minetest/client/shaders/Irrlicht/Renderer2D.vsh
SmallJoker 35bc217ba8
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00

26 lines
422 B
GLSL

#version 100
/* Attributes */
attribute vec4 inVertexPosition;
attribute vec4 inVertexColor;
attribute vec2 inTexCoord0;
/* Uniforms */
uniform float uThickness;
uniform mat4 uProjection;
/* Varyings */
varying vec2 vTextureCoord;
varying vec4 vVertexColor;
void main()
{
gl_Position = uProjection * inVertexPosition;
gl_PointSize = uThickness;
vTextureCoord = inTexCoord0;
vVertexColor = inVertexColor.bgra;
}