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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef S_INVENTORY_H_
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#define S_INVENTORY_H_
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#include "cpp_api/s_base.h"
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struct ItemStack;
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class ScriptApiDetached
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: virtual public ScriptApiBase
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{
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public:
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/* Detached inventory callbacks */
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// Return number of accepted items to be moved
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int detached_inventory_AllowMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Return number of accepted items to be put
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int detached_inventory_AllowPut(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int detached_inventory_AllowTake(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void detached_inventory_OnMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Report put items
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void detached_inventory_OnPut(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void detached_inventory_OnTake(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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private:
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bool getDetachedInventoryCallback(
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const std::string &name, const char *callbackname);
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};
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#endif /* S_INVENTORY_H_ */
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