mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
909 lines
24 KiB
C++
909 lines
24 KiB
C++
/*
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Minetest
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Copyright (C) 2013 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_mainmenu.h"
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#include "lua_api/l_internal.h"
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#include "common/c_content.h"
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#include "cpp_api/s_async.h"
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#include "scripting_mainmenu.h"
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#include "gui/guiEngine.h"
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#include "gui/guiMainMenu.h"
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#include "gui/guiKeyChangeMenu.h"
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#include "gui/guiPathSelectMenu.h"
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#include "version.h"
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#include "porting.h"
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#include "filesys.h"
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#include "convert_json.h"
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#include "content/content.h"
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#include "content/subgames.h"
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#include "serverlist.h"
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#include "mapgen/mapgen.h"
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#include "settings.h"
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#include "client/client.h"
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#include "client/renderingengine.h"
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#include "network/networkprotocol.h"
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/******************************************************************************/
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std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1))
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return "";
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return luaL_checkstring(L, -1);
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}
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/******************************************************************************/
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int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1)) {
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valid = false;
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return -1;
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}
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valid = true;
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return luaL_checkinteger(L, -1);
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}
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/******************************************************************************/
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int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1)) {
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valid = false;
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return false;
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}
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valid = true;
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return readParam<bool>(L, -1);
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}
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/******************************************************************************/
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int ModApiMainMenu::l_update_formspec(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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if (engine->m_startgame)
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return 0;
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//read formspec
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std::string formspec(luaL_checkstring(L, 1));
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if (engine->m_formspecgui != 0) {
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engine->m_formspecgui->setForm(formspec);
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}
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
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{
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GUIEngine *engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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if (engine->m_startgame)
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return 0;
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std::string formspec(luaL_checkstring(L, 1));
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engine->setFormspecPrepend(formspec);
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_start(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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//update c++ gamedata from lua table
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bool valid = false;
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MainMenuData *data = engine->m_data;
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data->selected_world = getIntegerData(L, "selected_world",valid) -1;
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data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
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data->do_reconnect = getBoolData(L, "do_reconnect", valid);
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if (!data->do_reconnect) {
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data->name = getTextData(L,"playername");
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data->password = getTextData(L,"password");
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data->address = getTextData(L,"address");
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data->port = getTextData(L,"port");
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}
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data->serverdescription = getTextData(L,"serverdescription");
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data->servername = getTextData(L,"servername");
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//close menu next time
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engine->m_startgame = true;
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_close(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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engine->m_kill = true;
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_set_background(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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std::string backgroundlevel(luaL_checkstring(L, 1));
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std::string texturename(luaL_checkstring(L, 2));
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bool tile_image = false;
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bool retval = false;
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unsigned int minsize = 16;
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if (!lua_isnone(L, 3)) {
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tile_image = readParam<bool>(L, 3);
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}
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if (!lua_isnone(L, 4)) {
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minsize = lua_tonumber(L, 4);
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}
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if (backgroundlevel == "background") {
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retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "overlay") {
