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bba4563d89
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
1655 lines
44 KiB
C++
1655 lines
44 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "nodedef.h"
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#include "itemdef.h"
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#ifndef SERVER
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#include "client/mesh.h"
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#include "client/shader.h"
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#include "client/client.h"
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#include "client/renderingengine.h"
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#include "client/tile.h"
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#include <IMeshManipulator.h>
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#endif
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#include "log.h"
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#include "settings.h"
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#include "nameidmapping.h"
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#include "util/numeric.h"
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#include "util/serialize.h"
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#include "exceptions.h"
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#include "debug.h"
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#include "gamedef.h"
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#include "mapnode.h"
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#include <fstream> // Used in applyTextureOverrides()
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#include <algorithm>
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#include <cmath>
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/*
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NodeBox
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*/
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void NodeBox::reset()
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{
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type = NODEBOX_REGULAR;
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// default is empty
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fixed.clear();
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// default is sign/ladder-like
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wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
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wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
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wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
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// no default for other parts
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connect_top.clear();
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connect_bottom.clear();
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connect_front.clear();
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connect_left.clear();
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connect_back.clear();
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connect_right.clear();
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disconnected_top.clear();
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disconnected_bottom.clear();
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disconnected_front.clear();
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disconnected_left.clear();
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disconnected_back.clear();
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disconnected_right.clear();
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disconnected.clear();
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disconnected_sides.clear();
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}
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void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
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{
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// Protocol >= 36
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const u8 version = 6;
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writeU8(os, version);
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switch (type) {
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case NODEBOX_LEVELED:
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case NODEBOX_FIXED:
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writeU8(os, type);
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writeU16(os, fixed.size());
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for (const aabb3f &nodebox : fixed) {
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writeV3F32(os, nodebox.MinEdge);
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writeV3F32(os, nodebox.MaxEdge);
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}
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break;
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case NODEBOX_WALLMOUNTED:
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writeU8(os, type);
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writeV3F32(os, wall_top.MinEdge);
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writeV3F32(os, wall_top.MaxEdge);
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writeV3F32(os, wall_bottom.MinEdge);
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writeV3F32(os, wall_bottom.MaxEdge);
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writeV3F32(os, wall_side.MinEdge);
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writeV3F32(os, wall_side.MaxEdge);
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break;
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case NODEBOX_CONNECTED:
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writeU8(os, type);
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#define WRITEBOX(box) \
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writeU16(os, (box).size()); \
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for (const aabb3f &i: (box)) { \
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writeV3F32(os, i.MinEdge); \
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writeV3F32(os, i.MaxEdge); \
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};
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WRITEBOX(fixed);
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WRITEBOX(connect_top);
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WRITEBOX(connect_bottom);
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WRITEBOX(connect_front);
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WRITEBOX(connect_left);
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WRITEBOX(connect_back);
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WRITEBOX(connect_right);
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WRITEBOX(disconnected_top);
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WRITEBOX(disconnected_bottom);
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WRITEBOX(disconnected_front);
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WRITEBOX(disconnected_left);
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WRITEBOX(disconnected_back);
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WRITEBOX(disconnected_right);
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WRITEBOX(disconnected);
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WRITEBOX(disconnected_sides);
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break;
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default:
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writeU8(os, type);
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break;
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}
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}
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void NodeBox::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if (version < 6)
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throw SerializationError("unsupported NodeBox version");
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reset();
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type = (enum NodeBoxType)readU8(is);
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if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
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{
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u16 fixed_count = readU16(is);
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while(fixed_count--)
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{
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aabb3f box;
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box.MinEdge = readV3F32(is);
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box.MaxEdge = readV3F32(is);
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fixed.push_back(box);
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}
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}
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else if(type == NODEBOX_WALLMOUNTED)
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{
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wall_top.MinEdge = readV3F32(is);
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wall_top.MaxEdge = readV3F32(is);
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wall_bottom.MinEdge = readV3F32(is);
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wall_bottom.MaxEdge = readV3F32(is);
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wall_side.MinEdge = readV3F32(is);
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wall_side.MaxEdge = readV3F32(is);
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}
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else if (type == NODEBOX_CONNECTED)
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{
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#define READBOXES(box) { \
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count = readU16(is); \
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(box).reserve(count); \
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while (count--) { \
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v3f min = readV3F32(is); \
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v3f max = readV3F32(is); \
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(box).emplace_back(min, max); }; }
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u16 count;
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READBOXES(fixed);
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READBOXES(connect_top);
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READBOXES(connect_bottom);
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READBOXES(connect_front);
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READBOXES(connect_left);
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READBOXES(connect_back);
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READBOXES(connect_right);
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READBOXES(disconnected_top);
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READBOXES(disconnected_bottom);
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READBOXES(disconnected_front);
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READBOXES(disconnected_left);
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READBOXES(disconnected_back);
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READBOXES(disconnected_right);
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READBOXES(disconnected);
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READBOXES(disconnected_sides);
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}
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}
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/*
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TileDef
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*/
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#define TILE_FLAG_BACKFACE_CULLING (1 << 0)
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#define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
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#define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
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#define TILE_FLAG_HAS_COLOR (1 << 3)
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#define TILE_FLAG_HAS_SCALE (1 << 4)
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#define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
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void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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{
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// protocol_version >= 36
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u8 version = 6;
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writeU8(os, version);
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os << serializeString(name);
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animation.serialize(os, version);
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bool has_scale = scale > 0;
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u16 flags = 0;
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if (backface_culling)
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flags |= TILE_FLAG_BACKFACE_CULLING;
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if (tileable_horizontal)
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flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
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if (tileable_vertical)
