
|
||
msgstr "サーバのポート"
|
||
|
||
#: builtin/mainmenu/tab_local.lua
|
||
msgid "Start Game"
|
||
msgstr "ゲームスタート"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Address / Port"
|
||
msgstr "アドレス / ポート"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Connect"
|
||
msgstr "接続"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Creative mode"
|
||
msgstr "クリエイティブモード"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Damage enabled"
|
||
msgstr "ダメージ有効"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Del. Favorite"
|
||
msgstr "お気に入り削除"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Favorite"
|
||
msgstr "お気に入り"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Join Game"
|
||
msgstr "ゲームに参加"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Name / Password"
|
||
msgstr "名前 / パスワード"
|
||
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "Ping"
|
||
msgstr "応答速度"
|
||
|
||
#. ~ PvP = Player versus Player
|
||
#: builtin/mainmenu/tab_online.lua
|
||
msgid "PvP enabled"
|
||
msgstr "PvP有効"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "2x"
|
||
msgstr "2倍"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "3D Clouds"
|
||
msgstr "立体な雲"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "4x"
|
||
msgstr "4倍"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "8x"
|
||
msgstr "8倍"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "All Settings"
|
||
msgstr "すべての設定"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Antialiasing:"
|
||
msgstr "アンチエイリアス:"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Autosave Screen Size"
|
||
msgstr "大きさを自動保存"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Bilinear Filter"
|
||
msgstr "バイリニアフィルタ"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua src/client/game.cpp
|
||
msgid "Change Keys"
|
||
msgstr "キー変更"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Connected Glass"
|
||
msgstr "ガラスを繋げる"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Fancy Leaves"
|
||
msgstr "綺麗な葉"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Mipmap"
|
||
msgstr "ミップマップ"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Mipmap + Aniso. Filter"
|
||
msgstr "ミップマップと異方性フィルタ"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "No Filter"
|
||
msgstr "フィルタ無し"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "No Mipmap"
|
||
msgstr "ミップマップ無し"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Node Highlighting"
|
||
msgstr "ノードを高輝度表示"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Node Outlining"
|
||
msgstr "ノードの輪郭線を描画"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "None"
|
||
msgstr "無し"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Opaque Leaves"
|
||
msgstr "不透明な葉"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Opaque Water"
|
||
msgstr "不透明な水"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Particles"
|
||
msgstr "パーティクル"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Screen:"
|
||
msgstr "画面:"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Settings"
|
||
msgstr "設定"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
|
||
msgid "Shaders"
|
||
msgstr "シェーダー"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Shaders (experimental)"
|
||
msgstr "シェーダー(実験的)"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Shaders (unavailable)"
|
||
msgstr "シェーダー (無効)"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Simple Leaves"
|
||
msgstr "シンプルな葉"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Smooth Lighting"
|
||
msgstr "滑らかな光"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Texturing:"
|
||
msgstr "テクスチャリング:"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "To enable shaders the OpenGL driver needs to be used."
|
||
msgstr "シェーダーを有効にするにはOpenGLのドライバを使用する必要があります。"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
|
||
msgid "Tone Mapping"
|
||
msgstr "トーンマッピング"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Touchthreshold: (px)"
|
||
msgstr "タッチのしきい値: (px)"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Trilinear Filter"
|
||
msgstr "トライリニアフィルタ"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Waving Leaves"
|
||
msgstr "揺れる葉"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Waving Liquids"
|
||
msgstr "揺れる液体"
|
||
|
||
#: builtin/mainmenu/tab_settings.lua
|
||
msgid "Waving Plants"
|
||
msgstr "揺れる草花"
|
||
|
||
#: src/client/client.cpp
|
||
msgid "Connection timed out."
|
||
msgstr "接続がタイムアウトしました。"
|
||
|
||
#: src/client/client.cpp
|
||
msgid "Done!"
|
||
msgstr "完了!"
|
||
|
||
#: src/client/client.cpp
|
||
msgid "Initializing nodes"
|
||
msgstr "ノードを初期化中"
|
||
|
||
#: src/client/client.cpp
|
||
msgid "Initializing nodes..."
|
||
msgstr "ノードを初期化中..."
|
||
|
||
#: src/client/client.cpp
|
||
msgid "Loading textures..."
|
||
msgstr "テクスチャを読み込み中..."
|
||
|
||
#: src/client/client.cpp
|
||
msgid "Rebuilding shaders..."
|
||
msgstr "シェーダーを再構築中..."
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Connection error (timed out?)"
|
||
msgstr "接続エラー (タイムアウト?)"
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Could not find or load game \""
|
||
msgstr "以下のゲームが見つからないか読み込めません \""
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Invalid gamespec."
|
||
msgstr "無効なゲーム情報です。"
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Main Menu"
|
||
msgstr "メインメニュー"
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "No world selected and no address provided. Nothing to do."
|
||
msgstr "ワールドが選択されていないか存在しないアドレスです。続行できません。"
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Player name too long."
|
||
msgstr "プレイヤー名が長過ぎます。"
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Please choose a name!"
|
||
msgstr "名前を選択してください!"
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Provided password file failed to open: "
|
||
msgstr "パスワードファイルを開けませんでした: "
|
||
|
||
#: src/client/clientlauncher.cpp
|
||
msgid "Provided world path doesn't exist: "
|
||
msgstr "ワールドが存在しません: "
|
||
|
||
#. ~ DO NOT TRANSLATE THIS LITERALLY!
|
||
#. This is a special string. Put either "no" or "yes"
|
||
#. into the translation field (literally).
|
||
#. Choose "yes" if the language requires use of the fallback
|
||
#. font, "no" otherwise.
|
||
#. The fallback font is (normally) required for languages with
|
||
#. non-Latin script, like Chinese.
|
||
#. When in doubt, test your translation.
|
||
#: src/client/fontengine.cpp
|
||
msgid "needs_fallback_font"
|
||
msgstr "yes"
|
||
|
||
#: src/client/game.cpp
|
||
msgid ""
|
||
"\n"
|
||
"Check debug.txt for details."
|
||
msgstr ""
|
||
"\n"
|
||
"詳細はdebug.txtを確認してください。"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "- Address: "
|
||
msgstr "- アドレス: "
|
||
|
||
#: src/client/game.cpp
|
||
msgid "- Creative Mode: "
|
||
msgstr "- クリエイティブモード: "
|
||
|
||
#: src/client/game.cpp
|
||
msgid "- Damage: "
|
||
msgstr "- ダメージ: "
|
||
|
||
#: src/client/game.cpp
|
||
msgid "- Mode: "
|
||
msgstr "- モード: "
|
||
|
||
#: src/client/game.cpp
|
||
msgid "- Port: "
|
||
msgstr "- ポート: "
|
||
|
||
#: src/client/game.cpp
|
||
msgid "- Public: "
|
||
msgstr "- 公開サーバ: "
|
||
|
||
#. ~ PvP = Player versus Player
|
||
#: src/client/game.cpp
|
||
msgid "- PvP: "
|
||
msgstr "- PvP: "
|
||
|
||
#: src/client/game.cpp
|
||
msgid "- Server Name: "
|
||
msgstr "- サーバ名: "
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Automatic forward disabled"
|
||
msgstr "自動前進 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Automatic forward enabled"
|
||
msgstr "自動前進 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Camera update disabled"
|
||
msgstr "カメラ更新 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Camera update enabled"
|
||
msgstr "カメラ更新 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Change Password"
|
||
msgstr "パスワード変更"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Cinematic mode disabled"
|
||
msgstr "映画風モード 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Cinematic mode enabled"
|
||
msgstr "映画風モード 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Client side scripting is disabled"
|
||
msgstr "クライアント側のスクリプトは無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Connecting to server..."
|
||
msgstr "サーバに接続中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Continue"
|
||
msgstr "再開"
|
||
|
||
#: src/client/game.cpp
|
||
#, c-format
|
||
msgid ""
|
||
"Controls:\n"
|
||
"- %s: move forwards\n"
|
||
"- %s: move backwards\n"
|
||
"- %s: move left\n"
|
||
"- %s: move right\n"
|
||
"- %s: jump/climb up\n"
|
||
"- %s: dig/punch\n"
|
||
"- %s: place/use\n"
|
||
"- %s: sneak/climb down\n"
|
||
"- %s: drop item\n"
|
||
"- %s: inventory\n"
|
||
"- Mouse: turn/look\n"
|
||
"- Mouse wheel: select item\n"
|
||
"- %s: chat\n"
|
||
msgstr ""
|
||
"操作方法:\n"
|
||
"- %s: 前進\n"
|
||
"- %s: 後退\n"
|
||
"- %s: 左移動\n"
|
||
"- %s: 右移動\n"
|
||
"- %s: ジャンプ/登る\n"
|
||
"- %s: 掘削/パンチ\n"
|
||
"- %s: 設置/使用\n"
|
||
"- %s: スニーク/降りる\n"
|
||
"- %s: アイテムを落とす\n"
|
||
"- %s: インベントリ\n"
|
||
"- マウス: 見回す\n"
|
||
"- マウスホイール: アイテム選択\n"
|
||
"- %s: チャット\n"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Creating client..."
|
||
msgstr "クライアントを作成中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Creating server..."
|
||
msgstr "サーバを作成中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Debug info and profiler graph hidden"
|
||
msgstr "デバッグ情報、観測記録グラフ 非表示"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Debug info shown"
|
||
msgstr "デバッグ情報 表示"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Debug info, profiler graph, and wireframe hidden"
|
||
msgstr "デバッグ情報、観測記録グラフ、ワイヤーフレーム 非表示"
|
||
|
||
#: src/client/game.cpp
|
||
msgid ""
|
||
"Default Controls:\n"
|
||
"No menu visible:\n"
|
||
"- single tap: button activate\n"
|
||
"- double tap: place/use\n"
|
||
"- slide finger: look around\n"
|
||
"Menu/Inventory visible:\n"
|
||
"- double tap (outside):\n"
|
||
" -->close\n"
|
||
"- touch stack, touch slot:\n"
|
||
" --> move stack\n"
|
||
"- touch&drag, tap 2nd finger\n"
|
||
" --> place single item to slot\n"
|
||
msgstr ""
|
||
"既定の操作:\n"
|
||
"タッチ操作:\n"
|
||
"- シングルタップ: ブロックの破壊\n"
|
||
"- ダブルタップ: 設置/使用\n"
|
||
"- スライド: 見回す\n"
|
||
"メニュー/インベントリの操作:\n"
|
||
"- メニューの外をダブルタップ:\n"
|
||
" --> 閉じる\n"
|
||
"- アイテムをタッチ:\n"
|
||
" --> アイテムの移動\n"
|
||
"- タッチしてドラッグ、二本指タップ:\n"
|
||
" --> アイテムを一つスロットに置く\n"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Disabled unlimited viewing range"
|
||
msgstr "視野無制限 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Enabled unlimited viewing range"
|
||
msgstr "視野無制限 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Exit to Menu"
|
||
msgstr "メインメニュー"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Exit to OS"
|
||
msgstr "終了"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fast mode disabled"
|
||
msgstr "高速移動モード 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fast mode enabled"
|
||
msgstr "高速移動モード 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fast mode enabled (note: no 'fast' privilege)"
|
||
msgstr "高速移動モード有効化 (メモ: 'fast' 特権がありません)"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fly mode disabled"
|
||
msgstr "飛行モード 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fly mode enabled"
|
||
msgstr "飛行モード 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fly mode enabled (note: no 'fly' privilege)"
|
||
msgstr "飛行モード有効化 (メモ: 'fly' 特権がありません)"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fog disabled"
|
||
msgstr "霧 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Fog enabled"
|
||
msgstr "霧 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Game info:"
|
||
msgstr "ゲーム情報:"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Game paused"
|
||
msgstr "ポーズメニュー"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Hosting server"
|
||
msgstr "ホスティングサーバ"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Item definitions..."
|
||
msgstr "アイテムを定義中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "KiB/s"
|
||
msgstr "KiB/秒"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Media..."
|
||
msgstr "メディアを受信中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "MiB/s"
|
||
msgstr "MiB/秒"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Minimap currently disabled by game or mod"
|
||
msgstr "ミニマップは現在ゲームまたはModにより無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Noclip mode disabled"
|
||
msgstr "すり抜けモード 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Noclip mode enabled"
|
||
msgstr "すり抜けモード 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Noclip mode enabled (note: no 'noclip' privilege)"
|
||
msgstr "すり抜けモード有効化 (メモ: 'noclip' 特権がありません)"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Node definitions..."
|
||
msgstr "ノードを定義中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Off"
|
||
msgstr "オフ"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "On"
|
||
msgstr "オン"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Pitch move mode disabled"
|
||
msgstr "ピッチ移動モード 無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Pitch move mode enabled"
|
||
msgstr "ピッチ移動モード 有効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Profiler graph shown"
|
||
msgstr "観測記録グラフ 表示"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Remote server"
|
||
msgstr "リモートサーバ"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Resolving address..."
|
||
msgstr "アドレスを解決中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Shutting down..."
|
||
msgstr "終了中..."
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Singleplayer"
|
||
msgstr "シングルプレイヤー"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Sound Volume"
|
||
msgstr "音量"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Sound muted"
|
||
msgstr "消音"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Sound system is disabled"
|
||
msgstr "サウンドシステムは無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Sound system is not supported on this build"
|
||
msgstr "このビルドではサウンド システムがサポートされていない"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Sound unmuted"
|
||
msgstr "消音 取り消し"
|
||
|
||
#: src/client/game.cpp
|
||
#, c-format
|
||
msgid "Viewing range changed to %d"
|
||
msgstr "視野を %d に変更"
|
||
|
||
#: src/client/game.cpp
|
||
#, c-format
|
||
msgid "Viewing range is at maximum: %d"
|
||
msgstr "視野はいま最大値: %d"
|
||
|
||
#: src/client/game.cpp
|
||
#, c-format
|
||
msgid "Viewing range is at minimum: %d"
|
||
msgstr "視野はいま最小値: %d"
|
||
|
||
#: src/client/game.cpp
|
||
#, c-format
|
||
msgid "Volume changed to %d%%"
|
||
msgstr "音量を %d%% に変更"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Wireframe shown"
|
||
msgstr "ワイヤーフレーム 表示"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "Zoom currently disabled by game or mod"
|
||
msgstr "ズームは現在ゲームまたはModにより無効"
|
||
|
||
#: src/client/game.cpp
|
||
msgid "ok"
|
||
msgstr "決定"
|
||
|
||
#: src/client/gameui.cpp
|
||
msgid "Chat hidden"
|
||
msgstr "チャット 非表示"
|
||
|
||
#: src/client/gameui.cpp
|
||
msgid "Chat shown"
|
||
msgstr "チャット 表示"
|
||
|
||
#: src/client/gameui.cpp
|
||
msgid "HUD hidden"
|
||
msgstr "HUD 非表示"
|
||
|
||
#: src/client/gameui.cpp
|
||
msgid "HUD shown"
|
||
msgstr "HUD 表示"
|
||
|
||
#: src/client/gameui.cpp
|
||
msgid "Profiler hidden"
|
||
msgstr "観測記録 非表示"
|
||
|
||
#: src/client/gameui.cpp
|
||
#, c-format
|
||
msgid "Profiler shown (page %d of %d)"
|
||
msgstr "観測記録 表示 (ページ %d / %d)"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Apps"
|
||
msgstr "アプリケーション"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Backspace"
|
||
msgstr "Back Space"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Caps Lock"
|
||
msgstr "Caps Lock"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Clear"
|
||
msgstr "Clear"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Control"
|
||
msgstr "Ctrl"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Down"
|
||
msgstr "Down"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "End"
|
||
msgstr "End"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Erase EOF"
|
||
msgstr "EOFを消去する"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Execute"
|
||
msgstr "Execute"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Help"
|
||
msgstr "Help"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Home"
|
||
msgstr "Home"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "IME Accept"
|
||
msgstr "IME Accept"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "IME Convert"
|
||
msgstr "IME変換"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "IME Escape"
|
||
msgstr "Esc"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "IME Mode Change"
|
||
msgstr "IME Mode Change"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "IME Nonconvert"
|
||
msgstr "無変換"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Insert"
|
||
msgstr "Insert"
|
||
|
||
#: src/client/keycode.cpp src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Left"
|
||
msgstr "左移動"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Left Button"
|
||
msgstr "左ボタン"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Left Control"
|
||
msgstr "左Ctrl"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Left Menu"
|
||
msgstr "左Alt"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Left Shift"
|
||
msgstr "左Shift"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Left Windows"
|
||
msgstr "左Windows"
|
||
|
||
#. ~ Key name, common on Windows keyboards
|
||
#: src/client/keycode.cpp
|
||
msgid "Menu"
|
||
msgstr "Alt"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Middle Button"
|
||
msgstr "中ボタン"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Num Lock"
|
||
msgstr "NumLock"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad *"
|
||
msgstr "数値キーパッド *"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad +"
|
||
msgstr "数値キーパッド +"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad -"
|
||
msgstr "数値キーパッド -"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad ."
|
||
msgstr "数値キーパッド ."
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad /"
|
||
msgstr "数値キーパッド /"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 0"
|
||
msgstr "数値キーパッド 0"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 1"
|
||
msgstr "数値キーパッド 1"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 2"
|
||
msgstr "数値キーパッド 2"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 3"
|
||
msgstr "数値キーパッド 3"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 4"
|
||
msgstr "数値キーパッド 4"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 5"
|
||
msgstr "数値キーパッド 5"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 6"
|
||
msgstr "数値キーパッド 6"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 7"
|
||
msgstr "数値キーパッド 7"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 8"
|
||
msgstr "数値キーパッド 8"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Numpad 9"
|
||
msgstr "数値キーパッド 9"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "OEM Clear"
|
||
msgstr "OEM Clear"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Page down"
|
||
msgstr "Page Down"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Page up"
|
||
msgstr "Page Up"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Pause"
|
||
msgstr "Pause"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Play"
|
||
msgstr "Play"
|
||
|
||
#. ~ "Print screen" key
|
||
#: src/client/keycode.cpp
|
||
msgid "Print"
|
||
msgstr "Print"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Return"
|
||
msgstr "Enter"
|
||
|
||
#: src/client/keycode.cpp src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Right"
|
||
msgstr "右移動"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Right Button"
|
||
msgstr "右ボタン"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Right Control"
|
||
msgstr "右Ctrl"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Right Menu"
|
||
msgstr "右メニュー"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Right Shift"
|
||
msgstr "右Shift"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Right Windows"
|
||
msgstr "右Windows"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Scroll Lock"
|
||
msgstr "Scroll Lock"
|
||
|
||
#. ~ Key name
|
||
#: src/client/keycode.cpp
|
||
msgid "Select"
|
||
msgstr "Select"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Shift"
|
||
msgstr "Shift"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Sleep"
|
||
msgstr "Sleep"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Snapshot"
|
||
msgstr "Snapshot"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Space"
|
||
msgstr "Space"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Tab"
|
||
msgstr "Tab"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "Up"
|
||
msgstr "上"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "X Button 1"
|
||
msgstr "Xボタン1"
|
||
|
||
#: src/client/keycode.cpp
|
||
msgid "X Button 2"
|
||
msgstr "Xボタン2"
|
||
|
||
#: src/client/keycode.cpp src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Zoom"
|
||
msgstr "ズーム"
|
||
|
||
#: src/client/minimap.cpp
|
||
msgid "Minimap hidden"
|
||
msgstr "ミニマップ 非表示"
|
||
|
||
#: src/client/minimap.cpp
|
||
#, c-format
|
||
msgid "Minimap in radar mode, Zoom x%d"
|
||
msgstr "ミニマップ レーダーモード、ズーム x%d"
|
||
|
||
#: src/client/minimap.cpp
|
||
#, c-format
|
||
msgid "Minimap in surface mode, Zoom x%d"
|
||
msgstr "ミニマップ 表面モード、ズーム x%d"
|
||
|
||
#: src/client/minimap.cpp
|
||
msgid "Minimap in texture mode"
|
||
msgstr "ミニマップ テクスチャモード"
|
||
|
||
#: src/gui/guiConfirmRegistration.cpp src/gui/guiPasswordChange.cpp
|
||
msgid "Passwords do not match!"
|
||
msgstr "パスワードが一致しません!"
|
||
|
||
#: src/gui/guiConfirmRegistration.cpp
|
||
msgid "Register and Join"
|
||
msgstr "参加登録"
|
||
|
||
#: src/gui/guiConfirmRegistration.cpp
|
||
#, c-format
|
||
msgid ""
|
||
"You are about to join this server with the name \"%s\" for the first time.\n"
|
||
"If you proceed, a new account using your credentials will be created on this "
|
||
"server.\n"
|
||
"Please retype your password and click 'Register and Join' to confirm account "
|
||
"creation, or click 'Cancel' to abort."