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retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "header") {
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retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
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tile_image, minsize);
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}
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if (backgroundlevel == "footer") {
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retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
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tile_image, minsize);
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}
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lua_pushboolean(L,retval);
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_set_clouds(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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bool value = readParam<bool>(L,1);
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engine->m_clouds_enabled = value;
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_textlist_index(lua_State *L)
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{
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// get_table_index accepts both tables and textlists
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return l_get_table_index(L);
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_table_index(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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std::string tablename(luaL_checkstring(L, 1));
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GUITable *table = engine->m_menu->getTable(tablename);
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s32 selection = table ? table->getSelected() : 0;
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if (selection >= 1)
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lua_pushinteger(L, selection);
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else
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lua_pushnil(L);
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_worlds(lua_State *L)
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{
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std::vector<WorldSpec> worlds = getAvailableWorlds();
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (const WorldSpec &world : worlds) {
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lua_pushnumber(L,index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L,"path");
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lua_pushstring(L, world.path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"name");
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lua_pushstring(L, world.name.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"gameid");
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lua_pushstring(L, world.gameid.c_str());
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lua_settable(L, top_lvl2);
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_games(lua_State *L)
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{
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std::vector<SubgameSpec> games = getAvailableGames();
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (const SubgameSpec &game : games) {
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lua_pushnumber(L, index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L, "id");
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lua_pushstring(L, game.id.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "path");
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lua_pushstring(L, game.path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "type");
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lua_pushstring(L, "game");
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "gamemods_path");
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lua_pushstring(L, game.gamemods_path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "name");
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lua_pushstring(L, game.name.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "author");
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lua_pushstring(L, game.author.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "release");
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lua_pushinteger(L, game.release);
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "menuicon_path");
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lua_pushstring(L, game.menuicon_path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "addon_mods_paths");
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lua_newtable(L);
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int table2 = lua_gettop(L);
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int internal_index = 1;
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for (const std::string &addon_mods_path : game.addon_mods_paths) {
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lua_pushnumber(L, internal_index);
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lua_pushstring(L, addon_mods_path.c_str());
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lua_settable(L, table2);
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internal_index++;
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}
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lua_settable(L, top_lvl2);
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_content_info(lua_State *L)
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{
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std::string path = luaL_checkstring(L, 1);
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ContentSpec spec;
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spec.path = path;
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parseContentInfo(spec);
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lua_newtable(L);
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lua_pushstring(L, spec.name.c_str());
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lua_setfield(L, -2, "name");
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lua_pushstring(L, spec.type.c_str());
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lua_setfield(L, -2, "type");
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lua_pushstring(L, spec.author.c_str());
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lua_setfield(L, -2, "author");
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lua_pushinteger(L, spec.release);
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lua_setfield(L, -2, "release");
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lua_pushstring(L, spec.desc.c_str());
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lua_setfield(L, -2, "description");
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lua_pushstring(L, spec.path.c_str());
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lua_setfield(L, -2, "path");
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if (spec.type == "mod") {
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ModSpec spec;
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spec.path = path;
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parseModContents(spec);
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// Dependencies
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lua_newtable(L);
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int i = 1;
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for (const auto &dep : spec.depends) {
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lua_pushstring(L, dep.c_str());
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lua_rawseti(L, -2, i++);
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}
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lua_setfield(L, -2, "depends");
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// Optional Dependencies
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lua_newtable(L);
