minetest/src/script/lua_api/l_vmanip.h

81 lines
2.2 KiB
C++

/*
Minetest
Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_VMANIP_H_
#define L_VMANIP_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h"
#include <map>
class Map;
class MapBlock;
class ManualMapVoxelManipulator;
/*
VoxelManip
*/
class LuaVoxelManip : public ModApiBase {
private:
ManualMapVoxelManipulator *vm;
std::map<v3s16, MapBlock *> modified_blocks;
bool is_mapgen_vm;
static const char className[];
static const luaL_reg methods[];
static int gc_object(lua_State *L);
static int l_read_from_map(lua_State *L);
static int l_get_data(lua_State *L);
static int l_set_data(lua_State *L);
static int l_write_to_map(lua_State *L);
static int l_get_node_at(lua_State *L);
static int l_set_node_at(lua_State *L);
static int l_update_map(lua_State *L);
static int l_update_liquids(lua_State *L);
static int l_calc_lighting(lua_State *L);
static int l_set_lighting(lua_State *L);
static int l_get_light_data(lua_State *L);
static int l_set_light_data(lua_State *L);
static int l_get_param2_data(lua_State *L);
static int l_set_param2_data(lua_State *L);
static int l_was_modified(lua_State *L);
public:
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
LuaVoxelManip(Map *map);
~LuaVoxelManip();
// LuaVoxelManip()
// Creates a LuaVoxelManip and leaves it on top of stack
static int create_object(lua_State *L);
static LuaVoxelManip *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
};
#endif /* L_VMANIP_H_ */