minetest/src/script/lua_api/l_server.h
Loïc Blot 29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00

112 lines
2.9 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_SERVER_H_
#define L_SERVER_H_
#include "lua_api/l_base.h"
class ModApiServer : public ModApiBase
{
private:
// request_shutdown([message], [reconnect])
static int l_request_shutdown(lua_State *L);
// get_server_status()
static int l_get_server_status(lua_State *L);
// get_server_uptime()
static int l_get_server_uptime(lua_State *L);
// get_worldpath()
static int l_get_worldpath(lua_State *L);
// is_singleplayer()
static int l_is_singleplayer(lua_State *L);
// get_current_modname()
static int l_get_current_modname(lua_State *L);
// get_modpath(modname)
static int l_get_modpath(lua_State *L);
// get_modnames()
// the returned list is sorted alphabetically for you
static int l_get_modnames(lua_State *L);
// print(text)
static int l_print(lua_State *L);
// chat_send_all(text)
static int l_chat_send_all(lua_State *L);
// chat_send_player(name, text)
static int l_chat_send_player(lua_State *L);
// show_formspec(playername,formname,formspec)
static int l_show_formspec(lua_State *L);
// sound_play(spec, parameters)
static int l_sound_play(lua_State *L);
// sound_stop(handle)
static int l_sound_stop(lua_State *L);
// get_player_privs(name, text)
static int l_get_player_privs(lua_State *L);
// get_player_ip()
static int l_get_player_ip(lua_State *L);
// get_player_information()
static int l_get_player_information(lua_State *L);
// get_ban_list()
static int l_get_ban_list(lua_State *L);
// get_ban_description()
static int l_get_ban_description(lua_State *L);
// ban_player()
static int l_ban_player(lua_State *L);
// unban_player_or_ip()
static int l_unban_player_or_ip(lua_State *L);
// kick_player(name, [message]) -> success
static int l_kick_player(lua_State *L);
// remove_player(name)
static int l_remove_player(lua_State *L);
// notify_authentication_modified(name)
static int l_notify_authentication_modified(lua_State *L);
// get_last_run_mod()
static int l_get_last_run_mod(lua_State *L);
// set_last_run_mod(modname)
static int l_set_last_run_mod(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
#endif /* L_SERVER_H_ */