mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 21:43:44 +01:00
250 lines
5.1 KiB
C++
250 lines
5.1 KiB
C++
// Luanti
|
|
// SPDX-License-Identifier: LGPL-2.1-or-later
|
|
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
#pragma once
|
|
|
|
#include "irr_v3d.h"
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
class ServerActiveObject;
|
|
struct ItemStack;
|
|
class Inventory;
|
|
class IGameDef;
|
|
|
|
struct InventoryLocation
|
|
{
|
|
enum Type{
|
|
UNDEFINED,
|
|
CURRENT_PLAYER,
|
|
PLAYER,
|
|
NODEMETA,
|
|
DETACHED,
|
|
} type;
|
|
|
|
std::string name; // PLAYER, DETACHED
|
|
v3s16 p; // NODEMETA
|
|
|
|
InventoryLocation()
|
|
{
|
|
setUndefined();
|
|
}
|
|
void setUndefined()
|
|
{
|
|
type = UNDEFINED;
|
|
}
|
|
void setCurrentPlayer()
|
|
{
|
|
type = CURRENT_PLAYER;
|
|
}
|
|
void setPlayer(const std::string &name_)
|
|
{
|
|
type = PLAYER;
|
|
name = name_;
|
|
}
|
|
void setNodeMeta(const v3s16 &p_)
|
|
{
|
|
type = NODEMETA;
|
|
p = p_;
|
|
}
|
|
void setDetached(const std::string &name_)
|
|
{
|
|
type = DETACHED;
|
|
name = name_;
|
|
}
|
|
|
|
bool operator==(const InventoryLocation &other) const
|
|
{
|
|
if(type != other.type)
|
|
return false;
|
|
switch(type){
|
|
case UNDEFINED:
|
|
return false;
|
|
case CURRENT_PLAYER:
|
|
return true;
|
|
case PLAYER:
|
|
return (name == other.name);
|
|
case NODEMETA:
|
|
return (p == other.p);
|
|
case DETACHED:
|
|
return (name == other.name);
|
|
}
|
|
return false;
|
|
}
|
|
bool operator!=(const InventoryLocation &other) const
|
|
{
|
|
return !(*this == other);
|
|
}
|
|
|
|
void applyCurrentPlayer(const std::string &name_)
|
|
{
|
|
if(type == CURRENT_PLAYER)
|
|
setPlayer(name_);
|
|
}
|
|
|
|
std::string dump() const;
|
|
void serialize(std::ostream &os) const;
|
|
void deSerialize(std::istream &is);
|
|
void deSerialize(const std::string &s);
|
|
};
|
|
|
|
struct InventoryAction;
|
|
|
|
class InventoryManager
|
|
{
|
|
public:
|
|
InventoryManager() = default;
|
|
virtual ~InventoryManager() = default;
|
|
|
|
// Get an inventory (server and client)
|
|
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
|
// Set modified (will be saved and sent over network; only on server)
|
|
virtual void setInventoryModified(const InventoryLocation &loc) {}
|
|
// Send inventory action to server (only on client)
|
|
virtual void inventoryAction(InventoryAction *a){}
|
|
};
|
|
|
|
enum class IAction : u16 {
|
|
Move,
|
|
Drop,
|
|
Craft
|
|
};
|
|
|
|
struct InventoryAction
|
|
{
|
|
static InventoryAction *deSerialize(std::istream &is);
|
|
|
|
virtual IAction getType() const = 0;
|
|
virtual void serialize(std::ostream &os) const = 0;
|
|
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
|
|
IGameDef *gamedef) = 0;
|
|
virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
|
|
virtual ~InventoryAction() = default;;
|
|
};
|
|
|
|
struct MoveAction
|
|
{
|
|
InventoryLocation from_inv;
|
|
std::string from_list;
|
|
s16 from_i = -1;
|
|
InventoryLocation to_inv;
|
|
std::string to_list;
|
|
s16 to_i = -1;
|
|
};
|
|
|
|
struct IMoveAction : public InventoryAction, public MoveAction
|
|
{
|
|
// count=0 means "everything"
|
|
u16 count = 0;
|
|
bool move_somewhere = false;
|
|
|
|
// treat these as private
|
|
// related to movement to somewhere
|
|
bool caused_by_move_somewhere = false;
|
|
u32 move_count = 0;
|
|
|
|
IMoveAction() = default;
|
|
|
|
IMoveAction(std::istream &is, bool somewhere);
|
|
|
|
IAction getType() const
|
|
{
|
|
return IAction::Move;
|
|
}
|
|
|
|
void serialize(std::ostream &os) const
|
|
{
|
|
if (!move_somewhere)
|
|
os << "Move ";
|
|
else
|
|
os << "MoveSomewhere ";
|
|
os << count << " ";
|
|
os << from_inv.dump() << " ";
|
|
os << from_list << " ";
|
|
os << from_i << " ";
|
|
os << to_inv.dump() << " ";
|
|
os << to_list;
|
|
if (!move_somewhere)
|
|
os << " " << to_i;
|
|
}
|
|
|
|
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
|
|
|
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
|
|
|
void swapDirections();
|
|
|
|
void onTake(const ItemStack &src_item, ServerActiveObject *player) const;
|
|
void onPut(const ItemStack &src_item, ServerActiveObject *player) const;
|
|
|
|
void onMove(int count, ServerActiveObject *player) const;
|
|
|
|
int allowPut(const ItemStack &dst_item, ServerActiveObject *player) const;
|
|
|
|
int allowTake(const ItemStack &src_item, ServerActiveObject *player) const;
|
|
|
|
int allowMove(int try_take_count, ServerActiveObject *player) const;
|
|
};
|
|
|
|
struct IDropAction : public InventoryAction, public MoveAction
|
|
{
|
|
// count=0 means "everything"
|
|
u16 count = 0;
|
|
|
|
IDropAction() = default;
|
|
|
|
IDropAction(std::istream &is);
|
|
|
|
IAction getType() const
|
|
{
|
|
return IAction::Drop;
|
|
}
|
|
|
|
void serialize(std::ostream &os) const
|
|
{
|
|
os<<"Drop ";
|
|
os<<count<<" ";
|
|
os<<from_inv.dump()<<" ";
|
|
os<<from_list<<" ";
|
|
os<<from_i;
|
|
}
|
|
|
|
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
|
|
|
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
|
};
|
|
|
|
struct ICraftAction : public InventoryAction
|
|
{
|
|
// count=0 means "everything"
|
|
u16 count = 0;
|
|
InventoryLocation craft_inv;
|
|
|
|
ICraftAction() = default;
|
|
|
|
ICraftAction(std::istream &is);
|
|
|
|
IAction getType() const
|
|
{
|
|
return IAction::Craft;
|
|
}
|
|
|
|
void serialize(std::ostream &os) const
|
|
{
|
|
os<<"Craft ";
|
|
os<<count<<" ";
|
|
os<<craft_inv.dump()<<" ";
|
|
}
|
|
|
|
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
|
|
|
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
|
};
|
|
|
|
// Crafting helper
|
|
bool getCraftingResult(Inventory *inv, ItemStack &result,
|
|
std::vector<ItemStack> &output_replacements,
|
|
bool decrementInput, IGameDef *gamedef);
|