mirror of
https://github.com/minetest/minetest.git
synced 2024-12-16 11:19:22 +01:00
9b551d5cbc
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
663 lines
18 KiB
C++
663 lines
18 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013 Kahrl <kahrl@gmx.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "itemdef.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "tool.h"
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#include "inventory.h"
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#ifndef SERVER
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#include "mapblock_mesh.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "tile.h"
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#endif
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#include "log.h"
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#include "main.h" // g_settings
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#include "settings.h"
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#include "util/serialize.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include <map>
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#include <set>
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#ifdef __ANDROID__
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#include <GLES/gl.h>
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#endif
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/*
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ItemDefinition
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*/
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ItemDefinition::ItemDefinition()
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{
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resetInitial();
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}
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ItemDefinition::ItemDefinition(const ItemDefinition &def)
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{
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resetInitial();
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*this = def;
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}
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ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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{
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if(this == &def)
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return *this;
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reset();
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type = def.type;
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name = def.name;
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description = def.description;
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inventory_image = def.inventory_image;
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wield_image = def.wield_image;
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wield_scale = def.wield_scale;
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stack_max = def.stack_max;
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usable = def.usable;
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liquids_pointable = def.liquids_pointable;
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if(def.tool_capabilities)
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{
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tool_capabilities = new ToolCapabilities(
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*def.tool_capabilities);
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}
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groups = def.groups;
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node_placement_prediction = def.node_placement_prediction;
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sound_place = def.sound_place;
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range = def.range;
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return *this;
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}
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ItemDefinition::~ItemDefinition()
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{
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reset();
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}
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void ItemDefinition::resetInitial()
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{
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// Initialize pointers to NULL so reset() does not delete undefined pointers
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tool_capabilities = NULL;
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reset();
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}
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void ItemDefinition::reset()
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{
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type = ITEM_NONE;
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name = "";
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description = "";
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inventory_image = "";
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wield_image = "";
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wield_scale = v3f(1.0, 1.0, 1.0);
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stack_max = 99;
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usable = false;
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liquids_pointable = false;
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if(tool_capabilities)
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{
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delete tool_capabilities;
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tool_capabilities = NULL;
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}
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groups.clear();
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sound_place = SimpleSoundSpec();
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range = -1;
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node_placement_prediction = "";
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}
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void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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{
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if(protocol_version <= 17)
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writeU8(os, 1); // version
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else if(protocol_version <= 20)
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writeU8(os, 2); // version
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else
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writeU8(os, 3); // version
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writeU8(os, type);
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os<<serializeString(name);
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os<<serializeString(description);
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os<<serializeString(inventory_image);
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os<<serializeString(wield_image);
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writeV3F1000(os, wield_scale);
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writeS16(os, stack_max);
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writeU8(os, usable);
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writeU8(os, liquids_pointable);
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std::string tool_capabilities_s = "";
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if(tool_capabilities){
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std::ostringstream tmp_os(std::ios::binary);
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tool_capabilities->serialize(tmp_os, protocol_version);
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tool_capabilities_s = tmp_os.str();
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}
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os<<serializeString(tool_capabilities_s);
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writeU16(os, groups.size());
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for(std::map<std::string, int>::const_iterator
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i = groups.begin(); i != groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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os<<serializeString(node_placement_prediction);
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if(protocol_version > 17){
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//serializeSimpleSoundSpec(sound_place, os);
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os<<serializeString(sound_place.name);
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writeF1000(os, sound_place.gain);
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}
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if(protocol_version > 20){
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writeF1000(os, range);
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}
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}
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void ItemDefinition::deSerialize(std::istream &is)
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{
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// Reset everything
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reset();
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// Deserialize
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int version = readU8(is);
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if(version < 1 || version > 3)
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throw SerializationError("unsupported ItemDefinition version");
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type = (enum ItemType)readU8(is);
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name = deSerializeString(is);
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description = deSerializeString(is);
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inventory_image = deSerializeString(is);
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wield_image = deSerializeString(is);
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wield_scale = readV3F1000(is);
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stack_max = readS16(is);
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usable = readU8(is);
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liquids_pointable = readU8(is);
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std::string tool_capabilities_s = deSerializeString(is);
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if(!tool_capabilities_s.empty())
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{
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std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
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tool_capabilities = new ToolCapabilities;
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tool_capabilities->deSerialize(tmp_is);
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}
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groups.clear();
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u32 groups_size = readU16(is);
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for(u32 i=0; i<groups_size; i++){
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std::string name = deSerializeString(is);
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int value = readS16(is);
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groups[name] = value;
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}
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if(version == 1){
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// We cant be sure that node_placement_prediction is send in version 1
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try{
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node_placement_prediction = deSerializeString(is);
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}catch(SerializationError &e) {};
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// Set the old default sound
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sound_place.name = "default_place_node";
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sound_place.gain = 0.5;
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} else if(version >= 2) {
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node_placement_prediction = deSerializeString(is);
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//deserializeSimpleSoundSpec(sound_place, is);
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sound_place.name = deSerializeString(is);
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sound_place.gain = readF1000(is);
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}
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if(version == 3) {
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range = readF1000(is);
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}
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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try{
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}catch(SerializationError &e) {};
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}
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/*
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CItemDefManager
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*/
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// SUGG: Support chains of aliases?