|
||
msgstr ""
|
||
"あなたはこのサーバ に名前 \"%s\" で初めて参加しようとしています。\n"
|
||
"続行する場合、あなたの情報が新しいアカウントとしてこのサーバに作成されま"
|
||
"す。\n"
|
||
"あなたのパスワードを再入力してから '参加登録' をクリックしてアカウント作成す"
|
||
"るか、\n"
|
||
"キャンセルをクリックして中断してください。"
|
||
|
||
#: src/gui/guiFormSpecMenu.cpp
|
||
msgid "Proceed"
|
||
msgstr "決定"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "\"Special\" = climb down"
|
||
msgstr "\"スペシャル\" = 降りる"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Autoforward"
|
||
msgstr "自動前進"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
|
||
msgid "Automatic jumping"
|
||
msgstr "自動ジャンプ"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Backward"
|
||
msgstr "後退"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Change camera"
|
||
msgstr "視点変更"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Chat"
|
||
msgstr "チャット"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Command"
|
||
msgstr "コマンド"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Console"
|
||
msgstr "コンソール"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Dec. range"
|
||
msgstr "視野を縮小"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Dec. volume"
|
||
msgstr "音量を下げる"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Double tap \"jump\" to toggle fly"
|
||
msgstr "\"ジャンプ\"2回で飛行モード切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Drop"
|
||
msgstr "落とす"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Forward"
|
||
msgstr "前進"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Inc. range"
|
||
msgstr "視野を拡大"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Inc. volume"
|
||
msgstr "音量を上げる"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Inventory"
|
||
msgstr "インベントリ"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Jump"
|
||
msgstr "ジャンプ"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Key already in use"
|
||
msgstr "キーが重複しています"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
|
||
msgstr ""
|
||
"キー設定です。 (このメニューで失敗する場合は minetest.conf から該当する設定を"
|
||
"削除してください)"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Local command"
|
||
msgstr "ローカルコマンド"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Mute"
|
||
msgstr "消音"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Next item"
|
||
msgstr "次のアイテム"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Prev. item"
|
||
msgstr "前のアイテム"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Range select"
|
||
msgstr "視野の選択"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
|
||
msgid "Screenshot"
|
||
msgstr "スクリーンショット"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Sneak"
|
||
msgstr "スニーク"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Special"
|
||
msgstr "スペシャル"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle HUD"
|
||
msgstr "HUD表示切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle chat log"
|
||
msgstr "チャット表示切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle fast"
|
||
msgstr "高速移動モード切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle fly"
|
||
msgstr "飛行モード切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle fog"
|
||
msgstr "霧表示切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle minimap"
|
||
msgstr "ミニマップ表示切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle noclip"
|
||
msgstr "すり抜けモード切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "Toggle pitchmove"
|
||
msgstr "ピッチ移動モード切替"
|
||
|
||
#: src/gui/guiKeyChangeMenu.cpp
|
||
msgid "press key"
|
||
msgstr "キー入力待ち"
|
||
|
||
#: src/gui/guiPasswordChange.cpp
|
||
msgid "Change"
|
||
msgstr "変更"
|
||
|
||
#: src/gui/guiPasswordChange.cpp
|
||
msgid "Confirm Password"
|
||
msgstr "パスワードの確認"
|
||
|
||
#: src/gui/guiPasswordChange.cpp
|
||
msgid "New Password"
|
||
msgstr "新しいパスワード"
|
||
|
||
#: src/gui/guiPasswordChange.cpp
|
||
msgid "Old Password"
|
||
msgstr "古いパスワード"
|
||
|
||
#: src/gui/guiVolumeChange.cpp
|
||
msgid "Exit"
|
||
msgstr "閉じる"
|
||
|
||
#: src/gui/guiVolumeChange.cpp
|
||
msgid "Muted"
|
||
msgstr "消音"
|
||
|
||
#: src/gui/guiVolumeChange.cpp
|
||
msgid "Sound Volume: "
|
||
msgstr "音量: "
|
||
|
||
#. ~ Imperative, as in "Enter/type in text".
|
||
#. Don't forget the space.
|
||
#: src/gui/modalMenu.cpp
|
||
msgid "Enter "
|
||
msgstr "エンター "
|
||
|
||
#. ~ DO NOT TRANSLATE THIS LITERALLY!
|
||
#. This is a special string which needs to contain the translation's
|
||
#. language code (e.g. "de" for German).
|
||
#: src/network/clientpackethandler.cpp src/script/lua_api/l_client.cpp
|
||
msgid "LANG_CODE"
|
||
msgstr "ja"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"(Android) Fixes the position of virtual joystick.\n"
|
||
"If disabled, virtual joystick will center to first-touch's position."
|
||
msgstr ""
|
||
"(Android) バーチャルパッドの位置を修正します。\n"
|
||
"無効にした場合、最初に触れた位置がバーチャルパッドの中心になります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"(Android) Use virtual joystick to trigger \"aux\" button.\n"
|
||
"If enabled, virtual joystick will also tap \"aux\" button when out of main "
|
||
"circle."
|
||
msgstr ""
|
||
"(Android) バーチャルパッドを使用して\"aux\"ボタンを起動します。\n"
|
||
"有効にした場合、バーチャルパッドはメインサークルから外れたときにも\n"
|
||
"\"aux\"ボタンをタップします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"(X,Y,Z) offset of fractal from world center in units of 'scale'.\n"
|
||
"Can be used to move a desired point to (0, 0) to create a\n"
|
||
"suitable spawn point, or to allow 'zooming in' on a desired\n"
|
||
"point by increasing 'scale'.\n"
|
||
"The default is tuned for a suitable spawn point for Mandelbrot\n"
|
||
"sets with default parameters, it may need altering in other\n"
|
||
"situations.\n"
|
||
"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
|
||
msgstr ""
|
||
"(X,Y,Z)ワールドの中心からのフラクタルの「スケール」単位のオフセット。\n"
|
||
"目的のポイントを(0,0)に移動して適切なスポーンポイントを作成したり、\n"
|
||
"「スケール」を増やして目的のポイントに「ズームイン」したりするために\n"
|
||
"使用できます。\n"
|
||
"既定のパラメータを使用してマンデルブロ集合の適切なスポーンポイントに\n"
|
||
"合わせて調整されていますが、他の状況では変更が必要になる場合があります。\n"
|
||
"範囲は約-2〜2です。ノードのオフセットに「スケール」を掛けます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"(X,Y,Z) scale of fractal in nodes.\n"
|
||
"Actual fractal size will be 2 to 3 times larger.\n"
|
||
"These numbers can be made very large, the fractal does\n"
|
||
"not have to fit inside the world.\n"
|
||
"Increase these to 'zoom' into the detail of the fractal.\n"
|
||
"Default is for a vertically-squashed shape suitable for\n"
|
||
"an island, set all 3 numbers equal for the raw shape."
|
||
msgstr ""
|
||
"(X,Y,Z)ノード内のフラクタルのスケール。\n"
|
||
"実際のフラクタルサイズは2〜3倍大きくなります。\n"
|
||
"これらの数字は非常に大きくすることができ、フラクタルは\n"
|
||
"ワールドの中に収まる必要はありません。\n"
|
||
"これらを増加してフラクタルの細部を'ズーム'します。\n"
|
||
"既定値は島に適した垂直方向に押しつぶされた形状のためのもので、\n"
|
||
"加工していないの形状のためには3つの数字をすべて等しく設定します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "2D noise that controls the shape/size of ridged mountains."
|
||
msgstr "尾根の形状/大きさを制御する2Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "2D noise that controls the shape/size of rolling hills."
|
||
msgstr "ゆるやかな丘の形状/大きさを制御する2Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "2D noise that controls the shape/size of step mountains."
|
||
msgstr "ステップマウンテンの形状/大きさを制御する2Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "2D noise that controls the size/occurrence of ridged mountain ranges."
|
||
msgstr "山岳地帯の大きさ/出現を制御する2Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "2D noise that controls the size/occurrence of rolling hills."
|
||
msgstr "ゆるやかな丘の大きさ/出現を制御する2Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "2D noise that controls the size/occurrence of step mountain ranges."
|
||
msgstr "ステップマウンテン地帯の大きさ/出現を制御する2Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "2D noise that locates the river valleys and channels."
|
||
msgstr "川の谷と水路を特定する2Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D clouds"
|
||
msgstr "立体な雲"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D mode"
|
||
msgstr "3Dモード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D mode parallax strength"
|
||
msgstr "3Dモード視差強度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D noise defining giant caverns."
|
||
msgstr "巨大な洞窟を定義する3Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"3D noise defining mountain structure and height.\n"
|
||
"Also defines structure of floatland mountain terrain."
|
||
msgstr ""
|
||
"山の構造と高さを定義する3Dノイズ。\n"
|
||
"また、浮遊大陸の山地の構造を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"3D noise defining structure of floatlands.\n"
|
||
"If altered from the default, the noise 'scale' (0.7 by default) may need\n"
|
||
"to be adjusted, as floatland tapering functions best when this noise has\n"
|
||
"a value range of approximately -2.0 to 2.0."
|
||
msgstr ""
|
||
"浮遊大陸の構造を定義する3Dノイズ。\n"
|
||
"既定から変更すると、ノイズの「スケール」(規定では 0.7)の調整が\n"
|
||
"必要になる場合があり、このノイズの値の範囲は約 -2.0 ~ 2.0 で\n"
|
||
"浮遊大陸の先細りが最も良く機能します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D noise defining structure of river canyon walls."
|
||
msgstr "川の峡谷の壁の構造を定義する3Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D noise defining terrain."
|
||
msgstr "3Dノイズは地形を定義しています。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D noise for mountain overhangs, cliffs, etc. Usually small variations."
|
||
msgstr "山の張り出し、崖などの3Dノイズ。通常は小さな変化です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "3D noise that determines number of dungeons per mapchunk."
|
||
msgstr "マップチャンクごとのダンジョンの数を決定する3Dノイズ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"3D support.\n"
|
||
"Currently supported:\n"
|
||
"- none: no 3d output.\n"
|
||
"- anaglyph: cyan/magenta color 3d.\n"
|
||
"- interlaced: odd/even line based polarisation screen support.\n"
|
||
"- topbottom: split screen top/bottom.\n"
|
||
"- sidebyside: split screen side by side.\n"
|
||
"- crossview: Cross-eyed 3d\n"
|
||
"- pageflip: quadbuffer based 3d.\n"
|
||
"Note that the interlaced mode requires shaders to be enabled."
|
||
msgstr ""
|
||
"3Dサポート。\n"
|
||
"現在のサポート:\n"
|
||
"- none: 3D出力を行いません。\n"
|
||
"- anaglyph: シアン/マゼンタ色による3Dです。\n"
|
||
"- interlaced: 奇数/偶数のラインをベースで偏光式スクリーンに対応。\n"
|
||
"- topbottom: 画面を上下で分割します。\n"
|
||
"- sidebyside: 画面を左右で分割します。\n"
|
||
"- crossview: 交差法による3Dです。\n"
|
||
"- pageflip: クァドバッファベースの3Dです。\n"
|
||
"interlacedはシェーダーが有効である必要があることに注意してください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"A chosen map seed for a new map, leave empty for random.\n"
|
||
"Will be overridden when creating a new world in the main menu."
|
||
msgstr ""
|
||
"新規マップを作成する際の初期シード値、空にするとランダムに設定されます。\n"
|
||
"ワールドを新規作成する際にシード値を入力すると上書きされます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "A message to be displayed to all clients when the server crashes."
|
||
msgstr "サーバクラッシュ時に全てのクライアントへ表示するメッセージ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "A message to be displayed to all clients when the server shuts down."
|
||
msgstr "サーバ終了時に全てのクライアントへ表示するメッセージ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "ABM interval"
|
||
msgstr "ABMの間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "ABM time budget"
|
||
msgstr "ABMの時間予算"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Absolute limit of queued blocks to emerge"
|
||
msgstr "キューに入れられたブロックが出現する絶対制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Acceleration in air"
|
||
msgstr "空中での加速"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Acceleration of gravity, in nodes per second per second."
|
||
msgstr "重力加速度、1秒あたりのノード数/秒です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Active Block Modifiers"
|
||
msgstr "アクティブブロックモディファイヤー(ABM)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Active block management interval"
|
||
msgstr "アクティブなブロックの管理間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Active block range"
|
||
msgstr "アクティブなブロックの範囲"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Active object send range"
|
||
msgstr "アクティブなオブジェクトの送信範囲"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Address to connect to.\n"
|
||
"Leave this blank to start a local server.\n"
|
||
"Note that the address field in the main menu overrides this setting."
|
||
msgstr ""
|
||
"接続先のアドレスです。\n"
|
||
"ローカルサーバを起動する際は空白に設定してください。\n"
|
||
"メインメニューのアドレス欄はこの設定を上書きすることに注意してください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Adds particles when digging a node."
|
||
msgstr "ノードを掘る際にパーティクルを追加します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k "
|
||
"screens."
|
||
msgstr ""
|
||
"4kスクリーンなどのための、画面の解像度の設定です (非X11/Android環境のみ)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
#, c-format
|
||
msgid ""
|
||
"Adjusts the density of the floatland layer.\n"
|
||
"Increase value to increase density. Can be positive or negative.\n"
|
||
"Value = 0.0: 50% of volume is floatland.\n"
|
||
"Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n"
|
||
"to be sure) creates a solid floatland layer."
|
||
msgstr ""
|
||
"浮遊大陸層の密度を調整します。\n"
|
||
"密度を高めるために値を増やします。正または負の値を指定できます。\n"
|
||
"値 = 0.0: 50% が浮遊大陸です。\n"
|
||
"値 = 2.0('mgv7_np_floatland' によって高くなる場合があります、常に\n"
|
||
"念のためテスト)浮遊大陸層を密に作成します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Advanced"
|
||
msgstr "詳細"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Alters the light curve by applying 'gamma correction' to it.\n"
|
||
"Higher values make middle and lower light levels brighter.\n"
|
||
"Value '1.0' leaves the light curve unaltered.\n"
|
||
"This only has significant effect on daylight and artificial\n"
|
||
"light, it has very little effect on natural night light."
|
||
msgstr ""
|
||
"「ガンマ補正」を適用して、光度曲線を変更します。\n"
|
||
"値を大きくすると、中間光と低光レベルが明るくなります。\n"
|
||
"値が「1.0」の場合、光度曲線は変更されません。\n"
|
||
"これは、日光と人工光にのみ大きな影響を与え、\n"
|
||
"自然な夜の光にはほとんど影響を与えません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Always fly and fast"
|
||
msgstr "飛行時に加速する"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ambient occlusion gamma"
|
||
msgstr "アンビエントオクルージョンガンマ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Amount of messages a player may send per 10 seconds."
|
||
msgstr "プレイヤーが10秒間に送信できるメッセージの量。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Amplifies the valleys."
|
||
msgstr "谷を増幅します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Anisotropic filtering"
|
||
msgstr "異方性フィルタリング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Announce server"
|
||
msgstr "サーバを公開"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Announce to this serverlist."
|
||
msgstr "このサーバ一覧に告知します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Append item name"
|
||
msgstr "アイテム名を付け加える"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Append item name to tooltip."
|
||
msgstr "ツールチップにアイテム名を付け加えます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Apple trees noise"
|
||
msgstr "リンゴの木のノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Arm inertia"
|
||
msgstr "腕の惰性"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Arm inertia, gives a more realistic movement of\n"
|
||
"the arm when the camera moves."
|
||
msgstr ""
|
||
"腕の惰性、カメラが動いたときに\n"
|
||
"腕がより現実的な動きをします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ask to reconnect after crash"
|
||
msgstr "クラッシュ後に再接続を促す"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"At this distance the server will aggressively optimize which blocks are sent "
|
||
"to\n"
|
||
"clients.\n"
|
||
"Small values potentially improve performance a lot, at the expense of "
|
||
"visible\n"
|
||
"rendering glitches (some blocks will not be rendered under water and in "
|
||
"caves,\n"
|
||
"as well as sometimes on land).\n"
|
||
"Setting this to a value greater than max_block_send_distance disables this\n"
|
||
"optimization.\n"
|
||
"Stated in mapblocks (16 nodes)."
|
||
msgstr ""
|
||
"この距離でサーバはどのブロックをクライアントへ送信するかを積極的に\n"
|
||
"最適化します。\n"
|
||
"小さい値に設定すると、レンダリングの視覚的な不具合を犠牲にして、\n"
|
||
"パフォーマンスが大幅に向上する可能性があります(いくつかのブロックは\n"
|
||
"水中や洞窟、時には陸の上でもレンダリングされません)。\n"
|
||
"max_block_send_distance より大きい値に設定すると、この最適化は\n"
|
||
"無効になります。 \n"
|
||
"マップブロック(16ノード)で表記。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Automatic forward key"
|
||
msgstr "自動前進キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Automatically jump up single-node obstacles."
|
||
msgstr "自動的に1ノードの障害物をジャンプします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Automatically report to the serverlist."
|
||
msgstr "サーバ一覧に自動的に報告します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Autosave screen size"
|
||
msgstr "画面の大きさを自動保存"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Autoscaling mode"
|
||
msgstr "自動拡大縮小モード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Backward key"
|
||
msgstr "後退キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Base ground level"
|
||
msgstr "基準地上レベル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Base terrain height."
|
||
msgstr "基準地形の高さ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Basic"
|
||
msgstr "基本"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Basic privileges"
|
||
msgstr "基本的な特権"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Beach noise"
|
||
msgstr "浜ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Beach noise threshold"
|
||
msgstr "浜ノイズのしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Bilinear filtering"
|
||
msgstr "バイリニアフィルタリング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Bind address"
|
||
msgstr "バインドアドレス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Biome API temperature and humidity noise parameters"
|
||
msgstr "バイオームAPIの温度と湿度のノイズパラメータ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Biome noise"
|
||
msgstr "バイオームノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Bits per pixel (aka color depth) in fullscreen mode."
|
||
msgstr "フルスクリーンモードでのビット数(色深度)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Block send optimize distance"
|
||
msgstr "ブロック送信最適化距離"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Bold and italic font path"
|
||
msgstr "太字と斜体のフォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Bold and italic monospace font path"
|
||
msgstr "太字と斜体の固定幅フォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Bold font path"
|
||
msgstr "太字フォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Bold monospace font path"
|
||
msgstr "太字の固定幅フォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Build inside player"
|
||
msgstr "プレイヤーの位置に設置"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Builtin"
|
||
msgstr "ビルトイン"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n"
|
||
"Only works on GLES platforms. Most users will not need to change this.\n"
|
||
"Increasing can reduce artifacting on weaker GPUs.\n"
|
||
"0.1 = Default, 0.25 = Good value for weaker tablets."
|
||
msgstr ""
|
||
"カメラと '近クリッピング面' の距離、0~0.25の間のノード数で、\n"
|
||
"GLESプラットフォームでのみ機能します。\n"
|
||
"ほとんどのユーザーはこれを変更する必要はありません。\n"
|
||
"増加すると、低性能GPUでの画像の乱れを減らすことができます。\n"
|
||
"0.1 = 既定値、0.25 = 低性能タブレットに適した値です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Camera smoothing"
|
||
msgstr "カメラの滑らかさ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Camera smoothing in cinematic mode"
|
||
msgstr "映画風モードでのカメラの滑らかさ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Camera update toggle key"
|
||
msgstr "カメラ更新切り替えキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cave noise"
|
||
msgstr "洞窟ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cave noise #1"
|
||
msgstr "洞窟ノイズ #1"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cave noise #2"
|
||
msgstr "洞窟ノイズ #2"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cave width"
|
||
msgstr "洞窟の幅"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cave1 noise"
|
||
msgstr "洞窟1ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cave2 noise"
|
||
msgstr "洞窟2ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cavern limit"
|
||
msgstr "大きな洞窟の制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cavern noise"
|
||
msgstr "大きな洞窟ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cavern taper"
|
||
msgstr "大きな洞窟の先細り"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cavern threshold"
|
||
msgstr "大きな洞窟のしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cavern upper limit"
|
||
msgstr "大きな洞窟の上限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Center of light curve boost range.\n"
|
||
"Where 0.0 is minimum light level, 1.0 is maximum light level."
|
||
msgstr ""
|
||
"光度曲線ブースト範囲の中心。\n"
|
||
"0.0は最小光レベル、1.0は最大光レベルです。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat font size"
|
||
msgstr "チャットのフォントサイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat key"
|
||
msgstr "チャットキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat log level"
|
||
msgstr "チャットログのレベル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat message count limit"
|
||
msgstr "チャットメッセージ数の限度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat message format"
|
||
msgstr "チャットメッセージの形式"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat message kick threshold"
|
||
msgstr "チャットメッセージキックのしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat message max length"
|
||
msgstr "チャットメッセージの最大長"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chat toggle key"
|
||
msgstr "チャット切替キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chatcommands"
|
||
msgstr "チャットコマンド"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Chunk size"
|
||
msgstr "チャンクサイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cinematic mode"
|
||
msgstr "映画風モード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cinematic mode key"
|
||
msgstr "映画風モード切り替えキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Clean transparent textures"
|
||
msgstr "テクスチャの透過を削除"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Client"
|
||
msgstr "クライアント"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Client and Server"
|
||
msgstr "クライアントとサーバ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Client modding"
|
||
msgstr "クライアントの改造"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Client side modding restrictions"
|
||
msgstr "クライアント側での改造制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Client side node lookup range restriction"
|
||
msgstr "クライアント側のノード参照範囲の制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Climbing speed"
|
||
msgstr "上る速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Cloud radius"
|
||
msgstr "雲の半径"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Clouds"
|
||
msgstr "雲"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Clouds are a client side effect."
|
||
msgstr "雲はクライアント側で描画されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Clouds in menu"
|
||
msgstr "メニューに雲"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Colored fog"
|
||
msgstr "色つきの霧"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Comma-separated list of flags to hide in the content repository.\n"
|
||
"\"nonfree\" can be used to hide packages which do not qualify as 'free "
|
||
"software',\n"
|
||
"as defined by the Free Software Foundation.\n"
|
||
"You can also specify content ratings.\n"
|
||
"These flags are independent from Minetest versions,\n"
|
||
"so see a full list at https://content.minetest.net/help/content_flags/"
|
||
msgstr ""
|
||
"コンテンツリポジトリで非表示にするフラグのカンマ区切りリスト。\n"
|
||
"\"nonfree\"は、フリーソフトウェア財団によって定義されている\n"
|
||
"「フリーソフトウェア」として認定されていないパッケージを隠すために\n"
|
||
"使うことができます。\n"
|
||
"コンテンツの評価を指定することもできます。\n"
|
||
"これらのフラグはMinetestのバージョンから独立しています、\n"
|
||
"https://content.minetest.net/help/content_flags/ にある完全なリスト参照"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Comma-separated list of mods that are allowed to access HTTP APIs, which\n"
|
||
"allow them to upload and download data to/from the internet."
|
||
msgstr ""
|
||
"HTTP APIへのアクセスが許可され、インターネットでデータをアップロード\n"
|
||
"およびダウンロードできるようにするModのコンマ区切りリスト。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Comma-separated list of trusted mods that are allowed to access insecure\n"
|
||
"functions even when mod security is on (via request_insecure_environment())."
