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104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MATERIALS_HEADER
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#define MATERIALS_HEADER
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/*
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Material properties
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*/
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#include "common_irrlicht.h"
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#include <string>
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struct DiggingProperties
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{
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DiggingProperties():
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diggable(false),
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time(0.0),
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wear(0)
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{
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}
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DiggingProperties(bool a_diggable, float a_time, u16 a_wear):
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diggable(a_diggable),
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time(a_time),
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wear(a_wear)
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{
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}
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bool diggable;
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// Digging time in seconds
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float time;
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// Caused wear
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u16 wear;
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};
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/*
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This is a bad way of determining mining characteristics.
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TODO: Get rid of this and set up some attributes like toughness,
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fluffyness, and a funciton to calculate time and durability loss
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(and sound? and whatever else) from them
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*/
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class DiggingPropertiesList
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{
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public:
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DiggingPropertiesList()
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{
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}
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void set(const std::string toolname,
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const DiggingProperties &prop)
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{
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m_digging_properties[toolname] = prop;
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}
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DiggingProperties get(const std::string toolname)
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{
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core::map<std::string, DiggingProperties>::Node *n;
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n = m_digging_properties.find(toolname);
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if(n == NULL)
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{
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// Not diggable by this tool, try to get defaults
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n = m_digging_properties.find("");
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if(n == NULL)
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{
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// Not diggable at all
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return DiggingProperties();
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}
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}
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// Return found properties
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return n->getValue();
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}
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void clear()
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{
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m_digging_properties.clear();
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}
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private:
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// toolname="": default properties (digging by hand)
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// Key is toolname
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core::map<std::string, DiggingProperties> m_digging_properties;
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};
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// For getting the default properties, set tool=""
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DiggingProperties getDiggingProperties(u8 material, const std::string &tool);
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#endif
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