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flags |= TILE_FLAG_TILEABLE_VERTICAL;
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if (has_color)
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flags |= TILE_FLAG_HAS_COLOR;
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if (has_scale)
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flags |= TILE_FLAG_HAS_SCALE;
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if (align_style != ALIGN_STYLE_NODE)
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flags |= TILE_FLAG_HAS_ALIGN_STYLE;
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writeU16(os, flags);
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if (has_color) {
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writeU8(os, color.getRed());
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writeU8(os, color.getGreen());
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writeU8(os, color.getBlue());
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}
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if (has_scale)
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writeU8(os, scale);
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if (align_style != ALIGN_STYLE_NODE)
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writeU8(os, align_style);
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}
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void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
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NodeDrawType drawtype)
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{
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int version = readU8(is);
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if (version < 6)
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throw SerializationError("unsupported TileDef version");
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name = deSerializeString(is);
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animation.deSerialize(is, version);
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u16 flags = readU16(is);
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backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
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tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
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tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
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has_color = flags & TILE_FLAG_HAS_COLOR;
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bool has_scale = flags & TILE_FLAG_HAS_SCALE;
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bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
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if (has_color) {
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color.setRed(readU8(is));
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color.setGreen(readU8(is));
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color.setBlue(readU8(is));
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}
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scale = has_scale ? readU8(is) : 0;
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if (has_align_style)
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align_style = static_cast<AlignStyle>(readU8(is));
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else
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align_style = ALIGN_STYLE_NODE;
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}
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void TextureSettings::readSettings()
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{
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connected_glass = g_settings->getBool("connected_glass");
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opaque_water = g_settings->getBool("opaque_water");
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bool enable_shaders = g_settings->getBool("enable_shaders");
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bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
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bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
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bool smooth_lighting = g_settings->getBool("smooth_lighting");
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enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
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enable_minimap = g_settings->getBool("enable_minimap");
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node_texture_size = g_settings->getU16("texture_min_size");
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std::string leaves_style_str = g_settings->get("leaves_style");
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std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
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std::string autoscale_mode_str = g_settings->get("autoscale_mode");
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// Mesh cache is not supported in combination with smooth lighting
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if (smooth_lighting)
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enable_mesh_cache = false;
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use_normal_texture = enable_shaders &&
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(enable_bumpmapping || enable_parallax_occlusion);
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if (leaves_style_str == "fancy") {
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leaves_style = LEAVES_FANCY;
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} else if (leaves_style_str == "simple") {
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leaves_style = LEAVES_SIMPLE;
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} else {
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leaves_style = LEAVES_OPAQUE;
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}
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if (world_aligned_mode_str == "enable")
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world_aligned_mode = WORLDALIGN_ENABLE;
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else if (world_aligned_mode_str == "force_solid")
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world_aligned_mode = WORLDALIGN_FORCE;
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else if (world_aligned_mode_str == "force_nodebox")
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world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
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else
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world_aligned_mode = WORLDALIGN_DISABLE;
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if (autoscale_mode_str == "enable")
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autoscale_mode = AUTOSCALE_ENABLE;
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else if (autoscale_mode_str == "force")
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autoscale_mode = AUTOSCALE_FORCE;
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else
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autoscale_mode = AUTOSCALE_DISABLE;
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}
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/*
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ContentFeatures
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*/
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ContentFeatures::ContentFeatures()
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{
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reset();
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}
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void ContentFeatures::reset()
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{
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/*
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Cached stuff
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*/
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#ifndef SERVER
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solidness = 2;
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visual_solidness = 0;
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backface_culling = true;
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#endif
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has_on_construct = false;
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has_on_destruct = false;
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has_after_destruct = false;
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/*
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Actual data
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NOTE: Most of this is always overridden by the default values given
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in builtin.lua
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*/
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name = "";
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groups.clear();
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// Unknown nodes can be dug
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groups["dig_immediate"] = 2;
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drawtype = NDT_NORMAL;
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mesh = "";
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#ifndef SERVER
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for (auto &i : mesh_ptr)
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i = NULL;
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minimap_color = video::SColor(0, 0, 0, 0);
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#endif
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visual_scale = 1.0;
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for (auto &i : tiledef)
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i = TileDef();
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for (auto &j : tiledef_special)
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j = TileDef();
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alpha = 255;
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post_effect_color = video::SColor(0, 0, 0, 0);
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param_type = CPT_NONE;
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param_type_2 = CPT2_NONE;
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is_ground_content = false;
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light_propagates = false;
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sunlight_propagates = false;
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walkable = true;
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pointable = true;
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diggable = true;
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climbable = false;
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buildable_to = false;
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floodable = false;
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rightclickable = true;
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leveled = 0;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = "";
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liquid_alternative_source = "";
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liquid_viscosity = 0;
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liquid_renewable = true;
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liquid_range = LIQUID_LEVEL_MAX+1;
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drowning = 0;
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light_source = 0;
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damage_per_second = 0;
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node_box = NodeBox();
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selection_box = NodeBox();
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collision_box = NodeBox();
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waving = 0;
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legacy_facedir_simple = false;
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legacy_wallmounted = false;
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sound_footstep = SimpleSoundSpec();
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sound_dig = SimpleSoundSpec("__group");
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sound_dug = SimpleSoundSpec();
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connects_to.clear();
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connects_to_ids.clear();
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connect_sides = 0;
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color = video::SColor(0xFFFFFFFF);
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palette_name = "";
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palette = NULL;
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node_dig_prediction = "air";
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}
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void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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{
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const u8 version = CONTENTFEATURES_VERSION;
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writeU8(os, version);
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// general
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os << serializeString(name);
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writeU16(os, groups.size());
