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https://github.com/minetest/minetest.git
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84 lines
2.5 KiB
Lua
84 lines
2.5 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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gamemgr = {}
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--------------------------------------------------------------------------------
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function gamemgr.find_by_gameid(gameid)
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for i=1,#gamemgr.games,1 do
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if gamemgr.games[i].id == gameid then
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return gamemgr.games[i], i
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end
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end
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return nil, nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_mods(gamespec, retval)
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if gamespec ~= nil and
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gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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get_mods(gamespec.gamemods_path, retval)
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end
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_modlist(gamespec)
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local retval = ""
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local game_mods = {}
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gamemgr.get_game_mods(gamespec, game_mods)
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for i=1,#game_mods,1 do
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if retval ~= "" then
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retval = retval..","
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end
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retval = retval .. game_mods[i].name
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game(index)
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if index > 0 and index <= #gamemgr.games then
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return gamemgr.games[index]
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.update_gamelist()
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gamemgr.games = core.get_games()
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end
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--------------------------------------------------------------------------------
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function gamemgr.gamelist()
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local retval = ""
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if #gamemgr.games > 0 then
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retval = retval .. gamemgr.games[1].name
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for i=2,#gamemgr.games,1 do
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retval = retval .. "," .. gamemgr.games[i].name
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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-- read initial data
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--------------------------------------------------------------------------------
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gamemgr.update_gamelist()
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