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37a05ec8d6
Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects
1987 lines
52 KiB
C++
1987 lines
52 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "map.h"
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#include "mapsector.h"
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#include "mapblock.h"
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#include "filesys.h"
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#include "voxel.h"
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "serialization.h"
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#include "nodemetadata.h"
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#include "settings.h"
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#include "log.h"
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#include "profiler.h"
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#include "nodedef.h"
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#include "gamedef.h"
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#include "util/directiontables.h"
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#include "util/basic_macros.h"
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#include "rollback_interface.h"
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#include "environment.h"
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#include "reflowscan.h"
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#include "emerge.h"
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#include "mapgen/mapgen_v6.h"
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#include "mapgen/mg_biome.h"
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#include "config.h"
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#include "server.h"
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#include "database/database.h"
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#include "database/database-dummy.h"
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#include "database/database-sqlite3.h"
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#include "script/scripting_server.h"
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#include <deque>
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#include <queue>
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#if USE_LEVELDB
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#include "database/database-leveldb.h"
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#endif
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#if USE_REDIS
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#include "database/database-redis.h"
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#endif
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#if USE_POSTGRESQL
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#include "database/database-postgresql.h"
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#endif
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/*
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Map
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*/
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Map::Map(IGameDef *gamedef):
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m_gamedef(gamedef),
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m_nodedef(gamedef->ndef())
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{
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}
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Map::~Map()
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{
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/*
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Free all MapSectors
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*/
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for (auto §or : m_sectors) {
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delete sector.second;
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}
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}
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void Map::addEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.insert(event_receiver);
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}
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void Map::removeEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.erase(event_receiver);
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}
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void Map::dispatchEvent(const MapEditEvent &event)
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{
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for (MapEventReceiver *event_receiver : m_event_receivers) {
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event_receiver->onMapEditEvent(event);
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}
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}
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MapSector * Map::getSectorNoGenerateNoLock(v2s16 p)
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{
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if(m_sector_cache != NULL && p == m_sector_cache_p){
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MapSector * sector = m_sector_cache;
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return sector;
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}
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std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
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if (n == m_sectors.end())
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return NULL;
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MapSector *sector = n->second;
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// Cache the last result
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m_sector_cache_p = p;
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m_sector_cache = sector;
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return sector;
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}
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MapSector * Map::getSectorNoGenerate(v2s16 p)
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{
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return getSectorNoGenerateNoLock(p);
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}
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MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerate(p2d);
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if(sector == NULL)
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return NULL;
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MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
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return block;
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}
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MapBlock * Map::getBlockNoCreate(v3s16 p3d)
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{
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MapBlock *block = getBlockNoCreateNoEx(p3d);
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if(block == NULL)
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throw InvalidPositionException();
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return block;
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}
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bool Map::isNodeUnderground(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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return block && block->getIsUnderground();
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}
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bool Map::isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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return (block != NULL);
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}
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// Returns a CONTENT_IGNORE node if not found
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MapNode Map::getNode(v3s16 p, bool *is_valid_position)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if (block == NULL) {
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if (is_valid_position != NULL)
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*is_valid_position = false;
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return {CONTENT_IGNORE};
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}
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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bool is_valid_p;
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MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
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if (is_valid_position != NULL)
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*is_valid_position = is_valid_p;
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return node;
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}
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// throws InvalidPositionException if not found
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void Map::setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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// Never allow placing CONTENT_IGNORE, it causes problems
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if(n.getContent() == CONTENT_IGNORE){
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bool temp_bool;
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errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
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<<" while trying to replace \""
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<<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
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<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
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return;
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}
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block->setNodeNoCheck(relpos, n);
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}
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void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata)
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{
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// Collect old node for rollback
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RollbackNode rollback_oldnode(this, p, m_gamedef);
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// This is needed for updating the lighting
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MapNode oldnode = getNode(p);
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// Remove node metadata
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if (remove_metadata) {
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removeNodeMetadata(p);
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}
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// Set the node on the map
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// Ignore light (because calling voxalgo::update_lighting_nodes)
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n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
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n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
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setNode(p, n);
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// Update lighting
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std::vector<std::pair<v3s16, MapNode> > oldnodes;
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oldnodes.emplace_back(p, oldnode);
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voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
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for (auto &modified_block : modified_blocks) {
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modified_block.second->expireDayNightDiff();
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}
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// Report for rollback
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if(m_gamedef->rollback())
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{
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RollbackNode rollback_newnode(this, p, m_gamedef);
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RollbackAction action;
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action.setSetNode(p, rollback_oldnode, rollback_newnode);
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m_gamedef->rollback()->reportAction(action);
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}
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/*
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Add neighboring liquid nodes and this node to transform queue.
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(it's vital for the node itself to get updated last, if it was removed.)
