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16e5b39e1d
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
1190 lines
38 KiB
C++
1190 lines
38 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "client/hud.h"
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#include <cmath>
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#include "settings.h"
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#include "util/numeric.h"
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#include "log.h"
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#include "client.h"
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#include "inventory.h"
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#include "shader.h"
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#include "client/tile.h"
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#include "localplayer.h"
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#include "camera.h"
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#include "porting.h"
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#include "fontengine.h"
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#include "guiscalingfilter.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/renderingengine.h"
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#include "client/minimap.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "gui/touchscreengui.h"
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#endif
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#define OBJECT_CROSSHAIR_LINE_SIZE 8
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#define CROSSHAIR_LINE_SIZE 10
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Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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Inventory *inventory)
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{
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driver = RenderingEngine::get_video_driver();
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this->guienv = guienv;
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this->client = client;
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this->player = player;
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this->inventory = inventory;
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m_hud_scaling = g_settings->getFloat("hud_scaling");
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m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
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m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
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RenderingEngine::getDisplayDensity() + 0.5f);
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m_hotbar_imagesize *= m_hud_scaling;
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m_padding = m_hotbar_imagesize / 12;
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for (auto &hbar_color : hbar_colors)
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hbar_color = video::SColor(255, 255, 255, 255);
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tsrc = client->getTextureSource();
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v3f crosshair_color = g_settings->getV3F("crosshair_color");
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u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
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u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
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u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
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u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
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crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
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v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
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u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
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u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
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u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
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selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
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use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
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use_object_crosshair_image = tsrc->isKnownSourceImage("object_crosshair.png");
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m_selection_boxes.clear();
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m_halo_boxes.clear();
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std::string mode_setting = g_settings->get("node_highlighting");
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if (mode_setting == "halo") {
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m_mode = HIGHLIGHT_HALO;
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} else if (mode_setting == "none") {
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m_mode = HIGHLIGHT_NONE;
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} else {
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m_mode = HIGHLIGHT_BOX;
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}
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m_selection_material.Lighting = false;
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if (g_settings->getBool("enable_shaders")) {
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IShaderSource *shdrsrc = client->getShaderSource();
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u16 shader_id = shdrsrc->getShader(
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m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", TILE_MATERIAL_ALPHA);
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m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
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} else {
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m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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if (m_mode == HIGHLIGHT_BOX) {
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m_selection_material.Thickness =
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rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
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} else if (m_mode == HIGHLIGHT_HALO) {
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m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
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m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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} else {
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m_selection_material.MaterialType = video::EMT_SOLID;
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}
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// Prepare mesh for compass drawing
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m_rotation_mesh_buffer.Vertices.set_used(4);
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m_rotation_mesh_buffer.Indices.set_used(6);
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video::SColor white(255, 255, 255, 255);
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v3f normal(0.f, 0.f, 1.f);
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m_rotation_mesh_buffer.Vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f));
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m_rotation_mesh_buffer.Vertices[1] = video::S3DVertex(v3f(-1.f, 1.f, 0.f), normal, white, v2f(0.f, 0.f));
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m_rotation_mesh_buffer.Vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f));
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m_rotation_mesh_buffer.Vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
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m_rotation_mesh_buffer.Indices[0] = 0;
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m_rotation_mesh_buffer.Indices[1] = 1;
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m_rotation_mesh_buffer.Indices[2] = 2;
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m_rotation_mesh_buffer.Indices[3] = 2;
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m_rotation_mesh_buffer.Indices[4] = 3;
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m_rotation_mesh_buffer.Indices[5] = 0;
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m_rotation_mesh_buffer.getMaterial().Lighting = false;
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m_rotation_mesh_buffer.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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Hud::~Hud()
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{
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if (m_selection_mesh)
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m_selection_mesh->drop();
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}
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void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
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bool selected)
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{
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if (selected) {
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/* draw hihlighting around selected item */
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if (use_hotbar_selected_image) {
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core::rect<s32> imgrect2 = rect;
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imgrect2.UpperLeftCorner.X -= (m_padding*2);
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imgrect2.UpperLeftCorner.Y -= (m_padding*2);
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imgrect2.LowerRightCorner.X += (m_padding*2);
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imgrect2.LowerRightCorner.Y += (m_padding*2);
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video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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draw2DImageFilterScaled(driver, texture, imgrect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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} else {
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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//video::SColor c_inside(255,192,192,192);
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s32 x1 = rect.UpperLeftCorner.X;
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s32 y1 = rect.UpperLeftCorner.Y;
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s32 x2 = rect.LowerRightCorner.X;
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s32 y2 = rect.LowerRightCorner.Y;
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// Black base borders
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - m_padding, y1 - m_padding),
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v2s32(x2 + m_padding, y1)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - m_padding, y2),
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v2s32(x2 + m_padding, y2 + m_padding)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - m_padding, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + m_padding, y2)