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for (const auto &group : groups) {
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os << serializeString(group.first);
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writeS16(os, group.second);
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}
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writeU8(os, param_type);
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writeU8(os, param_type_2);
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// visual
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writeU8(os, drawtype);
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os << serializeString(mesh);
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writeF32(os, visual_scale);
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writeU8(os, 6);
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for (const TileDef &td : tiledef)
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td.serialize(os, protocol_version);
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for (const TileDef &td : tiledef_overlay)
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td.serialize(os, protocol_version);
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writeU8(os, CF_SPECIAL_COUNT);
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for (const TileDef &td : tiledef_special) {
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td.serialize(os, protocol_version);
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}
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writeU8(os, alpha);
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writeU8(os, color.getRed());
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writeU8(os, color.getGreen());
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writeU8(os, color.getBlue());
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os << serializeString(palette_name);
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writeU8(os, waving);
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writeU8(os, connect_sides);
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writeU16(os, connects_to_ids.size());
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for (u16 connects_to_id : connects_to_ids)
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writeU16(os, connects_to_id);
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writeARGB8(os, post_effect_color);
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writeU8(os, leveled);
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// lighting
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writeU8(os, light_propagates);
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writeU8(os, sunlight_propagates);
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writeU8(os, light_source);
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// map generation
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writeU8(os, is_ground_content);
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// interaction
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writeU8(os, walkable);
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writeU8(os, pointable);
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writeU8(os, diggable);
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writeU8(os, climbable);
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writeU8(os, buildable_to);
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writeU8(os, rightclickable);
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writeU32(os, damage_per_second);
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// liquid
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writeU8(os, liquid_type);
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os << serializeString(liquid_alternative_flowing);
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os << serializeString(liquid_alternative_source);
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writeU8(os, liquid_viscosity);
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writeU8(os, liquid_renewable);
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writeU8(os, liquid_range);
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writeU8(os, drowning);
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writeU8(os, floodable);
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// node boxes
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node_box.serialize(os, protocol_version);
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selection_box.serialize(os, protocol_version);
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collision_box.serialize(os, protocol_version);
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// sound
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sound_footstep.serialize(os, version);
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sound_dig.serialize(os, version);
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sound_dug.serialize(os, version);
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// legacy
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writeU8(os, legacy_facedir_simple);
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writeU8(os, legacy_wallmounted);
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os << serializeString(node_dig_prediction);
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}
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void ContentFeatures::correctAlpha(TileDef *tiles, int length)
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{
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// alpha == 0 means that the node is using texture alpha
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if (alpha == 0 || alpha == 255)
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return;
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for (int i = 0; i < length; i++) {
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if (tiles[i].name.empty())
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continue;
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std::stringstream s;
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s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
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tiles[i].name = s.str();
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}
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}
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void ContentFeatures::deSerialize(std::istream &is)
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{
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// version detection
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const u8 version = readU8(is);
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if (version < CONTENTFEATURES_VERSION)
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throw SerializationError("unsupported ContentFeatures version");
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|
|
|
// general
|
|
name = deSerializeString(is);
|
|
groups.clear();
|
|
u32 groups_size = readU16(is);
|
|
for (u32 i = 0; i < groups_size; i++) {
|
|
std::string name = deSerializeString(is);
|
|
int value = readS16(is);
|
|
groups[name] = value;
|
|
}
|
|
param_type = (enum ContentParamType) readU8(is);
|
|
param_type_2 = (enum ContentParamType2) readU8(is);
|
|
|
|
// visual
|
|
drawtype = (enum NodeDrawType) readU8(is);
|
|
mesh = deSerializeString(is);
|
|
visual_scale = readF32(is);
|
|
if (readU8(is) != 6)
|
|
throw SerializationError("unsupported tile count");
|
|
for (TileDef &td : tiledef)
|
|
td.deSerialize(is, version, drawtype);
|
|
for (TileDef &td : tiledef_overlay)
|
|
td.deSerialize(is, version, drawtype);
|
|
if (readU8(is) != CF_SPECIAL_COUNT)
|
|
throw SerializationError("unsupported CF_SPECIAL_COUNT");
|
|
for (TileDef &td : tiledef_special)
|
|
td.deSerialize(is, version, drawtype);
|
|
alpha = readU8(is);
|
|
color.setRed(readU8(is));
|
|
color.setGreen(readU8(is));
|
|
color.setBlue(readU8(is));
|
|
palette_name = deSerializeString(is);
|
|
waving = readU8(is);
|
|
connect_sides = readU8(is);
|
|
u16 connects_to_size = readU16(is);
|
|
connects_to_ids.clear();
|
|
for (u16 i = 0; i < connects_to_size; i++)
|
|
connects_to_ids.push_back(readU16(is));
|
|
post_effect_color = readARGB8(is);
|
|
leveled = readU8(is);
|
|
|
|
// lighting-related
|
|
light_propagates = readU8(is);
|
|
sunlight_propagates = readU8(is);
|
|
light_source = readU8(is);
|
|
light_source = MYMIN(light_source, LIGHT_MAX);
|
|
|
|
// map generation
|
|
is_ground_content = readU8(is);
|
|
|
|
// interaction
|
|
walkable = readU8(is);
|
|
pointable = readU8(is);
|
|
diggable = readU8(is);
|
|
climbable = readU8(is);
|
|
buildable_to = readU8(is);
|
|
rightclickable = readU8(is);
|
|
damage_per_second = readU32(is);
|
|
|
|
// liquid
|
|
liquid_type = (enum LiquidType) readU8(is);
|
|
liquid_alternative_flowing = deSerializeString(is);
|
|
liquid_alternative_source = deSerializeString(is);
|
|
liquid_viscosity = readU8(is);
|
|
liquid_renewable = readU8(is);
|
|
liquid_range = readU8(is);
|
|
drowning = readU8(is);
|
|
floodable = readU8(is);
|
|
|
|
// node boxes
|
|
node_box.deSerialize(is);
|
|
selection_box.deSerialize(is);
|
|
collision_box.deSerialize(is);
|
|
|
|
// sounds
|
|
sound_footstep.deSerialize(is, version);
|
|
sound_dig.deSerialize(is, version);
|
|
sound_dug.deSerialize(is, version);
|
|
|
|
// read legacy properties
|
|
legacy_facedir_simple = readU8(is);
|
|
legacy_wallmounted = readU8(is);
|
|
|
|
try {
|
|
node_dig_prediction = deSerializeString(is);
|
|
} catch(SerializationError &e) {};
|
|
}
|
|
|
|
#ifndef SERVER
|
|
static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
|
|
const TileSpec &tile, const TileDef &tiledef, video::SColor color,
|
|
u8 material_type, u32 shader_id, bool backface_culling,
|
|
const TextureSettings &tsettings)
|
|
{
|
|
layer->shader_id = shader_id;
|
|
layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
|
|
layer->material_type = material_type;
|
|
|
|
bool has_scale = tiledef.scale > 0;
|
|
if (((tsettings.autoscale_mode == AUTOSCALE_ENABLE) && !has_scale) ||
|
|
(tsettings.autoscale_mode == AUTOSCALE_FORCE)) {
|
|
auto texture_size = layer->texture->getOriginalSize();
|
|
float base_size = tsettings.node_texture_size;
|
|
float size = std::fmin(texture_size.Width, texture_size.Height);
|
|
layer->scale = std::fmax(base_size, size) / base_size;
|
|
} else if (has_scale) {
|
|
layer->scale = tiledef.scale;
|
|
} else {
|
|
layer->scale = 1;
|
|
}
|
|
if (!tile.world_aligned)
|
|
layer->scale = 1;
|
|
|
|
// Normal texture and shader flags texture
|
|
if (tsettings.use_normal_texture) {
|
|
layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
|
|
}
|
|
layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
|
|
|
|
// Material flags
|
|
layer->material_flags = 0;
|
|
if (backface_culling)
|
|
layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
|
|
if (tiledef.animation.type != TAT_NONE)
|
|
layer->material_flags |= MATERIAL_FLAG_ANIMATION;
|
|
if (tiledef.tileable_horizontal)
|
|
layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
|
|
if (tiledef.tileable_vertical)
|
|
layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
|
|
|
|
// Color
|
|
layer->has_color = tiledef.has_color;
|
|
if (tiledef.has_color)
|
|
layer->color = tiledef.color;
|
|
else
|
|
layer->color = color;
|
|
|
|
// Animation parameters
|
|
int frame_count = 1;
|
|
if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
|
|
int frame_length_ms;
|
|
tiledef.animation.determineParams(layer->texture->getOriginalSize(),
|
|
&frame_count, &frame_length_ms, NULL);
|
|
layer->animation_frame_count = frame_count;
|
|
layer->animation_frame_length_ms = frame_length_ms;
|
|
}
|
|
|
|
if (frame_count == 1) {
|
|
layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
|
|
} else {
|
|
std::ostringstream os(std::ios::binary);
|
|
if (!layer->frames) {
|
|
layer->frames = std::make_shared<std::vector<FrameSpec>>();
|
|
}
|
|
layer->frames->resize(frame_count);
|
|
|
|
for (int i = 0; i < frame_count; i++) {
|
|
|
|
FrameSpec frame;
|
|
|
|
os.str("");
|
|
os << tiledef.name;
|
|
tiledef.animation.getTextureModifer(os,
|
|
layer->texture->getOriginalSize(), i);
|
|
|
|
frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
|
|
if (layer->normal_texture)
|
|
frame.normal_texture = tsrc->getNormalTexture(os.str());
|
|
frame.flags_texture = layer->flags_texture;
|
|
(*layer->frames)[i] = frame;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVER
|
|
bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
|
|
{
|
|
if (style == ALIGN_STYLE_WORLD)
|
|
return true;
|
|
if (mode == WORLDALIGN_DISABLE)
|
|
return false;
|
|
if (style == ALIGN_STYLE_USER_DEFINED)
|
|
return true;
|
|
if (drawtype == NDT_NORMAL)
|
|
return mode >= WORLDALIGN_FORCE;
|
|
if (drawtype == NDT_NODEBOX)
|
|
return mode >= WORLDALIGN_FORCE_NODEBOX;
|
|
return false;
|
|
}
|
|
|
|
void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
|
|
scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
|
|
{
|
|
// minimap pixel color - the average color of a texture
|
|
if (tsettings.enable_minimap && !tiledef[0].name.empty())
|
|
minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);
|
|
|
|
// Figure out the actual tiles to use
|
|
TileDef tdef[6];
|
|
for (u32 j = 0; j < 6; j++) {
|
|
tdef[j] = tiledef[j];
|
|
if (tdef[j].name.empty())
|
|
tdef[j].name = "unknown_node.png";
|
|
}
|
|
// also the overlay tiles
|
|
TileDef tdef_overlay[6];
|
|
for (u32 j = 0; j < 6; j++)
|
|
tdef_overlay[j] = tiledef_overlay[j];
|
|
// also the special tiles
|
|
TileDef tdef_spec[6];
|
|
for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
|
|
tdef_spec[j] = tiledef_special[j];
|
|
|
|
bool is_liquid = false;
|
|
|
|
u8 material_type = (alpha == 255) ?