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i = 1;
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for (const auto &dep : spec.optdepends) {
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lua_pushstring(L, dep.c_str());
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lua_rawseti(L, -2, i++);
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}
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lua_setfield(L, -2, "optional_depends");
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_show_keys_menu(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
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engine->m_rendering_engine->get_gui_env(),
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engine->m_parent,
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-1,
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engine->m_menumanager,
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engine->m_texture_source);
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kmenu->drop();
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_create_world(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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int gameidx = luaL_checkinteger(L,2) -1;
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std::string path = porting::path_user + DIR_DELIM
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"worlds" + DIR_DELIM
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+ sanitizeDirName(name, "world_");
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std::vector<SubgameSpec> games = getAvailableGames();
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if ((gameidx >= 0) &&
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(gameidx < (int) games.size())) {
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// Create world if it doesn't exist
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try {
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loadGameConfAndInitWorld(path, name, games[gameidx], true);
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lua_pushnil(L);
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} catch (const BaseException &e) {
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lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
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}
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} else {
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lua_pushstring(L, "Invalid game index");
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_delete_world(lua_State *L)
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{
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int world_id = luaL_checkinteger(L, 1) - 1;
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std::vector<WorldSpec> worlds = getAvailableWorlds();
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if (world_id < 0 || world_id >= (int) worlds.size()) {
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lua_pushstring(L, "Invalid world index");
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return 1;
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}
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const WorldSpec &spec = worlds[world_id];
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if (!fs::RecursiveDelete(spec.path)) {
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lua_pushstring(L, "Failed to delete world");
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return 1;
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}
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_set_topleft_text(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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std::string text;
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if (!lua_isnone(L,1) && !lua_isnil(L,1))
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text = luaL_checkstring(L, 1);
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engine->setTopleftText(text);
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return 0;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
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{
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std::vector<const char *> names;
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bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
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Mapgen::getMapgenNames(&names, include_hidden);
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lua_newtable(L);
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for (size_t i = 0; i != names.size(); i++) {
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lua_pushstring(L, names[i]);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_user_path(lua_State *L)
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{
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std::string path = fs::RemoveRelativePathComponents(porting::path_user);
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lua_pushstring(L, path.c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_modpath(lua_State *L)
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{
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std::string modpath = fs::RemoveRelativePathComponents(
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porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
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lua_pushstring(L, modpath.c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
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{
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std::string modpath = fs::RemoveRelativePathComponents(
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porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
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lua_pushstring(L, modpath.c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_gamepath(lua_State *L)
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{
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std::string gamepath = fs::RemoveRelativePathComponents(
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porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
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lua_pushstring(L, gamepath.c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_texturepath(lua_State *L)
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{
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std::string gamepath = fs::RemoveRelativePathComponents(
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porting::path_user + DIR_DELIM + "textures");
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lua_pushstring(L, gamepath.c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
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{
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std::string gamepath = fs::RemoveRelativePathComponents(
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porting::path_share + DIR_DELIM + "textures");
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lua_pushstring(L, gamepath.c_str());
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return 1;
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}
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/******************************************************************************/
|
|
int ModApiMainMenu::l_get_cache_path(lua_State *L)
|
|
{
|
|
lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_temp_path(lua_State *L)
|
|
{
|
|
lua_pushstring(L, fs::TempPath().c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_create_dir(lua_State *L) {
|
|
const char *path = luaL_checkstring(L, 1);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(path)) {
|
|
lua_pushboolean(L, fs::CreateAllDirs(path));
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_delete_dir(lua_State *L)
|
|
{
|
|
const char *path = luaL_checkstring(L, 1);
|
|
|
|
