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140 lines
3.7 KiB
C++
140 lines
3.7 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes.h"
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#include <list>
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#include <set>
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#include <vector>
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#include <string>
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#include <map>
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#include "json-forwards.h"
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#include <unordered_set>
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#include "util/basic_macros.h"
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#include "config.h"
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#include "metadata.h"
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#include "subgames.h"
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class ModStorageDatabase;
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#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
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struct ModSpec
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{
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std::string name;
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std::string author;
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std::string path;
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std::string desc;
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int release = 0;
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// if normal mod:
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std::unordered_set<std::string> depends;
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std::unordered_set<std::string> optdepends;
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std::unordered_set<std::string> unsatisfied_depends;
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bool part_of_modpack = false;
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bool is_modpack = false;
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/**
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* A constructed canonical path to represent this mod's location.
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* This intended to be used as an identifier for a modpath that tolerates file movement,
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* and cannot be used to read the mod files.
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*
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* Note that `mymod` is the directory name, not the mod name specified in mod.conf.
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*
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* Ex:
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*
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* - mods/mymod
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* - mods/mymod (1)
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* (^ this would have name=mymod in mod.conf)
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* - mods/modpack1/mymod
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* - games/mygame/mods/mymod
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* - worldmods/mymod
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*/
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std::string virtual_path;
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// For logging purposes
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std::vector<const char *> deprecation_msgs;
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// if modpack:
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std::map<std::string, ModSpec> modpack_content;
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ModSpec()
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{
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}
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ModSpec(const std::string &name, const std::string &path, bool part_of_modpack, const std::string &virtual_path) :
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name(name), path(path), part_of_modpack(part_of_modpack), virtual_path(virtual_path)
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{
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}
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void checkAndLog() const;
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};
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/**
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* Retrieves depends, optdepends, is_modpack and modpack_content
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*
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* @returns false if not a mod
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*/
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bool parseModContents(ModSpec &mod);
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/**
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* Gets a list of all mods and modpacks in path
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*
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* @param Path to search, should be absolute
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* @param part_of_modpack Is this searching within a modpack?
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* @param virtual_path Virtual path for this directory, see comment in ModSpec
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* @returns map of mods
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*/
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std::map<std::string, ModSpec> getModsInPath(const std::string &path,
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const std::string &virtual_path, bool part_of_modpack = false);
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// replaces modpack Modspecs with their content
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std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
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class ModStorage : public IMetadata
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{
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public:
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ModStorage() = delete;
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ModStorage(const std::string &mod_name, ModStorageDatabase *database);
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~ModStorage() = default;
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const std::string &getModName() const { return m_mod_name; }
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void clear() override;
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bool contains(const std::string &name) const override;
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bool setString(const std::string &name, std::string_view var) override;
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const StringMap &getStrings(StringMap *place) const override;
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const std::vector<std::string> &getKeys(std::vector<std::string> *place) const override;
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protected:
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const std::string *getStringRaw(const std::string &name,
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std::string *place) const override;
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private:
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std::string m_mod_name;
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ModStorageDatabase *m_database;
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};
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