|
|
TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
|
|
|
|
switch (drawtype) {
|
|
default:
|
|
case NDT_NORMAL:
|
|
material_type = (alpha == 255) ?
|
|
TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
|
|
solidness = 2;
|
|
break;
|
|
case NDT_AIRLIKE:
|
|
solidness = 0;
|
|
break;
|
|
case NDT_LIQUID:
|
|
assert(liquid_type == LIQUID_SOURCE);
|
|
if (tsettings.opaque_water)
|
|
alpha = 255;
|
|
solidness = 1;
|
|
is_liquid = true;
|
|
break;
|
|
case NDT_FLOWINGLIQUID:
|
|
assert(liquid_type == LIQUID_FLOWING);
|
|
solidness = 0;
|
|
if (tsettings.opaque_water)
|
|
alpha = 255;
|
|
is_liquid = true;
|
|
break;
|
|
case NDT_GLASSLIKE:
|
|
solidness = 0;
|
|
visual_solidness = 1;
|
|
break;
|
|
case NDT_GLASSLIKE_FRAMED:
|
|
solidness = 0;
|
|
visual_solidness = 1;
|
|
break;
|
|
case NDT_GLASSLIKE_FRAMED_OPTIONAL:
|
|
solidness = 0;
|
|
visual_solidness = 1;
|
|
drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
|
|
break;
|
|
case NDT_ALLFACES:
|
|
solidness = 0;
|
|
visual_solidness = 1;
|
|
break;
|
|
case NDT_ALLFACES_OPTIONAL:
|
|
if (tsettings.leaves_style == LEAVES_FANCY) {
|
|
drawtype = NDT_ALLFACES;
|
|
solidness = 0;
|
|
visual_solidness = 1;
|
|
} else if (tsettings.leaves_style == LEAVES_SIMPLE) {
|
|
for (u32 j = 0; j < 6; j++) {
|
|
if (!tdef_spec[j].name.empty())
|
|
tdef[j].name = tdef_spec[j].name;
|
|
}
|
|
drawtype = NDT_GLASSLIKE;
|
|
solidness = 0;
|
|
visual_solidness = 1;
|
|
} else {
|
|
drawtype = NDT_NORMAL;
|
|
solidness = 2;
|
|
for (TileDef &td : tdef)
|
|
td.name += std::string("^[noalpha");
|
|
}
|
|
if (waving >= 1)
|
|
material_type = TILE_MATERIAL_WAVING_LEAVES;
|
|
break;
|
|
case NDT_PLANTLIKE:
|
|
solidness = 0;
|
|
if (waving >= 1)
|
|
material_type = TILE_MATERIAL_WAVING_PLANTS;
|
|
break;
|
|
case NDT_FIRELIKE:
|
|
solidness = 0;
|
|
break;
|
|
case NDT_MESH:
|
|
case NDT_NODEBOX:
|
|
solidness = 0;
|
|
if (waving == 1)
|
|
material_type = TILE_MATERIAL_WAVING_PLANTS;
|
|
else if (waving == 2)
|
|
material_type = TILE_MATERIAL_WAVING_LEAVES;
|
|
break;
|
|
case NDT_TORCHLIKE:
|
|
case NDT_SIGNLIKE:
|
|
case NDT_FENCELIKE:
|
|
case NDT_RAILLIKE:
|
|
solidness = 0;
|
|
break;
|
|
case NDT_PLANTLIKE_ROOTED:
|
|
solidness = 2;
|
|
break;
|
|
}
|
|
|
|
if (is_liquid) {
|
|
// Vertex alpha is no longer supported, correct if necessary.
|
|
correctAlpha(tdef, 6);
|
|
correctAlpha(tdef_overlay, 6);
|
|
correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
|
|
material_type = (alpha == 255) ?