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class CItemDefManager: public IWritableItemDefManager
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{
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#ifndef SERVER
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struct ClientCached
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{
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video::ITexture *inventory_texture;
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scene::IMesh *wield_mesh;
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ClientCached():
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inventory_texture(NULL),
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wield_mesh(NULL)
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{}
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};
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#endif
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public:
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CItemDefManager()
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{
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#ifndef SERVER
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m_main_thread = get_current_thread_id();
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#endif
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clear();
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}
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virtual ~CItemDefManager()
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{
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#ifndef SERVER
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const std::list<ClientCached*> &values = m_clientcached.getValues();
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for(std::list<ClientCached*>::const_iterator
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i = values.begin(); i != values.end(); ++i)
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{
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ClientCached *cc = *i;
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if (cc->wield_mesh)
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cc->wield_mesh->drop();
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delete cc;
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}
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#endif
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for (std::map<std::string, ItemDefinition*>::iterator iter =
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m_item_definitions.begin(); iter != m_item_definitions.end();
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iter ++) {
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delete iter->second;
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}
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m_item_definitions.clear();
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}
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virtual const ItemDefinition& get(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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i = m_item_definitions.find(name);
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if(i == m_item_definitions.end())
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i = m_item_definitions.find("unknown");
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assert(i != m_item_definitions.end());
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return *(i->second);
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}
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virtual std::string getAlias(const std::string &name) const
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{
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std::map<std::string, std::string>::const_iterator i;
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i = m_aliases.find(name);
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if(i != m_aliases.end())
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return i->second;
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return name;
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}
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virtual std::set<std::string> getAll() const
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{
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std::set<std::string> result;
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for(std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); i++)
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{
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result.insert(i->first);
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}
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for(std::map<std::string, std::string>::const_iterator
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i = m_aliases.begin();
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i != m_aliases.end(); i++)
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{
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result.insert(i->first);
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}
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return result;
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}
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virtual bool isKnown(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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std::map<std::string, ItemDefinition*>::const_iterator i;
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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public:
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ClientCached* createClientCachedDirect(const std::string &name,
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IGameDef *gamedef) const
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{
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infostream<<"Lazily creating item texture and mesh for \""
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<<name<<"\""<<std::endl;
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// This is not thread-safe
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assert(get_current_thread_id() == m_main_thread);
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// Skip if already in cache
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if(cc)
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return cc;
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ITextureSource *tsrc = gamedef->getTextureSource();
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INodeDefManager *nodedef = gamedef->getNodeDefManager();
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const ItemDefinition &def = get(name);
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// Create new ClientCached
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cc = new ClientCached();
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// Create an inventory texture
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cc->inventory_texture = NULL;
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if(def.inventory_image != "")
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cc->inventory_texture = tsrc->getTexture(def.inventory_image);
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// Additional processing for nodes:
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// - Create a wield mesh if WieldMeshSceneNode can't render
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// the node on its own.
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// - If inventory_texture isn't set yet, create one using
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// render-to-texture.
