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4fd9715876
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <set>
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#include <string>
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#include "irrlichttypes_bloated.h"
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struct SimpleSoundSpec
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{
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
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float fade = 0.0f, float pitch = 1.0f) :
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name(name),
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gain(gain), fade(fade), pitch(pitch)
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{
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}
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bool exists() const { return !name.empty(); }
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std::string name;
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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};
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