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3face01a20
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "util/basic_macros.h"
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#include "porting.h"
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class IGameDef;
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class NodeDefManager;
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#define OBJDEF_INVALID_INDEX ((u32)(-1))
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#define OBJDEF_INVALID_HANDLE 0
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#define OBJDEF_HANDLE_SALT 0x00585e6fu
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#define OBJDEF_MAX_ITEMS (1 << 18)
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#define OBJDEF_UID_MASK ((1 << 7) - 1)
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typedef u32 ObjDefHandle;
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enum ObjDefType {
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OBJDEF_GENERIC,
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OBJDEF_BIOME,
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OBJDEF_ORE,
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OBJDEF_DECORATION,
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OBJDEF_SCHEMATIC,
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};
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class ObjDef {
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public:
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virtual ~ObjDef() = default;
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u32 index;
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u32 uid;
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ObjDefHandle handle;
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std::string name;
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};
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// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
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// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
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// so the same ObjDef instance must not be referenced multiple
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class ObjDefManager {
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public:
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ObjDefManager(IGameDef *gamedef, ObjDefType type);
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virtual ~ObjDefManager();
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DISABLE_CLASS_COPY(ObjDefManager);
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virtual const char *getObjectTitle() const { return "ObjDef"; }
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virtual void clear();
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virtual ObjDef *getByName(const std::string &name) const;
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//// Add new/get/set object definitions by handle
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virtual ObjDefHandle add(ObjDef *obj);
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virtual ObjDef *get(ObjDefHandle handle) const;
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virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
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//// Raw variants that work on indexes
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virtual u32 addRaw(ObjDef *obj);
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// It is generally assumed that getRaw() will always return a valid object
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// This won't be true if people do odd things such as call setRaw() with NULL
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virtual ObjDef *getRaw(u32 index) const;
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virtual ObjDef *setRaw(u32 index, ObjDef *obj);
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size_t getNumObjects() const { return m_objects.size(); }
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ObjDefType getType() const { return m_objtype; }
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const NodeDefManager *getNodeDef() const { return m_ndef; }
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u32 validateHandle(ObjDefHandle handle) const;
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static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
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static bool decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid);
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protected:
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const NodeDefManager *m_ndef;
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std::vector<ObjDef *> m_objects;
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ObjDefType m_objtype;
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};
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