|
|
TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
|
|
}
|
|
|
|
u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
|
|
|
|
u8 overlay_material = material_type;
|
|
if (overlay_material == TILE_MATERIAL_OPAQUE)
|
|
overlay_material = TILE_MATERIAL_BASIC;
|
|
else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
|
|
overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
|
|
|
|
u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
|
|
|
|
// Tiles (fill in f->tiles[])
|
|
for (u16 j = 0; j < 6; j++) {
|
|
tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
|
|
tsettings.world_aligned_mode, drawtype);
|
|
fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
|
|
color, material_type, tile_shader,
|
|
tdef[j].backface_culling, tsettings);
|
|
if (!tdef_overlay[j].name.empty())
|
|
fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
|
|
color, overlay_material, overlay_shader,
|
|
tdef[j].backface_culling, tsettings);
|
|
}
|
|
|
|
u8 special_material = material_type;
|
|
if (drawtype == NDT_PLANTLIKE_ROOTED) {
|
|
if (waving == 1)
|
|
special_material = TILE_MATERIAL_WAVING_PLANTS;
|
|
else if (waving == 2)
|
|
special_material = TILE_MATERIAL_WAVING_LEAVES;
|
|
}
|
|
u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
|
|
|
|
// Special tiles (fill in f->special_tiles[])
|
|
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
|
|
fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
|
|
color, special_material, special_shader,
|
|
tdef_spec[j].backface_culling, tsettings);
|
|
|
|
if (param_type_2 == CPT2_COLOR ||
|
|
param_type_2 == CPT2_COLORED_FACEDIR ||
|
|
param_type_2 == CPT2_COLORED_WALLMOUNTED)
|
|
palette = tsrc->getPalette(palette_name);
|
|
|
|
if (drawtype == NDT_MESH && !mesh.empty()) {
|
|
// Meshnode drawtype
|
|
// Read the mesh and apply scale
|
|
mesh_ptr[0] = client->getMesh(mesh);
|
|
if (mesh_ptr[0]){
|
|
v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
|
|
scaleMesh(mesh_ptr[0], scale);
|
|
recalculateBoundingBox(mesh_ptr[0]);
|
|
meshmanip->recalculateNormals(mesh_ptr[0], true, false);
|
|
}
|
|
}
|
|
|
|
//Cache 6dfacedir and wallmounted rotated clones of meshes
|
|
if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
|
|
(param_type_2 == CPT2_FACEDIR
|
|
|| param_type_2 == CPT2_COLORED_FACEDIR)) {
|
|
for (u16 j = 1; j < 24; j++) {
|
|
mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
|
|
rotateMeshBy6dFacedir(mesh_ptr[j], j);
|
|
recalculateBoundingBox(mesh_ptr[j]);
|
|
meshmanip->recalculateNormals(mesh_ptr[j], true, false);
|
|
}
|
|
} else if (tsettings.enable_mesh_cache && mesh_ptr[0]
|
|
&& (param_type_2 == CPT2_WALLMOUNTED ||
|
|
param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
|
|
static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
|
|
for (u16 j = 1; j < 6; j++) {
|
|
mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
|
|
rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
|
|
recalculateBoundingBox(mesh_ptr[j]);
|
|
meshmanip->recalculateNormals(mesh_ptr[j], true, false);
|
|
}
|
|
rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
|
|
recalculateBoundingBox(mesh_ptr[0]);
|
|
meshmanip->recalculateNormals(mesh_ptr[0], true, false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
NodeDefManager
|
|
*/
|
|
|
|
|
|
|
|
|
|
NodeDefManager::NodeDefManager()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
|
|
NodeDefManager::~NodeDefManager()
|
|
{
|
|
#ifndef SERVER
|
|
for (ContentFeatures &f : m_content_features) {
|
|
for (auto &j : f.mesh_ptr) {
|
|
if (j)
|
|
j->drop();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
void NodeDefManager::clear()
|
|
{
|
|
m_content_features.clear();
|
|
m_name_id_mapping.clear();
|
|
m_name_id_mapping_with_aliases.clear();
|
|
m_group_to_items.clear();
|
|
m_next_id = 0;
|
|
m_selection_box_union.reset(0,0,0);
|
|
m_selection_box_int_union.reset(0,0,0);
|
|
|
|
resetNodeResolveState();
|
|
|
|
u32 initial_length = 0;
|
|
initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
|
|
initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
|
|
initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
|
|
m_content_features.resize(initial_length);
|
|
|
|
// Set CONTENT_UNKNOWN
|
|
{
|
|
ContentFeatures f;
|
|
f.name = "unknown";
|
|
// Insert directly into containers
|
|
content_t c = CONTENT_UNKNOWN;
|
|
m_content_features[c] = f;
|
|
addNameIdMapping(c, f.name);
|
|
}
|
|
|
|
// Set CONTENT_AIR
|
|
{
|
|
ContentFeatures f;
|
|
f.name = "air";
|
|
f.drawtype = NDT_AIRLIKE;
|
|
f.param_type = CPT_LIGHT;
|
|
f.light_propagates = true;
|
|
f.sunlight_propagates = true;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true;
|
|
f.floodable = true;
|
|
f.is_ground_content = true;
|
|
// Insert directly into containers
|
|
content_t c = CONTENT_AIR;
|
|
m_content_features[c] = f;
|
|
addNameIdMapping(c, f.name);
|
|
}
|
|
|
|
// Set CONTENT_IGNORE
|
|
{
|
|
ContentFeatures f;
|
|
f.name = "ignore";
|
|
f.drawtype = NDT_AIRLIKE;
|
|
f.param_type = CPT_NONE;
|
|
f.light_propagates = false;
|
|
f.sunlight_propagates = false;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
|
|
f.is_ground_content = true;
|
|
// Insert directly into containers
|
|
content_t c = CONTENT_IGNORE;
|
|
m_content_features[c] = f;
|
|
addNameIdMapping(c, f.name);
|
|
}
|
|
}
|
|
|
|
|
|
bool NodeDefManager::getId(const std::string &name, content_t &result) const
|
|
{
|
|
std::unordered_map<std::string, content_t>::const_iterator
|
|
i = m_name_id_mapping_with_aliases.find(name);
|
|
if(i == m_name_id_mapping_with_aliases.end())
|
|
return false;
|
|
result = i->second;
|
|
return true;
|
|
}
|
|
|
|
|
|
content_t NodeDefManager::getId(const std::string &name) const
|
|
{
|
|
content_t id = CONTENT_IGNORE;
|
|
getId(name, id);
|
|
return id;
|
|
}
|
|
|
|
|
|
bool NodeDefManager::getIds(const std::string &name,
|
|
std::vector<content_t> &result) const
|
|
{
|
|
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
|
|
if (name.substr(0,6) != "group:") {
|
|
content_t id = CONTENT_IGNORE;
|
|
bool exists = getId(name, id);
|
|
if (exists)
|
|
result.push_back(id);
|
|
return exists;
|
|
}
|
|
std::string group = name.substr(6);
|
|
|
|
std::unordered_map<std::string, std::vector<content_t>>::const_iterator
|
|
i = m_group_to_items.find(group);
|
|
if (i == m_group_to_items.end())
|
|
return true;
|
|
|
|
const std::vector<content_t> &items = i->second;
|
|
result.insert(result.end(), items.begin(), items.end());
|
|
//printf("getIds: %dus\n", t.stop());
|
|
return true;
|
|
}
|
|
|
|
|
|
const ContentFeatures& NodeDefManager::get(const std::string &name) const
|
|
{
|
|
content_t id = CONTENT_UNKNOWN;
|
|
getId(name, id);
|
|
return get(id);
|
|
}
|
|
|
|
|
|
// returns CONTENT_IGNORE if no free ID found
|
|
content_t NodeDefManager::allocateId()
|
|
{
|
|
for (content_t id = m_next_id;
|
|
id >= m_next_id; // overflow?
|
|
++id) {
|
|
while (id >= m_content_features.size()) {
|
|
m_content_features.emplace_back();
|
|
}
|
|
const ContentFeatures &f = m_content_features[id];
|
|
if (f.name.empty()) {
|
|
m_next_id = id + 1;
|
|
return id;
|
|
}
|
|
}
|
|
// If we arrive here, an overflow occurred in id.
