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1d04903c19
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
171 lines
4.3 KiB
Lua
171 lines
4.3 KiB
Lua
-- Meshes
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local S = minetest.get_translator("testnodes")
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local ocorner_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -0.25, 0.25, 0, 0.5},
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{-0.5, 0, 0, 0, 0.25, 0.5},
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{-0.5, 0.25, 0.25, -0.25, 0.5, 0.5}
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}
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}
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local tall_pyr_cbox = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 },
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{ -0.375, -0.25, -0.375, 0.375, 0, 0.375},
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{ -0.25, 0, -0.25, 0.25, 0.25, 0.25},
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{ -0.125, 0.25, -0.125, 0.125, 0.5, 0.125}
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}
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}
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-- Normal mesh
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minetest.register_node("testnodes:mesh", {
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description = S("Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes2.png"},
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paramtype = "light",
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collision_box = tall_pyr_cbox,
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groups = {dig_immediate=3},
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})
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-- Facedir mesh: outer corner slope
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minetest.register_node("testnodes:mesh_facedir", {
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description = S("Facedir Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_ocorner.obj",
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tiles = {"testnodes_mesh_stripes.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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collision_box = ocorner_cbox,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_colorfacedir", {
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description = S("Color Facedir Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_ocorner.obj",
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tiles = {"testnodes_mesh_stripes3.png"},
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paramtype = "light",
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paramtype2 = "colorfacedir",
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palette = "testnodes_palette_facedir.png",
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collision_box = ocorner_cbox,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_4dir", {
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description = S("4dir Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_ocorner.obj",
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tiles = {"testnodes_mesh_stripes.png"},
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paramtype = "light",
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paramtype2 = "4dir",
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collision_box = ocorner_cbox,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_color4dir", {
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description = S("Color 4dir Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_ocorner.obj",
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tiles = {"testnodes_mesh_stripes3.png"},
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paramtype = "light",
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paramtype2 = "color4dir",
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palette = "testnodes_palette_4dir.png",
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collision_box = ocorner_cbox,
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groups = {dig_immediate=3},
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})
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-- Wallmounted mesh: pyramid
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minetest.register_node("testnodes:mesh_wallmounted", {
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description = S("Wallmounted Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes2.png"},
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paramtype = "light",
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paramtype2 = "wallmounted",
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collision_box = tall_pyr_cbox,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_colorwallmounted", {
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description = S("Color Wallmounted Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes3.png"},
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paramtype = "light",
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paramtype2 = "colorwallmounted",
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palette = "testnodes_palette_wallmounted.png",
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collision_box = tall_pyr_cbox,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_double", {
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description = S("Double-sized Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes2.png"},
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paramtype = "light",
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collision_box = tall_pyr_cbox,
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visual_scale = 2,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_half", {
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description = S("Half-sized Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes2.png"},
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paramtype = "light",
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collision_box = tall_pyr_cbox,
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visual_scale = 0.5,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_waving1", {
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description = S("Plantlike-waving Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0FFB0"},
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paramtype = "light",
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collision_box = tall_pyr_cbox,
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waving = 1,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_waving2", {
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description = S("Leaflike-waving Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes4.png^[multiply:#FFFFB0"},
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paramtype = "light",
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collision_box = tall_pyr_cbox,
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waving = 2,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:mesh_waving3", {
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description = S("Liquidlike-waving Mesh Test Node"),
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drawtype = "mesh",
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mesh = "testnodes_pyramid.obj",
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tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0B0FF"},
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paramtype = "light",
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collision_box = tall_pyr_cbox,
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waving = 3,
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groups = {dig_immediate=3},
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})
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