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), NULL);
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/*// Light inside borders
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1 - padding/2),
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v2s32(x2 + padding/2, y1)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y2),
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v2s32(x2 + padding/2, y2 + padding/2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding/2, y2)
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), NULL);
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*/
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}
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}
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video::SColor bgcolor2(128, 0, 0, 0);
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if (!use_hotbar_image)
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
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client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
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}
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
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{
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#ifdef HAVE_TOUCHSCREENGUI
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if (g_touchscreengui && inv_offset == 0)
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g_touchscreengui->resetHud();
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#endif
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s32 height = m_hotbar_imagesize + m_padding * 2;
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s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
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if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
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s32 tmp = height;
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height = width;
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width = tmp;
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}
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// Position of upper left corner of bar
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v2s32 pos = screen_offset * m_scale_factor;
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pos += upperleftpos;
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// Store hotbar_image in member variable, used by drawItem()
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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use_hotbar_image = !hotbar_image.empty();
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}
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// Store hotbar_selected_image in member variable, used by drawItem()
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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use_hotbar_selected_image = !hotbar_selected_image.empty();
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}
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// draw customized item background
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if (use_hotbar_image) {
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core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
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width+m_padding/2, height+m_padding/2);
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core::rect<s32> rect2 = imgrect2 + pos;
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video::ITexture *texture = tsrc->getTexture(hotbar_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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draw2DImageFilterScaled(driver, texture, rect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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}
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// Draw items
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core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
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for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
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s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
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v2s32 steppos;
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switch (direction) {
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case HUD_DIR_RIGHT_LEFT:
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steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
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break;
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case HUD_DIR_TOP_BOTTOM:
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steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
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break;
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case HUD_DIR_BOTTOM_TOP:
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steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
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break;
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default:
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steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
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break;
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}
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drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
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#ifdef HAVE_TOUCHSCREENGUI
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if (g_touchscreengui)
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g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
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#endif
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}
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}
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bool Hud::hasElementOfType(HudElementType type)
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{
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for (size_t i = 0; i != player->maxHudId(); i++) {
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HudElement *e = player->getHud(i);
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if (!e)
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continue;
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if (e->type == type)
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return true;
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}
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return false;
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}
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// Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
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bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
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{
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v3f w_pos = e->world_pos * BS;
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scene::ICameraSceneNode* camera =
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RenderingEngine::get_scene_manager()->getActiveCamera();
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w_pos -= intToFloat(camera_offset, BS);
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core::matrix4 trans = camera->getProjectionMatrix();
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trans *= camera->getViewMatrix();
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f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
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trans.multiplyWith1x4Matrix(transformed_pos);
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if (transformed_pos[3] < 0)
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return false;
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
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core::reciprocal(transformed_pos[3]);
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pos->X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
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pos->Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
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return true;
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}
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void Hud::drawLuaElements(const v3s16 &camera_offset)
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{
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u32 text_height = g_fontengine->getTextHeight();
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irr::gui::IGUIFont* font = g_fontengine->getFont();
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// Reorder elements by z_index
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std::vector<HudElement*> elems;
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elems.reserve(player->maxHudId());
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for (size_t i = 0; i != player->maxHudId(); i++) {
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HudElement *e = player->getHud(i);
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if (!e)
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continue;
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auto it = elems.begin();
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while (it != elems.end() && (*it)->z_index <= e->z_index)
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++it;
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elems.insert(it, e);
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}
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for (HudElement *e : elems) {
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v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
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floor(e->pos.Y * (float) m_screensize.Y + 0.5));
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switch (e->type) {
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case HUD_ELEM_TEXT: {
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irr::gui::IGUIFont *textfont = font;
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unsigned int font_size = g_fontengine->getDefaultFontSize();
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if (e->size.X > 0)
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font_size *= e->size.X;
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if (font_size != g_fontengine->getDefaultFontSize())
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textfont = g_fontengine->getFont(font_size);
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video::SColor color(255, (e->number >> 16) & 0xFF,
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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std::wstring text = unescape_translate(utf8_to_wide(e->text));
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core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
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#ifdef __ANDROID__
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// The text size on Android is not proportional with the actual scaling
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irr::gui::IGUIFont *font_scaled = font_size <= 3 ?