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*/
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for (const v3s16 &dir : g_7dirs) {
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v3s16 p2 = p + dir;
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bool is_valid_position;
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MapNode n2 = getNode(p2, &is_valid_position);
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if(is_valid_position &&
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(m_nodedef->get(n2).isLiquid() ||
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n2.getContent() == CONTENT_AIR))
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m_transforming_liquid.push_back(p2);
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}
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}
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void Map::removeNodeAndUpdate(v3s16 p,
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std::map<v3s16, MapBlock*> &modified_blocks)
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{
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addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
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}
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bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
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{
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MapEditEvent event;
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event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
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event.p = p;
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event.n = n;
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bool succeeded = true;
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try{
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std::map<v3s16, MapBlock*> modified_blocks;
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addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
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// Copy modified_blocks to event
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for (auto &modified_block : modified_blocks) {
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event.modified_blocks.insert(modified_block.first);
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}
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}
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catch(InvalidPositionException &e){
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succeeded = false;
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}
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dispatchEvent(event);
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return succeeded;
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}
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bool Map::removeNodeWithEvent(v3s16 p)
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{
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MapEditEvent event;
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event.type = MEET_REMOVENODE;
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event.p = p;
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bool succeeded = true;
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try{
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std::map<v3s16, MapBlock*> modified_blocks;
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removeNodeAndUpdate(p, modified_blocks);
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// Copy modified_blocks to event
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for (auto &modified_block : modified_blocks) {
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event.modified_blocks.insert(modified_block.first);
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}
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}
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catch(InvalidPositionException &e){
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succeeded = false;
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}
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dispatchEvent(event);
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return succeeded;
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}
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struct TimeOrderedMapBlock {
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MapSector *sect;
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MapBlock *block;
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TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
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sect(sect),
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block(block)
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{}
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bool operator<(const TimeOrderedMapBlock &b) const
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{
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return block->getUsageTimer() < b.block->getUsageTimer();
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};
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};
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/*
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Updates usage timers
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*/
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void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks)
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{
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bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
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// Profile modified reasons
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Profiler modprofiler;
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std::vector<v2s16> sector_deletion_queue;
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u32 deleted_blocks_count = 0;
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u32 saved_blocks_count = 0;
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u32 block_count_all = 0;
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beginSave();
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// If there is no practical limit, we spare creation of mapblock_queue
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if (max_loaded_blocks == U32_MAX) {
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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bool all_blocks_deleted = true;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for (MapBlock *block : blocks) {
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block->incrementUsageTimer(dtime);
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if (block->refGet() == 0
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&& block->getUsageTimer() > unload_timeout) {
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v3s16 p = block->getPos();
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN
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&& save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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}
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// Delete from memory
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sector->deleteBlock(block);
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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} else {
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all_blocks_deleted = false;
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block_count_all++;
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}
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}
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if (all_blocks_deleted) {
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sector_deletion_queue.push_back(sector_it.first);
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}
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}
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} else {
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std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for (MapBlock *block : blocks) {
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block->incrementUsageTimer(dtime);
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mapblock_queue.push(TimeOrderedMapBlock(sector, block));
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}
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}
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block_count_all = mapblock_queue.size();
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// Delete old blocks, and blocks over the limit from the memory
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while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
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|| mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
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TimeOrderedMapBlock b = mapblock_queue.top();
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mapblock_queue.pop();
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MapBlock *block = b.block;
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if (block->refGet() != 0)
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continue;
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v3s16 p = block->getPos();
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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}
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// Delete from memory
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b.sect->deleteBlock(block);
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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block_count_all--;
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}
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// Delete empty sectors
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for (auto §or_it : m_sectors) {
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if (sector_it.second->empty()) {
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sector_deletion_queue.push_back(sector_it.first);
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}
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}
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}
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endSave();
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// Finally delete the empty sectors
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deleteSectors(sector_deletion_queue);
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if(deleted_blocks_count != 0)
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{
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PrintInfo(infostream); // ServerMap/ClientMap:
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infostream<<"Unloaded "<<deleted_blocks_count
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<<" blocks from memory";
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if(save_before_unloading)
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infostream<<", of which "<<saved_blocks_count<<" were written";
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infostream<<", "<<block_count_all<<" blocks in memory";
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infostream<<"."<<std::endl;
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if(saved_blocks_count != 0){
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PrintInfo(infostream); // ServerMap/ClientMap:
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infostream<<"Blocks modified by: "<<std::endl;
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modprofiler.print(infostream);
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}
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}
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}
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void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
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{
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timerUpdate(0.0, -1.0, 0, unloaded_blocks);
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}
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void Map::deleteSectors(std::vector<v2s16> §orList)
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{
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for (v2s16 j : sectorList) {
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MapSector *sector = m_sectors[j];
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// If sector is in sector cache, remove it from there
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if(m_sector_cache == sector)
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m_sector_cache = NULL;
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// Remove from map and delete
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m_sectors.erase(j);
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delete sector;
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}
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}
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void Map::PrintInfo(std::ostream &out)
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{
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out<<"Map: ";
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}
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#define WATER_DROP_BOOST 4
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const static v3s16 liquid_6dirs[6] = {
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// order: upper before same level before lower
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v3s16( 0, 1, 0),
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v3s16( 0, 0, 1),
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v3s16( 1, 0, 0),
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v3s16( 0, 0,-1),
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v3s16(-1, 0, 0),
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v3s16( 0,-1, 0)
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};
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enum NeighborType : u8 {
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NEIGHBOR_UPPER,
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NEIGHBOR_SAME_LEVEL,
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NEIGHBOR_LOWER
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};
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struct NodeNeighbor {
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MapNode n;
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NeighborType t;
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v3s16 p;
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NodeNeighbor()
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: n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL)
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{ }
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NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos)
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: n(node),
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t(n_type),
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p(pos)
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{ }
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};
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void Map::transforming_liquid_add(v3s16 p) {
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m_transforming_liquid.push_back(p);
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}
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void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
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ServerEnvironment *env)
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{
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u32 loopcount = 0;
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u32 initial_size = m_transforming_liquid.size();
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/*if(initial_size != 0)
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infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
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// list of nodes that due to viscosity have not reached their max level height
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std::deque<v3s16> must_reflow;
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std::vector<std::pair<v3s16, MapNode> > changed_nodes;
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u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
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u32 loop_max = liquid_loop_max;
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while (m_transforming_liquid.size() != 0)
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{
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// This should be done here so that it is done when continue is used
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if (loopcount >= initial_size || loopcount >= loop_max)
|
|
break;
|
|
loopcount++;
|
|
|
|
/*
|
|
Get a queued transforming liquid node
|
|
*/
|
|
v3s16 p0 = m_transforming_liquid.front();
|
|
m_transforming_liquid.pop_front();
|
|
|
|
MapNode n0 = getNode(p0);
|
|
|
|
/*
|
|
Collect information about current node
|
|
*/
|
|
s8 liquid_level = -1;
|
|
// The liquid node which will be placed there if
|
|
// the liquid flows into this node.
|
|
content_t liquid_kind = CONTENT_IGNORE;
|
|
// The node which will be placed there if liquid
|
|
// can't flow into this node.
|
|
content_t floodable_node = CONTENT_AIR;
|
|
const ContentFeatures &cf = m_nodedef->get(n0);
|
|
LiquidType liquid_type = cf.liquid_type;
|
|
switch (liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
liquid_level = LIQUID_LEVEL_SOURCE;
|
|
liquid_kind = cf.liquid_alternative_flowing_id;
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
|
|
liquid_kind = n0.getContent();
|
|
break;
|
|
case LIQUID_NONE:
|
|
// if this node is 'floodable', it *could* be transformed
|
|
// into a liquid, otherwise, continue with the next node.
|
|
if (!cf.floodable)
|
|
continue;
|
|
floodable_node = n0.getContent();
|
|
liquid_kind = CONTENT_AIR;
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Collect information about the environment
|
|
*/
|
|
NodeNeighbor sources[6]; // surrounding sources
|
|
int num_sources = 0;
|
|
NodeNeighbor flows[6]; // surrounding flowing liquid nodes
|
|
int num_flows = 0;
|
|
NodeNeighbor airs[6]; // surrounding air
|
|
int num_airs = 0;
|
|
NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
|
|
int num_neutrals = 0;
|
|
bool flowing_down = false;
|
|
bool ignored_sources = false;
|
|
for (u16 i = 0; i < 6; i++) {
|
|
NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
|
switch (i) {
|
|
case 0:
|
|
nt = NEIGHBOR_UPPER;
|
|
break;
|
|
case 5:
|
|
nt = NEIGHBOR_LOWER;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
v3s16 npos = p0 + liquid_6dirs[i];
|
|
NodeNeighbor nb(getNode(npos), nt, npos);
|
|
const ContentFeatures &cfnb = m_nodedef->get(nb.n);
|
|
switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
|
|
case LIQUID_NONE:
|
|
if (cfnb.floodable) {
|
|
airs[num_airs++] = nb;
|
|
// if the current node is a water source the neighbor
|
|
// should be enqueded for transformation regardless of whether the
|
|
// current node changes or not.
|
|
if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
|
|
m_transforming_liquid.push_back(npos);
|
|
// if the current node happens to be a flowing node, it will start to flow down here.
