mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
a9f02ab51c
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
414 lines
13 KiB
Lua
414 lines
13 KiB
Lua
--Minetest
|
|
--Copyright (C) 2013 sapier
|
|
--
|
|
--This program is free software; you can redistribute it and/or modify
|
|
--it under the terms of the GNU Lesser General Public License as published by
|
|
--the Free Software Foundation; either version 2.1 of the License, or
|
|
--(at your option) any later version.
|
|
--
|
|
--This program is distributed in the hope that it will be useful,
|
|
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
--GNU Lesser General Public License for more details.
|
|
--
|
|
--You should have received a copy of the GNU Lesser General Public License along
|
|
--with this program; if not, write to the Free Software Foundation, Inc.,
|
|
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
local labels = {
|
|
leaves = {
|
|
fgettext("Opaque Leaves"),
|
|
fgettext("Simple Leaves"),
|
|
fgettext("Fancy Leaves")
|
|
},
|
|
node_highlighting = {
|
|
fgettext("Node Outlining"),
|
|
fgettext("Node Highlighting"),
|
|
fgettext("None")
|
|
},
|
|
filters = {
|
|
fgettext("No Filter"),
|
|
fgettext("Bilinear Filter"),
|
|
fgettext("Trilinear Filter")
|
|
},
|
|
mipmap = {
|
|
fgettext("No Mipmap"),
|
|
fgettext("Mipmap"),
|
|
fgettext("Mipmap + Aniso. Filter")
|
|
},
|
|
antialiasing = {
|
|
fgettext("None"),
|
|
fgettext("2x"),
|
|
fgettext("4x"),
|
|
fgettext("8x")
|
|
}
|
|
}
|
|
|
|
local dd_options = {
|
|
leaves = {
|
|
table.concat(labels.leaves, ","),
|
|
{"opaque", "simple", "fancy"}
|
|
},
|
|
node_highlighting = {
|
|
table.concat(labels.node_highlighting, ","),
|
|
{"box", "halo", "none"}
|
|
},
|
|
filters = {
|
|
table.concat(labels.filters, ","),
|
|
{"", "bilinear_filter", "trilinear_filter"}
|
|
},
|
|
mipmap = {
|
|
table.concat(labels.mipmap, ","),
|
|
{"", "mip_map", "anisotropic_filter"}
|
|
},
|
|
antialiasing = {
|
|
table.concat(labels.antialiasing, ","),
|
|
{"0", "2", "4", "8"}
|
|
}
|
|
}
|
|
|
|
local getSettingIndex = {
|
|
Leaves = function()
|
|
local style = core.settings:get("leaves_style")
|
|
for idx, name in pairs(dd_options.leaves[2]) do
|
|
if style == name then return idx end
|
|
end
|
|
return 1
|
|
end,
|
|
NodeHighlighting = function()
|
|
local style = core.settings:get("node_highlighting")
|
|
for idx, name in pairs(dd_options.node_highlighting[2]) do
|
|
if style == name then return idx end
|
|
end
|
|
return 1
|
|
end,
|
|
Filter = function()
|
|
if core.settings:get(dd_options.filters[2][3]) == "true" then
|
|
return 3
|
|
elseif core.settings:get(dd_options.filters[2][3]) == "false" and
|
|
core.settings:get(dd_options.filters[2][2]) == "true" then
|
|
return 2
|
|
end
|
|
return 1
|
|
end,
|
|
Mipmap = function()
|
|
if core.settings:get(dd_options.mipmap[2][3]) == "true" then
|
|
return 3
|
|
elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
|
|
core.settings:get(dd_options.mipmap[2][2]) == "true" then
|
|
return 2
|
|
end
|
|
return 1
|
|
end,
|
|
Antialiasing = function()
|
|
local antialiasing_setting = core.settings:get("fsaa")
|
|
for i = 1, #dd_options.antialiasing[2] do
|
|
if antialiasing_setting == dd_options.antialiasing[2][i] then
|
|
return i
|
|
end
|
|
end
|
|
return 1
|
|
end
|
|
}
|
|
|
|
local function antialiasing_fname_to_name(fname)
|
|
for i = 1, #labels.antialiasing do
|
|
if fname == labels.antialiasing[i] then
|
|
return dd_options.antialiasing[2][i]
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
local function dlg_confirm_reset_formspec(data)
|
|
return "size[8,3]" ..