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textfont : g_fontengine->getFont(font_size - 3);
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if (e->offset.X < -20)
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textsize = font_scaled->getDimension(text.c_str());
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#endif
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v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
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(e->align.Y - 1.0) * (textsize.Height / 2));
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core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
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text_height * e->scale.Y * m_scale_factor);
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v2s32 offs(e->offset.X * m_scale_factor,
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e->offset.Y * m_scale_factor);
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#ifdef __ANDROID__
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if (e->offset.X < -20)
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font_scaled->draw(text.c_str(), size + pos + offset + offs, color);
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else
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#endif
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{
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textfont->draw(text.c_str(), size + pos + offset + offs, color);
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}
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break; }
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case HUD_ELEM_STATBAR: {
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v2s32 offs(e->offset.X, e->offset.Y);
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drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2,
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e->number, e->item, offs, e->size);
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break; }
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case HUD_ELEM_INVENTORY: {
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InventoryList *inv = inventory->getList(e->text);
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drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
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inv, e->item, e->dir);
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break; }
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case HUD_ELEM_WAYPOINT: {
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if (!calculateScreenPos(camera_offset, e, &pos))
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break;
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v3f p_pos = player->getPosition() / BS;
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pos += v2s32(e->offset.X, e->offset.Y);
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video::SColor color(255, (e->number >> 16) & 0xFF,
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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std::wstring text = unescape_translate(utf8_to_wide(e->name));
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const std::string &unit = e->text;
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// waypoints reuse the item field to store precision, item = precision + 1
|
|
u32 item = e->item;
|
|
float precision = (item == 0) ? 10.0f : (item - 1.f);
|
|
bool draw_precision = precision > 0;
|
|
|
|
core::rect<s32> bounds(0, 0, font->getDimension(text.c_str()).Width, (draw_precision ? 2:1) * text_height);
|
|
pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2;
|
|
bounds += pos;
|
|
font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / 2, 0), color);
|
|
if (draw_precision) {
|
|
std::ostringstream os;
|
|
float distance = std::floor(precision * p_pos.getDistanceFrom(e->world_pos)) / precision;
|
|
os << distance << unit;
|
|
text = unescape_translate(utf8_to_wide(os.str()));
|
|
bounds.LowerRightCorner.X = bounds.UpperLeftCorner.X + font->getDimension(text.c_str()).Width;
|
|
font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() / 2, text_height), color);
|
|
}
|
|
break; }
|
|
case HUD_ELEM_IMAGE_WAYPOINT: {
|
|
if (!calculateScreenPos(camera_offset, e, &pos))
|
|
break;
|
|
}
|
|
case HUD_ELEM_IMAGE: {
|
|
video::ITexture *texture = tsrc->getTexture(e->text);
|
|
if (!texture)
|
|
continue;
|
|
|
|
const video::SColor color(255, 255, 255, 255);
|
|
const video::SColor colors[] = {color, color, color, color};
|
|
core::dimension2di imgsize(texture->getOriginalSize());
|
|
v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor,
|
|
imgsize.Height * e->scale.Y * m_scale_factor);
|
|
if (e->scale.X < 0)
|
|
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
|
|
if (e->scale.Y < 0)
|
|
dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
|
|
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
|
|
(e->align.Y - 1.0) * dstsize.Y / 2);
|
|
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
