mirror of
https://github.com/minetest/minetest.git
synced 2024-10-05 17:33:18 +02:00
0b4f424f41
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
175 lines
4.9 KiB
C++
175 lines
4.9 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "test.h"
|
|
#include <algorithm>
|
|
#include "server/mods.h"
|
|
#include "settings.h"
|
|
#include "test_config.h"
|
|
|
|
class TestServerModManager : public TestBase
|
|
{
|
|
public:
|
|
TestServerModManager() { TestManager::registerTestModule(this); }
|
|
const char *getName() { return "TestServerModManager"; }
|
|
|
|
void runTests(IGameDef *gamedef);
|
|
|
|
void testCreation();
|
|
void testIsConsistent();
|
|
void testUnsatisfiedMods();
|
|
void testGetMods();
|
|
void testGetModsWrongDir();
|
|
void testGetModspec();
|
|
void testGetModNamesWrongDir();
|
|
void testGetModNames();
|
|
void testGetModMediaPathsWrongDir();
|
|
void testGetModMediaPaths();
|
|
};
|
|
|
|
static TestServerModManager g_test_instance;
|
|
|
|
void TestServerModManager::runTests(IGameDef *gamedef)
|
|
{
|
|
const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
|
|
#ifdef WIN32
|
|
{
|
|
std::string subgame_path("MINETEST_SUBGAME_PATH=");
|
|
subgame_path.append(TEST_SUBGAME_PATH);
|
|
_putenv(subgame_path.c_str());
|
|
}
|
|
#else
|
|
setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
|
|
#endif
|
|
|
|
TEST(testCreation);
|
|
TEST(testIsConsistent);
|
|
TEST(testGetModsWrongDir);
|
|
TEST(testUnsatisfiedMods);
|
|
TEST(testGetMods);
|
|
TEST(testGetModspec);
|
|
TEST(testGetModNamesWrongDir);
|
|
TEST(testGetModNames);
|
|
TEST(testGetModMediaPathsWrongDir);
|
|
TEST(testGetModMediaPaths);
|
|
|
|
#ifdef WIN32
|
|
{
|
|
std::string subgame_path("MINETEST_SUBGAME_PATH=");
|
|
if (saved_env_mt_subgame_path)
|
|
subgame_path.append(saved_env_mt_subgame_path);
|
|
_putenv(subgame_path.c_str());
|
|
}
|
|
#else
|
|
if (saved_env_mt_subgame_path)
|
|
setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
|
|
else
|
|
unsetenv("MINETEST_SUBGAME_PATH");
|
|
#endif
|
|
}
|
|
|
|
void TestServerModManager::testCreation()
|
|
{
|
|
std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
|
|
Settings world_config;
|
|
world_config.set("gameid", "minimal");
|
|
UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
|
|
ServerModManager sm(TEST_WORLDDIR);
|
|
}
|
|
|
|
void TestServerModManager::testGetModsWrongDir()
|
|
{
|
|
// Test in non worlddir to ensure no mods are found
|
|
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
|
|
UASSERTEQ(bool, sm.getMods().empty(), true);
|
|
}
|
|
|
|
void TestServerModManager::testUnsatisfiedMods()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR));
|
|
UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
|
|
}
|
|
|
|
void TestServerModManager::testIsConsistent()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR));
|
|
UASSERTEQ(bool, sm.isConsistent(), true);
|
|
}
|
|
|
|
void TestServerModManager::testGetMods()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR));
|
|
const auto &mods = sm.getMods();
|
|
UASSERTEQ(bool, mods.empty(), false);
|
|
|
|
// Ensure we found default mod inside the test folder
|
|
bool default_found = false;
|
|
for (const auto &m : mods) {
|
|
if (m.name == "default")
|
|
default_found = true;
|
|
|
|
// Verify if paths are not empty
|
|
UASSERTEQ(bool, m.path.empty(), false);
|
|
}
|
|
|
|
UASSERTEQ(bool, default_found, true);
|
|
}
|
|
|
|
void TestServerModManager::testGetModspec()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR));
|
|
UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
|
|
UASSERT(sm.getModSpec("default") != NULL);
|
|
}
|
|
|
|
void TestServerModManager::testGetModNamesWrongDir()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
|
|
std::vector<std::string> result;
|
|
sm.getModNames(result);
|
|
UASSERTEQ(bool, result.empty(), true);
|
|
}
|
|
|
|
void TestServerModManager::testGetModNames()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR));
|
|
std::vector<std::string> result;
|
|
sm.getModNames(result);
|
|
UASSERTEQ(bool, result.empty(), false);
|
|
UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
|
|
}
|
|
|
|
void TestServerModManager::testGetModMediaPathsWrongDir()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
|
|
std::vector<std::string> result;
|
|
sm.getModsMediaPaths(result);
|
|
UASSERTEQ(bool, result.empty(), true);
|
|
}
|
|
|
|
void TestServerModManager::testGetModMediaPaths()
|
|
{
|
|
ServerModManager sm(std::string(TEST_WORLDDIR));
|
|
std::vector<std::string> result;
|
|
sm.getModsMediaPaths(result);
|
|
UASSERTEQ(bool, result.empty(), false);
|
|
// We should have 5 folders for each mod (textures, media, locale, model, sounds)
|
|
UASSERTEQ(unsigned long, result.size() % 5, 0);
|
|
}
|