|
||
msgstr ""
|
||
"Modのセキュリティが有効の場合でも (request_insecure_environment() \n"
|
||
"を介して) 安全でない機能へのアクセスが許可されている信頼できる\n"
|
||
"Modのコンマ区切りリスト。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Command key"
|
||
msgstr "コマンドキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Connect glass"
|
||
msgstr "ガラスを繋げる"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Connect to external media server"
|
||
msgstr "外部メディアサーバに接続"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Connects glass if supported by node."
|
||
msgstr "ノードでサポートされている場合はガラスを繋ぎます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Console alpha"
|
||
msgstr "コンソールの透過度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Console color"
|
||
msgstr "コンソール色"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Console height"
|
||
msgstr "コンソールの高さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "ContentDB Flag Blacklist"
|
||
msgstr "コンテンツDBフラグのブラックリスト"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "ContentDB Max Concurrent Downloads"
|
||
msgstr "コンテンツDBの最大同時ダウンロード数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "ContentDB URL"
|
||
msgstr "コンテンツDBのURL"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Continuous forward"
|
||
msgstr "自動前進"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Continuous forward movement, toggled by autoforward key.\n"
|
||
"Press the autoforward key again or the backwards movement to disable."
|
||
msgstr ""
|
||
"連側的な前進、自動前進キーで切り替えます。\n"
|
||
"自動前進キーをもう一度押すか、後退で停止します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Controls"
|
||
msgstr "操作"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Controls length of day/night cycle.\n"
|
||
"Examples:\n"
|
||
"72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged."
|
||
msgstr ""
|
||
"昼夜サイクルの長さを制御します。\n"
|
||
"例:\n"
|
||
"72 = 20分、360 = 4分、1 = 24時間、0 = 昼/夜/変更されません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Controls sinking speed in liquid."
|
||
msgstr "液体中の沈降速度を制御します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Controls steepness/depth of lake depressions."
|
||
msgstr "湖の窪みの険しさ/深さを制御します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Controls steepness/height of hills."
|
||
msgstr "丘陵の険しさ/高さを制御します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Controls width of tunnels, a smaller value creates wider tunnels.\n"
|
||
"Value >= 10.0 completely disables generation of tunnels and avoids the\n"
|
||
"intensive noise calculations."
|
||
msgstr ""
|
||
"トンネルの幅を制御し、小さい値ほど広いトンネルを作成します。\n"
|
||
"値 >= 10.0 の場合、トンネルの生成が完全に無効になり、集中的な\n"
|
||
"ノイズ計算が回避されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Crash message"
|
||
msgstr "クラッシュメッセージ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Creative"
|
||
msgstr "クリエイティブ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Crosshair alpha"
|
||
msgstr "十字カーソルの透過度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Crosshair alpha (opaqueness, between 0 and 255).\n"
|
||
"Also controls the object crosshair color"
|
||
msgstr ""
|
||
"十字カーソルの透過度(不透明、0~255の間)。\n"
|
||
"オブジェクト十字カーソルの色も制御"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Crosshair color"
|
||
msgstr "十字カーソルの色"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Crosshair color (R,G,B).\n"
|
||
"Also controls the object crosshair color"
|
||
msgstr ""
|
||
"十字カーソルの色(R,G,B)。\n"
|
||
"オブジェクト十字カーソルの色も制御"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "DPI"
|
||
msgstr "DPI"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Damage"
|
||
msgstr "ダメージ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Debug info toggle key"
|
||
msgstr "デバッグ情報切り替えキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Debug log file size threshold"
|
||
msgstr "デバッグログファイルのサイズのしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Debug log level"
|
||
msgstr "デバッグログのレベル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Dec. volume key"
|
||
msgstr "音量を下げるキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Decrease this to increase liquid resistance to movement."
|
||
msgstr "この値を小さくすると、移動時の液体抵抗が増加します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Dedicated server step"
|
||
msgstr "専用サーバステップ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Default acceleration"
|
||
msgstr "既定の加速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Default game"
|
||
msgstr "標準ゲーム"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Default game when creating a new world.\n"
|
||
"This will be overridden when creating a world from the main menu."
|
||
msgstr ""
|
||
"新しいワールドを作成する際の既定のゲーム。\n"
|
||
"メインメニューからワールドを作成するときにこれは上書きされます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Default password"
|
||
msgstr "既定のパスワード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Default privileges"
|
||
msgstr "既定の特権"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Default report format"
|
||
msgstr "既定のレポート形式"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Default stack size"
|
||
msgstr "既定のスタック数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Default timeout for cURL, stated in milliseconds.\n"
|
||
"Only has an effect if compiled with cURL."
|
||
msgstr ""
|
||
"cURLの既定のタイムアウト、ミリ秒で定めます。\n"
|
||
"cURLでコンパイルされた場合にのみ効果があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines areas where trees have apples."
|
||
msgstr "木にリンゴがある地域を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines areas with sandy beaches."
|
||
msgstr "砂浜の地域を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines distribution of higher terrain and steepness of cliffs."
|
||
msgstr "高い地形と崖の急勾配の分布を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines distribution of higher terrain."
|
||
msgstr "高い地形の分布を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines full size of caverns, smaller values create larger caverns."
|
||
msgstr "大きな洞窟の最大サイズを定義し、より小さい値はさらに大きな洞窟を作成。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines large-scale river channel structure."
|
||
msgstr "大規模な河川構造を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines location and terrain of optional hills and lakes."
|
||
msgstr "オプションの丘と湖の場所と地形を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines the base ground level."
|
||
msgstr "基準地上レベルを定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines the depth of the river channel."
|
||
msgstr "河道の深さを定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
|
||
msgstr "最大プレイヤー転送距離をブロック数で定義します(0 = 無制限)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines the width of the river channel."
|
||
msgstr "河道の幅を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines the width of the river valley."
|
||
msgstr "川の谷の幅を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Defines tree areas and tree density."
|
||
msgstr "木の地域と木の密度を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Delay between mesh updates on the client in ms. Increasing this will slow\n"
|
||
"down the rate of mesh updates, thus reducing jitter on slower clients."
|
||
msgstr ""
|
||
"クライアント上のメッシュ更新間の遅延(ミリ秒)。これを大きくすると\n"
|
||
"メッシュの更新速度が遅くなり、低速のクライアントのジッタが減少します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Delay in sending blocks after building"
|
||
msgstr "設置後のブロック送信遅延"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Delay showing tooltips, stated in milliseconds."
|
||
msgstr "ツールチップを表示するまでの遅延、ミリ秒で定めます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Deprecated Lua API handling"
|
||
msgstr "非推奨の Lua API の処理"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Depth below which you'll find giant caverns."
|
||
msgstr "これ以下の深さで巨大な洞窟が見つかります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Depth below which you'll find large caves."
|
||
msgstr "これ以下の深さで大きな洞窟が見つかります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Description of server, to be displayed when players join and in the "
|
||
"serverlist."
|
||
msgstr "サーバの説明。プレイヤーが参加したときとサーバ一覧に表示されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Desert noise threshold"
|
||
msgstr "砂漠ノイズのしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Deserts occur when np_biome exceeds this value.\n"
|
||
"When the 'snowbiomes' flag is enabled, this is ignored."
|
||
msgstr ""
|
||
"砂漠は np_biome がこの値を超えたときに出現します。\n"
|
||
"'snowbiomes' フラグを有効にすると、これは無視されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Desynchronize block animation"
|
||
msgstr "ブロックのアニメーションの非同期化"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Dig key"
|
||
msgstr "掘削キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Digging particles"
|
||
msgstr "掘削時パーティクル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Disable anticheat"
|
||
msgstr "対チート機関無効化"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Disallow empty passwords"
|
||
msgstr "空のパスワードを許可しない"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Domain name of server, to be displayed in the serverlist."
|
||
msgstr "サーバ一覧に表示されるサーバのドメイン名。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Double tap jump for fly"
|
||
msgstr "「ジャンプ」キー二回押しで飛行モード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Double-tapping the jump key toggles fly mode."
|
||
msgstr "\"ジャンプ\"キー二回押しで飛行モードへ切り替えます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Drop item key"
|
||
msgstr "アイテムを落とすキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Dump the mapgen debug information."
|
||
msgstr "マップジェネレータのデバッグ情報を出力します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Dungeon maximum Y"
|
||
msgstr "ダンジョンの最大Y"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Dungeon minimum Y"
|
||
msgstr "ダンジョンの最小Y"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Dungeon noise"
|
||
msgstr "ダンジョンノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable IPv6 support (for both client and server).\n"
|
||
"Required for IPv6 connections to work at all."
|
||
msgstr ""
|
||
"IPv6サポートを有効にします(クライアントとサーバーの両方に対して)。\n"
|
||
"機能するためにはIPv6接続が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable Lua modding support on client.\n"
|
||
"This support is experimental and API can change."
|
||
msgstr ""
|
||
"クライアントでのLua改造サポートを有効にします。\n"
|
||
"このサポートは実験的であり、APIは変わることがあります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enable console window"
|
||
msgstr "コンソールウィンドウを有効化"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
#, fuzzy
|
||
msgid "Enable creative mode for all players"
|
||
msgstr "新しく作成されたマップでクリエイティブモードを有効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enable joysticks"
|
||
msgstr "ジョイスティック作動"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enable mod channels support."
|
||
msgstr "Modチャンネルのサポートを有効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enable mod security"
|
||
msgstr "Modのセキュリティを有効化"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enable players getting damage and dying."
|
||
msgstr "プレイヤーがダメージを受けて死亡するのを有効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enable random user input (only used for testing)."
|
||
msgstr "ランダムなユーザー入力を有効にします (テストにのみ使用)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enable register confirmation"
|
||
msgstr "登録確認を有効化"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable register confirmation when connecting to server.\n"
|
||
"If disabled, new account will be registered automatically."
|
||
msgstr ""
|
||
"サーバへの接続時に登録確認を有効にします。\n"
|
||
"無効にすると、新しいアカウントが自動的に登録されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable smooth lighting with simple ambient occlusion.\n"
|
||
"Disable for speed or for different looks."
|
||
msgstr ""
|
||
"シンプルなアンビエントオクルージョンで滑らかな照明を有効にします。\n"
|
||
"速度や異なる見た目のために無効にしてください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable to disallow old clients from connecting.\n"
|
||
"Older clients are compatible in the sense that they will not crash when "
|
||
"connecting\n"
|
||
"to new servers, but they may not support all new features that you are "
|
||
"expecting."
|
||
msgstr ""
|
||
"古いクライアントが接続できないようにします。\n"
|
||
"古いクライアントは新しいサーバに接続してもクラッシュしないという\n"
|
||
"意味で互換性がありますが、期待しているすべての新機能をサポート\n"
|
||
"しているわけではありません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable usage of remote media server (if provided by server).\n"
|
||
"Remote servers offer a significantly faster way to download media (e.g. "
|
||
"textures)\n"
|
||
"when connecting to the server."
|
||
msgstr ""
|
||
"リモートメディアサーバの使用を有効にします (サーバによって提供\n"
|
||
"されている場合)。\n"
|
||
"リモートサーバはサーバに接続するときにメディア (例えば、テクスチャ) を\n"
|
||
"ダウンロードするための非常に高速な方法を提供します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable vertex buffer objects.\n"
|
||
"This should greatly improve graphics performance."
|
||
msgstr ""
|
||
"頂点バッファオブジェクトを有効にします。\n"
|
||
"これにより、グラフィックスのパフォーマンスが大幅に向上します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable view bobbing and amount of view bobbing.\n"
|
||
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
|
||
msgstr ""
|
||
"移動時の上下の揺れと移動時の上下の揺れの量を有効にします。\n"
|
||
"例: 0 揺れなし; 1.0 標準の揺れ; 2.0 標準の倍の揺れ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enable/disable running an IPv6 server.\n"
|
||
"Ignored if bind_address is set.\n"
|
||
"Needs enable_ipv6 to be enabled."
|
||
msgstr ""
|
||
"IPv6サーバーの実行を有効/無効にします。\n"
|
||
"bind_addressが設定されている場合は無視されます。\n"
|
||
"enable_ipv6を有効にする必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enables Hable's 'Uncharted 2' filmic tone mapping.\n"
|
||
"Simulates the tone curve of photographic film and how this approximates the\n"
|
||
"appearance of high dynamic range images. Mid-range contrast is slightly\n"
|
||
"enhanced, highlights and shadows are gradually compressed."
|
||
msgstr ""
|
||
"Hableの「アンチャーテッド2」フィルムトーンマッピングを有効にします。\n"
|
||
"写真フィルムのトーンカーブと、これがハイダイナミックレンジイメージの外観に\n"
|
||
"どのように近似するかをシミュレートします。ミッドレンジのコントラストが\n"
|
||
"わずかに強化され、ハイライトとシャドウが徐々に圧縮されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enables animation of inventory items."
|
||
msgstr "インベントリのアイテムのアニメーションを有効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enables caching of facedir rotated meshes."
|
||
msgstr "facedir回転メッシュのキャッシングを有効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Enables minimap."
|
||
msgstr "ミニマップを有効にする。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Enables the sound system.\n"
|
||
"If disabled, this completely disables all sounds everywhere and the in-game\n"
|
||
"sound controls will be non-functional.\n"
|
||
"Changing this setting requires a restart."
|
||
msgstr ""
|
||
"サウンドシステムを有効にします。\n"
|
||
"無効にすると、すべてのサウンドが完全に無効になり、\n"
|
||
"ゲーム内の音の制御は機能しなくなります。\n"
|
||
"この設定を変更するには再起動が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Engine profiling data print interval"
|
||
msgstr "エンジンプロファイリングデータの出力間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Entity methods"
|
||
msgstr "エンティティメソッド"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Exponent of the floatland tapering. Alters the tapering behaviour.\n"
|
||
"Value = 1.0 creates a uniform, linear tapering.\n"
|
||
"Values > 1.0 create a smooth tapering suitable for the default separated\n"
|
||
"floatlands.\n"
|
||
"Values < 1.0 (for example 0.25) create a more defined surface level with\n"
|
||
"flatter lowlands, suitable for a solid floatland layer."
|
||
msgstr ""
|
||
"浮遊大陸の先細り指数。先細りの動作を変更します。\n"
|
||
"値 = 1.0は、均一で線形な先細りを作成します。\n"
|
||
"値 > 1.0は、規定の分離された浮遊大陸に適した滑らかな先細りを\n"
|
||
"作成します。\n"
|
||
"値 < 1.0(例 0.25)は、より明確な表面レベルで平坦な低地を\n"
|
||
"作成し、密な浮遊大陸層に適しています。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "FPS when unfocused or paused"
|
||
msgstr "非アクティブまたはポーズメニュー表示中のFPS"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "FSAA"
|
||
msgstr "フルスクリーンアンチエイリアシング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Factor noise"
|
||
msgstr "係数ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fall bobbing factor"
|
||
msgstr "落下時の上下の揺れ係数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fallback font path"
|
||
msgstr "フォールバックフォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fallback font shadow"
|
||
msgstr "フォールバックフォントの影"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fallback font shadow alpha"
|
||
msgstr "フォールバックフォントの影の透過"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fallback font size"
|
||
msgstr "フォールバックフォントの大きさ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fast key"
|
||
msgstr "高速移動モード切替キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fast mode acceleration"
|
||
msgstr "高速移動モードの加速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fast mode speed"
|
||
msgstr "高速移動モードの速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fast movement"
|
||
msgstr "高速移動モード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Fast movement (via the \"special\" key).\n"
|
||
"This requires the \"fast\" privilege on the server."
|
||
msgstr ""
|
||
"高速移動 (\"スペシャル\"キーによる)。\n"
|
||
"これにはサーバ上に \"fast\" 特権が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Field of view"
|
||
msgstr "視野角"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Field of view in degrees."
|
||
msgstr "視野角の度数。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"File in client/serverlist/ that contains your favorite servers displayed in "
|
||
"the\n"
|
||
"Multiplayer Tab."
|
||
msgstr ""
|
||
"client/serverlist/ フォルダ内のファイルで、ゲームに参加タブで表示されている\n"
|
||
"お気に入りのサーバが含まれています。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Filler depth"
|
||
msgstr "充填深さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Filler depth noise"
|
||
msgstr "充填深さノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Filmic tone mapping"
|
||
msgstr "フィルム調トーンマッピング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Filtered textures can blend RGB values with fully-transparent neighbors,\n"
|
||
"which PNG optimizers usually discard, sometimes resulting in a dark or\n"
|
||
"light edge to transparent textures. Apply this filter to clean that up\n"
|
||
"at texture load time."
|
||
msgstr ""
|
||
"フィルタ処理されたテクスチャはRGB値と完全に透明な隣り合うものと混ぜる\n"
|
||
"ことができます。PNGオプティマイザは通常これを破棄します。その結果、\n"
|
||
"透明なテクスチャに対して暗いまたは明るいエッジが生じることがあります。\n"
|
||
"このフィルタを適用してテクスチャ読み込み時にそれをきれいにします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Filtering"
|
||
msgstr "フィルタリング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "First of 4 2D noises that together define hill/mountain range height."
|
||
msgstr "一緒に丘陵/山岳地帯の高さを定義する2Dノイズ4つのうちの1番目です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "First of two 3D noises that together define tunnels."
|
||
msgstr "トンネルを定義する2つの3Dノイズのうちの1番目。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fixed map seed"
|
||
msgstr "固定マップシード値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fixed virtual joystick"
|
||
msgstr "バーチャルパッドを固定"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Floatland density"
|
||
msgstr "浮遊大陸の密度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Floatland maximum Y"
|
||
msgstr "浮遊大陸の最大 Y"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Floatland minimum Y"
|
||
msgstr "浮遊大陸の最小 Y"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Floatland noise"
|
||
msgstr "浮遊大陸ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Floatland taper exponent"
|
||
msgstr "浮遊大陸の先細り指数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Floatland tapering distance"
|
||
msgstr "浮遊大陸の先細り距離"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Floatland water level"
|
||
msgstr "浮遊大陸の水位"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fly key"
|
||
msgstr "飛行キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Flying"
|
||
msgstr "飛行モード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fog"
|
||
msgstr "霧"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fog start"
|
||
msgstr "霧の始まり"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fog toggle key"
|
||
msgstr "霧表示切り替えキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font bold by default"
|
||
msgstr "既定で太字のフォント"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font italic by default"
|
||
msgstr "既定で斜体のフォント"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font shadow"
|
||
msgstr "フォントの影"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font shadow alpha"
|
||
msgstr "フォントの影の透過"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font size"
|
||
msgstr "フォントの大きさ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font size of the default font in point (pt)."
|
||
msgstr "既定のフォントのフォント サイズ (pt)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font size of the fallback font in point (pt)."
|
||
msgstr "フォールバックフォントのフォント サイズ (pt)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Font size of the monospace font in point (pt)."
|
||
msgstr "固定幅フォントのフォントサイズ (pt)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Font size of the recent chat text and chat prompt in point (pt).\n"
|
||
"Value 0 will use the default font size."
|
||
msgstr ""
|
||
"最近のチャットテキストとチャットプロンプトのフォントサイズ(ポイント)。\n"
|
||
"値 0 は規定のフォントサイズを使用します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Format of player chat messages. The following strings are valid "
|
||
"placeholders:\n"
|
||
"@name, @message, @timestamp (optional)"
|
||
msgstr ""
|
||
"プレーヤーのチャットメッセージの形式。以下の文字列は有効なプレースホルダで"
|
||
"す。:\n"
|
||
"@name, @message, @timestamp (任意)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Format of screenshots."
|
||
msgstr "スクリーンショットのファイル形式です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec Default Background Color"
|
||
msgstr "フォームスペックの既定の背景色"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec Default Background Opacity"
|
||
msgstr "フォームスペックの既定の背景不透明度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec Full-Screen Background Color"
|
||
msgstr "フォームスペックのフルスクリーンの背景色"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec Full-Screen Background Opacity"
|
||
msgstr "フォームスペックのフルスクリーンの背景不透明度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec default background color (R,G,B)."
|
||
msgstr "フォームスペックの既定の背景色 (R,G,B)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec default background opacity (between 0 and 255)."
|
||
msgstr "フォームスペックの既定の背景不透明度 (0~255の間)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec full-screen background color (R,G,B)."
|
||
msgstr "フォームスペックのフルスクリーンの背景色 (R,G,B)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Formspec full-screen background opacity (between 0 and 255)."
|
||
msgstr "フォームスペックのフルスクリーンの背景不透明度 (0~255の間)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Forward key"
|
||
msgstr "前進キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fourth of 4 2D noises that together define hill/mountain range height."
|
||
msgstr "一緒に丘陵/山岳地帯の高さを定義する2Dノイズ4つのうちの4番目です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fractal type"
|
||
msgstr "フラクタルの種類"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fraction of the visible distance at which fog starts to be rendered"
|
||
msgstr "霧がレンダリングされ始める可視距離の割合"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "FreeType fonts"
|
||
msgstr "フリータイプフォント"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"From how far blocks are generated for clients, stated in mapblocks (16 "
|
||
"nodes)."
|
||
msgstr ""
|
||
"どれくらいの距離のブロックからクライアントで生成するか、\n"
|
||
"マップブロック(16ノード)で定めます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
|
||
msgstr ""
|
||
"どれくらいの距離のブロックからクライアントへ送信するか、\n"
|
||
"マップブロック(16ノード)で定めます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"From how far clients know about objects, stated in mapblocks (16 nodes).\n"
|
||
"\n"
|
||
"Setting this larger than active_block_range will also cause the server\n"
|
||
"to maintain active objects up to this distance in the direction the\n"
|
||
"player is looking. (This can avoid mobs suddenly disappearing from view)"
|
||
msgstr ""
|
||
"クライアントがどれくらいの距離のオブジェクトを知っているか、\n"
|
||
"マップブロック(16ノード)で定めます。\n"
|
||
"\n"
|
||
"これを active_block_range よりも大きく設定すると、サーバは\n"
|
||
"この距離までプレーヤーが見ている方向に\n"
|
||
"アクティブなオブジェクトを維持します。(これによりモブが突然\n"
|
||
"視野から消えるのを避けることができます)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Full screen"
|
||
msgstr "フルスクリーン表示"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Full screen BPP"
|
||
msgstr "フルスクリーンのBPP"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Fullscreen mode."