|
|
rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
|
|
e->offset.Y * m_scale_factor);
|
|
draw2DImageFilterScaled(driver, texture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
|
NULL, colors, true);
|
|
break; }
|
|
case HUD_ELEM_COMPASS: {
|
|
video::ITexture *texture = tsrc->getTexture(e->text);
|
|
if (!texture)
|
|
continue;
|
|
|
|
// Positionning :
|
|
v2s32 dstsize(e->size.X, e->size.Y);
|
|
if (e->size.X < 0)
|
|
dstsize.X = m_screensize.X * (e->size.X * -0.01);
|
|
if (e->size.Y < 0)
|
|
dstsize.Y = m_screensize.Y * (e->size.Y * -0.01);
|
|
|
|
if (dstsize.X <= 0 || dstsize.Y <= 0)
|
|
return; // Avoid zero divides
|
|
|
|
// Angle according to camera view
|
|
v3f fore(0.f, 0.f, 1.f);
|
|
scene::ICameraSceneNode *cam = RenderingEngine::get_scene_manager()->getActiveCamera();
|
|
cam->getAbsoluteTransformation().rotateVect(fore);
|
|
int angle = - fore.getHorizontalAngle().Y;
|
|
|
|
// Limit angle and ajust with given offset
|
|
angle = (angle + (int)e->number) % 360;
|
|
|
|
core::rect<s32> dstrect(0, 0, dstsize.X, dstsize.Y);
|
|
dstrect += pos + v2s32(
|
|
(e->align.X - 1.0) * dstsize.X / 2,
|
|
(e->align.Y - 1.0) * dstsize.Y / 2) +
|
|
v2s32(e->offset.X * m_hud_scaling, e->offset.Y * m_hud_scaling);
|
|
|
|
switch (e->dir) {
|
|
case HUD_COMPASS_ROTATE:
|
|
drawCompassRotate(e, texture, dstrect, angle);
|
|
break;
|
|
case HUD_COMPASS_ROTATE_REVERSE:
|
|
drawCompassRotate(e, texture, dstrect, -angle);
|
|
break;
|
|
case HUD_COMPASS_TRANSLATE:
|
|
drawCompassTranslate(e, texture, dstrect, angle);
|
|
break;
|
|
case HUD_COMPASS_TRANSLATE_REVERSE:
|
|
drawCompassTranslate(e, texture, dstrect, -angle);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break; }
|
|
case HUD_ELEM_MINIMAP: {
|
|
if (e->size.X <= 0 || e->size.Y <= 0)
|
|
break;
|
|
if (!client->getMinimap())
|
|
break;
|
|
// Draw a minimap of size "size"
|
|
v2s32 dstsize(e->size.X * m_scale_factor,
|
|
e->size.Y * m_scale_factor);
|
|
// (no percent size as minimap would likely be anamorphosed)
|
|
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
|
|
(e->align.Y - 1.0) * dstsize.Y / 2);
|
|
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
|
|
rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
|
|
e->offset.Y * m_scale_factor);
|
|
client->getMinimap()->drawMinimap(rect);
|
|
break; }
|
|
default:
|
|
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type
|
|
<< " due to unrecognized type" << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Hud::drawCompassTranslate(HudElement *e, video::ITexture *texture,
|
|
const core::rect<s32> &rect, int angle)
|
|
{
|
|
const video::SColor color(255, 255, 255, 255);
|
|
const video::SColor colors[] = {color, color, color, color};
|
|
|
|
// Compute source image scaling
|
|
core::dimension2di imgsize(texture->getOriginalSize());
|
|
core::rect<s32> srcrect(0, 0, imgsize.Width, imgsize.Height);
|
|
|
|
v2s32 dstsize(rect.getHeight() * e->scale.X * imgsize.Width / imgsize.Height,
|
|
rect.getHeight() * e->scale.Y);
|
|
|
|
// Avoid infinite loop
|
|
if (dstsize.X <= 0 || dstsize.Y <= 0)
|
|
return;
|
|
|
|
core::rect<s32> tgtrect(0, 0, dstsize.X, dstsize.Y);
|
|
tgtrect += v2s32(
|
|
(rect.getWidth() - dstsize.X) / 2,
|
|
(rect.getHeight() - dstsize.Y) / 2) +
|
|
rect.UpperLeftCorner;
|
|
|
|
int offset = angle * dstsize.X / 360;
|
|
|
|
tgtrect += v2s32(offset, 0);
|
|
|
|
// Repeat image as much as needed
|
|
while (tgtrect.UpperLeftCorner.X > rect.UpperLeftCorner.X)
|
|
tgtrect -= v2s32(dstsize.X, 0);
|
|
|
|
draw2DImageFilterScaled(driver, texture, tgtrect, srcrect, &rect, colors, true);
|
|
tgtrect += v2s32(dstsize.X, 0);
|
|
|
|
while (tgtrect.UpperLeftCorner.X < rect.LowerRightCorner.X) {
|
|
draw2DImageFilterScaled(driver, texture, tgtrect, srcrect, &rect, colors, true);
|
|
tgtrect += v2s32(dstsize.X, 0);
|
|
}
|
|
}
|
|
|
|
void Hud::drawCompassRotate(HudElement *e, video::ITexture *texture,
|
|
const core::rect<s32> &rect, int angle)
|
|
{
|
|
core::rect<s32> oldViewPort = driver->getViewPort();
|
|
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
|
|
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
|
|
|
|
core::matrix4 Matrix;
|
|
Matrix.makeIdentity();
|
|
Matrix.setRotationDegrees(v3f(0.f, 0.f, angle));
|
|
|
|
driver->setViewPort(rect);
|
|
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
|
|
driver->setTransform(video::ETS_VIEW, core::matrix4());
|
|
driver->setTransform(video::ETS_WORLD, Matrix);
|
|
|
|
video::SMaterial &material = m_rotation_mesh_buffer.getMaterial();
|
|
material.TextureLayer[0].Texture = texture;
|
|
driver->setMaterial(material);
|
|
driver->drawMeshBuffer(&m_rotation_mesh_buffer);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
|
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
|
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
|
|
|
// restore the view area
|
|
driver->setViewPort(oldViewPort);
|
|
}
|
|
|
|
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
|
|
const std::string &texture, const std::string &bgtexture,
|
|