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if (def.type == ITEM_NODE) {
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// Get node properties
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content_t id = nodedef->getId(name);
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const ContentFeatures &f = nodedef->get(id);
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bool need_rtt_mesh = cc->inventory_texture == NULL;
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// Keep this in sync with WieldMeshSceneNode::setItem()
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bool need_wield_mesh =
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!(f.mesh_ptr[0] ||
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f.drawtype == NDT_NORMAL ||
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f.drawtype == NDT_ALLFACES ||
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f.drawtype == NDT_AIRLIKE);
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scene::IMesh *node_mesh = NULL;
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bool reenable_shaders = false;
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if (need_rtt_mesh || need_wield_mesh) {
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u8 param1 = 0;
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if (f.param_type == CPT_LIGHT)
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param1 = 0xee;
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/*
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Make a mesh from the node
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*/
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if (g_settings->getBool("enable_shaders")) {
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reenable_shaders = true;
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g_settings->setBool("enable_shaders", false);
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}
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MeshMakeData mesh_make_data(gamedef);
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u8 param2 = 0;
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if (f.param_type_2 == CPT2_WALLMOUNTED)
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param2 = 1;
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MapNode mesh_make_node(id, param1, param2);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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node_mesh = mapblock_mesh.getMesh();
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node_mesh->grab();
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video::SColor c(255, 255, 255, 255);
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setMeshColor(node_mesh, c);
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// scale and translate the mesh so it's a
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// unit cube centered on the origin
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scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
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translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
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}
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/*
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Draw node mesh into a render target texture
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*/
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if (need_rtt_mesh) {
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TextureFromMeshParams params;
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params.mesh = node_mesh;
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params.dim.set(64, 64);
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params.rtt_texture_name = "INVENTORY_"
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+ def.name + "_RTT";
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params.delete_texture_on_shutdown = true;
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params.camera_position.set(0, 1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.camera_lookat.set(0, 0, 0);
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// Set orthogonal projection
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params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
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1.65, 1.65, 0, 100);
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params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
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params.light_position.set(10, 100, -50);
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params.light_color.set(1.0, 0.5, 0.5, 0.5);
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params.light_radius = 1000;
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#ifdef __ANDROID__
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params.camera_position.set(0, -1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.light_position.set(10, -100, -50);
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#endif
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cc->inventory_texture =
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tsrc->generateTextureFromMesh(params);
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// render-to-target didn't work
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if (cc->inventory_texture == NULL) {
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cc->inventory_texture =
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tsrc->getTexture(f.tiledef[0].name);
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}
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}
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/*
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Use the node mesh as the wield mesh
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*/
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if (need_wield_mesh) {
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cc->wield_mesh = node_mesh;
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cc->wield_mesh->grab();
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// no way reference count can be smaller than 2 in this place!
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assert(cc->wield_mesh->getReferenceCount() >= 2);
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}
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if (node_mesh)
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node_mesh->drop();
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if (reenable_shaders)
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g_settings->setBool("enable_shaders",true);
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}
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// Put in cache
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m_clientcached.set(name, cc);
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return cc;
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}
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ClientCached* getClientCached(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if(cc)
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return cc;
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if(get_current_thread_id() == m_main_thread)
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{
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return createClientCachedDirect(name, gamedef);
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}
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else
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{
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// We're gonna ask the result to be put into here
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static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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// Throw a request in
