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https://github.com/minetest/minetest.git
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22567d107f
* [BUILD] Add clang format + build skipping * Add clang-format tool to check codestyle. Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site Fix issue #5415 * Skip building project if no file is modified * Fix a wrong brace to trigger LINT * Make lint step outside of unix build scope * Add AccessModifierOffset: -8 * Typo fix & needs compile fix * Fix header priorities
98 lines
2.7 KiB
Bash
Executable File
98 lines
2.7 KiB
Bash
Executable File
#!/bin/bash -e
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. util/travis/common.sh
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needs_compile || exit 0
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function perform_lint() {
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CLANG_FORMAT=clang-format-3.9
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if [ "$TRAVIS_EVENT_TYPE" = "pull_request" ]; then
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# Get list of every file modified in this pull request
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files_to_lint="$(git diff --name-only --diff-filter=ACMRTUXB $TRAVIS_COMMIT_RANGE | grep '^src/[^.]*[.]\(cpp\|h\)$' | egrep -v '^src/(gmp|lua|jsoncpp)/' || true)"
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else
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# Check everything for branch pushes
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files_to_lint="$(find src/ -name '*.cpp' -or -name '*.h' | egrep -v '^src/(gmp|lua|jsoncpp)/')"
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fi
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local fail=0
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for f in ${files_to_lint}; do
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d=$(diff -u "$f" <(${CLANG_FORMAT} "$f") || true)
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if ! [ -z "$d" ]; then
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printf "The file %s is not compliant with the coding style:\n%s\n" "$f" "$d"
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# Disable build failure at this moment as we need to have a complete MT source whitelist to check
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fail=0
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fi
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done
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if [ "$fail" = 1 ]; then
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exit 1
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fi
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exit 0
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}
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if [[ "$LINT" == "1" ]]; then
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# Lint with exit CI
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perform_lint
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fi
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if [[ $PLATFORM == "Unix" ]]; then
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mkdir -p travisbuild
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cd travisbuild || exit 1
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CMAKE_FLAGS=''
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if [[ $COMPILER == "g++-6" ]]; then
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export CC=gcc-6
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export CXX=g++-6
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fi
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# Clang builds with FreeType fail on Travis
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if [[ $CC == "clang" ]]; then
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CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
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fi
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if [[ $TRAVIS_OS_NAME == "osx" ]]; then
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CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
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fi
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cmake -DCMAKE_BUILD_TYPE=Debug \
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-DRUN_IN_PLACE=TRUE \
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-DENABLE_GETTEXT=TRUE \
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-DBUILD_SERVER=TRUE \
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$CMAKE_FLAGS ..
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make -j2
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echo "Running unit tests."
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CMD="../bin/minetest --run-unittests"
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if [[ "$VALGRIND" == "1" ]]; then
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valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ${CMD} && exit 0
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else
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${CMD} && exit 0
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fi
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elif [[ $PLATFORM == Win* ]]; then
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[[ $CC == "clang" ]] && exit 1 # Not supposed to happen
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# We need to have our build directory outside of the minetest directory because
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# CMake will otherwise get very very confused with symlinks and complain that
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# something is not a subdirectory of something even if it actually is.
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# e.g.:
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# /home/travis/minetest/minetest/travisbuild/minetest
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# \/ \/ \/
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# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
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# \/ \/ \/
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# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
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# You get the idea.
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OLDDIR=$(pwd)
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cd ..
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export EXISTING_MINETEST_DIR=$OLDDIR
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export NO_MINETEST_GAME=1
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if [[ $PLATFORM == "Win32" ]]; then
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"$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0
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elif [[ $PLATFORM == "Win64" ]]; then
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"$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0
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fi
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else
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echo "Unknown platform \"${PLATFORM}\"."
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exit 1
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fi
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