|
|
// That means no ID was found
|
|
return CONTENT_IGNORE;
|
|
}
|
|
|
|
|
|
/*!
|
|
* Returns the smallest box that contains all boxes
|
|
* in the vector. Box_union is expanded.
|
|
* @param[in] boxes the vector containing the boxes
|
|
* @param[in, out] box_union the union of the arguments
|
|
*/
|
|
void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
|
|
{
|
|
for (const aabb3f &box : boxes) {
|
|
box_union->addInternalBox(box);
|
|
}
|
|
}
|
|
|
|
|
|
/*!
|
|
* Returns a box that contains the nodebox in every case.
|
|
* The argument node_union is expanded.
|
|
* @param[in] nodebox the nodebox to be measured
|
|
* @param[in] features used to decide whether the nodebox
|
|
* can be rotated
|
|
* @param[in, out] box_union the union of the arguments
|
|
*/
|
|
void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
|
|
aabb3f *box_union)
|
|
{
|
|
switch(nodebox.type) {
|
|
case NODEBOX_FIXED:
|
|
case NODEBOX_LEVELED: {
|
|
// Raw union
|
|
aabb3f half_processed(0, 0, 0, 0, 0, 0);
|
|
boxVectorUnion(nodebox.fixed, &half_processed);
|
|
// Set leveled boxes to maximal
|
|
if (nodebox.type == NODEBOX_LEVELED) {
|
|
half_processed.MaxEdge.Y = +BS / 2;
|
|
}
|
|
if (features.param_type_2 == CPT2_FACEDIR ||
|
|
features.param_type_2 == CPT2_COLORED_FACEDIR) {
|
|
// Get maximal coordinate
|
|
f32 coords[] = {
|
|
fabsf(half_processed.MinEdge.X),
|
|
fabsf(half_processed.MinEdge.Y),
|
|
fabsf(half_processed.MinEdge.Z),
|
|
fabsf(half_processed.MaxEdge.X),
|
|
fabsf(half_processed.MaxEdge.Y),
|
|
fabsf(half_processed.MaxEdge.Z) };
|
|
f32 max = 0;
|
|
for (float coord : coords) {
|
|
if (max < coord) {
|
|
max = coord;
|
|
}
|
|
}
|
|
// Add the union of all possible rotated boxes
|
|
box_union->addInternalPoint(-max, -max, -max);
|
|
box_union->addInternalPoint(+max, +max, +max);
|
|
} else {
|
|
box_union->addInternalBox(half_processed);
|
|
}
|
|
break;
|
|
}
|
|
case NODEBOX_WALLMOUNTED: {
|
|
// Add fix boxes
|
|
box_union->addInternalBox(nodebox.wall_top);
|
|
box_union->addInternalBox(nodebox.wall_bottom);
|
|
// Find maximal coordinate in the X-Z plane
|
|
f32 coords[] = {
|
|
fabsf(nodebox.wall_side.MinEdge.X),
|
|
fabsf(nodebox.wall_side.MinEdge.Z),
|
|
fabsf(nodebox.wall_side.MaxEdge.X),
|
|
fabsf(nodebox.wall_side.MaxEdge.Z) };
|
|
f32 max = 0;
|
|
for (float coord : coords) {
|
|
if (max < coord) {
|
|
max = coord;
|
|
}
|
|
}
|
|
// Add the union of all possible rotated boxes
|
|
box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
|
|
box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
|
|
break;
|
|
}
|
|
case NODEBOX_CONNECTED: {
|
|
// Add all possible connected boxes
|
|
boxVectorUnion(nodebox.fixed, box_union);
|
|
boxVectorUnion(nodebox.connect_top, box_union);
|
|
boxVectorUnion(nodebox.connect_bottom, box_union);
|
|
boxVectorUnion(nodebox.connect_front, box_union);
|
|
boxVectorUnion(nodebox.connect_left, box_union);
|
|
boxVectorUnion(nodebox.connect_back, box_union);
|
|
boxVectorUnion(nodebox.connect_right, box_union);
|
|
boxVectorUnion(nodebox.disconnected_top, box_union);
|
|
boxVectorUnion(nodebox.disconnected_bottom, box_union);
|
|
boxVectorUnion(nodebox.disconnected_front, box_union);
|
|
boxVectorUnion(nodebox.disconnected_left, box_union);
|
|
boxVectorUnion(nodebox.disconnected_back, box_union);
|
|
boxVectorUnion(nodebox.disconnected_right, box_union);
|
|
boxVectorUnion(nodebox.disconnected, box_union);
|
|
boxVectorUnion(nodebox.disconnected_sides, box_union);
|
|
break;
|
|
}
|
|
default: {
|
|
// NODEBOX_REGULAR
|
|
box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
|
|
box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
inline void NodeDefManager::fixSelectionBoxIntUnion()
|
|
{
|
|
m_selection_box_int_union.MinEdge.X = floorf(
|
|
m_selection_box_union.MinEdge.X / BS + 0.5f);
|
|
m_selection_box_int_union.MinEdge.Y = floorf(
|
|
m_selection_box_union.MinEdge.Y / BS + 0.5f);
|
|
m_selection_box_int_union.MinEdge.Z = floorf(
|
|
m_selection_box_union.MinEdge.Z / BS + 0.5f);
|
|
m_selection_box_int_union.MaxEdge.X = ceilf(
|
|
m_selection_box_union.MaxEdge.X / BS - 0.5f);
|
|
m_selection_box_int_union.MaxEdge.Y = ceilf(
|
|
m_selection_box_union.MaxEdge.Y / BS - 0.5f);
|
|
m_selection_box_int_union.MaxEdge.Z = ceilf(
|
|
m_selection_box_union.MaxEdge.Z / BS - 0.5f);
|
|
}
|
|
|
|
|
|
// IWritableNodeDefManager
|
|
content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
|
|
{
|
|
// Pre-conditions
|
|
assert(name != "");
|
|
assert(name != "ignore");
|
|
assert(name == def.name);
|
|
|
|
content_t id = CONTENT_IGNORE;
|
|
if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
|
|
// Get new id
|
|
id = allocateId();
|
|
if (id == CONTENT_IGNORE) {
|
|
warningstream << "NodeDefManager: Absolute "
|
|
"limit reached" << std::endl;
|
|
return CONTENT_IGNORE;
|
|
}
|
|
assert(id != CONTENT_IGNORE);
|
|
addNameIdMapping(id, name);
|
|
}
|
|
m_content_features[id] = def;
|
|
verbosestream << "NodeDefManager: registering content id \"" << id
|
|
<< "\": name=\"" << def.name << "\""<<std::endl;
|
|
|
|
getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
|
|
fixSelectionBoxIntUnion();
|
|
// Add this content to the list of all groups it belongs to
|
|
// FIXME: This should remove a node from groups it no longer
|
|
// belongs to when a node is re-registered
|
|
for (const auto &group : def.groups) {
|
|
const std::string &group_name = group.first;
|
|
m_group_to_items[group_name].push_back(id);
|
|
}
|
|
return id;
|
|
}
|
|
|
|
|
|
content_t NodeDefManager::allocateDummy(const std::string &name)
|
|
{
|
|
assert(name != ""); // Pre-condition
|
|
ContentFeatures f;
|
|
f.name = name;
|
|
return set(name, f);
|
|
}
|
|
|
|
|
|
void NodeDefManager::removeNode(const std::string &name)
