mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 12:13:45 +01:00
3b50b2766a
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef GUIMAINMENU_HEADER
|
|
#define GUIMAINMENU_HEADER
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "modalMenu.h"
|
|
#include <string>
|
|
#include <list>
|
|
|
|
struct MainMenuDataForScript {
|
|
|
|
MainMenuDataForScript() :
|
|
reconnect_requested(false)
|
|
{}
|
|
|
|
// Whether the server has requested a reconnect
|
|
bool reconnect_requested;
|
|
|
|
std::string errormessage;
|
|
};
|
|
|
|
struct MainMenuData {
|
|
// Client options
|
|
std::string servername;
|
|
std::string serverdescription;
|
|
std::string address;
|
|
std::string port;
|
|
std::string name;
|
|
std::string password;
|
|
// Whether to reconnect
|
|
bool do_reconnect;
|
|
|
|
// Server options
|
|
bool enable_public;
|
|
int selected_world;
|
|
bool simple_singleplayer_mode;
|
|
|
|
// Data to be passed to the script
|
|
MainMenuDataForScript script_data;
|
|
|
|
MainMenuData():
|
|
do_reconnect(false),
|
|
enable_public(false),
|
|
selected_world(0),
|
|
simple_singleplayer_mode(false)
|
|
{}
|
|
};
|
|
|
|
#endif
|
|
|