mirror of
https://github.com/minetest/minetest.git
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3c63c3044d
This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_MAPGEN_H_
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#define L_MAPGEN_H_
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#include "lua_api/l_base.h"
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class ModApiMapgen : public ModApiBase {
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private:
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// get_biome_id(biomename)
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// returns the biome id used in biomemap
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static int l_get_biome_id(lua_State *L);
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// get_mapgen_object(objectname)
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// returns the requested object used during map generation
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static int l_get_mapgen_object(lua_State *L);
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// get_mapgen_params()
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// returns the currently active map generation parameter set
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static int l_get_mapgen_params(lua_State *L);
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// set_mapgen_params(params)
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// set mapgen parameters
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static int l_set_mapgen_params(lua_State *L);
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// get_mapgen_setting(name)
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static int l_get_mapgen_setting(lua_State *L);
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// set_mapgen_setting(name, value, override_meta)
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static int l_set_mapgen_setting(lua_State *L);
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// get_mapgen_setting_noiseparams(name)
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static int l_get_mapgen_setting_noiseparams(lua_State *L);
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// set_mapgen_setting_noiseparams(name, value, override_meta)
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static int l_set_mapgen_setting_noiseparams(lua_State *L);
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// set_noiseparam_defaults(name, noiseparams, set_default)
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static int l_set_noiseparams(lua_State *L);
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// get_noiseparam_defaults(name)
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static int l_get_noiseparams(lua_State *L);
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// set_gen_notify(flagstring)
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static int l_set_gen_notify(lua_State *L);
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// set_gen_notify(flagstring)
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static int l_get_gen_notify(lua_State *L);
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// register_biome({lots of stuff})
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static int l_register_biome(lua_State *L);
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// register_decoration({lots of stuff})
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static int l_register_decoration(lua_State *L);
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// register_ore({lots of stuff})
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static int l_register_ore(lua_State *L);
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// register_schematic({schematic}, replacements={})
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static int l_register_schematic(lua_State *L);
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// clear_registered_biomes()
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static int l_clear_registered_biomes(lua_State *L);
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// clear_registered_decorations()
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static int l_clear_registered_decorations(lua_State *L);
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// clear_registered_schematics()
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static int l_clear_registered_schematics(lua_State *L);
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// generate_ores(vm, p1, p2)
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static int l_generate_ores(lua_State *L);
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// generate_decorations(vm, p1, p2)
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static int l_generate_decorations(lua_State *L);
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// clear_registered_ores
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static int l_clear_registered_ores(lua_State *L);
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// create_schematic(p1, p2, probability_list, filename)
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static int l_create_schematic(lua_State *L);
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// place_schematic(p, schematic, rotation, replacements, force_placement)
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static int l_place_schematic(lua_State *L);
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// place_schematic_on_vmanip(vm, p, schematic,
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// rotation, replacements, force_placement)
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static int l_place_schematic_on_vmanip(lua_State *L);
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// serialize_schematic(schematic, format, options={...})
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static int l_serialize_schematic(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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static struct EnumString es_BiomeTerrainType[];
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static struct EnumString es_DecorationType[];
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static struct EnumString es_MapgenObject[];
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static struct EnumString es_OreType[];
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static struct EnumString es_Rotation[];
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static struct EnumString es_SchematicFormatType[];
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static struct EnumString es_NodeResolveMethod[];
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};
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#endif /* L_MAPGEN_H_ */
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