|
|
"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
|
|
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
|
|
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
|
|
end
|
|
|
|
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
|
|
|
|
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
|
|
local worldlist = core.get_worlds()
|
|
local found_singleplayerworld = false
|
|
|
|
for i = 1, #worldlist do
|
|
if worldlist[i].name == "singleplayerworld" then
|
|
found_singleplayerworld = true
|
|
gamedata.worldindex = i
|
|
end
|
|
end
|
|
|
|
if found_singleplayerworld then
|
|
core.delete_world(gamedata.worldindex)
|
|
end
|
|
|
|
core.create_world("singleplayerworld", 1)
|
|
worldlist = core.get_worlds()
|
|
found_singleplayerworld = false
|
|
|
|
for i = 1, #worldlist do
|
|
if worldlist[i].name == "singleplayerworld" then
|
|
found_singleplayerworld = true
|
|
gamedata.worldindex = i
|
|
end
|
|
end
|
|
end
|
|
|
|
this.parent:show()
|
|
this:hide()
|
|
this:delete()
|
|
return true
|
|
end
|
|
|
|
local function showconfirm_reset(tabview)
|
|
local new_dlg = dialog_create("reset_spworld",
|
|
dlg_confirm_reset_formspec,
|
|
dlg_confirm_reset_btnhandler,
|
|
nil)
|
|
new_dlg:set_parent(tabview)
|
|
tabview:hide()
|
|
new_dlg:show()
|
|
end
|
|
|
|
local function formspec(tabview, name, tabdata)
|
|
local tab_string =
|
|
"box[0,0;3.5,4.5;#999999]" ..
|
|
"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
|
|
.. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
|
|
"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
|
|
.. dump(core.settings:get_bool("enable_particles")) .. "]" ..
|
|
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
|
|
.. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
|
|
"checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
|
|
.. dump(core.settings:get_bool("opaque_water")) .. "]" ..
|
|
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
|
|
.. dump(core.settings:get_bool("connected_glass")) .. "]" ..
|
|
"dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
|
|
.. getSettingIndex.NodeHighlighting() .. "]" ..
|
|
"dropdown[0.25,3.6;3.3;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
|
|
.. getSettingIndex.Leaves() .. "]" ..
|
|
"box[3.75,0;3.75,4.45;#999999]" ..
|
|
"label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
|
|
"dropdown[3.85,0.55;3.85;dd_filters;" .. dd_options.filters[1] .. ";"
|
|
.. getSettingIndex.Filter() .. "]" ..
|
|
"dropdown[3.85,1.35;3.85;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
|
|
.. getSettingIndex.Mipmap() .. "]" ..
|
|
"label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
|
|
"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
|
|
.. getSettingIndex.Antialiasing() .. "]" ..
|
|
"label[3.85,3.45;" .. fgettext("Screen:") .. "]" ..
|
|
"checkbox[3.85,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
|
|
.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
|
|
"box[7.75,0;4,4.4;#999999]" ..
|
|
"checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
|
|
.. dump(core.settings:get_bool("enable_shaders")) .. "]"
|
|
|
|
if PLATFORM == "Android" then
|
|
tab_string = tab_string ..
|
|
"button[8,4.75;3.75,0.5;btn_reset_singleplayer;"
|
|
.. fgettext("Reset singleplayer world") .. "]"
|
|
else
|
|
tab_string = tab_string ..
|
|
"button[8,4.85;3.75,0.5;btn_change_keys;"
|
|
.. fgettext("Change keys") .. "]"
|
|
end
|
|
|
|
tab_string = tab_string ..
|
|
"button[0,4.85;3.75,0.5;btn_advanced_settings;"
|
|
.. fgettext("Advanced Settings") .. "]"
|
|
|
|
|
|
if core.settings:get("touchscreen_threshold") ~= nil then
|
|
tab_string = tab_string ..
|
|
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
|
|
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
|
|
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
|
|
end
|
|
|
|
if core.settings:get_bool("enable_shaders") then
|
|
tab_string = tab_string ..
|
|
"checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
|
|
.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
|
|
"checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
|
|
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
|
|
"checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
|
|
.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
|
|
"checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
|
|
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
|
|
"checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
|
|
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
|
|
"checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
|
|
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
|
|
"checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
|
|
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
|
|
else
|
|
tab_string = tab_string ..
|
|
"label[8.38,0.7;" .. core.colorize("#888888",
|
|
fgettext("Bump Mapping")) .. "]" ..
|
|
"label[8.38,1.2;" .. core.colorize("#888888",
|
|
fgettext("Tone Mapping")) .. "]" ..
|
|
"label[8.38,1.7;" .. core.colorize("#888888",
|
|
fgettext("Normal Mapping")) .. "]" ..
|
|
"label[8.38,2.2;" .. core.colorize("#888888",
|
|
fgettext("Parallax Occlusion")) .. "]" ..
|
|
"label[8.38,2.7;" .. core.colorize("#888888",
|
|
fgettext("Waving Water")) .. "]" ..
|
|
"label[8.38,3.2;" .. core.colorize("#888888",
|
|
fgettext("Waving Leaves")) .. "]" ..