s32 count, s32 maxcount, v2s32 offset, v2s32 size)
|
|
{
|
|
const video::SColor color(255, 255, 255, 255);
|
|
const video::SColor colors[] = {color, color, color, color};
|
|
|
|
video::ITexture *stat_texture = tsrc->getTexture(texture);
|
|
if (!stat_texture)
|
|
return;
|
|
|
|
video::ITexture *stat_texture_bg = nullptr;
|
|
if (!bgtexture.empty()) {
|
|
stat_texture_bg = tsrc->getTexture(bgtexture);
|
|
}
|
|
|
|
core::dimension2di srcd(stat_texture->getOriginalSize());
|
|
core::dimension2di dstd;
|
|
if (size == v2s32()) {
|
|
dstd = srcd;
|
|
dstd.Height *= m_scale_factor;
|
|
dstd.Width *= m_scale_factor;
|
|
offset.X *= m_scale_factor;
|
|
offset.Y *= m_scale_factor;
|
|
} else {
|
|
dstd.Height = size.Y * m_scale_factor;
|
|
dstd.Width = size.X * m_scale_factor;
|
|
offset.X *= m_scale_factor;
|
|
offset.Y *= m_scale_factor;
|
|
}
|
|
|
|
v2s32 p = pos;
|
|
if (corner & HUD_CORNER_LOWER)
|
|
p -= dstd.Height;
|
|
|
|
p += offset;
|
|
|
|
v2s32 steppos;
|
|
switch (drawdir) {
|
|
case HUD_DIR_RIGHT_LEFT:
|
|
steppos = v2s32(-1, 0);
|
|
break;
|
|
case HUD_DIR_TOP_BOTTOM:
|
|
steppos = v2s32(0, 1);
|
|
break;
|
|
case HUD_DIR_BOTTOM_TOP:
|
|
steppos = v2s32(0, -1);
|
|
break;
|
|
default:
|
|
// From left to right
|
|
steppos = v2s32(1, 0);
|
|
break;
|
|
}
|
|
|
|
auto calculate_clipping_rect = [] (core::dimension2di src,
|
|
v2s32 steppos) -> core::rect<s32> {
|
|
|
|
// Create basic rectangle
|
|
core::rect<s32> rect(0, 0,
|
|
src.Width - std::abs(steppos.X) * src.Width / 2,
|
|
src.Height - std::abs(steppos.Y) * src.Height / 2
|
|
);
|
|
// Move rectangle left or down
|
|
if (steppos.X == -1)
|
|
rect += v2s32(src.Width / 2, 0);
|
|
if (steppos.Y == -1)
|
|
rect += v2s32(0, src.Height / 2);
|
|
return rect;
|
|
};
|
|
// Rectangles for 1/2 the actual value to display
|
|
core::rect<s32> srchalfrect, dsthalfrect;
|
|
// Rectangles for 1/2 the "off state" texture
|
|
core::rect<s32> srchalfrect2, dsthalfrect2;
|
|
|
|
if (count % 2 == 1) {
|
|
// Need to draw halves: Calculate rectangles
|
|
srchalfrect = calculate_clipping_rect(srcd, steppos);
|
|
dsthalfrect = calculate_clipping_rect(dstd, steppos);
|
|
srchalfrect2 = calculate_clipping_rect(srcd, steppos * -1);
|
|
dsthalfrect2 = calculate_clipping_rect(dstd, steppos * -1);
|
|
}
|
|
|
|
steppos.X *= dstd.Width;
|
|
steppos.Y *= dstd.Height;
|
|
|
|
// Draw full textures
|
|
for (s32 i = 0; i < count / 2; i++) {
|
|
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
|
|
core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
|
|
|
|
dstrect += p;
|
|
draw2DImageFilterScaled(driver, stat_texture,
|
|
dstrect, srcrect, NULL, colors, true);
|
|
p += steppos;
|
|
}
|
|
|
|
if (count % 2 == 1) {
|
|
// Draw half a texture
|
|
draw2DImageFilterScaled(driver, stat_texture,
|
|
dsthalfrect + p, srchalfrect, NULL, colors, true);
|
|
|
|
if (stat_texture_bg && maxcount > count) {
|
|
draw2DImageFilterScaled(driver, stat_texture_bg,
|
|
dsthalfrect2 + p, srchalfrect2,
|
|
NULL, colors, true);
|
|
p += steppos;
|
|
}
|
|
}
|
|
|
|
if (stat_texture_bg && maxcount > count / 2) {
|
|
// Draw "off state" textures
|
|
s32 start_offset;
|
|
if (count % 2 == 1)
|
|
start_offset = count / 2 + 1;
|
|
else
|
|
start_offset = count / 2;
|
|
for (s32 i = start_offset; i < maxcount / 2; i++) {
|
|
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
|
|
core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
|
|
|
|
dstrect += p;
|
|
draw2DImageFilterScaled(driver, stat_texture_bg,
|
|
dstrect, srcrect,
|
|
NULL, colors, true);
|
|
p += steppos;
|
|
}
|
|
|
|
if (maxcount % 2 == 1) {
|
|
draw2DImageFilterScaled(driver, stat_texture_bg,
|
|
dsthalfrect + p, srchalfrect,
|
|
NULL, colors, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Hud::drawHotbar(u16 playeritem) {
|
|
|
|
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
|
|
|
|
InventoryList *mainlist = inventory->getList("main");
|
|
if (mainlist == NULL) {
|
|
//silently ignore this we may not be initialized completely
|
|
return;
|
|
}
|
|
|
|
s32 hotbar_itemcount = player->hud_hotbar_itemcount;
|
|
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
|
|
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
|
|
|
|
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
|
|
if ((float) width / (float) window_size.X <=
|
|
g_settings->getFloat("hud_hotbar_max_width")) {
|
|
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
|
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
|
|
}
|
|
} else {
|
|
pos.X += width/4;
|
|
|
|
v2s32 secondpos = pos;
|
|
pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
|
|
|
|
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
|
|
drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
|
|
mainlist, playeritem + 1, 0);
|
|
drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
|
|
hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Hud::drawCrosshair()
|
|
{
|
|
if (pointing_at_object) {
|
|
if (use_object_crosshair_image) {
|
|
video::ITexture *object_crosshair = tsrc->getTexture("object_crosshair.png");