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
} else {
|
|
neutrals[num_neutrals++] = nb;
|
|
if (nb.n.getContent() == CONTENT_IGNORE) {
|
|
// If node below is ignore prevent water from
|
|
// spreading outwards and otherwise prevent from
|
|
// flowing away as ignore node might be the source
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
else
|
|
ignored_sources = true;
|
|
}
|
|
}
|
|
break;
|
|
case LIQUID_SOURCE:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = cfnb.liquid_alternative_flowing_id;
|
|
if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
// Do not count bottom source, it will screw things up
|
|
if(nt != NEIGHBOR_LOWER)
|
|
sources[num_sources++] = nb;
|
|
}
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
if (nb.t != NEIGHBOR_SAME_LEVEL ||
|
|
(nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK) {
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
// but exclude falling liquids on the same level, they cannot flow here anyway
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = cfnb.liquid_alternative_flowing_id;
|
|
}
|
|
if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
flows[num_flows++] = nb;
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
decide on the type (and possibly level) of the current node
|
|
*/
|
|
content_t new_node_content;
|
|
s8 new_node_level = -1;
|
|
s8 max_node_level = -1;
|
|
|
|
u8 range = m_nodedef->get(liquid_kind).liquid_range;
|
|
if (range > LIQUID_LEVEL_MAX + 1)
|
|
range = LIQUID_LEVEL_MAX + 1;
|
|
|
|
if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
|
|
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
|
// or the flowing alternative of the first of the surrounding sources (if it's air), so
|
|
// it's perfectly safe to use liquid_kind here to determine the new node content.
|
|
new_node_content = m_nodedef->get(liquid_kind).liquid_alternative_source_id;
|
|
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
|
|
// liquid_kind is set properly, see above
|
|
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
|
if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = floodable_node;
|
|
} else if (ignored_sources && liquid_level >= 0) {
|
|
// Maybe there are neighbouring sources that aren't loaded yet
|
|
// so prevent flowing away.
|
|
new_node_level = liquid_level;
|
|
new_node_content = liquid_kind;
|
|
} else {
|
|
// no surrounding sources, so get the maximum level that can flow into this node
|
|
for (u16 i = 0; i < num_flows; i++) {
|
|
u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
|
|
switch (flows[i].t) {
|
|
case NEIGHBOR_UPPER:
|
|
if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
|
|
max_node_level = LIQUID_LEVEL_MAX;
|
|
if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
|
|
max_node_level = nb_liquid_level + WATER_DROP_BOOST;
|
|
} else if (nb_liquid_level > max_node_level) {
|
|
max_node_level = nb_liquid_level;
|
|
}
|
|
break;
|
|
case NEIGHBOR_LOWER:
|
|
break;
|
|
case NEIGHBOR_SAME_LEVEL:
|
|
if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
|
|
nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
|
|
max_node_level = nb_liquid_level - 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
|
|
if (viscosity > 1 && max_node_level != liquid_level) {
|
|
// amount to gain, limited by viscosity
|
|
// must be at least 1 in absolute value
|
|
s8 level_inc = max_node_level - liquid_level;
|
|
if (level_inc < -viscosity || level_inc > viscosity)
|
|
new_node_level = liquid_level + level_inc/viscosity;
|
|
else if (level_inc < 0)
|
|
new_node_level = liquid_level - 1;
|
|
else if (level_inc > 0)
|
|
new_node_level = liquid_level + 1;
|
|
if (new_node_level != max_node_level)
|
|
must_reflow.push_back(p0);
|
|
} else {
|
|
new_node_level = max_node_level;
|
|
}
|
|
|
|
if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = floodable_node;
|
|
|
|
}
|
|
|
|
/*
|
|
check if anything has changed. if not, just continue with the next node.
|
|
*/
|
|
if (new_node_content == n0.getContent() &&
|
|
(m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
|
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
|
|
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
|
|
== flowing_down)))
|
|
continue;
|
|
|
|
|
|
/*
|
|
update the current node
|
|
*/
|
|
MapNode n00 = n0;
|
|
//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
|
|
if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
|
// set level to last 3 bits, flowing down bit to 4th bit
|
|
n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
|
|
} else {
|
|
// set the liquid level and flow bits to 0
|
|
n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
|
}
|
|
|
|
// change the node.
