minetest/games/devtest/mods/experimental/commands.lua

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Lua
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minetest.register_chatcommand("test_inv", {
params = "",
description = "Test: Modify player's inventory formspec",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
player:set_inventory_formspec(
"size[13,7.5]"..
"image[6,0.6;1,2;player.png]"..
"list[current_player;main;5,3.5;8,4;]"..
"list[current_player;craft;8,0;3,3;]"..
"list[current_player;craftpreview;12,1;1,1;]"..
"list[detached:test_inventory;main;0,0;4,6;0]"..
"button[0.5,7;2,1;button1;Button 1]"..
"button_exit[2.5,7;2,1;button2;Exit Button]")
return true, "Done."
end,
})
minetest.register_chatcommand("test_bulk_set_node", {
params = "",
description = "Test: Bulk-set 9×9×9 stone nodes",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = {}
local ppos = player:get_pos()
local i = 1
for x=2,10 do
for y=2,10 do
for z=2,10 do
pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
i = i + 1
end
end
end
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
return true, "Done."
end,
})