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116 lines
2.7 KiB
C++
116 lines
2.7 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIMAINMENU_HEADER
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#define GUIMAINMENU_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include <string>
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#include <list>
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#include "subgame.h"
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class IGameCallback;
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struct MainMenuData
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{
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// These are in the native format of the gui elements
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// Generic
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int selected_tab;
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// Client options
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std::wstring address;
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std::wstring port;
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std::wstring name;
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std::wstring password;
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bool fancy_trees;
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bool smooth_lighting;
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bool clouds_3d;
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bool opaque_water;
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// Server options
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bool creative_mode;
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bool enable_damage;
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int selected_world;
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bool simple_singleplayer_mode;
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// Actions
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std::wstring create_world_name;
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std::string create_world_gameid;
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bool only_refresh;
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std::vector<WorldSpec> worlds;
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std::vector<SubgameSpec> games;
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MainMenuData():
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// Generic
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selected_tab(0),
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// Client opts
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fancy_trees(false),
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smooth_lighting(false),
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// Server opts
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creative_mode(false),
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enable_damage(false),
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selected_world(0),
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simple_singleplayer_mode(false),
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// Actions
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only_refresh(false)
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{}
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};
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class GUIMainMenu : public GUIModalMenu
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{
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public:
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GUIMainMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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MainMenuData *data,
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IGameCallback *gamecallback);
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~GUIMainMenu();
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void removeChildren();
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// Remove and re-add (or reposition) stuff
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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void readInput(MainMenuData *dst);
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void acceptInput();
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bool getStatus()
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{ return m_accepted; }
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bool OnEvent(const SEvent& event);
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void createNewWorld(std::wstring name, std::string gameid);
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void deleteWorld(const std::vector<std::string> &paths);
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int getTab();
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void displayMessageMenu(std::wstring msg);
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private:
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MainMenuData *m_data;
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bool m_accepted;
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IGameCallback *m_gamecallback;
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gui::IGUIEnvironment* env;
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gui::IGUIElement* parent;
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s32 id;
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IMenuManager *menumgr;
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bool m_is_regenerating;
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v2s32 m_topleft_client;
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v2s32 m_size_client;
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v2s32 m_topleft_server;
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v2s32 m_size_server;
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};
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#endif
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