|
|
"label[8.38,3.7;" .. core.colorize("#888888",
|
|
fgettext("Waving Plants")) .. "]"
|
|
end
|
|
|
|
return tab_string
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
local function handle_settings_buttons(this, fields, tabname, tabdata)
|
|
|
|
if fields["btn_advanced_settings"] ~= nil then
|
|
local adv_settings_dlg = create_adv_settings_dlg()
|
|
adv_settings_dlg:set_parent(this)
|
|
this:hide()
|
|
adv_settings_dlg:show()
|
|
--mm_texture.update("singleplayer", current_game())
|
|
return true
|
|
end
|
|
if fields["cb_smooth_lighting"] then
|
|
core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
|
|
return true
|
|
end
|
|
if fields["cb_particles"] then
|
|
core.settings:set("enable_particles", fields["cb_particles"])
|
|
return true
|
|
end
|
|
if fields["cb_3d_clouds"] then
|
|
core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
|
|
return true
|
|
end
|
|
if fields["cb_opaque_water"] then
|
|
core.settings:set("opaque_water", fields["cb_opaque_water"])
|
|
return true
|
|
end
|
|
if fields["cb_connected_glass"] then
|
|
core.settings:set("connected_glass", fields["cb_connected_glass"])
|
|
return true
|
|
end
|
|
if fields["cb_autosave_screensize"] then
|
|
core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
|
|
return true
|
|
end
|
|
if fields["cb_shaders"] then
|
|
if (core.settings:get("video_driver") == "direct3d8" or
|
|
core.settings:get("video_driver") == "direct3d9") then
|
|
core.settings:set("enable_shaders", "false")
|
|
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
|
|
else
|
|
core.settings:set("enable_shaders", fields["cb_shaders"])
|
|
end
|
|
return true
|
|
end
|
|
if fields["cb_bumpmapping"] then
|
|
core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
|
|
return true
|
|
end
|
|
if fields["cb_tonemapping"] then
|
|
core.settings:set("tone_mapping", fields["cb_tonemapping"])
|
|
return true
|
|
end
|
|
if fields["cb_generate_normalmaps"] then
|
|
core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
|
|
return true
|
|
end
|
|
if fields["cb_parallax"] then
|
|
core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
|
|
return true
|
|
end
|
|
if fields["cb_waving_water"] then
|
|
core.settings:set("enable_waving_water", fields["cb_waving_water"])
|
|
return true
|
|
end
|
|
if fields["cb_waving_leaves"] then
|
|
core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
|
|
end
|
|
if fields["cb_waving_plants"] then
|
|
core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
|
|
return true
|
|
end
|
|
if fields["btn_change_keys"] then
|
|
core.show_keys_menu()
|
|
return true
|
|
end
|
|
if fields["cb_touchscreen_target"] then
|
|
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
|
|
return true
|
|
end
|
|
if fields["btn_reset_singleplayer"] then
|
|
showconfirm_reset(this)
|
|
return true
|
|
end
|
|
|
|
--Note dropdowns have to be handled LAST!
|
|
local ddhandled = false
|
|
|
|
for i = 1, #labels.leaves do
|
|
if fields["dd_leaves_style"] == labels.leaves[i] then
|
|
core.settings:set("leaves_style", dd_options.leaves[2][i])
|
|
ddhandled = true
|
|
end
|
|
end
|
|
for i = 1, #labels.node_highlighting do
|
|
if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
|
|
core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
|
|
ddhandled = true
|
|
end
|
|
end
|
|
if fields["dd_filters"] == labels.filters[1] then
|
|
core.settings:set("bilinear_filter", "false")
|
|
core.settings:set("trilinear_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_filters"] == labels.filters[2] then
|
|
core.settings:set("bilinear_filter", "true")
|
|
core.settings:set("trilinear_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_filters"] == labels.filters[3] then
|
|
core.settings:set("bilinear_filter", "false")
|
|
core.settings:set("trilinear_filter", "true")
|
|
ddhandled = true
|
|
end
|
|
if fields["dd_mipmap"] == labels.mipmap[1] then
|
|
core.settings:set("mip_map", "false")
|
|
core.settings:set("anisotropic_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_mipmap"] == labels.mipmap[2] then
|
|
core.settings:set("mip_map", "true")
|
|
core.settings:set("anisotropic_filter", "false")
|
|
ddhandled = true
|
|
elseif fields["dd_mipmap"] == labels.mipmap[3] then
|
|
core.settings:set("mip_map", "true")
|
|
core.settings:set("anisotropic_filter", "true")
|
|
ddhandled = true
|
|
end
|
|
if fields["dd_antialiasing"] then
|
|
core.settings:set("fsaa",
|
|
antialiasing_fname_to_name(fields["dd_antialiasing"]))
|
|
ddhandled = true
|
|
end
|
|
if fields["dd_touchthreshold"] then
|
|
core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
|
|
ddhandled = true
|
|
end
|
|
|
|
return ddhandled
|
|
end
|
|
|
|
return {
|
|
name = "settings",
|
|
caption = fgettext("Settings"),
|
|
cbf_formspec = formspec,
|
|
cbf_button_handler = handle_settings_buttons
|
|
}
|