|
|
n0.setContent(new_node_content);
|
|
|
|
// on_flood() the node
|
|
if (floodable_node != CONTENT_AIR) {
|
|
if (env->getScriptIface()->node_on_flood(p0, n00, n0))
|
|
continue;
|
|
}
|
|
|
|
// Ignore light (because calling voxalgo::update_lighting_nodes)
|
|
n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
|
|
n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
|
|
|
|
// Find out whether there is a suspect for this action
|
|
std::string suspect;
|
|
if (m_gamedef->rollback())
|
|
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
|
|
|
if (m_gamedef->rollback() && !suspect.empty()) {
|
|
// Blame suspect
|
|
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
|
// Get old node for rollback
|
|
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
|
// Set node
|
|
setNode(p0, n0);
|
|
// Report
|
|
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
} else {
|
|
// Set node
|
|
setNode(p0, n0);
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p0);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block != NULL) {
|
|
modified_blocks[blockpos] = block;
|
|
changed_nodes.emplace_back(p0, n00);
|
|
}
|
|
|
|
/*
|
|
enqueue neighbors for update if neccessary
|
|
*/
|
|
switch (m_nodedef->get(n0.getContent()).liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
case LIQUID_FLOWING:
|
|
// make sure source flows into all neighboring nodes
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
if (flows[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
for (u16 i = 0; i < num_airs; i++)
|
|
if (airs[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(airs[i].p);
|
|
break;
|
|
case LIQUID_NONE:
|
|
// this flow has turned to air; neighboring flows might need to do the same
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
break;
|
|
}
|
|
}
|
|
//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
|
|
|
for (auto &iter : must_reflow)
|
|
m_transforming_liquid.push_back(iter);
|
|
|
|
voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
|
|
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Manage the queue so that it does not grow indefinately
|
|
*/
|
|
u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
|
|
|
|
if (time_until_purge == 0)
|
|
return; // Feature disabled
|
|
|
|
time_until_purge *= 1000; // seconds -> milliseconds
|
|
|
|
u64 curr_time = porting::getTimeMs();
|
|
u32 prev_unprocessed = m_unprocessed_count;
|
|
m_unprocessed_count = m_transforming_liquid.size();
|
|
|
|
// if unprocessed block count is decreasing or stable
|
|
if (m_unprocessed_count <= prev_unprocessed) {
|
|
m_queue_size_timer_started = false;
|
|
} else {
|
|
if (!m_queue_size_timer_started)
|
|
m_inc_trending_up_start_time = curr_time;
|
|
m_queue_size_timer_started = true;
|
|
}
|
|
|
|
// Account for curr_time overflowing
|
|
if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
|
|
m_queue_size_timer_started = false;
|
|
|
|
/* If the queue has been growing for more than liquid_queue_purge_time seconds
|
|
* and the number of unprocessed blocks is still > liquid_loop_max then we
|
|
* cannot keep up; dump the oldest blocks from the queue so that the queue
|
|
* has liquid_loop_max items in it
|
|
*/
|
|
if (m_queue_size_timer_started
|
|
&& curr_time - m_inc_trending_up_start_time > time_until_purge
|
|
&& m_unprocessed_count > liquid_loop_max) {
|
|
|
|
size_t dump_qty = m_unprocessed_count - liquid_loop_max;
|
|
|
|
infostream << "transformLiquids(): DUMPING " << dump_qty
|
|
<< " blocks from the queue" << std::endl;
|
|
|
|
while (dump_qty--)
|
|
m_transforming_liquid.pop_front();
|
|
|
|
m_queue_size_timer_started = false; // optimistically assume we can keep up now
|
|
m_unprocessed_count = m_transforming_liquid.size();
|
|
}
|
|
}
|
|
|
|
std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
|
|
{
|
|
std::vector<v3s16> positions_with_meta;
|
|
|
|
sortBoxVerticies(p1, p2);
|
|
v3s16 bpmin = getNodeBlockPos(p1);
|
|
v3s16 bpmax = getNodeBlockPos(p2);
|
|
|
|
VoxelArea area(p1, p2);
|
|
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
|
|
v3s16 blockpos(x, y, z);
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (!block) {
|
|
verbosestream << "Map::getNodeMetadata(): Need to emerge "
|
|
<< PP(blockpos) << std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if (!block) {
|
|
infostream << "WARNING: Map::getNodeMetadata(): Block not found"
|
|
<< std::endl;
|
|
continue;
|
|
}
|
|
|
|
v3s16 p_base = blockpos * MAP_BLOCKSIZE;
|
|
std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
|
|
for (size_t i = 0; i != keys.size(); i++) {
|
|
v3s16 p(keys[i] + p_base);
|
|
if (!area.contains(p))
|
|
continue;
|
|
|
|
positions_with_meta.push_back(p);
|
|
}
|
|
}
|
|
|
|
return positions_with_meta;
|
|
}
|
|
|
|
NodeMetadata *Map::getNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::getNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
NodeMetadata *meta = block->m_node_metadata.get(p_rel);
|
|
return meta;
|
|
}
|
|
|
|
bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeMetadata(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::setNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return false;
|
|
}
|
|
block->m_node_metadata.set(p_rel, meta);
|
|
return true;
|
|
}
|
|
|
|
void Map::removeNodeMetadata(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
warningstream<<"Map::removeNodeMetadata(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_metadata.remove(p_rel);
|
|
}
|
|
|
|
NodeTimer Map::getNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::getNodeTimer(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::getNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return NodeTimer();
|
|
}
|
|
NodeTimer t = block->m_node_timers.get(p_rel);
|
|
NodeTimer nt(t.timeout, t.elapsed, p);
|
|
return nt;
|
|
}
|
|
|
|
void Map::setNodeTimer(const NodeTimer &t)
|
|
{
|
|
v3s16 p = t.position;
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(!block){
|
|
infostream<<"Map::setNodeTimer(): Need to emerge "
|
|
<<PP(blockpos)<<std::endl;
|
|
block = emergeBlock(blockpos, false);
|
|
}
|
|
if(!block){
|
|
warningstream<<"Map::setNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
NodeTimer nt(t.timeout, t.elapsed, p_rel);
|
|
block->m_node_timers.set(nt);
|
|
}
|
|
|
|
void Map::removeNodeTimer(v3s16 p)
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block == NULL)
|
|
{
|
|
warningstream<<"Map::removeNodeTimer(): Block not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
block->m_node_timers.remove(p_rel);
|
|
}
|
|
|
|
bool Map::determineAdditionalOcclusionCheck(const v3s16 &pos_camera,
|
|
const core::aabbox3d<s16> &block_bounds, v3s16 &check)
|
|
{
|
|
/*
|
|
This functions determines the node inside the target block that is
|
|
closest to the camera position. This increases the occlusion culling
|
|
accuracy in straight and diagonal corridors.
|
|
The returned position will be occlusion checked first in addition to the
|
|
others (8 corners + center).
|
|
No position is returned if
|
|
- the closest node is a corner, corners are checked anyway.
|
|
- the camera is inside the target block, it will never be occluded.