|
|
v2u32 size = object_crosshair->getOriginalSize();
|
|
v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
|
|
m_displaycenter.Y - (size.Y / 2));
|
|
driver->draw2DImage(object_crosshair, lsize,
|
|
core::rect<s32>(0, 0, size.X, size.Y),
|
|
nullptr, crosshair_argb, true);
|
|
} else {
|
|
driver->draw2DLine(
|
|
m_displaycenter - v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
|
|
OBJECT_CROSSHAIR_LINE_SIZE),
|
|
m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
|
|
OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
|
|
driver->draw2DLine(
|
|
m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
|
|
-OBJECT_CROSSHAIR_LINE_SIZE),
|
|
m_displaycenter + v2s32(-OBJECT_CROSSHAIR_LINE_SIZE,
|
|
OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (use_crosshair_image) {
|
|
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
|
|
v2u32 size = crosshair->getOriginalSize();
|
|
v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
|
|
m_displaycenter.Y - (size.Y / 2));
|
|
driver->draw2DImage(crosshair, lsize,
|
|
core::rect<s32>(0, 0, size.X, size.Y),
|
|
nullptr, crosshair_argb, true);
|
|
} else {
|
|
driver->draw2DLine(m_displaycenter - v2s32(CROSSHAIR_LINE_SIZE, 0),
|
|
m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0), crosshair_argb);
|
|
driver->draw2DLine(m_displaycenter - v2s32(0, CROSSHAIR_LINE_SIZE),
|
|
m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE), crosshair_argb);
|
|
}
|
|
}
|
|
|
|
void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
|
|
{
|
|
m_camera_offset = camera_offset;
|
|
m_selection_pos = pos;
|
|
m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
|
|
}
|
|
|
|
void Hud::drawSelectionMesh()
|
|
{
|
|
if (m_mode == HIGHLIGHT_BOX) {
|
|
// Draw 3D selection boxes
|
|
video::SMaterial oldmaterial = driver->getMaterial2D();
|
|
driver->setMaterial(m_selection_material);
|
|
for (auto & selection_box : m_selection_boxes) {
|
|
aabb3f box = aabb3f(
|
|
selection_box.MinEdge + m_selection_pos_with_offset,
|
|
selection_box.MaxEdge + m_selection_pos_with_offset);
|
|
|
|
u32 r = (selectionbox_argb.getRed() *
|
|
m_selection_mesh_color.getRed() / 255);
|
|
u32 g = (selectionbox_argb.getGreen() *
|
|
m_selection_mesh_color.getGreen() / 255);
|
|
u32 b = (selectionbox_argb.getBlue() *
|
|
m_selection_mesh_color.getBlue() / 255);
|
|
driver->draw3DBox(box, video::SColor(255, r, g, b));
|
|
}
|
|
driver->setMaterial(oldmaterial);
|
|
} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
|
|
// Draw selection mesh
|
|
video::SMaterial oldmaterial = driver->getMaterial2D();
|
|
driver->setMaterial(m_selection_material);
|
|
setMeshColor(m_selection_mesh, m_selection_mesh_color);
|
|
video::SColor face_color(0,
|
|
MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
|
|
MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
|
|
MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
|
|
setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
|
|
face_color);
|
|
scene::IMesh* mesh = cloneMesh(m_selection_mesh);
|
|
translateMesh(mesh, m_selection_pos_with_offset);
|
|
u32 mc = m_selection_mesh->getMeshBufferCount();
|
|
for (u32 i = 0; i < mc; i++) {
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
|
driver->drawMeshBuffer(buf);
|
|
}
|
|
mesh->drop();
|
|
driver->setMaterial(oldmaterial);
|
|
}
|
|
}
|
|
|
|
void Hud::toggleBlockBounds()
|
|
{
|
|
m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1);
|
|
|
|
if (m_block_bounds_mode >= BLOCK_BOUNDS_MAX) {
|
|
m_block_bounds_mode = BLOCK_BOUNDS_OFF;
|
|
}
|
|
}
|
|
|
|
void Hud::drawBlockBounds()
|
|
{
|
|
if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) {
|
|
return;
|
|
}
|
|
|
|
video::SMaterial old_material = driver->getMaterial2D();
|
|
driver->setMaterial(m_selection_material);
|
|
|
|
v3s16 pos = player->getStandingNodePos();
|
|
|
|
v3s16 blockPos(
|
|
floorf((float) pos.X / MAP_BLOCKSIZE),
|
|
floorf((float) pos.Y / MAP_BLOCKSIZE),
|
|
floorf((float) pos.Z / MAP_BLOCKSIZE)
|
|
);
|
|
|
|
v3f offset = intToFloat(client->getCamera()->getOffset(), BS);
|
|
|
|
s8 radius = m_block_bounds_mode == BLOCK_BOUNDS_ALL ? 2 : 0;
|
|
|
|
v3f halfNode = v3f(BS, BS, BS) / 2.0f;
|
|
|
|
for (s8 x = -radius; x <= radius; x++)
|
|
for (s8 y = -radius; y <= radius; y++)
|
|
for (s8 z = -radius; z <= radius; z++) {
|
|
v3s16 blockOffset(x, y, z);
|
|
|
|
aabb3f box(
|
|
intToFloat((blockPos + blockOffset) * MAP_BLOCKSIZE, BS) - offset - halfNode,
|
|
intToFloat(((blockPos + blockOffset) * MAP_BLOCKSIZE) + (MAP_BLOCKSIZE - 1), BS) - offset + halfNode
|
|
);
|
|
|
|
driver->draw3DBox(box, video::SColor(255, 255, 0, 0));
|
|
}
|
|
|
|
driver->setMaterial(old_material);
|
|
}
|
|
|
|
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
|
|
{
|
|
m_camera_offset = camera_offset;
|
|
if (m_mode != HIGHLIGHT_HALO)
|
|
return;
|
|
|
|
if (m_selection_mesh) {
|
|
m_selection_mesh->drop();
|
|
m_selection_mesh = NULL;
|
|
}
|
|
|
|
if (m_selection_boxes.empty()) {
|
|
// No pointed object
|
|
return;
|
|
}
|
|
|
|
// New pointed object, create new mesh.