|
||
msgstr "全画面表示モードです。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "GUI scaling"
|
||
msgstr "GUIの拡大縮小"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "GUI scaling filter"
|
||
msgstr "GUI拡大縮小フィルタ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "GUI scaling filter txr2img"
|
||
msgstr "GUI拡大縮小フィルタ txr2img"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Global callbacks"
|
||
msgstr "グローバルコールバック"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Global map generation attributes.\n"
|
||
"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
|
||
"and junglegrass, in all other mapgens this flag controls all decorations."
|
||
msgstr ""
|
||
"グローバルマップ生成属性。\n"
|
||
"マップジェネレータv6では、'decorations' フラグは木とジャングルの草を\n"
|
||
"除くすべての装飾を制御しますが、他のすべてのマップジェネレータでは\n"
|
||
"このフラグがすべての装飾を制御します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Gradient of light curve at maximum light level.\n"
|
||
"Controls the contrast of the highest light levels."
|
||
msgstr ""
|
||
"最大光レベルでの光度曲線の勾配。\n"
|
||
"最も高い光レベルのコントラストを制御します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Gradient of light curve at minimum light level.\n"
|
||
"Controls the contrast of the lowest light levels."
|
||
msgstr ""
|
||
"最小光レベルでの光度曲線の勾配。\n"
|
||
"最も低い光レベルのコントラストを制御します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Graphics"
|
||
msgstr "グラフィック"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Gravity"
|
||
msgstr "重力"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ground level"
|
||
msgstr "地上レベル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ground noise"
|
||
msgstr "地上ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "HTTP mods"
|
||
msgstr "HTTP Mod"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "HUD scale factor"
|
||
msgstr "HUDの倍率"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "HUD toggle key"
|
||
msgstr "HUD表示切り替えキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Handling for deprecated Lua API calls:\n"
|
||
"- none: Do not log deprecated calls\n"
|
||
"- log: mimic and log backtrace of deprecated call (default).\n"
|
||
"- error: abort on usage of deprecated call (suggested for mod developers)."
|
||
msgstr ""
|
||
"非推奨の Lua API 呼び出しの処理:\n"
|
||
"- none: 非推奨の呼び出しを記録しない\n"
|
||
"- log: 非推奨の呼び出しのバックトレースを模倣して記録します(既定値)。\n"
|
||
"- error: 非推奨の呼び出しの使用を中止します(Mod開発者に推奨)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Have the profiler instrument itself:\n"
|
||
"* Instrument an empty function.\n"
|
||
"This estimates the overhead, that instrumentation is adding (+1 function "
|
||
"call).\n"
|
||
"* Instrument the sampler being used to update the statistics."
|
||
msgstr ""
|
||
"観測記録計測器自体を持ちます: \n"
|
||
"*空の関数を計測します。\n"
|
||
"これによりオーバーヘッドが見積もられ、計測器は (+1関数呼び出し) を\n"
|
||
"追加します。\n"
|
||
"*統計を更新するために使用されているサンプラを計測します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Heat blend noise"
|
||
msgstr "温度混合ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Heat noise"
|
||
msgstr "熱ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Height component of the initial window size."
|
||
msgstr "ウィンドウ高さの初期値。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Height noise"
|
||
msgstr "高さノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Height select noise"
|
||
msgstr "高さ選択ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "High-precision FPU"
|
||
msgstr "高精度FPU"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hill steepness"
|
||
msgstr "丘陵の険しさ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hill threshold"
|
||
msgstr "丘陵のしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hilliness1 noise"
|
||
msgstr "丘陵性1ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hilliness2 noise"
|
||
msgstr "丘陵性2ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hilliness3 noise"
|
||
msgstr "丘陵性3ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hilliness4 noise"
|
||
msgstr "丘陵性4ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Homepage of server, to be displayed in the serverlist."
|
||
msgstr "サーバ一覧に表示されるサーバのホームページ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Horizontal acceleration in air when jumping or falling,\n"
|
||
"in nodes per second per second."
|
||
msgstr ""
|
||
"ジャンプや落下時の空気中の水平加速度、\n"
|
||
"1秒あたりのノード数/秒です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Horizontal and vertical acceleration in fast mode,\n"
|
||
"in nodes per second per second."
|
||
msgstr ""
|
||
"高速移動モード中の水平および垂直加速度、\n"
|
||
"1秒あたりのノード数/秒です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Horizontal and vertical acceleration on ground or when climbing,\n"
|
||
"in nodes per second per second."
|
||
msgstr ""
|
||
"地面や登山時の水平および垂直加速度、\n"
|
||
"1秒あたりのノード数/秒です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar next key"
|
||
msgstr "ホットバー次へキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar previous key"
|
||
msgstr "ホットバー前へキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 1 key"
|
||
msgstr "ホットバースロット1キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 10 key"
|
||
msgstr "ホットバースロット10キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 11 key"
|
||
msgstr "ホットバースロット11キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 12 key"
|
||
msgstr "ホットバースロット12キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 13 key"
|
||
msgstr "ホットバースロット13キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 14 key"
|
||
msgstr "ホットバースロット14キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 15 key"
|
||
msgstr "ホットバースロット15キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 16 key"
|
||
msgstr "ホットバースロット16キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 17 key"
|
||
msgstr "ホットバースロット17キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 18 key"
|
||
msgstr "ホットバースロット18キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 19 key"
|
||
msgstr "ホットバースロット19キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 2 key"
|
||
msgstr "ホットバースロット2キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 20 key"
|
||
msgstr "ホットバースロット20キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 21 key"
|
||
msgstr "ホットバースロット21キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 22 key"
|
||
msgstr "ホットバースロット22キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 23 key"
|
||
msgstr "ホットバースロット23キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 24 key"
|
||
msgstr "ホットバースロット24キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 25 key"
|
||
msgstr "ホットバースロット25キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 26 key"
|
||
msgstr "ホットバースロット26キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 27 key"
|
||
msgstr "ホットバースロット27キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 28 key"
|
||
msgstr "ホットバースロット28キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 29 key"
|
||
msgstr "ホットバースロット29キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 3 key"
|
||
msgstr "ホットバースロット3キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 30 key"
|
||
msgstr "ホットバースロット30キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 31 key"
|
||
msgstr "ホットバースロット31キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 32 key"
|
||
msgstr "ホットバースロット32キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 4 key"
|
||
msgstr "ホットバースロット4キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 5 key"
|
||
msgstr "ホットバースロット5キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 6 key"
|
||
msgstr "ホットバースロット6キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 7 key"
|
||
msgstr "ホットバースロット7キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 8 key"
|
||
msgstr "ホットバースロット8キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Hotbar slot 9 key"
|
||
msgstr "ホットバースロット9キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "How deep to make rivers."
|
||
msgstr "川を作る深さ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"How fast liquid waves will move. Higher = faster.\n"
|
||
"If negative, liquid waves will move backwards.\n"
|
||
"Requires waving liquids to be enabled."
|
||
msgstr ""
|
||
"液体波の移動速度。高い値=より速い。\n"
|
||
"負の値の場合、液体波は逆方向に移動します。\n"
|
||
"揺れる液体 を有効にする必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"How much the server will wait before unloading unused mapblocks.\n"
|
||
"Higher value is smoother, but will use more RAM."
|
||
msgstr ""
|
||
"未使用のマップブロックをアンロードするまでにサーバが待機する量。\n"
|
||
"値が大きいほど滑らかになりますが、より多くのRAMが使用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "How wide to make rivers."
|
||
msgstr "川を作る幅。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Humidity blend noise"
|
||
msgstr "湿度混合ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Humidity noise"
|
||
msgstr "湿度ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Humidity variation for biomes."
|
||
msgstr "バイオームの湿度変動です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "IPv6"
|
||
msgstr "IPv6"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "IPv6 server"
|
||
msgstr "IPv6 サーバ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If FPS would go higher than this, limit it by sleeping\n"
|
||
"to not waste CPU power for no benefit."
|
||
msgstr ""
|
||
"FPSがこれより高くなる場合は、CPUの電力を無駄にしないように\n"
|
||
"スリープ状態で制限します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If disabled, \"special\" key is used to fly fast if both fly and fast mode "
|
||
"are\n"
|
||
"enabled."
|
||
msgstr ""
|
||
"無効になっている場合、飛行モードと高速移動モードの両方が有効になって\n"
|
||
"いると、\"スペシャル\"キーを使用して高速で飛行することができます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If enabled the server will perform map block occlusion culling based on\n"
|
||
"on the eye position of the player. This can reduce the number of blocks\n"
|
||
"sent to the client 50-80%. The client will not longer receive most "
|
||
"invisible\n"
|
||
"so that the utility of noclip mode is reduced."
|
||
msgstr ""
|
||
"有効にすると、サーバはプレーヤーの目の位置に基づいてマップブロック\n"
|
||
"オクルージョンカリングを実行します。これによりクライアントに送信される\n"
|
||
"ブロック数を50〜80%減らすことができます。すり抜けモードの有用性が\n"
|
||
"減るように、クライアントはもはや目に見えないものを受け取りません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If enabled together with fly mode, player is able to fly through solid "
|
||
"nodes.\n"
|
||
"This requires the \"noclip\" privilege on the server."
|
||
msgstr ""
|
||
"飛行モードと一緒に有効にされている場合、プレイヤーは個体ノードを\n"
|
||
"すり抜けて飛ぶことができます。\n"
|
||
"これにはサーバー上に \"noclip\" 特権が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If enabled, \"special\" key instead of \"sneak\" key is used for climbing "
|
||
"down and\n"
|
||
"descending."
|
||
msgstr ""
|
||
"有効にすると、降りるときや水中を潜るとき \"スニーク\" キーの代りに \n"
|
||
"\"スペシャル\" キーが使用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If enabled, actions are recorded for rollback.\n"
|
||
"This option is only read when server starts."
|
||
msgstr ""
|
||
"有効にした場合、ロールバックのために行動が記録されます。\n"
|
||
"このオプションはサーバ起動時にのみ読み込まれます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "If enabled, disable cheat prevention in multiplayer."
|
||
msgstr "有効にすると、マルチプレイでチート防止を無効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If enabled, invalid world data won't cause the server to shut down.\n"
|
||
"Only enable this if you know what you are doing."
|
||
msgstr ""
|
||
"有効にした場合、無効なワールドデータによってサーバがシャットダウン\n"
|
||
"することはありません。\n"
|
||
"自分がしていることがわかっている場合のみこれを有効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If enabled, makes move directions relative to the player's pitch when flying "
|
||
"or swimming."
|
||
msgstr "有効にすると、飛行中または水泳中にプレーヤーのピッチ方向に移動します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "If enabled, new players cannot join with an empty password."
|
||
msgstr ""
|
||
"有効にした場合、新しいプレイヤーは空のパスワードでゲームに参加する\n"
|
||
"ことはできません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If enabled, you can place blocks at the position (feet + eye level) where "
|
||
"you stand.\n"
|
||
"This is helpful when working with nodeboxes in small areas."
|
||
msgstr ""
|
||
"有効になっている場合は、立っている位置 (足と目の高さ) にブロックを\n"
|
||
"配置できます。\n"
|
||
"狭い領域でノードボックスを操作するときに役立ちます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If the CSM restriction for node range is enabled, get_node calls are "
|
||
"limited\n"
|
||
"to this distance from the player to the node."
|
||
msgstr ""
|
||
"ノード範囲のCSM制限が有効になっている場合、get_node 呼び出しは\n"
|
||
"プレーヤーからノードまでのこの距離に制限されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"If the file size of debug.txt exceeds the number of megabytes specified in\n"
|
||
"this setting when it is opened, the file is moved to debug.txt.1,\n"
|
||
"deleting an older debug.txt.1 if it exists.\n"
|
||
"debug.txt is only moved if this setting is positive."
|
||
msgstr ""
|
||
"debug.txt のファイルサイズが指定されたメガバイト数を超える場合、\n"
|
||
"ファイルは debug.txt.1 に移動されます。\n"
|
||
"古い debug.txt.1 が存在する場合は削除されます。\n"
|
||
"debug.txt は、この設定が正の場合にのみ移動されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "If this is set, players will always (re)spawn at the given position."
|
||
msgstr "これを設定すると、プレーヤーが常に与えられた場所に(リ)スポーンします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ignore world errors"
|
||
msgstr "ワールドエラーを無視"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "In-Game"
|
||
msgstr "ゲーム"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
|
||
msgstr "ゲーム内チャットコンソール背景の透過 (不透明、0~255の間)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "In-game chat console background color (R,G,B)."
|
||
msgstr "ゲーム内チャットコンソール背景の色 (R,G,B)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)."
|
||
msgstr "ゲーム内チャットコンソールの高さ、0.1 (10%) ~ 1.0 (100%) の間。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Inc. volume key"
|
||
msgstr "音量を上げるキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Initial vertical speed when jumping, in nodes per second."
|
||
msgstr "ジャンプ時の初期垂直速度、1秒あたりのノード数です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Instrument builtin.\n"
|
||
"This is usually only needed by core/builtin contributors"
|
||
msgstr ""
|
||
"計測器内蔵。\n"
|
||
"これは通常、コア/ビルトイン貢献者にのみ必要"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Instrument chatcommands on registration."
|
||
msgstr "チャットコマンドが登録されるとすぐに計測します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Instrument global callback functions on registration.\n"
|
||
"(anything you pass to a minetest.register_*() function)"
|
||
msgstr ""
|
||
"グローバルコールバック関数が登録されるとすぐに計測します。\n"
|
||
"(あなたが minetest.register_*() 関数に渡すもの)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Instrument the action function of Active Block Modifiers on registration."
|
||
msgstr ""
|
||
"アクティブブロックモディファイヤー(ABM)のアクション関数が\n"
|
||
"登録されるとすぐに計測します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Instrument the action function of Loading Block Modifiers on registration."
|
||
msgstr ""
|
||
"ローディングブロックモディファイヤー(LBM)のアクション関数が\n"
|
||
"登録されるとすぐに計測します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Instrument the methods of entities on registration."
|
||
msgstr "エンティティのメソッドを登録するとすぐに計測します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Instrumentation"
|
||
msgstr "計測器"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Interval of saving important changes in the world, stated in seconds."
|
||
msgstr "ワールドで重要な変化を保存する秒単位の間隔。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Interval of sending time of day to clients."
|
||
msgstr "クライアントに時刻を送信する間隔。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Inventory items animations"
|
||
msgstr "インベントリのアイテムのアニメーション"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Inventory key"
|
||
msgstr "インベントリキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Invert mouse"
|
||
msgstr "マウスの反転"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Invert vertical mouse movement."
|
||
msgstr "マウスの上下の動きを反転させます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Italic font path"
|
||
msgstr "斜体フォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Italic monospace font path"
|
||
msgstr "斜体の固定幅フォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Item entity TTL"
|
||
msgstr "アイテムエンティティTTL"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Iterations"
|
||
msgstr "繰り返し"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Iterations of the recursive function.\n"
|
||
"Increasing this increases the amount of fine detail, but also\n"
|
||
"increases processing load.\n"
|
||
"At iterations = 20 this mapgen has a similar load to mapgen V7."
|
||
msgstr ""
|
||
"再帰関数の繰り返し。\n"
|
||
"これを大きくすると細部の量が増えますが、処理負荷も増えます。\n"
|
||
"繰り返し = 20では、このマップジェネレータはマップジェネレータ V7 と\n"
|
||
"同じように負荷をかけます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Joystick ID"
|
||
msgstr "ジョイスティックID"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Joystick button repetition interval"
|
||
msgstr "ジョイスティックボタンの繰り返し間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Joystick deadzone"
|
||
msgstr "ジョイスティックのデッドゾーン"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Joystick frustum sensitivity"
|
||
msgstr "ジョイスティック視錐台感度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Joystick type"
|
||
msgstr "ジョイスティックの種類"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Julia set only.\n"
|
||
"W component of hypercomplex constant.\n"
|
||
"Alters the shape of the fractal.\n"
|
||
"Has no effect on 3D fractals.\n"
|
||
"Range roughly -2 to 2."
|
||
msgstr ""
|
||
"ジュリア集合のみ。\n"
|
||
"超複素定数のW成分。\n"
|
||
"フラクタルの形を変えます。\n"
|
||
"3Dフラクタル上の効果はありません。\n"
|
||
"おおよそ -2~2 の範囲。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Julia set only.\n"
|
||
"X component of hypercomplex constant.\n"
|
||
"Alters the shape of the fractal.\n"
|
||
"Range roughly -2 to 2."
|
||
msgstr ""
|
||
"ジュリア集合のみ。\n"
|
||
"超複素定数のX成分。\n"
|
||
"フラクタルの形を変えます。\n"
|
||
"おおよそ -2~2 の範囲。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Julia set only.\n"
|
||
"Y component of hypercomplex constant.\n"
|
||
"Alters the shape of the fractal.\n"
|
||
"Range roughly -2 to 2."
|
||
msgstr ""
|
||
"ジュリア集合のみ。\n"
|
||
"超複素定数のY成分。\n"
|
||
"フラクタルの形を変えます。\n"
|
||
"おおよそ -2~2 の範囲。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Julia set only.\n"
|
||
"Z component of hypercomplex constant.\n"
|
||
"Alters the shape of the fractal.\n"
|
||
"Range roughly -2 to 2."
|
||
msgstr ""
|
||
"ジュリア集合のみ。\n"
|
||
"超複素定数のZ成分。\n"
|
||
"フラクタルの形を変えます。\n"
|
||
"おおよそ -2~2 の範囲。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Julia w"
|
||
msgstr "ジュリア w"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Julia x"
|
||
msgstr "ジュリア x"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Julia y"
|
||
msgstr "ジュリア y"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Julia z"
|
||
msgstr "ジュリア z"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Jump key"
|
||
msgstr "ジャンプキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Jumping speed"
|
||
msgstr "ジャンプ時の速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for decreasing the viewing range.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"視野を縮小するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for decreasing the volume.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"音量を下げるキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for digging.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"掘削するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for dropping the currently selected item.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"現在選択されているアイテムを落とすキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for increasing the viewing range.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"視野を拡大するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for increasing the volume.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"音量を上げるキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for jumping.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ジャンプするキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for moving fast in fast mode.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"高速移動モード中に高速移動するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for moving the player backward.\n"
|
||
"Will also disable autoforward, when active.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"プレイヤーを後方へ移動するキーです。\n"
|
||
"自動前進中に押すと自動前進を停止します。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for moving the player forward.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"プレイヤーを前方へ移動するキーです。\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for moving the player left.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"プレイヤーを左方向へ移動させるキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for moving the player right.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"プレイヤーを右方向へ移動させるキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for muting the game.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ゲームを消音にするキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for opening the chat window to type commands.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"コマンドを入力するためのチャットウィンドウを開くキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for opening the chat window to type local commands.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ローカルコマンドを入力するためのチャットウィンドウを開くキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for opening the chat window.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"チャットウィンドウを開くキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for opening the inventory.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"インベントリを開くキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for placing.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"設置するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 11th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"11番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 12th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"12番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 13th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"13番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 14th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"14番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 15th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"15番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 16th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"16番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 17th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"17番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 18th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"18番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 19th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"19番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 20th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"20番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 21st hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"21番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 22nd hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"22番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 23rd hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"23番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 24th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"24番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 25th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"25番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 26th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"26番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 27th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"27番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 28th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"28番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 29th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"29番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 30th hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"30番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 31st hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"31番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the 32nd hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"32番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the eighth hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"8番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the fifth hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"5番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the first hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"1番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the fourth hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"4番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the next item in the hotbar.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ホットバーから次のアイテムを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the ninth hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"9番目のホットバースロットを選択するキーです。\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the previous item in the hotbar.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ホットバーから前のアイテムを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the second hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"2番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the seventh hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"7番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the sixth hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"6番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the tenth hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"10番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for selecting the third hotbar slot.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"3番目のホットバースロットを選択するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for sneaking.\n"
|
||
"Also used for climbing down and descending in water if aux1_descends is "
|
||
"disabled.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"スニークするキーです。\n"
|
||
"aux1_descends が無効になっている場合は、降りるときや水中を潜るためにも使用さ"
|
||
"れます。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for switching between first- and third-person camera.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"一人称から三人称の間でカメラを切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for taking screenshots.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"スクリーンショットを撮るキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling autoforward.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"自動前進を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling cinematic mode.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"映画風モードを切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling display of minimap.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ミニマップ表示を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling fast mode.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"高速移動モードを切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling flying.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"飛行モードを切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling noclip mode.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"すり抜けモードを切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling pitch move mode.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ピッチ移動モードを切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling the camera update. Only used for development\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"カメラ更新を切り替えるキー。開発にのみ使用される\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling the display of chat.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"チャット表示を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling the display of debug info.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"デバッグ情報の表示を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling the display of fog.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"霧の表示を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling the display of the HUD.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"HUDの表示を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling the display of the large chat console.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"大型チャットコンソールの表示を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling the display of the profiler. Used for development.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"観測記録の表示を切り替えるキー。開発に使用されます。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key for toggling unlimited view range.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"無制限の視野を切り替えるキー。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Key to use view zoom when possible.\n"
|
||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
msgstr ""
|
||
"ズーム可能なときに使用するキーです。\n"
|
||
"参照 http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Kick players who sent more than X messages per 10 seconds."