|
|
*/
|
|
#define CLOSEST_EDGE(pos, bounds, axis) \
|
|
((pos).axis <= (bounds).MinEdge.axis) ? (bounds).MinEdge.axis : \
|
|
(bounds).MaxEdge.axis
|
|
|
|
bool x_inside = (block_bounds.MinEdge.X <= pos_camera.X) &&
|
|
(pos_camera.X <= block_bounds.MaxEdge.X);
|
|
bool y_inside = (block_bounds.MinEdge.Y <= pos_camera.Y) &&
|
|
(pos_camera.Y <= block_bounds.MaxEdge.Y);
|
|
bool z_inside = (block_bounds.MinEdge.Z <= pos_camera.Z) &&
|
|
(pos_camera.Z <= block_bounds.MaxEdge.Z);
|
|
|
|
if (x_inside && y_inside && z_inside)
|
|
return false; // Camera inside target mapblock
|
|
|
|
// straight
|
|
if (x_inside && y_inside) {
|
|
check = v3s16(pos_camera.X, pos_camera.Y, 0);
|
|
check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
|
|
return true;
|
|
} else if (y_inside && z_inside) {
|
|
check = v3s16(0, pos_camera.Y, pos_camera.Z);
|
|
check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
|
|
return true;
|
|
} else if (x_inside && z_inside) {
|
|
check = v3s16(pos_camera.X, 0, pos_camera.Z);
|
|
check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
|
|
return true;
|
|
}
|
|
|
|
// diagonal
|
|
if (x_inside) {
|
|
check = v3s16(pos_camera.X, 0, 0);
|
|
check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
|
|
check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
|
|
return true;
|
|
} else if (y_inside) {
|
|
check = v3s16(0, pos_camera.Y, 0);
|
|
check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
|
|
check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
|
|
return true;
|
|
} else if (z_inside) {
|
|
check = v3s16(0, 0, pos_camera.Z);
|
|
check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
|
|
check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
|
|
return true;
|
|
}
|
|
|
|
// Closest node would be a corner, none returned
|
|
return false;
|
|
}
|
|
|
|
bool Map::isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
|
|
float step, float stepfac, float offset, float end_offset, u32 needed_count)
|
|
{
|
|
v3f direction = intToFloat(pos_target - pos_camera, BS);
|
|
float distance = direction.getLength();
|
|
|
|
// Normalize direction vector
|
|
if (distance > 0.0f)
|
|
direction /= distance;
|
|
|
|
v3f pos_origin_f = intToFloat(pos_camera, BS);
|
|
u32 count = 0;
|
|
bool is_valid_position;
|
|
|
|
for (; offset < distance + end_offset; offset += step) {
|
|
v3f pos_node_f = pos_origin_f + direction * offset;
|
|
v3s16 pos_node = floatToInt(pos_node_f, BS);
|
|
|
|
MapNode node = getNode(pos_node, &is_valid_position);
|
|
|
|
if (is_valid_position &&
|
|
!m_nodedef->get(node).light_propagates) {
|
|
// Cannot see through light-blocking nodes --> occluded
|
|
count++;
|
|
if (count >= needed_count)
|
|
return true;
|
|
}
|
|
step *= stepfac;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
|
|
{
|
|
// Check occlusion for center and all 8 corners of the mapblock
|
|
// Overshoot a little for less flickering
|
|
static const s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
|
|
static const v3s16 dir9[9] = {
|
|
v3s16( 0, 0, 0),
|
|
v3s16( 1, 1, 1) * bs2,
|
|
v3s16( 1, 1, -1) * bs2,
|
|
v3s16( 1, -1, 1) * bs2,
|
|
v3s16( 1, -1, -1) * bs2,
|
|
v3s16(-1, 1, 1) * bs2,
|
|
v3s16(-1, 1, -1) * bs2,
|
|
v3s16(-1, -1, 1) * bs2,
|
|
v3s16(-1, -1, -1) * bs2,
|
|
};
|
|
|
|
v3s16 pos_blockcenter = block->getPosRelative() + (MAP_BLOCKSIZE / 2);
|
|
|
|
// Starting step size, value between 1m and sqrt(3)m
|
|
float step = BS * 1.2f;
|
|
// Multiply step by each iteraction by 'stepfac' to reduce checks in distance
|
|
float stepfac = 1.05f;
|
|
|
|
float start_offset = BS * 1.0f;
|
|
|
|
// The occlusion search of 'isOccluded()' must stop short of the target
|
|
// point by distance 'end_offset' to not enter the target mapblock.
|
|
// For the 8 mapblock corners 'end_offset' must therefore be the maximum
|
|
// diagonal of a mapblock, because we must consider all view angles.
|
|
// sqrt(1^2 + 1^2 + 1^2) = 1.732
|
|
float end_offset = -BS * MAP_BLOCKSIZE * 1.732f;
|
|
|
|
// to reduce the likelihood of falsely occluded blocks
|
|
// require at least two solid blocks
|
|
// this is a HACK, we should think of a more precise algorithm
|
|
u32 needed_count = 2;
|
|
|
|
// Additional occlusion check, see comments in that function
|
|
v3s16 check;
|
|
if (determineAdditionalOcclusionCheck(cam_pos_nodes, block->getBox(), check)) {
|
|
// node is always on a side facing the camera, end_offset can be lower
|
|
if (!isOccluded(cam_pos_nodes, check, step, stepfac, start_offset,
|
|
-1.0f, needed_count))
|
|
return false;
|
|
}
|
|
|
|
for (const v3s16 &dir : dir9) {
|
|
if (!isOccluded(cam_pos_nodes, pos_blockcenter + dir, step, stepfac,
|
|
start_offset, end_offset, needed_count))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
ServerMap
|
|
*/
|
|
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
|
|
EmergeManager *emerge, MetricsBackend *mb):
|
|
Map(gamedef),
|
|
settings_mgr(savedir + DIR_DELIM + "map_meta.txt"),
|
|
m_emerge(emerge)
|
|
{
|
|
verbosestream<<FUNCTION_NAME<<std::endl;
|
|
|
|
// Tell the EmergeManager about our MapSettingsManager
|
|
emerge->map_settings_mgr = &settings_mgr;
|
|
|
|
/*
|
|
Try to load map; if not found, create a new one.
|
|
*/
|
|
|
|
// Determine which database backend to use
|
|
std::string conf_path = savedir + DIR_DELIM + "world.mt";
|
|
Settings conf;
|
|
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
|
if (!succeeded || !conf.exists("backend")) {
|
|
// fall back to sqlite3
|
|
conf.set("backend", "sqlite3");
|
|
}
|
|
std::string backend = conf.get("backend");
|
|
dbase = createDatabase(backend, savedir, conf);
|
|
if (conf.exists("readonly_backend")) {
|
|
std::string readonly_dir = savedir + DIR_DELIM + "readonly";
|
|
dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf);
|
|
}
|
|
if (!conf.updateConfigFile(conf_path.c_str()))
|
|
errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
|
|
|
|
m_savedir = savedir;
|
|
m_map_saving_enabled = false;
|
|
|
|
m_save_time_counter = mb->addCounter("minetest_core_map_save_time", "Map save time (in nanoseconds)");
|
|
|
|
m_map_compression_level = rangelim(g_settings->getS16("map_compression_level_disk"), -1, 9);
|
|
|
|
try {
|
|
// If directory exists, check contents and load if possible
|
|
if (fs::PathExists(m_savedir)) {
|
|
// If directory is empty, it is safe to save into it.
|
|
if (fs::GetDirListing(m_savedir).empty()) {
|
|
infostream<<"ServerMap: Empty save directory is valid."