|
|
{
|
|
// Pre-condition
|
|
assert(name != "");
|
|
|
|
// Erase name from name ID mapping
|
|
content_t id = CONTENT_IGNORE;
|
|
if (m_name_id_mapping.getId(name, id)) {
|
|
m_name_id_mapping.eraseName(name);
|
|
m_name_id_mapping_with_aliases.erase(name);
|
|
}
|
|
|
|
// Erase node content from all groups it belongs to
|
|
for (std::unordered_map<std::string, std::vector<content_t>>::iterator iter_groups =
|
|
m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
|
|
std::vector<content_t> &items = iter_groups->second;
|
|
items.erase(std::remove(items.begin(), items.end(), id), items.end());
|
|
|
|
// Check if group is empty
|
|
if (items.empty())
|
|
m_group_to_items.erase(iter_groups++);
|
|
else
|
|
++iter_groups;
|
|
}
|
|
}
|
|
|
|
|
|
void NodeDefManager::updateAliases(IItemDefManager *idef)
|
|
{
|
|
std::set<std::string> all;
|
|
idef->getAll(all);
|
|
m_name_id_mapping_with_aliases.clear();
|
|
for (const std::string &name : all) {
|
|
const std::string &convert_to = idef->getAlias(name);
|
|
content_t id;
|
|
if (m_name_id_mapping.getId(convert_to, id)) {
|
|
m_name_id_mapping_with_aliases.insert(
|
|
std::make_pair(name, id));
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeDefManager::applyTextureOverrides(const std::string &override_filepath)
|
|
{
|
|
infostream << "NodeDefManager::applyTextureOverrides(): Applying "
|
|
"overrides to textures from " << override_filepath << std::endl;
|
|
|
|
std::ifstream infile(override_filepath.c_str());
|
|
std::string line;
|
|
int line_c = 0;
|
|
while (std::getline(infile, line)) {
|
|
line_c++;
|
|
if (trim(line).empty())
|
|
continue;
|
|
std::vector<std::string> splitted = str_split(line, ' ');
|
|
if (splitted.size() != 3) {
|
|
errorstream << override_filepath
|
|
<< ":" << line_c << " Could not apply texture override \""
|
|
<< line << "\": Syntax error" << std::endl;
|
|
continue;
|
|
}
|
|
|
|
content_t id;
|
|
if (!getId(splitted[0], id))
|
|
continue; // Ignore unknown node
|
|
|
|
ContentFeatures &nodedef = m_content_features[id];
|
|
|
|
if (splitted[1] == "top")
|
|
nodedef.tiledef[0].name = splitted[2];
|
|
else if (splitted[1] == "bottom")
|
|
nodedef.tiledef[1].name = splitted[2];
|
|
else if (splitted[1] == "right")
|
|
nodedef.tiledef[2].name = splitted[2];
|
|
else if (splitted[1] == "left")
|
|
nodedef.tiledef[3].name = splitted[2];
|
|
else if (splitted[1] == "back")
|
|
nodedef.tiledef[4].name = splitted[2];
|
|
else if (splitted[1] == "front")
|
|
nodedef.tiledef[5].name = splitted[2];
|
|
else if (splitted[1] == "all" || splitted[1] == "*")
|
|
for (TileDef &i : nodedef.tiledef)
|
|
i.name = splitted[2];
|
|
else if (splitted[1] == "sides")
|
|
for (int i = 2; i < 6; i++)
|
|
nodedef.tiledef[i].name = splitted[2];
|
|
else {
|
|
errorstream << override_filepath
|
|
<< ":" << line_c << " Could not apply texture override \""
|
|
<< line << "\": Unknown node side \""
|
|
<< splitted[1] << "\"" << std::endl;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeDefManager::updateTextures(IGameDef *gamedef,
|
|
void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
|
|
void *progress_callback_args)
|
|
{
|
|
#ifndef SERVER
|
|
infostream << "NodeDefManager::updateTextures(): Updating "
|
|
"textures in node definitions" << std::endl;
|
|
|
|
Client *client = (Client *)gamedef;
|
|
ITextureSource *tsrc = client->tsrc();
|
|
IShaderSource *shdsrc = client->getShaderSource();
|
|
scene::IMeshManipulator *meshmanip =
|
|
RenderingEngine::get_scene_manager()->getMeshManipulator();
|
|
TextureSettings tsettings;
|
|
tsettings.readSettings();
|
|
|
|
u32 size = m_content_features.size();
|
|
|
|
for (u32 i = 0; i < size; i++) {
|
|
ContentFeatures *f = &(m_content_features[i]);
|
|
f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
|
|
progress_callback(progress_callback_args, i, size);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
|
|
{
|
|
writeU8(os, 1); // version
|
|
u16 count = 0;
|
|
std::ostringstream os2(std::ios::binary);
|
|
for (u32 i = 0; i < m_content_features.size(); i++) {
|
|
if (i == CONTENT_IGNORE || i == CONTENT_AIR
|
|
|| i == CONTENT_UNKNOWN)
|
|
continue;
|
|
const ContentFeatures *f = &m_content_features[i];
|
|
if (f->name.empty())
|
|
continue;
|
|
writeU16(os2, i);
|
|
// Wrap it in a string to allow different lengths without
|
|
// strict version incompatibilities
|
|
std::ostringstream wrapper_os(std::ios::binary);
|
|
f->serialize(wrapper_os, protocol_version);
|
|
os2<<serializeString(wrapper_os.str());
|
|
|
|
// must not overflow
|
|
u16 next = count + 1;
|
|
FATAL_ERROR_IF(next < count, "Overflow");
|
|
count++;
|
|
}
|
|
writeU16(os, count);
|
|
os << serializeLongString(os2.str());
|
|
}
|
|
|
|
|
|
void NodeDefManager::deSerialize(std::istream &is)
|
|
{
|
|
clear();
|
|
int version = readU8(is);
|
|
if (version != 1)
|
|
throw SerializationError("unsupported NodeDefinitionManager version");
|
|
u16 count = readU16(is);
|
|
std::istringstream is2(deSerializeLongString(is), std::ios::binary);
|
|
ContentFeatures f;
|
|
for (u16 n = 0; n < count; n++) {
|
|
u16 i = readU16(is2);
|
|
|
|
// Read it from the string wrapper
|
|
std::string wrapper = deSerializeString(is2);
|
|
std::istringstream wrapper_is(wrapper, std::ios::binary);
|
|
f.deSerialize(wrapper_is);
|
|
|
|
// Check error conditions
|
|
if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
|
|
warningstream << "NodeDefManager::deSerialize(): "
|
|
"not changing builtin node " << i << std::endl;
|
|
continue;
|
|
}
|
|
if (f.name.empty()) {
|
|
warningstream << "NodeDefManager::deSerialize(): "
|
|
"received empty name" << std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Ignore aliases
|
|
u16 existing_id;