|
||
msgstr "10秒あたりにXメッセージ以上送信したプレイヤーをキックします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Lake steepness"
|
||
msgstr "湖の険しさ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Lake threshold"
|
||
msgstr "湖のしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Language"
|
||
msgstr "言語"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Large cave depth"
|
||
msgstr "大きな洞窟の深さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Large cave maximum number"
|
||
msgstr "大きな洞窟の最大数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Large cave minimum number"
|
||
msgstr "大きな洞窟の最小数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Large cave proportion flooded"
|
||
msgstr "大きな洞窟の浸水割合"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Large chat console key"
|
||
msgstr "大型チャットコンソールキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Leaves style"
|
||
msgstr "葉のスタイル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Leaves style:\n"
|
||
"- Fancy: all faces visible\n"
|
||
"- Simple: only outer faces, if defined special_tiles are used\n"
|
||
"- Opaque: disable transparency"
|
||
msgstr ""
|
||
"葉のスタイル:\n"
|
||
"- Fancy: すべての面が見える\n"
|
||
"- Simple: special_tiles が定義されている場合は外側の面のみ\n"
|
||
"- Opaque: 透明性を無効化"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Left key"
|
||
msgstr "左キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Length of a server tick and the interval at which objects are generally "
|
||
"updated over\n"
|
||
"network."
|
||
msgstr "サーバの間隔の長さとオブジェクトが通常ネットワーク上で更新される間隔。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Length of liquid waves.\n"
|
||
"Requires waving liquids to be enabled."
|
||
msgstr ""
|
||
"液体波の長さ。\n"
|
||
"揺れる液体 を有効にする必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Length of time between Active Block Modifier (ABM) execution cycles"
|
||
msgstr "アクティブブロックモディファイヤー(ABM)実行サイクル間の時間の長さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Length of time between NodeTimer execution cycles"
|
||
msgstr "ノードタイマー実行サイクル間の時間の長さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Length of time between active block management cycles"
|
||
msgstr "アクティブなブロックの管理サイクル間の時間の長さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Level of logging to be written to debug.txt:\n"
|
||
"- <nothing> (no logging)\n"
|
||
"- none (messages with no level)\n"
|
||
"- error\n"
|
||
"- warning\n"
|
||
"- action\n"
|
||
"- info\n"
|
||
"- verbose"
|
||
msgstr ""
|
||
"debug.txt に書き込まれるログ記録のレベル:\n"
|
||
"- <nothing> (ログ記録なし)\n"
|
||
"- none (レベルがないメッセージ)\n"
|
||
"- error\n"
|
||
"- warning\n"
|
||
"- action\n"
|
||
"- info\n"
|
||
"- verbose"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Light curve boost"
|
||
msgstr "光度曲線ブースト"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Light curve boost center"
|
||
msgstr "光度曲線ブーストの中心"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Light curve boost spread"
|
||
msgstr "光度曲線ブーストの広がり"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Light curve gamma"
|
||
msgstr "光度曲線のガンマ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Light curve high gradient"
|
||
msgstr "光度曲線の高勾配"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Light curve low gradient"
|
||
msgstr "光度曲線の低勾配"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n"
|
||
"Only mapchunks completely within the mapgen limit are generated.\n"
|
||
"Value is stored per-world."
|
||
msgstr ""
|
||
"ノード内の (0, 0, 0) からの6方向すべてにおけるマップ生成の制限。\n"
|
||
"マップ生成の制限内に完全に収まるマップチャンクだけが生成されます。\n"
|
||
"値はワールドごとに保存されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Limits number of parallel HTTP requests. Affects:\n"
|
||
"- Media fetch if server uses remote_media setting.\n"
|
||
"- Serverlist download and server announcement.\n"
|
||
"- Downloads performed by main menu (e.g. mod manager).\n"
|
||
"Only has an effect if compiled with cURL."
|
||
msgstr ""
|
||
"並列HTTPリクエストの数を制限します。影響:\n"
|
||
"- サーバが remote_media 設定を使用している場合はメディアの取得。\n"
|
||
"- サーバ一覧のダウンロードとサーバの公開。\n"
|
||
"- メインメニューで実行されたダウンロード(例えば、コンテンツ)。\n"
|
||
"cURLでコンパイルされた場合にのみ効果があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Liquid fluidity"
|
||
msgstr "液体の流動性"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Liquid fluidity smoothing"
|
||
msgstr "液体流動の滑らかさ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Liquid loop max"
|
||
msgstr "液体ループ最大"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Liquid queue purge time"
|
||
msgstr "液体キューのパージ時間"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Liquid sinking"
|
||
msgstr "液体中の沈降"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Liquid update interval in seconds."
|
||
msgstr "液体の秒単位の更新間隔。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Liquid update tick"
|
||
msgstr "液体の更新間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Load the game profiler"
|
||
msgstr "ゲーム観測記録の読み込み"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Load the game profiler to collect game profiling data.\n"
|
||
"Provides a /profiler command to access the compiled profile.\n"
|
||
"Useful for mod developers and server operators."
|
||
msgstr ""
|
||
"ゲームの観測記録を読み込んで、ゲームの観測データを収集します。\n"
|
||
"集められた観測記録にアクセスするための /profiler コマンドを提供します。\n"
|
||
"Mod開発者やサーバオペレーターに役立ちます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Loading Block Modifiers"
|
||
msgstr "ローディングブロックモディファイヤー(LBM)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Lower Y limit of dungeons."
|
||
msgstr "ダンジョンのY値の下限。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Lower Y limit of floatlands."
|
||
msgstr "浮遊大陸の Y の下限。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Main menu script"
|
||
msgstr "メインメニュースクリプト"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Make fog and sky colors depend on daytime (dawn/sunset) and view direction."
|
||
msgstr "霧と空の色を日中(夜明け/日没)と視線方向に依存させます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Makes DirectX work with LuaJIT. Disable if it causes troubles."
|
||
msgstr "DirectX を LuaJIT と連携させます。問題がある場合は無効にしてください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Makes all liquids opaque"
|
||
msgstr "すべての液体を不透明にする"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Map Compression Level for Disk Storage"
|
||
msgstr "ディスクストレージのマップ圧縮レベル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Map Compression Level for Network Transfer"
|
||
msgstr "ネットワーク転送のためのマップ圧縮レベル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Map directory"
|
||
msgstr "マップディレクトリ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Map generation attributes specific to Mapgen Carpathian."
|
||
msgstr "マップジェネレータ Carpathian に固有のマップ生成属性。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Map generation attributes specific to Mapgen Flat.\n"
|
||
"Occasional lakes and hills can be added to the flat world."
|
||
msgstr ""
|
||
"マップジェネレータ flat に固有のマップ生成属性。\n"
|
||
"時折、湖や丘を平らなワールドに追加することができます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Map generation attributes specific to Mapgen Fractal.\n"
|
||
"'terrain' enables the generation of non-fractal terrain:\n"
|
||
"ocean, islands and underground."
|
||
msgstr ""
|
||
"マップジェネレータ fractal に固有のマップ生成属性。\n"
|
||
"'terrain' は非フラクタルな地形の生成を可能にします:\n"
|
||
"海、島そして地下。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Map generation attributes specific to Mapgen Valleys.\n"
|
||
"'altitude_chill': Reduces heat with altitude.\n"
|
||
"'humid_rivers': Increases humidity around rivers.\n"
|
||
"'vary_river_depth': If enabled, low humidity and high heat causes rivers\n"
|
||
"to become shallower and occasionally dry.\n"
|
||
"'altitude_dry': Reduces humidity with altitude."
|
||
msgstr ""
|
||
"マップジェネレータ Valleys に固有のマップ生成属性。\n"
|
||
"'altitude_chill': 高度とともに熱を減らします。\n"
|
||
"'humid_rivers': 川の周辺の湿度を上げます。\n"
|
||
"'vary_river_depth': 有効になっていると低湿度と高熱により川は浅くなり、\n"
|
||
"時には乾いてしまいます。\n"
|
||
"'altitude_dry': 高度とともに湿度を下げます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Map generation attributes specific to Mapgen v5."
|
||
msgstr "マップジェネレータ v5 に固有のマップ生成属性。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Map generation attributes specific to Mapgen v6.\n"
|
||
"The 'snowbiomes' flag enables the new 5 biome system.\n"
|
||
"When the 'snowbiomes' flag is enabled jungles are automatically enabled and\n"
|
||
"the 'jungles' flag is ignored."
|
||
msgstr ""
|
||
"マップジェネレータ v6 に固有のマップ生成属性。\n"
|
||
"'snowbiomes' フラグは新しい5つのバイオームシステムを有効にします。\n"
|
||
"'snowbiomes' フラグを有効にすると、ジャングルが自動的に有効になり、\n"
|
||
"'jungles' フラグは無視されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Map generation attributes specific to Mapgen v7.\n"
|
||
"'ridges': Rivers.\n"
|
||
"'floatlands': Floating land masses in the atmosphere.\n"
|
||
"'caverns': Giant caves deep underground."
|
||
msgstr ""
|
||
"マップジェネレータ v7 に固有のマップ生成属性。\n"
|
||
"'ridges': 川。\n"
|
||
"'floatlands': 空に浮かぶ大陸。\n"
|
||
"'caverns': 地下深くの巨大な洞窟。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Map generation limit"
|
||
msgstr "マップ生成の制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Map save interval"
|
||
msgstr "マップ保存間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapblock limit"
|
||
msgstr "マップブロック制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapblock mesh generation delay"
|
||
msgstr "マップブロックのメッシュ生成遅延"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapblock mesh generator's MapBlock cache size in MB"
|
||
msgstr "メッシュ生成のマップブロックキャッシュサイズ(MB)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapblock unload timeout"
|
||
msgstr "マップブロックアンロードタイムアウト"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Carpathian"
|
||
msgstr "マップジェネレータ Carpathian"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Carpathian specific flags"
|
||
msgstr "マップジェネレータ Carpathian 固有のフラグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Flat"
|
||
msgstr "マップジェネレータ Flat"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Flat specific flags"
|
||
msgstr "マップジェネレータ Flat 固有のフラグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Fractal"
|
||
msgstr "マップジェネレータ Fractal"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Fractal specific flags"
|
||
msgstr "マップジェネレータ Fractal 固有のフラグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen V5"
|
||
msgstr "マップジェネレータ V5"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen V5 specific flags"
|
||
msgstr "マップジェネレータ V5 固有のフラグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen V6"
|
||
msgstr "マップジェネレータ V6"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen V6 specific flags"
|
||
msgstr "マップジェネレータ V6 固有のフラグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen V7"
|
||
msgstr "マップジェネレータ V7"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen V7 specific flags"
|
||
msgstr "マップジェネレータ V7 固有のフラグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Valleys"
|
||
msgstr "マップジェネレータ Valleys"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen Valleys specific flags"
|
||
msgstr "マップジェネレータ Valleys 固有のフラグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen debug"
|
||
msgstr "マップジェネレータのデバッグ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mapgen name"
|
||
msgstr "マップジェネレータ名"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Max block generate distance"
|
||
msgstr "ブロック生成最大距離"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Max block send distance"
|
||
msgstr "ブロック送信最大距離"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Max liquids processed per step."
|
||
msgstr "ステップあたりの液体の最大処理。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Max. clearobjects extra blocks"
|
||
msgstr "最大 clearobjects 追加ブロック"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Max. packets per iteration"
|
||
msgstr "繰り返しあたりの最大パケット"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum FPS"
|
||
msgstr "最大FPS"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum FPS when the window is not focused, or when the game is paused."
|
||
msgstr ""
|
||
"ウィンドウにフォーカスが合っていないとき、またはポーズメニュー表示中の最大"
|
||
"FPS。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum forceloaded blocks"
|
||
msgstr "最大強制読み込みブロック"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum hotbar width"
|
||
msgstr "ホットバー最大幅"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum limit of random number of large caves per mapchunk."
|
||
msgstr "マップチャンクあたりの大きな洞窟の乱数の最大値。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum limit of random number of small caves per mapchunk."
|
||
msgstr "マップチャンクあたりの小さな洞窟の乱数の最大値。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum liquid resistance. Controls deceleration when entering liquid at\n"
|
||
"high speed."
|
||
msgstr "最大の液体抵抗。高速で液体に入る際の減速を制御します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum number of blocks that are simultaneously sent per client.\n"
|
||
"The maximum total count is calculated dynamically:\n"
|
||
"max_total = ceil((#clients + max_users) * per_client / 4)"
|
||
msgstr ""
|
||
"クライアントごとに同時に送信される最大ブロック数。\n"
|
||
"最大合計数は動的に計算されます:\n"
|
||
"max_total = ceil((#clients + max_users) * per_client / 4)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum number of blocks that can be queued for loading."
|
||
msgstr "読み込みのためにキューに入れることができる最大ブロック数。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum number of blocks to be queued that are to be generated.\n"
|
||
"This limit is enforced per player."
|
||
msgstr ""
|
||
"生成されてキューに入れられる最大ブロック数。\n"
|
||
"この制限はプレイヤーごとに適用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum number of blocks to be queued that are to be loaded from file.\n"
|
||
"This limit is enforced per player."
|
||
msgstr ""
|
||
"ファイルから読み込まれてキューに入れられる最大ブロック数。\n"
|
||
"この制限はプレイヤーごとに適用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum number of concurrent downloads. Downloads exceeding this limit will "
|
||
"be queued.\n"
|
||
"This should be lower than curl_parallel_limit."
|
||
msgstr ""
|
||
"同時ダウンロードの最大数です。この制限を超えるダウンロードはキューに入れられ"
|
||
"ます。\n"
|
||
"これは curl_parallel_limit よりも低い値でなければなりません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum number of forceloaded mapblocks."
|
||
msgstr "強制読み込みマップブロックの最大数。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum number of mapblocks for client to be kept in memory.\n"
|
||
"Set to -1 for unlimited amount."
|
||
msgstr ""
|
||
"クライアントがメモリに保持する最大マップブロック数。\n"
|
||
"無制限の金額の場合は -1 に設定します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum number of packets sent per send step, if you have a slow connection\n"
|
||
"try reducing it, but don't reduce it to a number below double of targeted\n"
|
||
"client number."
|
||
msgstr ""
|
||
"接続速度が遅い場合は、送信ステップごとに送信される最大パケット数を\n"
|
||
"減らしてみてください。ただし、対象のクライアント数の2倍未満に減らさ\n"
|
||
"ないでください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum number of players that can be connected simultaneously."
|
||
msgstr "同時に接続できるプレーヤーの最大数。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum number of recent chat messages to show"
|
||
msgstr "表示する最近のチャットメッセージの最大数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum number of statically stored objects in a block."
|
||
msgstr "ブロック内に静的に格納されたオブジェクトの最大数。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum objects per block"
|
||
msgstr "ブロックあたりの最大オブジェクト"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum proportion of current window to be used for hotbar.\n"
|
||
"Useful if there's something to be displayed right or left of hotbar."
|
||
msgstr ""
|
||
"ホットバーに使用される現在のウィンドウの最大割合です。\n"
|
||
"ホットバーの左右に表示するものがある場合に便利です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum simultaneous block sends per client"
|
||
msgstr "クライアントあたりの最大同時ブロック送信数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum size of the out chat queue"
|
||
msgstr "アウトチャットキューの最大サイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Maximum size of the out chat queue.\n"
|
||
"0 to disable queueing and -1 to make the queue size unlimited."
|
||
msgstr ""
|
||
"アウトチャットキューの最大サイズ。\n"
|
||
"キューを無効にするには 0、サイズを無制限にするには -1 を指定します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum time in ms a file download (e.g. a mod download) may take."
|
||
msgstr "ファイルダウンロード (例: Modのダウンロード)の最大経過時間。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Maximum users"
|
||
msgstr "最大ユーザー数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Menus"
|
||
msgstr "メニュー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mesh cache"
|
||
msgstr "メッシュキャッシュ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Message of the day"
|
||
msgstr "その日のメッセージ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Message of the day displayed to players connecting."
|
||
msgstr "接続中のプレイヤーに表示されるその日のメッセージ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Method used to highlight selected object."
|
||
msgstr "選択したオブジェクトを強調表示するために使用される方法。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Minimal level of logging to be written to chat."
|
||
msgstr "チャットに書き込まれる最小限のログレベル。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Minimap"
|
||
msgstr "ミニマップ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Minimap key"
|
||
msgstr "ミニマップ表示切替キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Minimap scan height"
|
||
msgstr "ミニマップのスキャン高さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Minimum limit of random number of large caves per mapchunk."
|
||
msgstr "マップチャンクあたりの大きな洞窟の乱数の最小値。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Minimum limit of random number of small caves per mapchunk."
|
||
msgstr "マップチャンクあたりの小さな洞窟の乱数の最小値。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Minimum texture size"
|
||
msgstr "最小テクスチャサイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mipmapping"
|
||
msgstr "ミップマッピング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mod channels"
|
||
msgstr "Modチャンネル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Modifies the size of the hudbar elements."
|
||
msgstr "HUDバー要素のサイズを変更します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Monospace font path"
|
||
msgstr "固定幅フォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Monospace font size"
|
||
msgstr "固定幅フォントのサイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mountain height noise"
|
||
msgstr "山の高さノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mountain noise"
|
||
msgstr "山ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mountain variation noise"
|
||
msgstr "山の変動ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mountain zero level"
|
||
msgstr "山のゼロレベル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mouse sensitivity"
|
||
msgstr "マウスの感度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mouse sensitivity multiplier."
|
||
msgstr "マウス感度の倍率。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mud noise"
|
||
msgstr "泥ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Multiplier for fall bobbing.\n"
|
||
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
|
||
msgstr ""
|
||
"落下時の上下の揺れ乗数。\n"
|
||
"例: 0 揺れなし; 1.0 標準の揺れ; 2.0 標準の倍の揺れ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mute key"
|
||
msgstr "消音キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Mute sound"
|
||
msgstr "消音"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Name of map generator to be used when creating a new world.\n"
|
||
"Creating a world in the main menu will override this.\n"
|
||
"Current mapgens in a highly unstable state:\n"
|
||
"- The optional floatlands of v7 (disabled by default)."
|
||
msgstr ""
|
||
"新しいワールドを作成するときに使用されるマップジェネレータの名前。\n"
|
||
"メインメニューでワールドを作成すると、これが上書きされます。\n"
|
||
"現在非常に不安定な状態のマップジェネレータ:\n"
|
||
"- v7の浮遊大陸 (既定では無効)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Name of the player.\n"
|
||
"When running a server, clients connecting with this name are admins.\n"
|
||
"When starting from the main menu, this is overridden."
|
||
msgstr ""
|
||
"プレイヤーの名前。\n"
|
||
"サーバを実行している場合、この名前で接続しているクライアントは管理者\n"
|
||
"です。\n"
|
||
"メインメニューから起動すると、これは上書きされます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Name of the server, to be displayed when players join and in the serverlist."
|
||
msgstr "プレイヤーが参加したときにサーバ一覧に表示されるサーバの名前。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Near plane"
|
||
msgstr "近くの面"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Network"
|
||
msgstr "ネットワーク"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Network port to listen (UDP).\n"
|
||
"This value will be overridden when starting from the main menu."
|
||
msgstr ""
|
||
"待機するネットワークポート (UDP)。\n"
|
||
"メインメニューから起動すると、この値は上書きされます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "New users need to input this password."
|
||
msgstr "新しいユーザーはこのパスワードを入力する必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Noclip"
|
||
msgstr "すり抜けモード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Noclip key"
|
||
msgstr "すり抜けモード切替キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Node highlighting"
|
||
msgstr "ノードをハイライト"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "NodeTimer interval"
|
||
msgstr "ノードタイマーの間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Noises"
|
||
msgstr "ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Number of emerge threads"
|
||
msgstr "出現するスレッド数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Number of emerge threads to use.\n"
|
||
"Value 0:\n"
|
||
"- Automatic selection. The number of emerge threads will be\n"
|
||
"- 'number of processors - 2', with a lower limit of 1.\n"
|
||
"Any other value:\n"
|
||
"- Specifies the number of emerge threads, with a lower limit of 1.\n"
|
||
"WARNING: Increasing the number of emerge threads increases engine mapgen\n"
|
||
"speed, but this may harm game performance by interfering with other\n"
|
||
"processes, especially in singleplayer and/or when running Lua code in\n"
|
||
"'on_generated'. For many users the optimum setting may be '1'."
|
||
msgstr ""
|
||
"使用する出現スレッド数。\n"
|
||
"値 0:\n"
|
||
"- 自動選択。 出現スレッド数は\n"
|
||
"- 'プロセッサー数 - 2'、下限は 1 です。\n"
|
||
"その他の値:\n"
|
||
"- 出現スレッド数を指定します、下限は 1 です。\n"
|
||
"警告: 出現するスレッド数を増やすとエンジンのマップ生成速度が\n"
|
||
"上がりますが、特にシングルプレイヤーや 'on_generated' で\n"
|
||
"Luaコードを実行している場合、他のプロセスと干渉してゲームの\n"
|
||
"パフォーマンスを低下させる可能性があります。\n"
|
||
"多くのユーザーにとって最適な設定は '1' です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Number of extra blocks that can be loaded by /clearobjects at once.\n"
|
||
"This is a trade-off between sqlite transaction overhead and\n"
|
||
"memory consumption (4096=100MB, as a rule of thumb)."
|
||
msgstr ""
|
||
"一度に /clearobjects によってロードできる追加ブロックの数。\n"
|
||
"これは、SQLiteトランザクションのオーバーヘッドとメモリ消費の間の\n"
|
||
"トレードオフです (経験則として、4096 = 100MB)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Online Content Repository"
|
||
msgstr "オンラインコンテンツリポジトリ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Opaque liquids"
|
||
msgstr "不透明な液体"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Opaqueness (alpha) of the shadow behind the default font, between 0 and 255."
|
||
msgstr "既定のフォントの影の不透明度(透過)は0から255の間です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255."
|
||
msgstr "フォールバックフォントの影の不透明度(透過)は0から255の間です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Open the pause menu when the window's focus is lost. Does not pause if a "
|
||
"formspec is\n"
|
||
"open."
|
||
msgstr ""
|
||
"ウィンドウのフォーカスが失われたときにポーズメニューを開きます。\n"
|
||
"フォームスペックが開かれているときはポーズメニューを開きません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Path of the fallback font.\n"
|
||
"If “freetype” setting is enabled: Must be a TrueType font.\n"
|
||
"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
|
||
"This font will be used for certain languages or if the default font is "
|
||
"unavailable."