|
|
|
|
// Texture UV coordinates for selection boxes
|
|
static f32 texture_uv[24] = {
|
|
0,0,1,1,
|
|
0,0,1,1,
|
|
0,0,1,1,
|
|
0,0,1,1,
|
|
0,0,1,1,
|
|
0,0,1,1
|
|
};
|
|
|
|
// Use single halo box instead of multiple overlapping boxes.
|
|
// Temporary solution - problem can be solved with multiple
|
|
// rendering targets, or some method to remove inner surfaces.
|
|
// Thats because of halo transparency.
|
|
|
|
aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
|
|
m_halo_boxes.clear();
|
|
|
|
for (const auto &selection_box : m_selection_boxes) {
|
|
halo_box.addInternalBox(selection_box);
|
|
}
|
|
|
|
m_halo_boxes.push_back(halo_box);
|
|
m_selection_mesh = convertNodeboxesToMesh(
|
|
m_halo_boxes, texture_uv, 0.5);
|
|
}
|
|
|
|
void Hud::resizeHotbar() {
|
|
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
|
|
|
|
if (m_screensize != window_size) {
|
|
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
|
|
RenderingEngine::getDisplayDensity() + 0.5);
|
|
m_hotbar_imagesize *= m_hud_scaling;
|
|
m_padding = m_hotbar_imagesize / 12;
|
|
m_screensize = window_size;
|
|
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
|
|
}
|
|
}
|
|
|
|
struct MeshTimeInfo {
|
|
u64 time;
|
|
scene::IMesh *mesh = nullptr;
|
|
};
|
|
|
|
void drawItemStack(
|
|
video::IVideoDriver *driver,
|
|
gui::IGUIFont *font,
|
|
const ItemStack &item,
|
|
const core::rect<s32> &rect,
|
|
const core::rect<s32> *clip,
|
|
Client *client,
|
|
ItemRotationKind rotation_kind,
|
|
const v3s16 &angle,
|
|
const v3s16 &rotation_speed)
|
|
{
|
|
static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
|
|
|
|
if (item.empty()) {
|
|
if (rotation_kind < IT_ROT_NONE && rotation_kind != IT_ROT_OTHER) {
|
|
rotation_time_infos[rotation_kind].mesh = NULL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
const static thread_local bool enable_animations =
|
|
g_settings->getBool("inventory_items_animations");
|
|
|
|
const ItemDefinition &def = item.getDefinition(client->idef());
|
|
|
|
// Render as mesh if animated or no inventory image
|
|
if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
|
|
ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
|
|
if (!imesh || !imesh->mesh)
|
|
return;
|
|
scene::IMesh *mesh = imesh->mesh;
|
|
driver->clearBuffers(video::ECBF_DEPTH);
|
|
s32 delta = 0;
|
|
if (rotation_kind < IT_ROT_NONE) {
|
|
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
|
|
if (mesh != ti.mesh && rotation_kind != IT_ROT_OTHER) {
|
|
ti.mesh = mesh;
|
|
ti.time = porting::getTimeMs();
|
|
} else {
|
|
delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
|
|
}
|
|
}
|
|
core::rect<s32> oldViewPort = driver->getViewPort();
|
|
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
|
|
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
|
|
core::rect<s32> viewrect = rect;
|
|
if (clip)
|
|
viewrect.clipAgainst(*clip);
|
|
|
|
core::matrix4 ProjMatrix;
|
|
ProjMatrix.buildProjectionMatrixOrthoLH(2.0f, 2.0f, -1.0f, 100.0f);
|
|
|
|
core::matrix4 ViewMatrix;
|
|
ViewMatrix.buildProjectionMatrixOrthoLH(
|
|
2.0f * viewrect.getWidth() / rect.getWidth(),
|
|
2.0f * viewrect.getHeight() / rect.getHeight(),
|
|
-1.0f,
|
|
100.0f);
|
|
ViewMatrix.setTranslation(core::vector3df(
|
|
1.0f * (rect.LowerRightCorner.X + rect.UpperLeftCorner.X -
|
|
viewrect.LowerRightCorner.X - viewrect.UpperLeftCorner.X) /
|
|
viewrect.getWidth(),
|
|
1.0f * (viewrect.LowerRightCorner.Y + viewrect.UpperLeftCorner.Y -
|
|
rect.LowerRightCorner.Y - rect.UpperLeftCorner.Y) /
|
|
viewrect.getHeight(),
|
|
0.0f));
|
|
|
|
driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
|
|
driver->setTransform(video::ETS_VIEW, ViewMatrix);
|
|
|
|
core::matrix4 matrix;
|
|
matrix.makeIdentity();
|
|
|
|
if (enable_animations) {
|
|
float timer_f = (float) delta / 5000.f;
|
|
matrix.setRotationDegrees(v3f(
|
|
angle.X + rotation_speed.X * 3.60f * timer_f,
|
|
angle.Y + rotation_speed.Y * 3.60f * timer_f,
|
|
angle.Z + rotation_speed.Z * 3.60f * timer_f)
|
|
);
|
|
}
|
|
|
|
driver->setTransform(video::ETS_WORLD, matrix);
|
|
driver->setViewPort(viewrect);
|
|
|
|
video::SColor basecolor =
|
|
client->idef()->getItemstackColor(item, client);
|
|
|
|
u32 mc = mesh->getMeshBufferCount();
|
|
for (u32 j = 0; j < mc; ++j) {
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
// we can modify vertices relatively fast,
|
|
// because these meshes are not buffered.
