mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
2d9f0d344e
Fix old undiminish_light bug
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "light.h"
|
|
#include <cmath>
|
|
#include "util/numeric.h"
|
|
#include "settings.h"
|
|
|
|
#ifndef SERVER
|
|
|
|
static u8 light_LUT[LIGHT_SUN + 1];
|
|
|
|
// The const ref to light_LUT is what is actually used in the code
|
|
const u8 *light_decode_table = light_LUT;
|
|
|
|
// Initialize or update the light value tables using the specified gamma
|
|
void set_light_table(float gamma)
|
|
{
|
|
// Lighting curve derivatives
|
|
const float alpha = g_settings->getFloat("lighting_alpha");
|
|
const float beta = g_settings->getFloat("lighting_beta");
|
|
// Lighting curve coefficients
|
|
const float a = alpha + beta - 2.0f;
|
|
const float b = 3.0f - 2.0f * alpha - beta;
|
|
const float c = alpha;
|
|
// Mid boost
|
|
const float d = g_settings->getFloat("lighting_boost");
|
|
const float e = g_settings->getFloat("lighting_boost_center");
|
|
const float f = g_settings->getFloat("lighting_boost_spread");
|
|
// Gamma correction
|
|
gamma = rangelim(gamma, 0.5f, 3.0f);
|
|
|
|
for (size_t i = 0; i < LIGHT_SUN; i++) {
|
|
float x = i;
|
|
x /= LIGHT_SUN;
|
|
float brightness = a * x * x * x + b * x * x + c * x;
|
|
float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f));
|
|
brightness = powf(brightness + boost, 1.0f / gamma);
|
|
light_LUT[i] = rangelim((u32)(255.0f * brightness), 0, 255);
|
|
if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
|
|
light_LUT[i] = light_LUT[i - 1] + 1;
|
|
}
|
|
light_LUT[LIGHT_SUN] = 255;
|
|
}
|
|
#endif
|