|
||
msgstr ""
|
||
"フォールバックフォントのパス。\n"
|
||
"「フリータイプフォント」が有効な場合:TrueTypeフォントでなければなりませ"
|
||
"ん。\n"
|
||
"「フリータイプフォント」が無効な場合:ビットマップまたはXMLベクターフォント\n"
|
||
"でなければなりません。\n"
|
||
"このフォントは特定の言語で使用されるか、規定のフォントが使用できない\n"
|
||
"ときに使用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Path to save screenshots at. Can be an absolute or relative path.\n"
|
||
"The folder will be created if it doesn't already exist."
|
||
msgstr ""
|
||
"スクリーンショットを保存するパス。絶対パスまたは相対パスを指定できます。\n"
|
||
"フォルダーが存在しない場合は作成されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Path to shader directory. If no path is defined, default location will be "
|
||
"used."
|
||
msgstr ""
|
||
"シェーダーディレクトリへのパス。パスが定義されていない場合は、\n"
|
||
"既定の場所が使用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Path to texture directory. All textures are first searched from here."
|
||
msgstr ""
|
||
"テクスチャディレクトリへのパス。すべてのテクスチャは最初にここから\n"
|
||
"検索されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Path to the default font.\n"
|
||
"If “freetype” setting is enabled: Must be a TrueType font.\n"
|
||
"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
|
||
"The fallback font will be used if the font cannot be loaded."
|
||
msgstr ""
|
||
"既定のフォントのパス。\n"
|
||
"「フリータイプフォント」が有効な場合:TrueTypeフォントでなければなりませ"
|
||
"ん。\n"
|
||
"「フリータイプフォント」が無効な場合:ビットマップまたはXMLベクターフォント\n"
|
||
"でなければなりません。\n"
|
||
"このフォールバックフォントはフォントが読み込めないときに使用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Path to the monospace font.\n"
|
||
"If “freetype” setting is enabled: Must be a TrueType font.\n"
|
||
"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
|
||
"This font is used for e.g. the console and profiler screen."
|
||
msgstr ""
|
||
"固定幅フォントのパス。\n"
|
||
"「フリータイプフォント」が有効な場合:TrueTypeフォントでなければなりませ"
|
||
"ん。\n"
|
||
"「フリータイプフォント」が無効な場合:ビットマップまたはXMLベクターフォント\n"
|
||
"でなければなりません。\n"
|
||
"このフォントはコンソールや観測記録画面などで使用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Pause on lost window focus"
|
||
msgstr "ウィンドウフォーカス喪失時に一時停止"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Per-player limit of queued blocks load from disk"
|
||
msgstr "ファイルから読み込まれるキューブロックのプレイヤーごとの制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Per-player limit of queued blocks to generate"
|
||
msgstr "生成されるキューブロックのプレイヤーごとの制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Physics"
|
||
msgstr "物理"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Pitch move key"
|
||
msgstr "ピッチ移動モード切替キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Pitch move mode"
|
||
msgstr "ピッチ移動モード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Place key"
|
||
msgstr "設置キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Place repetition interval"
|
||
msgstr "設置の繰り返し間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Player is able to fly without being affected by gravity.\n"
|
||
"This requires the \"fly\" privilege on the server."
|
||
msgstr ""
|
||
"プレイヤーは重力の影響を受けずに飛ぶことができます。\n"
|
||
"これにはサーバー上に \"fly\" 特権が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Player name"
|
||
msgstr "プレイヤー名"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Player transfer distance"
|
||
msgstr "プレイヤー転送距離"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Player versus player"
|
||
msgstr "プレイヤー対プレイヤー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Port to connect to (UDP).\n"
|
||
"Note that the port field in the main menu overrides this setting."
|
||
msgstr ""
|
||
"(UDP) に接続するポート。\n"
|
||
"メインメニューのポート欄はこの設定を上書きすることに注意してください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Prevent digging and placing from repeating when holding the mouse buttons.\n"
|
||
"Enable this when you dig or place too often by accident."
|
||
msgstr ""
|
||
"マウスボタンを押したままにして掘り下げたり設置したりするのを防ぎます。\n"
|
||
"思いがけずあまりにも頻繁に掘ったり置いたりするときにこれを有効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Prevent mods from doing insecure things like running shell commands."
|
||
msgstr "Modがシェルコマンドを実行するような安全でないことをするのを防ぎます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Print the engine's profiling data in regular intervals (in seconds).\n"
|
||
"0 = disable. Useful for developers."
|
||
msgstr ""
|
||
"エンジンのプロファイリングデータを出力する定期的な間隔 (秒)。\n"
|
||
"0 = 無効。開発者にとって便利です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Privileges that players with basic_privs can grant"
|
||
msgstr "basic_privs を持っているプレイヤーが付与できる特権"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Profiler"
|
||
msgstr "観測記録"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Profiler toggle key"
|
||
msgstr "観測記録表示切替キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Profiling"
|
||
msgstr "プロファイリング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Prometheus listener address"
|
||
msgstr "プロメテウスリスナーのアドレス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Prometheus listener address.\n"
|
||
"If minetest is compiled with ENABLE_PROMETHEUS option enabled,\n"
|
||
"enable metrics listener for Prometheus on that address.\n"
|
||
"Metrics can be fetch on http://127.0.0.1:30000/metrics"
|
||
msgstr ""
|
||
"プロメテウスリスナーのアドレス。\n"
|
||
"minetest が ENABLE_PROMETHEUS オプションを有効にしてコンパイルされている場"
|
||
"合、\n"
|
||
"そのアドレスのプロメテウスのメトリックスリスナーを有効にします。\n"
|
||
"メトリックは http://127.0.0.1:30000/metrics で取得可能"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Proportion of large caves that contain liquid."
|
||
msgstr "大きな洞窟の液体を含む割合です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Radius of cloud area stated in number of 64 node cloud squares.\n"
|
||
"Values larger than 26 will start to produce sharp cutoffs at cloud area "
|
||
"corners."
|
||
msgstr ""
|
||
"雲域の半径は64ノードの雲の正方形の数で表されます。\n"
|
||
"26を超える値は、雲域の隅に急な切断を作り出します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Raises terrain to make valleys around the rivers."
|
||
msgstr "川の周りに谷を作るために地形を上げます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Random input"
|
||
msgstr "ランダム入力"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Range select key"
|
||
msgstr "視野範囲変更"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Recent Chat Messages"
|
||
msgstr "最近のチャットメッセージ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Regular font path"
|
||
msgstr "通常フォントのパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Remote media"
|
||
msgstr "リモートメディア"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Remote port"
|
||
msgstr "リモートポート"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Remove color codes from incoming chat messages\n"
|
||
"Use this to stop players from being able to use color in their messages"
|
||
msgstr ""
|
||
"チャットメッセージから色コードを取り除きます\n"
|
||
"これを使用して、プレイヤーが自分のメッセージに色を使用できない\n"
|
||
"ようにします"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Replaces the default main menu with a custom one."
|
||
msgstr "既定のメインメニューをカスタム化したものに置き換えます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Report path"
|
||
msgstr "レポートパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Restricts the access of certain client-side functions on servers.\n"
|
||
"Combine the byteflags below to restrict client-side features, or set to 0\n"
|
||
"for no restrictions:\n"
|
||
"LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\n"
|
||
"CHAT_MESSAGES: 2 (disable send_chat_message call client-side)\n"
|
||
"READ_ITEMDEFS: 4 (disable get_item_def call client-side)\n"
|
||
"READ_NODEDEFS: 8 (disable get_node_def call client-side)\n"
|
||
"LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\n"
|
||
"csm_restriction_noderange)\n"
|
||
"READ_PLAYERINFO: 32 (disable get_player_names call client-side)"
|
||
msgstr ""
|
||
"サーバで特定のクライアント側機能へのアクセスを制限します。\n"
|
||
"以下の byteflags を合わせてクライアント側の機能を制限するか、制限なしの\n"
|
||
"場合は 0 に設定します。\n"
|
||
"LOAD_CLIENT_MODS: 1 (クライアント提供のModの読み込みを無効)\n"
|
||
"CHAT_MESSAGES: 2 (クライアント側での send_chat_message 呼び出しを無効)\n"
|
||
"READ_ITEMDEFS: 4 (クライアント側での get_item_def 呼び出しを無効)\n"
|
||
"READ_NODEDEFS: 8 (クライアント側での get_node_def 呼び出しを無効)\n"
|
||
"LOOKUP_NODES_LIMIT: 16 (クライアント側での get_node 呼び出しを\n"
|
||
"csm_restriction_noderange に制限)\n"
|
||
"READ_PLAYERINFO: 32 (クライアント側での get_player_names 呼び出しを無効)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ridge mountain spread noise"
|
||
msgstr "尾根の広がりノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ridge noise"
|
||
msgstr "尾根ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ridge underwater noise"
|
||
msgstr "尾根水中ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Ridged mountain size noise"
|
||
msgstr "尾根の大きさノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Right key"
|
||
msgstr "右キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "River channel depth"
|
||
msgstr "河道の深さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "River channel width"
|
||
msgstr "河道の幅"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "River depth"
|
||
msgstr "川の深さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "River noise"
|
||
msgstr "川ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "River size"
|
||
msgstr "川のサイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "River valley width"
|
||
msgstr "川の谷の幅"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Rollback recording"
|
||
msgstr "ロールバックの記録"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Rolling hill size noise"
|
||
msgstr "ゆるやかな丘の大きさノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Rolling hills spread noise"
|
||
msgstr "ゆるやかな丘の広がりノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Round minimap"
|
||
msgstr "円形ミニマップ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Safe digging and placing"
|
||
msgstr "安全な掘削と設置"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Sandy beaches occur when np_beach exceeds this value."
|
||
msgstr "砂浜は np_beach がこの値を超えたときに出現します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Save the map received by the client on disk."
|
||
msgstr "クライアントが受信したマップをディスクに保存します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Save window size automatically when modified."
|
||
msgstr "ウィンドウサイズ変更時に自動的に保存します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Saving map received from server"
|
||
msgstr "サーバから受信したマップ保存"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Scale GUI by a user specified value.\n"
|
||
"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n"
|
||
"This will smooth over some of the rough edges, and blend\n"
|
||
"pixels when scaling down, at the cost of blurring some\n"
|
||
"edge pixels when images are scaled by non-integer sizes."
|
||
msgstr ""
|
||
"ユーザー指定の値でGUIを拡大縮小します。\n"
|
||
"GUIを拡大縮小するには、最近傍補間アンチエイリアスフィルタを使用します。\n"
|
||
"これは、画像が整数以外のサイズで拡大縮小されるときにいくつかの\n"
|
||
"エッジピクセルをぼかすことを犠牲にして、粗いエッジの一部を滑らかにし、\n"
|
||
"縮小するときにピクセルを混合します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Screen height"
|
||
msgstr "画面の高さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Screen width"
|
||
msgstr "画面の幅"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Screenshot folder"
|
||
msgstr "スクリーンショットのフォルダ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Screenshot format"
|
||
msgstr "スクリーンショットのファイル形式"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Screenshot quality"
|
||
msgstr "スクリーンショットの品質"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Screenshot quality. Only used for JPEG format.\n"
|
||
"1 means worst quality; 100 means best quality.\n"
|
||
"Use 0 for default quality."
|
||
msgstr ""
|
||
"スクリーンショットの品質です。JPEG形式にのみ使用します。\n"
|
||
"1 は最低品質; 100 は最高品質です。\n"
|
||
"既定の品質には 0 を使用します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Seabed noise"
|
||
msgstr "海底ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Second of 4 2D noises that together define hill/mountain range height."
|
||
msgstr "一緒に丘陵/山岳地帯の高さを定義する2Dノイズ4つのうちの2番目です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Second of two 3D noises that together define tunnels."
|
||
msgstr "トンネルを定義する2つの3Dノイズのうちの2番目。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Security"
|
||
msgstr "セキュリティ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "See https://www.sqlite.org/pragma.html#pragma_synchronous"
|
||
msgstr "参照 https://www.sqlite.org/pragma.html#pragma_synchronous"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Selection box border color (R,G,B)."
|
||
msgstr "選択ボックスの枠線の色 (R,G,B)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Selection box color"
|
||
msgstr "選択ボックスの色"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Selection box width"
|
||
msgstr "選択ボックスの幅"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Selects one of 18 fractal types.\n"
|
||
"1 = 4D \"Roundy\" Mandelbrot set.\n"
|
||
"2 = 4D \"Roundy\" Julia set.\n"
|
||
"3 = 4D \"Squarry\" Mandelbrot set.\n"
|
||
"4 = 4D \"Squarry\" Julia set.\n"
|
||
"5 = 4D \"Mandy Cousin\" Mandelbrot set.\n"
|
||
"6 = 4D \"Mandy Cousin\" Julia set.\n"
|
||
"7 = 4D \"Variation\" Mandelbrot set.\n"
|
||
"8 = 4D \"Variation\" Julia set.\n"
|
||
"9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n"
|
||
"10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n"
|
||
"11 = 3D \"Christmas Tree\" Mandelbrot set.\n"
|
||
"12 = 3D \"Christmas Tree\" Julia set.\n"
|
||
"13 = 3D \"Mandelbulb\" Mandelbrot set.\n"
|
||
"14 = 3D \"Mandelbulb\" Julia set.\n"
|
||
"15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n"
|
||
"16 = 3D \"Cosine Mandelbulb\" Julia set.\n"
|
||
"17 = 4D \"Mandelbulb\" Mandelbrot set.\n"
|
||
"18 = 4D \"Mandelbulb\" Julia set."
|
||
msgstr ""
|
||
"18種類のフラクタルタイプから1つを選択します。\n"
|
||
"1 = 4D \"Roundy\" マンデルブロ集合。\n"
|
||
"2 = 4D \"Roundy\" ジュリア集合。\n"
|
||
"3 = 4D \"Squarry\" マンデルブロ集合。\n"
|
||
"4 = 4D \"Squarry\" ジュリア集合。\n"
|
||
"5 = 4D \"Mandy Cousin\" マンデルブロ集合。\n"
|
||
"6 = 4D \"Mandy Cousin\" ジュリア集合。\n"
|
||
"7 = 4D \"Variation\" マンデルブロ集合。\n"
|
||
"8 = 4D \"Variation\" ジュリア集合。\n"
|
||
"9 = 3D \"Mandelbrot / Mandelbar\" マンデルブロ集合。\n"
|
||
"10 = 3D \"Mandelbrot / Mandelbar\" ジュリア集合。\n"
|
||
"11 = 3D \"Christmas Tree\" マンデルブロ集合。\n"
|
||
"12 = 3D \"Christmas Tree\" ジュリア集合。\n"
|
||
"13 = 3D \"Mandelbulb\" マンデルブロ集合。\n"
|
||
"14 = 3D \"Mandelbulb\" ジュリア集合。\n"
|
||
"15 = 3D \"Cosine Mandelbulb\" マンデルブロ集合。\n"
|
||
"16 = 3D \"Cosine Mandelbulb\" ジュリア集合。\n"
|
||
"17 = 4D \"Mandelbulb\" マンデルブロ集合。\n"
|
||
"18 = 4D \"Mandelbulb\" ジュリア集合。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Server / Singleplayer"
|
||
msgstr "サーバ / シングルプレイヤー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Server URL"
|
||
msgstr "サーバURL"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Server address"
|
||
msgstr "サーバアドレス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Server description"
|
||
msgstr "サーバ説明"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Server name"
|
||
msgstr "サーバ名"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Server port"
|
||
msgstr "サーバポート"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Server side occlusion culling"
|
||
msgstr "サーバ側のオクルージョンカリング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Serverlist URL"
|
||
msgstr "サーバ一覧URL"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Serverlist file"
|
||
msgstr "サーバ一覧ファイル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Set the language. Leave empty to use the system language.\n"
|
||
"A restart is required after changing this."
|
||
msgstr ""
|
||
"言語を設定してください。システム言語を使用するには空のままにします。\n"
|
||
"変更後は再起動が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Set the maximum character length of a chat message sent by clients."
|
||
msgstr "クライアントから送信されるチャットメッセージの最大文字数を設定します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Set to true to enable waving leaves.\n"
|
||
"Requires shaders to be enabled."
|
||
msgstr ""
|
||
"有効にすると葉が揺れます。\n"
|
||
"シェーダーが有効である必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Set to true to enable waving liquids (like water).\n"
|
||
"Requires shaders to be enabled."
|
||
msgstr ""
|
||
"有効にすると液体が揺れます(水のような)。\n"
|
||
"シェーダーが有効である必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Set to true to enable waving plants.\n"
|
||
"Requires shaders to be enabled."
|
||
msgstr ""
|
||
"有効にすると草花が揺れます。\n"
|
||
"シェーダーが有効である必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Shader path"
|
||
msgstr "シェーダーパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Shaders allow advanced visual effects and may increase performance on some "
|
||
"video\n"
|
||
"cards.\n"
|
||
"This only works with the OpenGL video backend."
|
||
msgstr ""
|
||
"シェーダーは高度な視覚効果を可能にし、ビデオカードによっては\n"
|
||
"パフォーマンスが向上する可能性があります。\n"
|
||
"これはOpenGLビデオバックエンドでのみ機能します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Shadow offset (in pixels) of the default font. If 0, then shadow will not be "
|
||
"drawn."
|
||
msgstr ""
|
||
"既定のフォントの影のオフセット(ピクセル単位)。 0の場合、影は描画されませ"
|
||
"ん。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Shadow offset (in pixels) of the fallback font. If 0, then shadow will not "
|
||
"be drawn."
|
||
msgstr ""
|
||
"フォールバックフォントの影のオフセット(ピクセル単位)。 \n"
|
||
"0の場合、影は描画されません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Shape of the minimap. Enabled = round, disabled = square."
|
||
msgstr "ミニマップの形状。有効 = 円形、無効 = 四角形。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Show debug info"
|
||
msgstr "デバッグ情報を表示"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Show entity selection boxes"
|
||
msgstr "エンティティの選択ボックス表示"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Show entity selection boxes\n"
|
||
"A restart is required after changing this."
|
||
msgstr ""
|
||
"エンティティの選択ボックスを表示\n"
|
||
"変更後は再起動が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
#, fuzzy
|
||
msgid "Show nametag backgrounds by default"
|
||
msgstr "既定で太字のフォント"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Shutdown message"
|
||
msgstr "サーバ終了時のメッセージ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
|
||
"WARNING!: There is no benefit, and there are several dangers, in\n"
|
||
"increasing this value above 5.\n"
|
||
"Reducing this value increases cave and dungeon density.\n"
|
||
"Altering this value is for special usage, leaving it unchanged is\n"
|
||
"recommended."
|
||
msgstr ""
|
||
"マップジェネレータによって生成されたマップチャンクのサイズで、\n"
|
||
"マップブロック(16ノード)で表されます。\n"
|
||
"警告!: この値を5より大きくすることには利点がなく、いくつかの危険が\n"
|
||
"あります。この値を減らすと洞窟とダンジョンの密度が上がります。\n"
|
||
"この値を変更するのは特別な用途のためです。変更しないでおくことを\n"
|
||
"お勧めします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Size of the MapBlock cache of the mesh generator. Increasing this will\n"
|
||
"increase the cache hit %, reducing the data being copied from the main\n"
|
||
"thread, thus reducing jitter."
|
||
msgstr ""
|
||
"メッシュ生成のマップブロックキャッシュサイズ。これを大きくすると、\n"
|
||
"キャッシュヒット率が上がり、メインスレッドからコピーされるデータが\n"
|
||
"減るため、ジッタが減少します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Slice w"
|
||
msgstr "スライス w"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Slope and fill work together to modify the heights."
|
||
msgstr "傾斜と堆積物は高さを変えるために連携します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Small cave maximum number"
|
||
msgstr "小さな洞窟の最大数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Small cave minimum number"
|
||
msgstr "小さな洞窟の最小数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Small-scale humidity variation for blending biomes on borders."
|
||
msgstr "バイオームが混合している境界線上の小規模湿度の変動。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Small-scale temperature variation for blending biomes on borders."
|
||
msgstr "バイオームが混合している境界線上の小規模温度の変動。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Smooth lighting"
|
||
msgstr "滑らかな照明"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Smooths camera when looking around. Also called look or mouse smoothing.\n"
|
||
"Useful for recording videos."
|
||
msgstr ""
|
||
"周りを見ているときにカメラを滑らかにします。マウススムージングとも\n"
|
||
"呼ばれます。\n"
|
||
"ビデオを録画するときに便利です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Smooths rotation of camera in cinematic mode. 0 to disable."
|
||
msgstr "映画風モードでのカメラの回転を滑らかにします。無効にする場合は 0。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Smooths rotation of camera. 0 to disable."
|
||
msgstr "カメラの回転を滑らかにします。無効にする場合は 0。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Sneak key"
|
||
msgstr "スニークキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Sneaking speed"
|
||
msgstr "スニーク時の速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Sneaking speed, in nodes per second."
|
||
msgstr "スニーク時の速度、1秒あたりのノード数です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Sound"
|
||
msgstr "サウンド"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Special key"
|
||
msgstr "スペシャルキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Special key for climbing/descending"
|
||
msgstr "降りるためのスペシャルキー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Specifies URL from which client fetches media instead of using UDP.\n"
|
||
"$filename should be accessible from $remote_media$filename via cURL\n"
|
||
"(obviously, remote_media should end with a slash).\n"
|
||
"Files that are not present will be fetched the usual way."
|
||
msgstr ""
|
||
"クライアントがUDPを使用せずにメディアを取得するURLを指定します。\n"
|
||
"$filename はcURLを介して $remote_media$filename からアクセス可能で\n"
|
||
"あるべきです (明らかに、remote_media はスラッシュで終わるべきです)。\n"
|
||
"存在しないファイルは通常の方法で取得されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Specifies the default stack size of nodes, items and tools.\n"
|
||
"Note that mods or games may explicitly set a stack for certain (or all) "
|
||
"items."