|
|
assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
|
|
video::SColor c = basecolor;
|
|
|
|
if (imesh->buffer_colors.size() > j) {
|
|
ItemPartColor *p = &imesh->buffer_colors[j];
|
|
if (p->override_base)
|
|
c = p->color;
|
|
}
|
|
|
|
if (imesh->needs_shading)
|
|
colorizeMeshBuffer(buf, &c);
|
|
else
|
|
setMeshBufferColor(buf, c);
|
|
|
|
video::SMaterial &material = buf->getMaterial();
|
|
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
material.Lighting = false;
|
|
driver->setMaterial(material);
|
|
driver->drawMeshBuffer(buf);
|
|
}
|
|
|
|
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
|
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
|
driver->setViewPort(oldViewPort);
|
|
} else { // Otherwise just draw as 2D
|
|
video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
|
|
if (!texture)
|
|
return;
|
|
video::SColor color =
|
|
client->idef()->getItemstackColor(item, client);
|
|
const video::SColor colors[] = { color, color, color, color };
|
|
|
|
draw2DImageFilterScaled(driver, texture, rect,
|
|
core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())),
|
|
clip, colors, true);
|
|
}
|
|
|
|
// draw the inventory_overlay
|
|
if (def.type == ITEM_NODE && def.inventory_image.empty() &&
|
|
!def.inventory_overlay.empty()) {
|
|
ITextureSource *tsrc = client->getTextureSource();
|
|
video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
|
|
core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
|
|
core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
|
|
draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
|
|
}
|
|
|
|
if (def.type == ITEM_TOOL && item.wear != 0) {
|
|
// Draw a progressbar
|
|
float barheight = static_cast<float>(rect.getHeight()) / 16;
|
|
float barpad_x = static_cast<float>(rect.getWidth()) / 16;
|
|
float barpad_y = static_cast<float>(rect.getHeight()) / 16;
|
|
|
|
core::rect<s32> progressrect(
|
|
rect.UpperLeftCorner.X + barpad_x,
|
|
rect.LowerRightCorner.Y - barpad_y - barheight,
|
|
rect.LowerRightCorner.X - barpad_x,
|
|
rect.LowerRightCorner.Y - barpad_y);
|
|
|
|
// Shrink progressrect by amount of tool damage
|
|
float wear = item.wear / 65535.0f;
|
|
int progressmid =
|
|
wear * progressrect.UpperLeftCorner.X +
|
|
(1 - wear) * progressrect.LowerRightCorner.X;
|
|
|
|
// Compute progressbar color
|
|
// wear = 0.0: green
|
|
// wear = 0.5: yellow
|
|
// wear = 1.0: red
|
|
video::SColor color(255, 255, 255, 255);
|
|
int wear_i = MYMIN(std::floor(wear * 600), 511);
|
|
wear_i = MYMIN(wear_i + 10, 511);
|
|
|
|
if (wear_i <= 255)
|
|
color.set(255, wear_i, 255, 0);
|
|
else
|
|
color.set(255, 255, 511 - wear_i, 0);
|
|
|
|
core::rect<s32> progressrect2 = progressrect;
|
|
progressrect2.LowerRightCorner.X = progressmid;
|
|
driver->draw2DRectangle(color, progressrect2, clip);
|
|
|
|
color = video::SColor(255, 0, 0, 0);
|
|
progressrect2 = progressrect;
|
|
progressrect2.UpperLeftCorner.X = progressmid;
|
|
driver->draw2DRectangle(color, progressrect2, clip);
|
|
}
|
|
|
|
if (font != NULL && item.count >= 2) {
|
|
// Get the item count as a string
|
|
std::string text = itos(item.count);
|
|
v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
|
|
v2s32 sdim(dim.X, dim.Y);
|
|
|
|
core::rect<s32> rect2(
|
|
/*rect.UpperLeftCorner,
|
|
core::dimension2d<u32>(rect.getWidth(), 15)*/
|
|
rect.LowerRightCorner - sdim,
|
|
sdim
|
|
);
|
|
|
|
video::SColor bgcolor(128, 0, 0, 0);
|
|
driver->draw2DRectangle(bgcolor, rect2, clip);
|
|
|
|
video::SColor color(255, 255, 255, 255);
|
|
font->draw(text.c_str(), rect2, color, false, false, clip);
|
|
}
|
|
}
|
|
|
|
void drawItemStack(
|
|
video::IVideoDriver *driver,
|
|
gui::IGUIFont *font,
|
|
const ItemStack &item,
|
|
const core::rect<s32> &rect,
|
|
const core::rect<s32> *clip,
|
|
Client *client,
|
|
ItemRotationKind rotation_kind)
|
|
{
|
|
drawItemStack(driver, font, item, rect, clip, client, rotation_kind,
|
|
v3s16(0, 0, 0), v3s16(0, 100, 0));
|
|
}
|