|
|
<<std::endl;
|
|
m_map_saving_enabled = true;
|
|
}
|
|
else
|
|
{
|
|
|
|
if (settings_mgr.loadMapMeta()) {
|
|
infostream << "ServerMap: Metadata loaded from "
|
|
<< savedir << std::endl;
|
|
} else {
|
|
infostream << "ServerMap: Metadata could not be loaded "
|
|
"from " << savedir << ", assuming valid save "
|
|
"directory." << std::endl;
|
|
}
|
|
|
|
m_map_saving_enabled = true;
|
|
// Map loaded, not creating new one
|
|
return;
|
|
}
|
|
}
|
|
// If directory doesn't exist, it is safe to save to it
|
|
else{
|
|
m_map_saving_enabled = true;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
warningstream<<"ServerMap: Failed to load map from "<<savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
infostream<<"Please remove the map or fix it."<<std::endl;
|
|
warningstream<<"Map saving will be disabled."<<std::endl;
|
|
}
|
|
}
|
|
|
|
ServerMap::~ServerMap()
|
|
{
|
|
verbosestream<<FUNCTION_NAME<<std::endl;
|
|
|
|
try
|
|
{
|
|
if (m_map_saving_enabled) {
|
|
// Save only changed parts
|
|
save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
|
|
} else {
|
|
infostream << "ServerMap: Map not saved" << std::endl;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
infostream<<"ServerMap: Failed to save map to "<<m_savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Close database if it was opened
|
|
*/
|
|
delete dbase;
|
|
delete dbase_ro;
|
|
}
|
|
|
|
MapgenParams *ServerMap::getMapgenParams()
|
|
{
|
|
// getMapgenParams() should only ever be called after Server is initialized
|
|
assert(settings_mgr.mapgen_params != NULL);
|
|
return settings_mgr.mapgen_params;
|
|
}
|
|
|
|
u64 ServerMap::getSeed()
|
|
{
|
|
return getMapgenParams()->seed;
|
|
}
|
|
|
|
bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
|
|
{
|
|
const s16 mapgen_limit_bp = rangelim(
|
|
getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
|
|
MAP_BLOCKSIZE;
|
|
return p.X < -mapgen_limit_bp ||
|
|
p.X > mapgen_limit_bp ||
|
|
p.Y < -mapgen_limit_bp ||
|
|
p.Y > mapgen_limit_bp ||
|
|
p.Z < -mapgen_limit_bp ||
|
|
p.Z > mapgen_limit_bp;
|
|
}
|
|
|
|
bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
|
|
{
|
|
s16 csize = getMapgenParams()->chunksize;
|
|
v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
|
|
v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
|
|
|
|
if (!m_chunks_in_progress.insert(bpmin).second)
|
|
return false;
|
|
|
|
bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
|
EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
|
|
|
|
v3s16 extra_borders(1, 1, 1);
|
|
v3s16 full_bpmin = bpmin - extra_borders;
|
|
v3s16 full_bpmax = bpmax + extra_borders;
|
|
|
|
// Do nothing if not inside mapgen limits (+-1 because of neighbors)
|
|
if (blockpos_over_mapgen_limit(full_bpmin) ||
|
|
blockpos_over_mapgen_limit(full_bpmax))
|
|
return false;
|
|
|
|
data->seed = getSeed();
|
|
data->blockpos_min = bpmin;
|
|
data->blockpos_max = bpmax;
|
|
data->nodedef = m_nodedef;
|
|
|
|
/*
|
|
Create the whole area of this and the neighboring blocks
|
|
*/
|
|
for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
|
|
for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
|
|
v2s16 sectorpos(x, z);
|
|
// Sector metadata is loaded from disk if not already loaded.
|
|
MapSector *sector = createSector(sectorpos);
|
|
FATAL_ERROR_IF(sector == NULL, "createSector() failed");
|
|
|
|
for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
|
|
v3s16 p(x, y, z);
|
|
|
|
MapBlock *block = emergeBlock(p, false);
|
|
if (block == NULL) {
|
|
block = createBlock(p);
|
|
|
|
// Block gets sunlight if this is true.
|
|
// Refer to the map generator heuristics.
|
|
bool ug = m_emerge->isBlockUnderground(p);
|
|
block->setIsUnderground(ug);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Now we have a big empty area.
|
|
|
|
Make a ManualMapVoxelManipulator that contains this and the
|
|
neighboring blocks
|
|
*/
|
|
|
|
data->vmanip = new MMVManip(this);
|
|
data->vmanip->initialEmerge(full_bpmin, full_bpmax);
|
|
|
|
// Data is ready now.
|
|
return true;
|
|
}
|
|
|
|
void ServerMap::finishBlockMake(BlockMakeData *data,
|
|
std::map<v3s16, MapBlock*> *changed_blocks)
|
|
{
|
|
v3s16 bpmin = data->blockpos_min;
|
|
v3s16 bpmax = data->blockpos_max;
|
|
|
|
bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
|
EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
|
|
|
|
/*
|
|
Blit generated stuff to map
|
|
NOTE: blitBackAll adds nearly everything to changed_blocks
|
|
*/
|
|
data->vmanip->blitBackAll(changed_blocks);
|
|
|
|
EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
|
|
<< changed_blocks->size());
|
|
|
|
/*
|
|
Copy transforming liquid information
|
|
*/
|
|
while (data->transforming_liquid.size()) {
|
|
m_transforming_liquid.push_back(data->transforming_liquid.front());
|
|
data->transforming_liquid.pop_front();
|
|
}
|
|
|
|
for (auto &changed_block : *changed_blocks) {
|
|
MapBlock *block = changed_block.second;
|
|
if (!block)
|
|
continue;
|
|
/*
|
|
Update day/night difference cache of the MapBlocks
|
|
*/
|
|
block->expireDayNightDiff();
|
|
/*
|
|
Set block as modified
|
|
*/
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_EXPIRE_DAYNIGHTDIFF);
|
|
}
|
|
|
|
/*
|
|
Set central blocks as generated
|
|
*/
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++)
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
|
|
MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
|
|
if (!block)
|
|
continue;
|
|
|
|
block->setGenerated(true);
|
|
}
|
|
|
|
/*
|
|
Save changed parts of map
|
|
NOTE: Will be saved later.