|
||
msgstr ""
|
||
"既定のノード、アイテム、ツールのスタック数を指定します。\n"
|
||
"Mod またはゲームは、特定の(またはすべての)アイテムのスタック数を\n"
|
||
"明示的に設定する場合があることに注意してください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Spread of light curve boost range.\n"
|
||
"Controls the width of the range to be boosted.\n"
|
||
"Standard deviation of the light curve boost Gaussian."
|
||
msgstr ""
|
||
"光度曲線ブースト範囲の広がり。\n"
|
||
"ブーストする範囲の幅を制御します。\n"
|
||
"光度曲線ブーストガウス分布の標準偏差。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Static spawnpoint"
|
||
msgstr "静的なスポーンポイント"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Steepness noise"
|
||
msgstr "険しさノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Step mountain size noise"
|
||
msgstr "ステップマウンテンの大きさノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Step mountain spread noise"
|
||
msgstr "ステップマウンテンの広がりノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Strength of 3D mode parallax."
|
||
msgstr "3Dモード視差の強さです。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Strength of light curve boost.\n"
|
||
"The 3 'boost' parameters define a range of the light\n"
|
||
"curve that is boosted in brightness."
|
||
msgstr ""
|
||
"光度曲線ブーストの強度。\n"
|
||
"3つの「ブースト」パラメーターは、明るさをブーストする\n"
|
||
"光度曲線の範囲を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Strict protocol checking"
|
||
msgstr "厳密なプロトコルチェック"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Strip color codes"
|
||
msgstr "色コードを取り除く"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Surface level of optional water placed on a solid floatland layer.\n"
|
||
"Water is disabled by default and will only be placed if this value is set\n"
|
||
"to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n"
|
||
"upper tapering).\n"
|
||
"***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n"
|
||
"When enabling water placement the floatlands must be configured and tested\n"
|
||
"to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n"
|
||
"required value depending on 'mgv7_np_floatland'), to avoid\n"
|
||
"server-intensive extreme water flow and to avoid vast flooding of the\n"
|
||
"world surface below."
|
||
msgstr ""
|
||
"密な浮遊大陸層に配置されるオプションの水の表面レベル。\n"
|
||
"水は規定で無効になっており、この値が 'mgv7_floatland_ymax' - "
|
||
"'mgv7_floatland_taper'\n"
|
||
"(上部の先細り開始点)より上に設定されている場合にのみ配置されます。\n"
|
||
"***警告、サーバーのパフォーマンスへの潜在的な危険性***:\n"
|
||
"水の配置を有効にする場合、浮遊大陸を密な層にするために\n"
|
||
"'mgv7_floatland_density' を2.0(または 'mgv7_np_floatland' に応じて他の必要な"
|
||
"値)に\n"
|
||
"設定して、サーバーに集中する極端な水の流れを避け、下の世界表面への大規模な\n"
|
||
"洪水を避けるようにテストする必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Synchronous SQLite"
|
||
msgstr "SQLite同期"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Temperature variation for biomes."
|
||
msgstr "バイオームの温度変動。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Terrain alternative noise"
|
||
msgstr "地形別ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Terrain base noise"
|
||
msgstr "地形基準ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Terrain height"
|
||
msgstr "地形の高さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Terrain higher noise"
|
||
msgstr "地形高いノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Terrain noise"
|
||
msgstr "地形ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Terrain noise threshold for hills.\n"
|
||
"Controls proportion of world area covered by hills.\n"
|
||
"Adjust towards 0.0 for a larger proportion."
|
||
msgstr ""
|
||
"丘陵地形ノイズのしきい値。\n"
|
||
"丘陵で覆われた地域の割合を制御します。\n"
|
||
"より大きい割合の場合は0.0に近づけて調整します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Terrain noise threshold for lakes.\n"
|
||
"Controls proportion of world area covered by lakes.\n"
|
||
"Adjust towards 0.0 for a larger proportion."
|
||
msgstr ""
|
||
"湖地形ノイズのしきい値。\n"
|
||
"湖で覆われた地域の割合を制御します。\n"
|
||
"より大きい割合の場合は0.0に近づけて調整します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Terrain persistence noise"
|
||
msgstr "地形持続性ノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Texture path"
|
||
msgstr "テクスチャパス"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Textures on a node may be aligned either to the node or to the world.\n"
|
||
"The former mode suits better things like machines, furniture, etc., while\n"
|
||
"the latter makes stairs and microblocks fit surroundings better.\n"
|
||
"However, as this possibility is new, thus may not be used by older servers,\n"
|
||
"this option allows enforcing it for certain node types. Note though that\n"
|
||
"that is considered EXPERIMENTAL and may not work properly."
|
||
msgstr ""
|
||
"ノード上のテクスチャは、ノードまたはワールドに合わせて整列させる\n"
|
||
"ことができます。\n"
|
||
"前者のモードは、機械、家具などのようなものに適していますが、\n"
|
||
"後者のモードは階段やマイクロブロックを周囲の環境に合わせやすくします。\n"
|
||
"しかし、この機能は新しく、古いサーバでは使用できない可能性があります。\n"
|
||
"このオプションを使用すると特定のノードタイプに適用できます。ただし、\n"
|
||
"これは実験的なものであり、正しく機能しない可能性があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "The URL for the content repository"
|
||
msgstr "コンテンツリポジトリのURL"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "The deadzone of the joystick"
|
||
msgstr "ジョイスティックのデッドゾーン"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The default format in which profiles are being saved,\n"
|
||
"when calling `/profiler save [format]` without format."
|
||
msgstr ""
|
||
"観測記録が保存されている既定のファイル形式、\n"
|
||
"`/profiler save [format]`がファイル形式なしで呼び出されたときに使われます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "The depth of dirt or other biome filler node."
|
||
msgstr "土や他のバイオーム充填ノードの深さ。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The file path relative to your worldpath in which profiles will be saved to."
|
||
msgstr "観測記録が保存されるワールドパスに対する相対的なファイルパスです。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "The identifier of the joystick to use"
|
||
msgstr "使用するジョイスティックの識別子"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "The length in pixels it takes for touch screen interaction to start."
|
||
msgstr "タッチスクリーンの操作が始まるピクセル単位の距離。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The maximum height of the surface of waving liquids.\n"
|
||
"4.0 = Wave height is two nodes.\n"
|
||
"0.0 = Wave doesn't move at all.\n"
|
||
"Default is 1.0 (1/2 node).\n"
|
||
"Requires waving liquids to be enabled."
|
||
msgstr ""
|
||
"揺れる液体の表面の最大高さ。\n"
|
||
"4.0 =波高は2ノードです。\n"
|
||
"0.0 =波はまったく動きません。\n"
|
||
"既定は1.0(1/2ノード)です。\n"
|
||
"揺れる液体 を有効にする必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "The network interface that the server listens on."
|
||
msgstr "サーバが待機しているネットワークインターフェース。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The privileges that new users automatically get.\n"
|
||
"See /privs in game for a full list on your server and mod configuration."
|
||
msgstr ""
|
||
"新規ユーザーが自動的に取得する特権。\n"
|
||
"サーバとModの構成の完全なリストについては、ゲーム内の /privs を参照\n"
|
||
"してください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The radius of the volume of blocks around every player that is subject to "
|
||
"the\n"
|
||
"active block stuff, stated in mapblocks (16 nodes).\n"
|
||
"In active blocks objects are loaded and ABMs run.\n"
|
||
"This is also the minimum range in which active objects (mobs) are "
|
||
"maintained.\n"
|
||
"This should be configured together with active_object_send_range_blocks."
|
||
msgstr ""
|
||
"アクティブブロックの対象となる各プレイヤーの周囲のブロックの量の半径、\n"
|
||
"マップブロック(16ノード)で定めます。\n"
|
||
"アクティブブロックのオブジェクトはロードされ、ABMが実行されます。\n"
|
||
"これはアクティブオブジェクト(モブ)が維持される最小範囲でもあります。\n"
|
||
"これは active_object_send_range_blocks と一緒に設定する必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The rendering back-end for Irrlicht.\n"
|
||
"A restart is required after changing this.\n"
|
||
"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
|
||
"otherwise.\n"
|
||
"On other platforms, OpenGL is recommended.\n"
|
||
"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)"
|
||
msgstr ""
|
||
"Irrlichtのレンダリングバックエンド。\n"
|
||
"変更後は再起動が必要です。\n"
|
||
"注意:Android の場合、よくわからない場合は OGLES1 を使用してください!\n"
|
||
"そうしないとアプリの起動に失敗することがあります。\n"
|
||
"その他のプラットフォームでは、OpenGL が推奨されています。\n"
|
||
"シェーダーは OpenGL(デスクトップのみ)と OGLES2(実験的)でサポート"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The sensitivity of the joystick axes for moving the\n"
|
||
"ingame view frustum around."
|
||
msgstr "ゲーム内の視錐台を動かすためのジョイスティック軸の感度。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The strength (darkness) of node ambient-occlusion shading.\n"
|
||
"Lower is darker, Higher is lighter. The valid range of values for this\n"
|
||
"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
|
||
"set to the nearest valid value."
|
||
msgstr ""
|
||
"ノードのアンビエントオクルージョンシェーディングの強度(暗さ)。\n"
|
||
"低いほど暗く、高いほど明るくなります。設定の有効範囲は 0.25~4.0 です。\n"
|
||
"値が範囲外の場合は、最も近い有効な値に設定されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The time (in seconds) that the liquids queue may grow beyond processing\n"
|
||
"capacity until an attempt is made to decrease its size by dumping old queue\n"
|
||
"items. A value of 0 disables the functionality."
|
||
msgstr ""
|
||
"古いキューアイテムを出力してサイズを減らそうとするまでに、液体キューが\n"
|
||
"処理能力を超えて拡張できる時間(秒単位)。値 0 は機能を無効にします。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The time budget allowed for ABMs to execute on each step\n"
|
||
"(as a fraction of the ABM Interval)"
|
||
msgstr ""
|
||
"ABM が各ステップで実行できる時間予算\n"
|
||
"(ABM間隔の一部として)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The time in seconds it takes between repeated events\n"
|
||
"when holding down a joystick button combination."
|
||
msgstr ""
|
||
"ジョイスティックのボタンの組み合わせを押したときに\n"
|
||
"繰り返されるイベントの秒単位の間隔。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The time in seconds it takes between repeated node placements when holding\n"
|
||
"the place button."
|
||
msgstr "設置ボタンを押したままノードの設置を繰り返す秒単位の間隔。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "The type of joystick"
|
||
msgstr "ジョイスティックの種類"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"The vertical distance over which heat drops by 20 if 'altitude_chill' is\n"
|
||
"enabled. Also the vertical distance over which humidity drops by 10 if\n"
|
||
"'altitude_dry' is enabled."
|
||
msgstr ""
|
||
"'altitude_chill' が有効な場合、温度が20低下する垂直距離。同様に\n"
|
||
"'altitude_dry' が有効な場合、湿度が20低下する垂直距離。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Third of 4 2D noises that together define hill/mountain range height."
|
||
msgstr "一緒に丘陵/山岳地帯の高さを定義する2Dノイズ4つのうちの3番目です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Time in seconds for item entity (dropped items) to live.\n"
|
||
"Setting it to -1 disables the feature."
|
||
msgstr ""
|
||
"アイテムエンティティ (落下したアイテム) が存在できる秒単位の時間。\n"
|
||
"-1 に設定すると、機能は無効になります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Time of day when a new world is started, in millihours (0-23999)."
|
||
msgstr "新しいワールドが開始される時刻。ミリ時間単位(0〜23999)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Time send interval"
|
||
msgstr "時刻送信間隔"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Time speed"
|
||
msgstr "時間の速さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Timeout for client to remove unused map data from memory."
|
||
msgstr ""
|
||
"クライアントがメモリから未使用のマップデータを削除するための\n"
|
||
"タイムアウト。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"To reduce lag, block transfers are slowed down when a player is building "
|
||
"something.\n"
|
||
"This determines how long they are slowed down after placing or removing a "
|
||
"node."
|
||
msgstr ""
|
||
"ラグを減らすために、プレーヤーが何かを設置しているときブロック転送は\n"
|
||
"遅くなります。\n"
|
||
"これはノードを設置または破壊した後にどれくらい遅くなるかを決定します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Toggle camera mode key"
|
||
msgstr "視点変更キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Tooltip delay"
|
||
msgstr "ツールチップの遅延"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Touch screen threshold"
|
||
msgstr "タッチスクリーンのしきい値"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Trees noise"
|
||
msgstr "木のノイズ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Trilinear filtering"
|
||
msgstr "トライリニアフィルタリング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"True = 256\n"
|
||
"False = 128\n"
|
||
"Usable to make minimap smoother on slower machines."
|
||
msgstr ""
|
||
"True = 256\n"
|
||
"False = 128\n"
|
||
"より遅いマシンでミニマップを滑らかにするために使用できます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Trusted mods"
|
||
msgstr "信頼するMod"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "URL to the server list displayed in the Multiplayer Tab."
|
||
msgstr "ゲームに参加タブで表示されるサーバ一覧へのURL。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Undersampling"
|
||
msgstr "アンダーサンプリング"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Undersampling is similar to using a lower screen resolution, but it applies\n"
|
||
"to the game world only, keeping the GUI intact.\n"
|
||
"It should give a significant performance boost at the cost of less detailed "
|
||
"image.\n"
|
||
"Higher values result in a less detailed image."
|
||
msgstr ""
|
||
"アンダーサンプリングは低い画面解像度を使用するのと似ていますが、\n"
|
||
"GUIをそのままにしてゲームのワールドにのみ適用されます。\n"
|
||
"より詳細なイメージを犠牲にしてパフォーマンスをかなり高めるでしょう。\n"
|
||
"値を大きくすると、画像の詳細が少なくなります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Unlimited player transfer distance"
|
||
msgstr "無制限のプレーヤー転送距離"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Unload unused server data"
|
||
msgstr "未使用のサーバデータをアンロード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Upper Y limit of dungeons."
|
||
msgstr "ダンジョンのY値の上限。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Upper Y limit of floatlands."
|
||
msgstr "浮遊大陸の Y の上限。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Use 3D cloud look instead of flat."
|
||
msgstr "平らではなく立体な雲を使用します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Use a cloud animation for the main menu background."
|
||
msgstr "メインメニューの背景には雲のアニメーションを使用します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Use anisotropic filtering when viewing at textures from an angle."
|
||
msgstr "ある角度からテクスチャを見るときは異方性フィルタリングを使用します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Use bilinear filtering when scaling textures."
|
||
msgstr "テクスチャを拡大縮小する場合はバイリニアフィルタリングを使用します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Use mip mapping to scale textures. May slightly increase performance,\n"
|
||
"especially when using a high resolution texture pack.\n"
|
||
"Gamma correct downscaling is not supported."
|
||
msgstr ""
|
||
"ミップマッピングを使用してテクスチャを拡大縮小します。特に高解像度の\n"
|
||
"テクスチャパックを使用する場合は、パフォーマンスがわずかに向上する\n"
|
||
"可能性があります。\n"
|
||
"ガンマ補正縮小はサポートされていません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Use multi-sample antialiasing (MSAA) to smooth out block edges.\n"
|
||
"This algorithm smooths out the 3D viewport while keeping the image sharp,\n"
|
||
"but it doesn't affect the insides of textures\n"
|
||
"(which is especially noticeable with transparent textures).\n"
|
||
"Visible spaces appear between nodes when shaders are disabled.\n"
|
||
"If set to 0, MSAA is disabled.\n"
|
||
"A restart is required after changing this option."
|
||
msgstr ""
|
||
"マルチサンプルアンチエイリアス(MSAA)を使用して、ブロックエッジを滑らかにし"
|
||
"ます。\n"
|
||
"このアルゴリズムは、画像を鮮明に保ちながら3Dビューポートを滑らかにします。\n"
|
||
"しかし、それはテクスチャの内部には影響しません\n"
|
||
"(これは、透明なテクスチャで特に目立ちます)。\n"
|
||
"シェーダーを無効にすると、ノード間に可視スペースが表示されます。\n"
|
||
"0 に設定すると、MSAAは無効になります。\n"
|
||
"このオプションを変更した場合、再起動が必要です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Use trilinear filtering when scaling textures."
|
||
msgstr "テクスチャを拡大縮小する場合はトライリニアフィルタリングを使用します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "VBO"
|
||
msgstr "VBO"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "VSync"
|
||
msgstr "VSYNC"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Valley depth"
|
||
msgstr "谷の深さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Valley fill"
|
||
msgstr "渓谷堆積物"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Valley profile"
|
||
msgstr "Valley プロファイル"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Valley slope"
|
||
msgstr "谷の傾斜"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Variation of biome filler depth."
|
||
msgstr "バイオーム充填深さの変動。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Variation of maximum mountain height (in nodes)."
|
||
msgstr "最大の山の高さ変動 (ノード単位)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Variation of number of caves."
|
||
msgstr "洞窟の数の変動。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Variation of terrain vertical scale.\n"
|
||
"When noise is < -0.55 terrain is near-flat."
|
||
msgstr ""
|
||
"地形垂直スケールの変動。\n"
|
||
"ノイズが -0.55 未満の場合、地形はほぼ平坦です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Varies depth of biome surface nodes."
|
||
msgstr "バイオーム表面ノードの深さを変えます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Varies roughness of terrain.\n"
|
||
"Defines the 'persistence' value for terrain_base and terrain_alt noises."
|
||
msgstr ""
|
||
"地形の粗さを変えます。\n"
|
||
"terrain_base および terrain_alt ノイズの 'persistence' 値を定義します。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Varies steepness of cliffs."
|
||
msgstr "崖の険しさが異なります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Vertical climbing speed, in nodes per second."
|
||
msgstr "垂直方向の上る速度、1秒あたりのノード数です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Vertical screen synchronization."
|
||
msgstr "垂直スクリーン同期。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Video driver"
|
||
msgstr "ビデオドライバ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "View bobbing factor"
|
||
msgstr "移動時の上下の揺れ係数"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "View distance in nodes."
|
||
msgstr "ノードの表示距離です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "View range decrease key"
|
||
msgstr "視野縮小キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "View range increase key"
|
||
msgstr "視野拡大キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "View zoom key"
|
||
msgstr "ズーム眺望キー"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Viewing range"
|
||
msgstr "視野"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Virtual joystick triggers aux button"
|
||
msgstr "バーチャルパッドでauxボタン動作"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Volume"
|
||
msgstr "音量"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Volume of all sounds.\n"
|
||
"Requires the sound system to be enabled."
|
||
msgstr ""
|
||
"すべての音の音量。\n"
|
||
"サウンド システムを有効にする必要があります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"W coordinate of the generated 3D slice of a 4D fractal.\n"
|
||
"Determines which 3D slice of the 4D shape is generated.\n"
|
||
"Alters the shape of the fractal.\n"
|
||
"Has no effect on 3D fractals.\n"
|
||
"Range roughly -2 to 2."
|
||
msgstr ""
|
||
"4Dフラクタルの生成された3DスライスのW座標。\n"
|
||
"4Dシェイプのどの3Dスライスを生成するかを決定します。\n"
|
||
"フラクタルの形を変えます。\n"
|
||
"3Dフラクタルには何の影響もありません。\n"
|
||
"おおよそ -2~2 の範囲。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Walking and flying speed, in nodes per second."
|
||
msgstr "歩行と飛行速度、1秒あたりのノード数です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Walking speed"
|
||
msgstr "歩く速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Walking, flying and climbing speed in fast mode, in nodes per second."
|
||
msgstr "高速移動モード中の歩行と飛行と上る速度、1秒あたりのノード数です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Water level"
|
||
msgstr "水位"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Water surface level of the world."
|
||
msgstr "ワールドの水面の高さです。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Waving Nodes"
|
||
msgstr "揺れるノード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Waving leaves"
|
||
msgstr "揺れる葉"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Waving liquids"
|
||
msgstr "揺れる液体"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Waving liquids wave height"
|
||
msgstr "揺れる液体の波の高さ"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Waving liquids wave speed"
|
||
msgstr "揺れる液体の波の速度"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Waving liquids wavelength"
|
||
msgstr "揺れる液体の波長"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Waving plants"
|
||
msgstr "揺れる草花"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"When gui_scaling_filter is true, all GUI images need to be\n"
|
||
"filtered in software, but some images are generated directly\n"
|
||
"to hardware (e.g. render-to-texture for nodes in inventory)."
|
||
msgstr ""
|
||
"gui_scaling_filter が有効な場合、すべてのGUIイメージはソフトウェアで\n"
|
||
"フィルタ処理される必要がありますが、いくつかのイメージは直接\n"
|
||
"ハードウェアで生成されます(例えば、インベントリ内のノードのための\n"
|
||
"テクスチャへのレンダリング)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"When gui_scaling_filter_txr2img is true, copy those images\n"
|
||
"from hardware to software for scaling. When false, fall back\n"
|
||
"to the old scaling method, for video drivers that don't\n"
|
||
"properly support downloading textures back from hardware."
|
||
msgstr ""
|
||
"gui_scaling_filter_txr2img が有効な場合、拡大縮小のためにそれらの\n"
|
||
"イメージをハードウェアからソフトウェアにコピーします。 無効な場合、\n"
|
||
"ハードウェアからのテクスチャのダウンロードを適切にサポートしていない\n"
|
||
"ビデオドライバのときは、古い拡大縮小方法に戻ります。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
|
||
"can be blurred, so automatically upscale them with nearest-neighbor\n"
|
||
"interpolation to preserve crisp pixels. This sets the minimum texture size\n"
|
||
"for the upscaled textures; higher values look sharper, but require more\n"
|
||
"memory. Powers of 2 are recommended. Setting this higher than 1 may not\n"
|
||
"have a visible effect unless bilinear/trilinear/anisotropic filtering is\n"
|
||
"enabled.\n"
|
||
"This is also used as the base node texture size for world-aligned\n"
|
||
"texture autoscaling."