std::string absolute_path = fs::RemoveRelativePathComponents(path);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(absolute_path)) {
|
|
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_copy_dir(lua_State *L)
|
|
{
|
|
const char *source = luaL_checkstring(L, 1);
|
|
const char *destination = luaL_checkstring(L, 2);
|
|
|
|
bool keep_source = true;
|
|
|
|
if ((!lua_isnone(L,3)) &&
|
|
(!lua_isnil(L,3))) {
|
|
keep_source = readParam<bool>(L,3);
|
|
}
|
|
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
|
|
std::string absolute_source = fs::RemoveRelativePathComponents(source);
|
|
|
|
if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
|
|
bool retval = fs::CopyDir(absolute_source,absolute_destination);
|
|
|
|
if (retval && (!keep_source)) {
|
|
|
|
retval &= fs::RecursiveDelete(absolute_source);
|
|
}
|
|
lua_pushboolean(L,retval);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_is_dir(lua_State *L)
|
|
{
|
|
const char *path = luaL_checkstring(L, 1);
|
|
|
|
lua_pushboolean(L, fs::IsDir(path));
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_extract_zip(lua_State *L)
|
|
{
|
|
const char *zipfile = luaL_checkstring(L, 1);
|
|
const char *destination = luaL_checkstring(L, 2);
|
|
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
|
|
auto rendering_engine = getGuiEngine(L)->m_rendering_engine;
|
|
fs::CreateAllDirs(absolute_destination);
|
|
lua_pushboolean(L, fs::extractZipFile(rendering_engine->get_filesystem(), zipfile, destination));
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
|
|
{
|
|
GUIEngine* engine = getGuiEngine(L);
|
|
sanity_check(engine != NULL);
|
|
|
|
lua_pushstring(L,engine->getScriptDir().c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
bool ModApiMainMenu::mayModifyPath(std::string path)
|
|
{
|
|
path = fs::RemoveRelativePathComponents(path);
|
|
|
|
if (fs::PathStartsWith(path, fs::TempPath()))
|
|
return true;
|
|
|
|
std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
|
|
|
|
if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
|
|
return true;
|
|
if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
|
|
return true;
|
|
if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
|
|
return true;
|
|
if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
|
|
return true;
|
|
if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
|
|
return true;
|
|
|
|
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_may_modify_path(lua_State *L)
|
|
{
|
|
const char *target = luaL_checkstring(L, 1);
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
|
|
lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
|
|
{
|
|
GUIEngine* engine = getGuiEngine(L);
|
|
sanity_check(engine != NULL);
|
|
|
|
const char *formname= luaL_checkstring(L, 1);
|
|
const char *title = luaL_checkstring(L, 2);
|
|
bool is_file_select = readParam<bool>(L, 3);
|
|
|
|
GUIFileSelectMenu* fileOpenMenu =
|
|
new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
|
|
engine->m_parent,
|
|
-1,
|
|
engine->m_menumanager,
|
|
title,
|
|
formname,
|
|
is_file_select);
|
|
fileOpenMenu->setTextDest(engine->m_buttonhandler);
|
|
fileOpenMenu->drop();
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_download_file(lua_State *L)
|
|
{
|
|
const char *url = luaL_checkstring(L, 1);
|
|
const char *target = luaL_checkstring(L, 2);
|
|
|
|
//check path
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
|
|
|
|
if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
|
|
if (GUIEngine::downloadFile(url,absolute_destination)) {
|
|
lua_pushboolean(L,true);
|
|
return 1;
|
|
}
|
|
} else {
|
|
errorstream << "DOWNLOAD denied: " << absolute_destination
|
|
<< " isn't a allowed path" << std::endl;
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
|
|
{
|
|
std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
|
|
|
|
lua_newtable(L);
|
|
for (u32 i = 0; i != drivers.size(); i++) {
|
|
auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
|
|
|
|
lua_newtable(L);
|
|
lua_pushstring(L, info.name.c_str());
|
|
lua_setfield(L, -2, "name");
|
|
lua_pushstring(L, info.friendly_name.c_str());
|
|
lua_setfield(L, -2, "friendly_name");
|
|
|
|
lua_rawseti(L, -2, i + 1);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_gettext(lua_State *L)
|
|
{
|
|
std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
|
|
lua_pushstring(L, text.c_str());
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_screen_info(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int top = lua_gettop(L);
|
|
lua_pushstring(L,"density");
|
|
lua_pushnumber(L,RenderingEngine::getDisplayDensity());
|
|
lua_settable(L, top);
|
|
|
|
const v2u32 &window_size = RenderingEngine::getWindowSize();
|
|
lua_pushstring(L,"window_width");
|
|
lua_pushnumber(L, window_size.X);
|
|
lua_settable(L, top);
|
|
|
|
lua_pushstring(L,"window_height");
|
|
lua_pushnumber(L, window_size.Y);
|
|
lua_settable(L, top);
|
|
|
|
lua_pushstring(L, "render_info");
|
|
lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
|
|
lua_settable(L, top);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
|
|
return 1;
|
|
}
|
|
|
|
int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_open_url(lua_State *L)
|
|
{
|
|
std::string url = luaL_checkstring(L, 1);
|
|
lua_pushboolean(L, porting::open_url(url));
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_open_dir(lua_State *L)
|
|
{
|
|
std::string path = luaL_checkstring(L, 1);
|
|
lua_pushboolean(L, porting::open_directory(path));
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int ModApiMainMenu::l_do_async_callback(lua_State *L)
|
|
{
|
|
MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
|
|
|
|
size_t func_length, param_length;
|
|
const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
|
|
const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
|
|
|
|
sanity_check(serialized_func_raw != NULL);
|
|
sanity_check(serialized_param_raw != NULL);
|
|
|
|
u32 jobId = script->queueAsync(
|
|
std::string(serialized_func_raw, func_length),
|
|
std::string(serialized_param_raw, param_length));
|
|
|
|
lua_pushinteger(L, jobId);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void ModApiMainMenu::Initialize(lua_State *L, int top)
|
|
{
|
|
API_FCT(update_formspec);
|
|
API_FCT(set_formspec_prepend);
|
|
API_FCT(set_clouds);
|
|
API_FCT(get_textlist_index);
|
|
API_FCT(get_table_index);
|
|
API_FCT(get_worlds);
|
|
API_FCT(get_games);
|
|
API_FCT(get_content_info);
|
|
API_FCT(start);
|
|
API_FCT(close);
|
|
API_FCT(show_keys_menu);
|
|
API_FCT(create_world);
|
|
API_FCT(delete_world);
|
|
API_FCT(set_background);
|
|
API_FCT(set_topleft_text);
|
|
API_FCT(get_mapgen_names);
|
|
API_FCT(get_user_path);
|
|
API_FCT(get_modpath);
|
|
API_FCT(get_clientmodpath);
|
|
API_FCT(get_gamepath);
|
|
API_FCT(get_texturepath);
|
|
API_FCT(get_texturepath_share);
|
|
API_FCT(get_cache_path);
|
|
API_FCT(get_temp_path);
|
|
API_FCT(create_dir);
|
|
API_FCT(delete_dir);
|
|
API_FCT(copy_dir);
|
|
API_FCT(is_dir);
|
|
API_FCT(extract_zip);
|
|
API_FCT(may_modify_path);
|
|
API_FCT(get_mainmenu_path);
|
|
API_FCT(show_path_select_dialog);
|
|
API_FCT(download_file);
|
|
API_FCT(gettext);
|
|
API_FCT(get_video_drivers);
|
|
API_FCT(get_screen_info);
|
|
API_FCT(get_min_supp_proto);
|
|
API_FCT(get_max_supp_proto);
|
|
API_FCT(open_url);
|
|
API_FCT(open_dir);
|
|
API_FCT(do_async_callback);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
|
|
{
|
|
API_FCT(get_worlds);
|
|
API_FCT(get_games);
|
|
API_FCT(get_mapgen_names);
|
|
API_FCT(get_user_path);
|
|
API_FCT(get_modpath);
|
|
API_FCT(get_clientmodpath);
|
|
API_FCT(get_gamepath);
|
|
API_FCT(get_texturepath);
|
|
API_FCT(get_texturepath_share);
|
|
API_FCT(get_cache_path);
|
|
API_FCT(get_temp_path);
|
|
API_FCT(create_dir);
|
|
API_FCT(delete_dir);
|
|
API_FCT(copy_dir);
|
|
API_FCT(is_dir);
|
|
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
|
|
API_FCT(may_modify_path);
|
|
API_FCT(download_file);
|
|
API_FCT(get_min_supp_proto);
|
|
API_FCT(get_max_supp_proto);
|
|
//API_FCT(gettext); (gettext lib isn't threadsafe)
|
|
}
|