|
|
*/
|
|
//save(MOD_STATE_WRITE_AT_UNLOAD);
|
|
m_chunks_in_progress.erase(bpmin);
|
|
}
|
|
|
|
MapSector *ServerMap::createSector(v2s16 p2d)
|
|
{
|
|
/*
|
|
Check if it exists already in memory
|
|
*/
|
|
MapSector *sector = getSectorNoGenerate(p2d);
|
|
if (sector)
|
|
return sector;
|
|
|
|
/*
|
|
Do not create over max mapgen limit
|
|
*/
|
|
const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
|
|
if (p2d.X < -max_limit_bp ||
|
|
p2d.X > max_limit_bp ||
|
|
p2d.Y < -max_limit_bp ||
|
|
p2d.Y > max_limit_bp)
|
|
throw InvalidPositionException("createSector(): pos. over max mapgen limit");
|
|
|
|
/*
|
|
Generate blank sector
|
|
*/
|
|
|
|
sector = new MapSector(this, p2d, m_gamedef);
|
|
|
|
// Sector position on map in nodes
|
|
//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Insert to container
|
|
*/
|
|
m_sectors[p2d] = sector;
|
|
|
|
return sector;
|
|
}
|
|
|
|
MapBlock * ServerMap::createBlock(v3s16 p)
|
|
{
|
|
/*
|
|
Do not create over max mapgen limit
|
|
*/
|
|
if (blockpos_over_max_limit(p))
|
|
throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
s16 block_y = p.Y;
|
|
/*
|
|
This will create or load a sector if not found in memory.
|
|
If block exists on disk, it will be loaded.
|
|
|
|
NOTE: On old save formats, this will be slow, as it generates
|
|
lighting on blocks for them.
|
|
*/
|
|
MapSector *sector;
|
|
try {
|
|
sector = createSector(p2d);
|
|
} catch (InvalidPositionException &e) {
|
|
infostream<<"createBlock: createSector() failed"<<std::endl;
|
|
throw e;
|
|
}
|
|
|
|
/*
|
|
Try to get a block from the sector
|
|
*/
|
|
|
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
|
if (block) {
|
|
if(block->isDummy())
|
|
block->unDummify();
|
|
return block;
|
|
}
|
|
// Create blank
|
|
block = sector->createBlankBlock(block_y);
|
|
|
|
return block;
|
|
}
|
|
|
|
MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
|
|
{
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
if (block && !block->isDummy())
|
|
return block;
|
|
}
|
|
|
|
{
|
|
MapBlock *block = loadBlock(p);
|
|
if(block)
|
|
return block;
|
|
}
|
|
|
|
if (create_blank) {
|
|
MapSector *sector = createSector(v2s16(p.X, p.Z));
|
|
MapBlock *block = sector->createBlankBlock(p.Y);
|
|
|
|
return block;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
|
|
{
|
|
MapBlock *block = getBlockNoCreateNoEx(p3d);
|
|
if (block == NULL)
|
|
m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
|
|
|
|
return block;
|
|
}
|
|
|
|
// N.B. This requires no synchronization, since data will not be modified unless
|
|
// the VoxelManipulator being updated belongs to the same thread.
|
|
void ServerMap::updateVManip(v3s16 pos)
|
|
{
|
|
Mapgen *mg = m_emerge->getCurrentMapgen();
|
|
if (!mg)
|
|
return;
|
|
|
|
MMVManip *vm = mg->vm;
|
|
if (!vm)
|
|
return;
|
|
|
|
if (!vm->m_area.contains(pos))
|
|
return;
|
|
|
|
s32 idx = vm->m_area.index(pos);
|
|
vm->m_data[idx] = getNode(pos);
|
|
vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
|
|
|
|
vm->m_is_dirty = true;
|
|
}
|
|
|
|
void ServerMap::save(ModifiedState save_level)
|
|
{
|
|
if (!m_map_saving_enabled) {
|
|
warningstream<<"Not saving map, saving disabled."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
u64 start_time = porting::getTimeNs();
|
|
|
|
if(save_level == MOD_STATE_CLEAN)
|
|
infostream<<"ServerMap: Saving whole map, this can take time."
|
|
<<std::endl;
|
|
|
|
if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
|
|
if (settings_mgr.saveMapMeta())
|
|
m_map_metadata_changed = false;
|
|
}
|
|
|
|
// Profile modified reasons
|
|
Profiler modprofiler;
|
|
|
|
u32 block_count = 0;
|
|
u32 block_count_all = 0; // Number of blocks in memory
|
|
|
|
// Don't do anything with sqlite unless something is really saved
|
|
bool save_started = false;
|
|
|
|
for (auto §or_it : m_sectors) {
|
|
MapSector *sector = sector_it.second;
|
|
|
|
MapBlockVect blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for (MapBlock *block : blocks) {
|
|
block_count_all++;
|
|
|
|
if(block->getModified() >= (u32)save_level) {
|
|
// Lazy beginSave()
|
|
if(!save_started) {
|
|
beginSave();
|
|
save_started = true;
|
|
}
|
|
|
|
modprofiler.add(block->getModifiedReasonString(), 1);
|
|
|
|
saveBlock(block);
|
|
block_count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(save_started)
|
|
endSave();
|
|
|
|
/*
|
|
Only print if something happened or saved whole map
|
|
*/
|
|
if(save_level == MOD_STATE_CLEAN
|
|
|| block_count != 0) {
|
|
infostream << "ServerMap: Written: "
|
|
<< block_count << " blocks"
|
|
<< ", " << block_count_all << " blocks in memory."