|
||
msgstr ""
|
||
"バイリニア/トライリニア/異方性フィルタを使用すると、低解像度の\n"
|
||
"テクスチャがぼやける可能性があるため、鮮明なピクセルを保持するために\n"
|
||
"最近傍補間を使用して自動的にそれらを拡大します。\n"
|
||
"これは拡大されたテクスチャのための最小テクスチャサイズを設定します。\n"
|
||
"より高い値はよりシャープに見えますが、より多くのメモリを必要とします。\n"
|
||
"2のべき乗が推奨されます。これを1より高く設定すると、\n"
|
||
"バイリニア/トライリニア/異方性フィルタリングが有効になっていない限り、\n"
|
||
"目に見える効果がない場合があります。\n"
|
||
"これは整列テクスチャの自動スケーリング用の基準ノードテクスチャサイズと\n"
|
||
"しても使用されます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Whether FreeType fonts are used, requires FreeType support to be compiled "
|
||
"in.\n"
|
||
"If disabled, bitmap and XML vectors fonts are used instead."
|
||
msgstr ""
|
||
"フリータイプフォントを使用するかどうかは、フリータイプをサポートして\n"
|
||
"コンパイルされている必要があります。 \n"
|
||
"無効にした場合、代わりにビットマップおよび XML ベクターフォントが使用されま"
|
||
"す。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Whether nametag backgrounds should be shown by default.\n"
|
||
"Mods may still set a background."
|
||
msgstr ""
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Whether node texture animations should be desynchronized per mapblock."
|
||
msgstr ""
|
||
"ノードのテクスチャのアニメーションをマップブロックごとに非同期に\n"
|
||
"するかどうかの設定です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Whether players are shown to clients without any range limit.\n"
|
||
"Deprecated, use the setting player_transfer_distance instead."
|
||
msgstr ""
|
||
"プレイヤーが範囲制限なしでクライアントに表示されるかどうかです。\n"
|
||
"非推奨。代わりに設定 player_transfer_distance を使用してください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Whether to allow players to damage and kill each other."
|
||
msgstr "他のプレイヤーを殺すことができるかどうかの設定です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Whether to ask clients to reconnect after a (Lua) crash.\n"
|
||
"Set this to true if your server is set up to restart automatically."
|
||
msgstr ""
|
||
"(Luaが)クラッシュした際にクライアントに再接続を要求するかどうかの\n"
|
||
"設定です。\n"
|
||
"サーバが自動で再起動されるように設定されているならば true に設定\n"
|
||
"してください。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Whether to fog out the end of the visible area."
|
||
msgstr "可視領域の端に霧を表示するかどうかの設定です。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Whether to mute sounds. You can unmute sounds at any time, unless the\n"
|
||
"sound system is disabled (enable_sound=false).\n"
|
||
"In-game, you can toggle the mute state with the mute key or by using the\n"
|
||
"pause menu."
|
||
msgstr ""
|
||
"音をミュートするかどうか。サウンドシステムが無効になっていない限り\n"
|
||
"(enable_sound = false)、いつでもミュートを解除できます。\n"
|
||
"ゲーム内ではミュートキーを使用するかポーズメニューを使用して、\n"
|
||
"ミュート状態を切り替えることができます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Whether to show the client debug info (has the same effect as hitting F5)."
|
||
msgstr ""
|
||
"クライアントのデバッグ情報を表示するかどうかの設定です\n"
|
||
"(F5を押すのと同じ効果)。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Width component of the initial window size."
|
||
msgstr "ウィンドウ幅の初期値。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Width of the selection box lines around nodes."
|
||
msgstr "ノードを囲む選択ボックスの枠線の幅。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Windows systems only: Start Minetest with the command line window in the "
|
||
"background.\n"
|
||
"Contains the same information as the file debug.txt (default name)."
|
||
msgstr ""
|
||
"Windowsのみ: Minetestと一緒にバックグランドでコマンドプロンプトを\n"
|
||
"起動します。\n"
|
||
"debug.txt (既定の名前) と同じ情報を含んでいます。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"World directory (everything in the world is stored here).\n"
|
||
"Not needed if starting from the main menu."
|
||
msgstr ""
|
||
"ワールドを保存するディレクトリです(全てのワールドはここに保存\n"
|
||
"されます)。\n"
|
||
"メインメニューから開始する場合必要ありません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "World start time"
|
||
msgstr "ワールド開始時刻"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"World-aligned textures may be scaled to span several nodes. However,\n"
|
||
"the server may not send the scale you want, especially if you use\n"
|
||
"a specially-designed texture pack; with this option, the client tries\n"
|
||
"to determine the scale automatically basing on the texture size.\n"
|
||
"See also texture_min_size.\n"
|
||
"Warning: This option is EXPERIMENTAL!"
|
||
msgstr ""
|
||
"整列テクスチャは、いくつかのノードにまたがるように拡大縮小する\n"
|
||
"ことができます。ただし、特別に設計されたテクスチャパックを使用\n"
|
||
"している場合は特に、サーバーから必要なスケールが送信されない\n"
|
||
"ことがあります。\n"
|
||
"このオプションでは、クライアントはテクスチャサイズに基づいて\n"
|
||
"自動的にスケールを決定しようとします。\n"
|
||
"texture_min_size も参照してください。\n"
|
||
"警告: このオプションは実験的なものです!"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "World-aligned textures mode"
|
||
msgstr "整列テクスチャモード"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y of flat ground."
|
||
msgstr "平地のY。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Y of mountain density gradient zero level. Used to shift mountains "
|
||
"vertically."
|
||
msgstr "山の密度勾配ゼロのY。山を垂直方向に移動するために使用。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y of upper limit of large caves."
|
||
msgstr "大きな洞窟のY高さ上限。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y-distance over which caverns expand to full size."
|
||
msgstr "大きな洞窟が最大サイズに拡大するYの距離。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"Y-distance over which floatlands taper from full density to nothing.\n"
|
||
"Tapering starts at this distance from the Y limit.\n"
|
||
"For a solid floatland layer, this controls the height of hills/mountains.\n"
|
||
"Must be less than or equal to half the distance between the Y limits."
|
||
msgstr ""
|
||
"完全な密度からゼロまでの浮遊大陸先細りの Y距離。\n"
|
||
"先細りは、Y制限からこの距離で始まります。\n"
|
||
"密な浮遊大陸層の場合、これは丘/山の高さを制御します。\n"
|
||
"Y制限間の距離の半分以下でなければなりません。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y-level of average terrain surface."
|
||
msgstr "平均地形面のYレベル。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y-level of cavern upper limit."
|
||
msgstr "大きな洞窟の上限Yレベル。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y-level of higher terrain that creates cliffs."
|
||
msgstr "崖を作る高い地形のYレベル。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y-level of lower terrain and seabed."
|
||
msgstr "低い地形と海底のYレベル。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "Y-level of seabed."
|
||
msgstr "海底のYレベル。"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"ZLib compression level to use when saving mapblocks to disk.\n"
|
||
"-1 - Zlib's default compression level\n"
|
||
"0 - no compresson, fastest\n"
|
||
"9 - best compression, slowest\n"
|
||
"(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)"
|
||
msgstr ""
|
||
"マップブロックをディスクに保存するときに使用する ZLib圧縮レベル。\n"
|
||
"-1 - Zlib の規定の圧縮レベル\n"
|
||
"0 - 圧縮なし、最速\n"
|
||
"9 - 最高の圧縮、最も遅い\n"
|
||
"(レベル 1〜3 はZlibの「高速」方式を使用し、4〜9 は通常方式を使用)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid ""
|
||
"ZLib compression level to use when sending mapblocks to the client.\n"
|
||
"-1 - Zlib's default compression level\n"
|
||
"0 - no compresson, fastest\n"
|
||
"9 - best compression, slowest\n"
|
||
"(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)"
|
||
msgstr ""
|
||
"マップブロックをクライアントに送信するときに使用する ZLib圧縮レベル。\n"
|
||
"-1 - Zlib の規定の圧縮レベル\n"
|
||
"0 - 圧縮なし、最速\n"
|
||
"9 - 最高の圧縮、最も遅い\n"
|
||
"(レベル 1〜3 はZlibの「高速」方式を使用し、4〜9 は通常方式を使用)"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "cURL file download timeout"
|
||
msgstr "cURLファイルダウンロードタイムアウト"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "cURL parallel limit"
|
||
msgstr "cURL並行処理制限"
|
||
|
||
#: src/settings_translation_file.cpp
|
||
msgid "cURL timeout"
|
||
msgstr "cURLタイムアウト"
|
||
|
||
#~ msgid ""
|
||
#~ "0 = parallax occlusion with slope information (faster).\n"
|
||
#~ "1 = relief mapping (slower, more accurate)."
|
||
#~ msgstr ""
|
||
#~ "0 = 斜面情報付きの視差遮蔽マッピング(高速)。\n"
|
||
#~ "1 = リリーフマッピング(正確だが低速)。"
|
||
|
||
#~ msgid ""
|
||
#~ "Adjust the gamma encoding for the light tables. Higher numbers are "
|
||
#~ "brighter.\n"
|
||
#~ "This setting is for the client only and is ignored by the server."
|
||
#~ msgstr ""
|
||
#~ "ライトテーブルのガンマ補正を調整します。数値が大きいほど明るくなります。\n"
|
||
#~ "この設定はクライアント専用であり、サーバでは無視されます。"
|
||
|
||
#~ msgid "Alters how mountain-type floatlands taper above and below midpoint."
|
||
#~ msgstr "山型浮遊大陸が中間点の上下でどのように先細くなるかを変更します。"
|
||
|
||
#~ msgid "Are you sure to reset your singleplayer world?"
|
||
#~ msgstr "シングルプレイヤーのワールドをリセットしてよろしいですか?"
|
||
|
||
#~ msgid "Back"
|
||
#~ msgstr "戻る"
|
||
|
||
#~ msgid "Bump Mapping"
|
||
#~ msgstr "バンプマッピング"
|
||
|
||
#~ msgid "Bumpmapping"
|
||
#~ msgstr "バンプマッピング"
|
||
|
||
#~ msgid "Center of light curve mid-boost."
|
||
#~ msgstr "光度曲線ミッドブーストの中心。"
|
||
|
||
#~ msgid ""
|
||
#~ "Changes the main menu UI:\n"
|
||
#~ "- Full: Multiple singleplayer worlds, game choice, texture pack "
|
||
#~ "chooser, etc.\n"
|
||
#~ "- Simple: One singleplayer world, no game or texture pack choosers. May "
|
||
#~ "be\n"
|
||
#~ "necessary for smaller screens."
|
||
#~ msgstr ""
|
||
#~ "メインメニューUIを変更:\n"
|
||
#~ "- Full: 複数のシングルプレイヤーのワールド、ゲームの選択、\n"
|
||
#~ "テクスチャパックの選択、その他。\n"
|
||
#~ "- Simple: 1つのシングルプレイヤーのワールド、ゲームや\n"
|
||
#~ "テクスチャパックの選択はありません。小さな画面で必要かもしれません。"
|
||
|
||
#~ msgid "Config mods"
|
||
#~ msgstr "Mod設定"
|
||
|
||
#~ msgid "Configure"
|
||
#~ msgstr "設定"
|
||
|
||
#~ msgid ""
|
||
#~ "Controls the density of mountain-type floatlands.\n"
|
||
#~ "Is a noise offset added to the 'mgv7_np_mountain' noise value."
|
||
#~ msgstr ""
|
||
#~ "山型浮遊大陸の密度を制御します。\n"
|
||
#~ "ノイズのオフセットは、'mgv7_np_mountain' ノイズ値に追加されます。"
|
||
|
||
#~ msgid "Controls width of tunnels, a smaller value creates wider tunnels."
|
||
#~ msgstr "トンネルの幅を制御、小さい方の値ほど広いトンネルを生成します。"
|
||
|
||
#~ msgid "Crosshair color (R,G,B)."
|
||
#~ msgstr "照準線の色 (R,G,B)。"
|
||
|
||
#~ msgid "Darkness sharpness"
|
||
#~ msgstr "暗さの鋭さ"
|
||
|
||
#~ msgid ""
|
||
#~ "Defines areas of floatland smooth terrain.\n"
|
||
#~ "Smooth floatlands occur when noise > 0."
|
||
#~ msgstr ""
|
||
#~ "浮遊大陸の滑らかな地形の地域を定義します。\n"
|
||
#~ "ノイズが 0 より大きいとき、滑らかな浮遊大陸になります。"
|
||
|
||
#~ msgid ""
|
||
#~ "Defines sampling step of texture.\n"
|
||
#~ "A higher value results in smoother normal maps."
|
||
#~ msgstr ""
|
||
#~ "テクスチャのサンプリング手順を定義します。\n"
|
||
#~ "値が大きいほど、法線マップが滑らかになります。"
|
||
|
||
#~ msgid ""
|
||
#~ "Deprecated, define and locate cave liquids using biome definitions "
|
||
#~ "instead.\n"
|
||
#~ "Y of upper limit of lava in large caves."
|
||
#~ msgstr ""
|
||
#~ "廃止予定、代わりにバイオーム定義を使用して洞窟の液体を定義および特定しま"
|
||
#~ "す。\n"
|
||
#~ "大きな洞窟内の溶岩のY高さ上限。"
|
||
|
||
#~ msgid "Downloading and installing $1, please wait..."
|
||
#~ msgstr "$1をインストールしています、お待ちください..."
|
||
|
||
#~ msgid "Enable VBO"
|
||
#~ msgstr "VBOを有効化"
|
||
|
||
#~ msgid ""
|
||
#~ "Enables bumpmapping for textures. Normalmaps need to be supplied by the "
|
||
#~ "texture pack\n"
|
||
#~ "or need to be auto-generated.\n"
|
||
#~ "Requires shaders to be enabled."
|
||
#~ msgstr ""
|
||
#~ "テクスチャのバンプマッピングを有効にします。法線マップは\n"
|
||
#~ "テクスチャパックによって提供されるかまたは自動生成される必要があります。\n"
|
||
#~ "シェーダーが有効である必要があります。"
|
||
|
||
#~ msgid "Enables filmic tone mapping"
|
||
#~ msgstr "フィルム調トーンマッピング有効にする"
|
||
|
||
#~ msgid ""
|
||
#~ "Enables on the fly normalmap generation (Emboss effect).\n"
|
||
#~ "Requires bumpmapping to be enabled."
|
||
#~ msgstr ""
|
||
#~ "法線マップ生成を臨機応変に有効にします(エンボス効果)。\n"
|
||
#~ "バンプマッピングが有効である必要があります。"
|
||
|
||
#~ msgid ""
|
||
#~ "Enables parallax occlusion mapping.\n"
|
||
#~ "Requires shaders to be enabled."
|
||
#~ msgstr ""
|
||
#~ "視差遮蔽マッピングを有効にします。\n"
|
||
#~ "シェーダーが有効である必要があります。"
|
||
|
||
#~ msgid ""
|
||
#~ "Experimental option, might cause visible spaces between blocks\n"
|
||
#~ "when set to higher number than 0."
|
||
#~ msgstr ""
|
||
#~ "実験的なオプションで、0 より大きい数値に設定すると、ブロック間に\n"
|
||
#~ "目に見えるスペースが生じる可能性があります。"
|
||
|
||
#~ msgid "FPS in pause menu"
|
||
#~ msgstr "ポーズメニューでのFPS"
|
||
|
||
#~ msgid "Floatland base height noise"
|
||
#~ msgstr "浮遊大陸の基準高さノイズ"
|
||
|
||
#~ msgid "Floatland mountain height"
|
||
#~ msgstr "浮遊大陸の山の高さ"
|
||
|
||
#~ msgid "Font shadow alpha (opaqueness, between 0 and 255)."
|
||
#~ msgstr "フォントの影の透過 (不透明、0~255の間)。"
|
||
|
||
#~ msgid "Gamma"
|
||
#~ msgstr "ガンマ"
|
||
|
||
#~ msgid "Generate Normal Maps"
|
||
#~ msgstr "法線マップの生成"
|
||
|
||
#~ msgid "Generate normalmaps"
|
||
#~ msgstr "法線マップの生成"
|
||
|
||
#~ msgid "IPv6 support."
|
||
#~ msgstr "IPv6 サポート。"
|
||
|
||
#~ msgid "Lava depth"
|
||
#~ msgstr "溶岩の深さ"
|
||
|
||
#~ msgid "Lightness sharpness"
|
||
#~ msgstr "明るさの鋭さ"
|
||
|
||
#~ msgid "Limit of emerge queues on disk"
|
||
#~ msgstr "ディスク上に出現するキューの制限"
|
||
|
||
#~ msgid "Main"
|
||
#~ msgstr "メイン"
|
||
|
||
#~ msgid "Main menu style"
|
||
#~ msgstr "メインメニューのスタイル"
|
||
|
||
#~ msgid "Minimap in radar mode, Zoom x2"
|
||
#~ msgstr "ミニマップ レーダーモード、ズーム x2"
|
||
|
||
#~ msgid "Minimap in radar mode, Zoom x4"
|
||
#~ msgstr "ミニマップ レーダーモード、ズーム x4"
|
||
|
||
#~ msgid "Minimap in surface mode, Zoom x2"
|
||
#~ msgstr "ミニマップ 表面モード、ズーム x2"
|
||
|
||
#~ msgid "Minimap in surface mode, Zoom x4"
|
||
#~ msgstr "ミニマップ 表面モード、ズーム x4"
|
||
|
||
#~ msgid "Name/Password"
|
||
#~ msgstr "名前 / パスワード"
|
||
|
||
#~ msgid "No"
|
||
#~ msgstr "いいえ"
|
||
|
||
#~ msgid "Normalmaps sampling"
|
||
#~ msgstr "法線マップのサンプリング"
|
||
|
||
#~ msgid "Normalmaps strength"
|
||
#~ msgstr "法線マップの強さ"
|
||
|
||
#~ msgid "Number of parallax occlusion iterations."
|
||
#~ msgstr "視差遮蔽反復の回数です。"
|
||
|
||
#~ msgid "Ok"
|
||
#~ msgstr "決定"
|
||
|
||
#~ msgid "Overall bias of parallax occlusion effect, usually scale/2."
|
||
#~ msgstr "視差遮蔽効果の全体的バイアス、通常 スケール/2 です。"
|
||
|
||
#~ msgid "Overall scale of parallax occlusion effect."
|
||
#~ msgstr "視差遮蔽効果の全体的なスケールです。"
|
||
|
||
#~ msgid "Parallax Occlusion"
|
||
#~ msgstr "視差遮蔽"
|
||
|
||
#~ msgid "Parallax occlusion"
|
||
#~ msgstr "視差遮蔽"
|
||
|
||
#~ msgid "Parallax occlusion bias"
|
||
#~ msgstr "視差遮蔽バイアス"
|
||
|
||
#~ msgid "Parallax occlusion iterations"
|
||
#~ msgstr "視差遮蔽反復"
|
||
|
||
#~ msgid "Parallax occlusion mode"
|
||
#~ msgstr "視差遮蔽モード"
|
||
|
||
#~ msgid "Parallax occlusion scale"
|
||
#~ msgstr "視差遮蔽スケール"
|
||
|
||
#~ msgid "Parallax occlusion strength"
|
||
#~ msgstr "視差遮蔽強度"
|
||
|
||
#~ msgid "Path to TrueTypeFont or bitmap."
|
||
#~ msgstr "TrueTypeフォントまたはビットマップへのパス。"
|
||
|
||
#~ msgid "Path to save screenshots at."
|
||
#~ msgstr "スクリーンショットを保存するパス。"
|
||
|
||
#~ msgid "Projecting dungeons"
|
||
#~ msgstr "突出するダンジョン"
|
||
|
||
#~ msgid "Reset singleplayer world"
|
||
#~ msgstr "ワールドをリセット"
|
||
|
||
#~ msgid "Select Package File:"
|
||
#~ msgstr "パッケージファイルを選択:"
|
||
|
||
#~ msgid "Shadow limit"
|
||
#~ msgstr "影の制限"
|
||
|
||
#~ msgid "Start Singleplayer"
|
||
#~ msgstr "シングルプレイスタート"
|
||
|
||
#~ msgid "Strength of generated normalmaps."
|
||
#~ msgstr "生成された法線マップの強さです。"
|
||
|
||
#~ msgid "Strength of light curve mid-boost."
|
||
#~ msgstr "光度曲線ミッドブーストの強さ。"
|
||
|
||
#~ msgid "This font will be used for certain languages."
|
||
#~ msgstr "このフォントは特定の言語で使用されます。"
|
||
|
||
#~ msgid "Toggle Cinematic"
|
||
#~ msgstr "映画風モード切替"
|
||
|
||
#~ msgid ""
|
||
#~ "Typical maximum height, above and below midpoint, of floatland mountains."
|
||
#~ msgstr "浮遊大陸の山の中間点の上と下の典型的な最大高さ。"
|
||
|
||
#~ msgid "Variation of hill height and lake depth on floatland smooth terrain."
|
||
#~ msgstr "浮遊大陸の滑らかな地形における丘の高さと湖の深さの変動。"
|
||
|
||
#~ msgid "View"
|
||
#~ msgstr "見る"
|
||
|
||
#~ msgid "Waving Water"
|
||
#~ msgstr "揺れる水"
|
||
|
||
#~ msgid "Waving water"
|
||
#~ msgstr "揺れる水"
|
||
|
||
#~ msgid "Whether dungeons occasionally project from the terrain."
|
||
#~ msgstr "ダンジョンが時折地形から突出するかどうか。"
|
||
|
||
#~ msgid "Y of upper limit of lava in large caves."
|
||
#~ msgstr "大きな洞窟内の溶岩のY高さ上限。"
|
||
|
||
#~ msgid "Y-level of floatland midpoint and lake surface."
|
||
#~ msgstr "浮遊大陸の中間点と湖面のYレベル。"
|
||
|
||
#~ msgid "Y-level to which floatland shadows extend."
|
||
#~ msgstr "浮遊大陸の影が広がるYレベル。"
|
||
|
||
#~ msgid "Yes"
|
||
#~ msgstr "はい"
|