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https://github.com/minetest/minetest.git
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174 lines
3.5 KiB
C++
174 lines
3.5 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIINVENTORYMENU_HEADER
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#define GUIINVENTORYMENU_HEADER
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#include "common_irrlicht.h"
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#include "inventory.h"
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#include "inventorymanager.h"
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#include "utility.h"
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#include "modalMenu.h"
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class IGameDef;
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class InventoryManager;
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void drawItemStack(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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IGameDef *gamedef);
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class GUIInventoryMenu : public GUIModalMenu
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{
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struct ItemSpec
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{
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ItemSpec()
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{
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i = -1;
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}
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ItemSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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s32 a_i)
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{
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inventoryloc = a_inventoryloc;
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listname = a_listname;
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i = a_i;
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}
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bool isValid() const
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{
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return i != -1;
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}
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InventoryLocation inventoryloc;
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std::string listname;
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s32 i;
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};
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struct ListDrawSpec
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{
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ListDrawSpec()
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{
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}
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ListDrawSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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v2s32 a_pos, v2s32 a_geom)
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{
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inventoryloc = a_inventoryloc;
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listname = a_listname;
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pos = a_pos;
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geom = a_geom;
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}
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InventoryLocation inventoryloc;
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std::string listname;
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v2s32 pos;
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v2s32 geom;
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};
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public:
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struct DrawSpec
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{
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DrawSpec()
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{
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}
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DrawSpec(const std::string &a_type,
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const InventoryLocation &a_name,
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const std::string &a_subname,
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v2s32 a_pos,
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v2s32 a_geom)
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{
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type = a_type;
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name = a_name;
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subname = a_subname;
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pos = a_pos;
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geom = a_geom;
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}
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std::string type;
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InventoryLocation name;
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std::string subname;
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v2s32 pos;
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v2s32 geom;
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};
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// See .cpp for format
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static v2s16 makeDrawSpecArrayFromString(
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core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
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const std::string &data,
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const InventoryLocation ¤t_location);
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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v2s16 menu_size,
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InventoryManager *invmgr,
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IGameDef *gamedef
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);
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~GUIInventoryMenu();
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void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
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{
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m_init_draw_spec = init_draw_spec;
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}
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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ItemSpec getItemAtPos(v2s32 p) const;
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void drawList(const ListDrawSpec &s, int phase);
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void drawSelectedItem();
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void drawMenu();
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void updateSelectedItem();
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bool OnEvent(const SEvent& event);
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protected:
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v2s32 getBasePos() const
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{
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return padding + AbsoluteRect.UpperLeftCorner;
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}
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v2s16 m_menu_size;
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v2s32 padding;
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v2s32 spacing;
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v2s32 imgsize;
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InventoryManager *m_invmgr;
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IGameDef *m_gamedef;
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core::array<DrawSpec> m_init_draw_spec;
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core::array<ListDrawSpec> m_draw_spec;
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ItemSpec *m_selected_item;
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u32 m_selected_amount;
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bool m_selected_dragging;
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v2s32 m_pointer;
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gui::IGUIStaticText *m_tooltip_element;
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};
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#endif
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