|
|
<< std::endl;
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
|
|
auto end_time = porting::getTimeNs();
|
|
m_save_time_counter->increment(end_time - start_time);
|
|
}
|
|
|
|
void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
|
|
{
|
|
dbase->listAllLoadableBlocks(dst);
|
|
if (dbase_ro)
|
|
dbase_ro->listAllLoadableBlocks(dst);
|
|
}
|
|
|
|
void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
|
|
{
|
|
for (auto §or_it : m_sectors) {
|
|
MapSector *sector = sector_it.second;
|
|
|
|
MapBlockVect blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for (MapBlock *block : blocks) {
|
|
v3s16 p = block->getPos();
|
|
dst.push_back(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
MapDatabase *ServerMap::createDatabase(
|
|
const std::string &name,
|
|
const std::string &savedir,
|
|
Settings &conf)
|
|
{
|
|
if (name == "sqlite3")
|
|
return new MapDatabaseSQLite3(savedir);
|
|
if (name == "dummy")
|
|
return new Database_Dummy();
|
|
#if USE_LEVELDB
|
|
if (name == "leveldb")
|
|
return new Database_LevelDB(savedir);
|
|
#endif
|
|
#if USE_REDIS
|
|
if (name == "redis")
|
|
return new Database_Redis(conf);
|
|
#endif
|
|
#if USE_POSTGRESQL
|
|
if (name == "postgresql") {
|
|
std::string connect_string;
|
|
conf.getNoEx("pgsql_connection", connect_string);
|
|
return new MapDatabasePostgreSQL(connect_string);
|
|
}
|
|
#endif
|
|
|
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
}
|
|
|
|
void ServerMap::beginSave()
|
|
{
|
|
dbase->beginSave();
|
|
}
|
|
|
|
void ServerMap::endSave()
|
|
{
|
|
dbase->endSave();
|
|
}
|
|
|
|
bool ServerMap::saveBlock(MapBlock *block)
|
|
{
|
|
return saveBlock(block, dbase, m_map_compression_level);
|
|
}
|
|
|
|
bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_level)
|
|
{
|
|
v3s16 p3d = block->getPos();
|
|
|
|
// Dummy blocks are not written
|
|
if (block->isDummy()) {
|
|
warningstream << "saveBlock: Not writing dummy block "
|
|
<< PP(p3d) << std::endl;
|
|
return true;
|
|
}
|
|
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST_WRITE;
|
|
|
|
/*
|
|
[0] u8 serialization version
|
|
[1] data
|
|
*/
|
|
std::ostringstream o(std::ios_base::binary);
|
|
o.write((char*) &version, 1);
|
|
block->serialize(o, version, true, compression_level);
|
|
|
|
bool ret = db->saveBlock(p3d, o.str());
|
|
if (ret) {
|
|
// We just wrote it to the disk so clear modified flag
|
|
block->resetModified();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
|
|
{
|
|
try {
|
|
std::istringstream is(*blob, std::ios_base::binary);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// Read basic data
|
|
block->deSerialize(is, version, true);
|
|
|
|
// If it's a new block, insert it to the map
|
|
if (created_new) {
|
|
sector->insertBlock(block);
|
|
ReflowScan scanner(this, m_emerge->ndef);
|
|
scanner.scan(block, &m_transforming_liquid);
|
|
}
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
//if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
|
|
// Only save if asked to; no need to update version
|
|
if(save_after_load)
|
|
saveBlock(block);
|
|
|
|
// We just loaded it from, so it's up-to-date.
|
|
block->resetModified();
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"Invalid block data in database"
|
|
<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
|
|
<<" (SerializationError): "<<e.what()<<std::endl;
|
|
|
|
// TODO: Block should be marked as invalid in memory so that it is
|
|
// not touched but the game can run
|
|
|
|
if(g_settings->getBool("ignore_world_load_errors")){
|
|
errorstream<<"Ignoring block load error. Duck and cover! "
|
|
<<"(ignore_world_load_errors)"<<std::endl;
|
|
} else {
|
|
throw SerializationError("Invalid block data in database");
|
|
}
|
|
}
|
|
}
|
|
|
|
MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
|
{
|
|
bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
|
|
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
|
|
std::string ret;
|
|
dbase->loadBlock(blockpos, &ret);
|
|
if (!ret.empty()) {
|
|
loadBlock(&ret, blockpos, createSector(p2d), false);
|
|
} else if (dbase_ro) {
|
|
dbase_ro->loadBlock(blockpos, &ret);
|
|
if (!ret.empty()) {
|
|
loadBlock(&ret, blockpos, createSector(p2d), false);
|
|
}
|
|
} else {
|
|
return NULL;
|
|
}
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (created_new && (block != NULL)) {
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
// Fix lighting if necessary
|
|
voxalgo::update_block_border_lighting(this, block, modified_blocks);
|
|
if (!modified_blocks.empty()) {
|
|
//Modified lighting, send event
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
std::map<v3s16, MapBlock *>::iterator it;
|
|
for (it = modified_blocks.begin();
|
|
it != modified_blocks.end(); ++it)
|
|
event.modified_blocks.insert(it->first);
|
|
dispatchEvent(event);
|
|
}
|
|
}
|
|
return block;
|
|
}
|
|
|
|
bool ServerMap::deleteBlock(v3s16 blockpos)
|
|
{
|
|
if (!dbase->deleteBlock(blockpos))
|
|
return false;
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block) {
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
MapSector *sector = getSectorNoGenerate(p2d);
|
|
if (!sector)
|
|
return false;
|
|
sector->deleteBlock(block);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ServerMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ServerMap: ";
|
|
}
|
|
|
|
bool ServerMap::repairBlockLight(v3s16 blockpos,
|
|
std::map<v3s16, MapBlock *> *modified_blocks)
|
|
{
|
|
MapBlock *block = emergeBlock(blockpos, false);
|
|
if (!block || !block->isGenerated())
|
|
return false;
|
|
voxalgo::repair_block_light(this, block, modified_blocks);
|
|
return true;
|
|
}
|
|
|
|
MMVManip::MMVManip(Map *map):
|
|
VoxelManipulator(),
|
|
m_map(map)
|
|
{
|
|
}
|
|
|
|
void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
|
|
bool load_if_inexistent)
|
|
{
|
|
TimeTaker timer1("initialEmerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = blockpos_min;
|
|
v3s16 p_max = blockpos_max;
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
|
|
if(size_MB >= 1)
|
|
{
|
|
infostream<<"initialEmerge: area: ";
|
|
block_area_nodes.print(infostream);
|
|
infostream<<" ("<<size_MB<<"MB)";
|
|
infostream<<std::endl;
|
|
}
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
u8 flags = 0;
|
|
MapBlock *block;
|
|
v3s16 p(x,y,z);
|
|
std::map<v3s16, u8>::iterator n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != m_loaded_blocks.end())
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
{
|
|
TimeTaker timer2("emerge load", &emerge_load_time);
|
|
|
|
block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block || block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
|
|
if (load_if_inexistent && !blockpos_over_max_limit(p)) {
|
|
ServerMap *svrmap = (ServerMap *)m_map;
|
|
block = svrmap->emergeBlock(p, false);
|
|
if (block == NULL)
|
|
block = svrmap->createBlock(p);
|
|
block->copyTo(*this);
|
|
} else {
|
|
flags |= VMANIP_BLOCK_DATA_INEXIST;
|
|
|
|
/*
|
|
Mark area inexistent
|
|
*/
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_NO_DATA
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
}
|
|
/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
|
|
{
|
|
// Mark that block was loaded as blank
|
|
flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
|
|
}*/
|
|
|
|
m_loaded_blocks[p] = flags;
|
|
}
|
|
|
|
m_is_dirty = false;
|
|
}
|
|
|
|
void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
|
|
bool overwrite_generated)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
/*
|
|
Copy data of all blocks
|
|
*/
|
|
for (auto &loaded_block : m_loaded_blocks) {
|
|
v3s16 p = loaded_block.first;
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
|
|
if (!existed || (block == NULL) ||
|
|
(!overwrite_generated && block->isGenerated()))
|
|
continue;
|
|
|
|
block->copyFrom(*this);
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP);
|
|
|
|
if(modified_blocks)
|
|
(*modified_blocks)[p] = block;
|
|
}
|
|
}
|
|
|
|
//END
|