|
|
if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
|
|
warningstream << "NodeDefManager::deSerialize(): "
|
|
"already defined with different ID: " << f.name << std::endl;
|
|
continue;
|
|
}
|
|
|
|
// All is ok, add node definition with the requested ID
|
|
if (i >= m_content_features.size())
|
|
m_content_features.resize((u32)(i) + 1);
|
|
m_content_features[i] = f;
|
|
addNameIdMapping(i, f.name);
|
|
verbosestream << "deserialized " << f.name << std::endl;
|
|
|
|
getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
|
|
fixSelectionBoxIntUnion();
|
|
}
|
|
}
|
|
|
|
|
|
void NodeDefManager::addNameIdMapping(content_t i, std::string name)
|
|
{
|
|
m_name_id_mapping.set(i, name);
|
|
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
|
|
}
|
|
|
|
|
|
NodeDefManager *createNodeDefManager()
|
|
{
|
|
return new NodeDefManager();
|
|
}
|
|
|
|
|
|
void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
|
|
{
|
|
nr->m_ndef = this;
|
|
if (m_node_registration_complete)
|
|
nr->nodeResolveInternal();
|
|
else
|
|
m_pending_resolve_callbacks.push_back(nr);
|
|
}
|
|
|
|
|
|
bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
|
|
{
|
|
size_t len = m_pending_resolve_callbacks.size();
|
|
for (size_t i = 0; i != len; i++) {
|
|
if (nr != m_pending_resolve_callbacks[i])
|
|
continue;
|
|
|
|
len--;
|
|
m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
|
|
m_pending_resolve_callbacks.resize(len);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void NodeDefManager::runNodeResolveCallbacks()
|
|
{
|
|
for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
|
|
NodeResolver *nr = m_pending_resolve_callbacks[i];
|
|
nr->nodeResolveInternal();
|
|
}
|
|
|
|
m_pending_resolve_callbacks.clear();
|
|
}
|
|
|
|
|
|
void NodeDefManager::resetNodeResolveState()
|
|
{
|
|
m_node_registration_complete = false;
|
|
m_pending_resolve_callbacks.clear();
|
|
}
|
|
|
|
void NodeDefManager::mapNodeboxConnections()
|
|
{
|
|
for (ContentFeatures &f : m_content_features) {
|
|
if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
|
|
continue;
|
|
|
|
for (const std::string &name : f.connects_to) {
|
|
getIds(name, f.connects_to_ids);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
|
|
u8 connect_face) const
|
|
{
|
|
const ContentFeatures &f1 = get(from);
|
|
|
|
if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
|
|
return false;
|
|
|
|
// lookup target in connected set
|
|
if (!CONTAINS(f1.connects_to_ids, to.param0))
|
|
return false;
|
|
|
|
const ContentFeatures &f2 = get(to);
|
|
|
|
if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
|
|
// ignores actually looking if back connection exists
|
|
return CONTAINS(f2.connects_to_ids, from.param0);
|
|
|
|
// does to node declare usable faces?
|
|
if (f2.connect_sides > 0) {
|
|
if ((f2.param_type_2 == CPT2_FACEDIR ||
|
|
f2.param_type_2 == CPT2_COLORED_FACEDIR)
|
|
&& (connect_face >= 4)) {
|
|
static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, // 4 - back
|
|
8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, // 8 - right
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, // 16 - front
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
|
|
};
|
|
return (f2.connect_sides
|
|
& rot[(connect_face * 4) + (to.param2 & 0x1F)]);
|
|
}
|
|
return (f2.connect_sides & connect_face);
|
|
}
|
|
// the target is just a regular node, so connect no matter back connection
|
|
return true;
|
|
}
|
|
|
|
////
|
|
//// NodeResolver
|
|
////
|
|
|
|
NodeResolver::NodeResolver()
|
|
{
|
|
m_nodenames.reserve(16);
|
|
m_nnlistsizes.reserve(4);
|
|
}
|
|
|
|
|
|
NodeResolver::~NodeResolver()
|
|
{
|
|
if (!m_resolve_done && m_ndef)
|
|
m_ndef->cancelNodeResolveCallback(this);
|
|
}
|
|
|
|
|
|
void NodeResolver::nodeResolveInternal()
|
|
{
|
|
m_nodenames_idx = 0;
|
|
m_nnlistsizes_idx = 0;
|
|
|
|
resolveNodeNames();
|
|
m_resolve_done = true;
|
|
|
|
m_nodenames.clear();
|
|
m_nnlistsizes.clear();
|
|
}
|
|
|
|
|
|
bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
|
|
const std::string &node_alt, content_t c_fallback, bool error_on_fallback)
|
|
{
|
|
if (m_nodenames_idx == m_nodenames.size()) {
|
|
*result_out = c_fallback;
|
|
errorstream << "NodeResolver: no more nodes in list" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
content_t c;
|
|
std::string name = m_nodenames[m_nodenames_idx++];
|
|
|
|
bool success = m_ndef->getId(name, c);
|
|
if (!success && !node_alt.empty()) {
|
|
name = node_alt;
|
|
success = m_ndef->getId(name, c);
|
|
}
|
|
|
|
if (!success) {
|
|
if (error_on_fallback)
|
|
errorstream << "NodeResolver: failed to resolve node name '" << name
|
|
<< "'." << std::endl;
|
|
c = c_fallback;
|
|
}
|
|
|
|
*result_out = c;
|
|
return success;
|
|
}
|
|
|
|
|
|
bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
|
|
bool all_required, content_t c_fallback)
|
|
{
|
|
bool success = true;
|
|
|
|
if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
|
|
errorstream << "NodeResolver: no more node lists" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
|
|
|
|
while (length--) {
|
|
if (m_nodenames_idx == m_nodenames.size()) {
|
|
errorstream << "NodeResolver: no more nodes in list" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
content_t c;
|
|
std::string &name = m_nodenames[m_nodenames_idx++];
|
|
|
|
if (name.substr(0,6) != "group:") {
|
|
if (m_ndef->getId(name, c)) {
|
|
result_out->push_back(c);
|
|
} else if (all_required) {
|
|
errorstream << "NodeResolver: failed to resolve node name '"
|
|
<< name << "'." << std::endl;
|
|
result_out->push_back(c_fallback);
|
|
success = false;
|
|
}
|
|
} else {
|
|
m_ndef->getIds(name, *result_out);
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|