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m_get_clientcached_queue.add(name, 0, 0, &result_queue);
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try{
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while(true) {
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// Wait result for a second
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GetResult<std::string, ClientCached*, u8, u8>
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result = result_queue.pop_front(1000);
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if (result.key == name) {
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return result.item;
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}
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}
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}
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catch(ItemNotFoundException &e)
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{
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errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
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return &m_dummy_clientcached;
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}
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}
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}
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = getClientCached(name, gamedef);
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if(!cc)
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return NULL;
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return cc->inventory_texture;
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}
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// Get item wield mesh
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virtual scene::IMesh* getWieldMesh(const std::string &name,
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IGameDef *gamedef) const
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{
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ClientCached *cc = getClientCached(name, gamedef);
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if(!cc)
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return NULL;
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return cc->wield_mesh;
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}
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#endif
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void clear()
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{
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for(std::map<std::string, ItemDefinition*>::const_iterator
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i = m_item_definitions.begin();
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i != m_item_definitions.end(); i++)
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{
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delete i->second;
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}
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m_item_definitions.clear();
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m_aliases.clear();
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// Add the four builtin items:
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// "" is the hand
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// "unknown" is returned whenever an undefined item
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// is accessed (is also the unknown node)
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// "air" is the air node
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// "ignore" is the ignore node
|
|
|
|
ItemDefinition* hand_def = new ItemDefinition;
|
|
hand_def->name = "";
|
|
hand_def->wield_image = "wieldhand.png";
|
|
hand_def->tool_capabilities = new ToolCapabilities;
|
|
m_item_definitions.insert(std::make_pair("", hand_def));
|
|
|
|
ItemDefinition* unknown_def = new ItemDefinition;
|
|
unknown_def->type = ITEM_NODE;
|
|
unknown_def->name = "unknown";
|
|
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
|
|
|
|
ItemDefinition* air_def = new ItemDefinition;
|
|
air_def->type = ITEM_NODE;
|
|
air_def->name = "air";
|
|
m_item_definitions.insert(std::make_pair("air", air_def));
|
|
|
|
ItemDefinition* ignore_def = new ItemDefinition;
|
|
ignore_def->type = ITEM_NODE;
|
|
ignore_def->name = "ignore";
|
|
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
|
|
}
|
|
virtual void registerItem(const ItemDefinition &def)
|
|
{
|
|
verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
|
|
// Ensure that the "" item (the hand) always has ToolCapabilities
|
|
if(def.name == "")
|
|
assert(def.tool_capabilities != NULL);
|
|
|
|
if(m_item_definitions.count(def.name) == 0)
|
|
m_item_definitions[def.name] = new ItemDefinition(def);
|
|
else
|
|
*(m_item_definitions[def.name]) = def;
|
|
|
|
// Remove conflicting alias if it exists
|
|
bool alias_removed = (m_aliases.erase(def.name) != 0);
|
|
if(alias_removed)
|
|
infostream<<"ItemDefManager: erased alias "<<def.name
|
|
<<" because item was defined"<<std::endl;
|
|
}
|
|
virtual void registerAlias(const std::string &name,
|
|
const std::string &convert_to)
|
|
{
|
|
if(m_item_definitions.find(name) == m_item_definitions.end())
|
|
{
|
|
verbosestream<<"ItemDefManager: setting alias "<<name
|
|
<<" -> "<<convert_to<<std::endl;
|
|
m_aliases[name] = convert_to;
|
|
}
|
|
}
|
|
void serialize(std::ostream &os, u16 protocol_version)
|
|
{
|
|
writeU8(os, 0); // version
|
|
u16 count = m_item_definitions.size();
|
|
writeU16(os, count);
|
|
for(std::map<std::string, ItemDefinition*>::const_iterator
|
|
i = m_item_definitions.begin();
|
|
i != m_item_definitions.end(); i++)
|
|
{
|
|
ItemDefinition *def = i->second;
|
|
// Serialize ItemDefinition and write wrapped in a string
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
def->serialize(tmp_os, protocol_version);
|
|
os<<serializeString(tmp_os.str());
|
|
}
|
|
writeU16(os, m_aliases.size());
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = m_aliases.begin(); i != m_aliases.end(); i++)
|
|
{
|
|
os<<serializeString(i->first);
|
|
os<<serializeString(i->second);
|
|
}
|
|
}
|
|
void deSerialize(std::istream &is)
|
|
{
|
|
// Clear everything
|
|
clear();
|
|
// Deserialize
|
|
int version = readU8(is);
|
|
if(version != 0)
|
|
throw SerializationError("unsupported ItemDefManager version");
|
|
u16 count = readU16(is);
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
// Deserialize a string and grab an ItemDefinition from it
|
|
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
|
|
ItemDefinition def;
|
|
def.deSerialize(tmp_is);
|
|
// Register
|
|
registerItem(def);
|
|
}
|
|
u16 num_aliases = readU16(is);
|
|
for(u16 i=0; i<num_aliases; i++)
|
|
{
|
|
std::string name = deSerializeString(is);
|
|
std::string convert_to = deSerializeString(is);
|
|
registerAlias(name, convert_to);
|
|
}
|
|
}
|
|
void processQueue(IGameDef *gamedef)
|
|
{
|
|
#ifndef SERVER
|
|
//NOTE this is only thread safe for ONE consumer thread!
|
|
while(!m_get_clientcached_queue.empty())
|
|
{
|
|
GetRequest<std::string, ClientCached*, u8, u8>
|
|
request = m_get_clientcached_queue.pop();
|
|
|
|
m_get_clientcached_queue.pushResult(request,
|
|
createClientCachedDirect(request.key, gamedef));
|
|
}
|
|
#endif
|
|
}
|
|
private:
|
|
// Key is name
|
|
std::map<std::string, ItemDefinition*> m_item_definitions;
|
|
// Aliases
|
|
std::map<std::string, std::string> m_aliases;
|
|
#ifndef SERVER
|
|
// The id of the thread that is allowed to use irrlicht directly
|
|
threadid_t m_main_thread;
|
|
// A reference to this can be returned when nothing is found, to avoid NULLs
|
|
mutable ClientCached m_dummy_clientcached;
|
|
// Cached textures and meshes
|
|
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
|
// Queued clientcached fetches (to be processed by the main thread)
|
|
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
|
#endif
|
|
};
|
|
|
|
IWritableItemDefManager* createItemDefManager()
|
|
{
|
|
return new CItemDefManager();
|
|
}
|