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6e1372bd89
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
185 lines
4.7 KiB
Lua
185 lines
4.7 KiB
Lua
-- cache setting
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local enable_damage = core.settings:get_bool("enable_damage")
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local health_bar_definition = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "heart.png",
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text2 = "heart_gone.png",
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number = core.PLAYER_MAX_HP_DEFAULT,
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item = core.PLAYER_MAX_HP_DEFAULT,
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direction = 0,
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size = {x = 24, y = 24},
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offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
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}
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local breath_bar_definition = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "bubble.png",
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text2 = "bubble_gone.png",
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number = core.PLAYER_MAX_BREATH_DEFAULT,
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item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
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direction = 0,
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size = {x = 24, y = 24},
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offset = {x = 25, y= -(48 + 24 + 16)},
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}
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local hud_ids = {}
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to the default dimensions
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local current = player["get_" .. field](player)
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local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
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local max_display = math.max(nominal,
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math.max(player:get_properties()[field .. "_max"], current))
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return current / max_display * nominal
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end
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local function update_builtin_statbars(player)
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local name = player:get_player_name()
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if name == "" then
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return
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end
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local flags = player:hud_get_flags()
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if not hud_ids[name] then
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(flags)
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end
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local hud = hud_ids[name]
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local immortal = player:get_armor_groups().immortal == 1
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if flags.healthbar and enable_damage and not immortal then
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local number = scaleToDefault(player, "hp")
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if hud.id_healthbar == nil then
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local hud_def = table.copy(health_bar_definition)
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hud_def.number = number
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hud.id_healthbar = player:hud_add(hud_def)
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else
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player:hud_change(hud.id_healthbar, "number", number)
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end
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elseif hud.id_healthbar then
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player:hud_remove(hud.id_healthbar)
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hud.id_healthbar = nil
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end
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local show_breathbar = flags.breathbar and enable_damage and not immortal
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local breath = player:get_breath()
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local breath_max = player:get_properties().breath_max
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if show_breathbar and breath <= breath_max then
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local number = 2 * scaleToDefault(player, "breath")
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if not hud.id_breathbar and breath < breath_max then
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local hud_def = table.copy(breath_bar_definition)
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hud_def.number = number
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hud.id_breathbar = player:hud_add(hud_def)
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elseif hud.id_breathbar then
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player:hud_change(hud.id_breathbar, "number", number)
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end
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end
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if hud.id_breathbar and (not show_breathbar or breath == breath_max) then
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minetest.after(1, function(player_name, breath_bar)
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local player = minetest.get_player_by_name(player_name)
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if player then
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player:hud_remove(breath_bar)
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end
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end, name, hud.id_breathbar)
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hud.id_breathbar = nil
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end
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end
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local function cleanup_builtin_statbars(player)
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local name = player:get_player_name()
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if name == "" then
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return
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end
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hud_ids[name] = nil
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end
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local function player_event_handler(player,eventname)
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assert(player:is_player())
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local name = player:get_player_name()
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if name == "" or not hud_ids[name] then
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return
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end
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if eventname == "health_changed" then
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update_builtin_statbars(player)
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if hud_ids[name].id_healthbar then
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return true
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end
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end
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if eventname == "breath_changed" then
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update_builtin_statbars(player)
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if hud_ids[name].id_breathbar then
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return true
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end
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end
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if eventname == "hud_changed" or eventname == "properties_changed" then
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update_builtin_statbars(player)
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return true
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end
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return false
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end
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function core.hud_replace_builtin(hud_name, definition)
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if type(definition) ~= "table" or
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definition.hud_elem_type ~= "statbar" then
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return false
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end
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if hud_name == "health" then
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health_bar_definition = definition
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for name, ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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if player and ids.id_healthbar then
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player:hud_remove(ids.id_healthbar)
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ids.id_healthbar = nil
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update_builtin_statbars(player)
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end
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end
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return true
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end
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if hud_name == "breath" then
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breath_bar_definition = definition
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for name, ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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if player and ids.id_breathbar then
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player:hud_remove(ids.id_breathbar)
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ids.id_breathbar = nil
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update_builtin_statbars(player)
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end
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end
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return true
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end
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return false
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end
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-- Append "update_builtin_statbars" as late as possible
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-- This ensures that the HUD is hidden when the flags are updated in this callback
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core.register_on_mods_loaded(function()
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core.register_on_joinplayer(update_builtin_statbars)
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end)
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core.register_on_leaveplayer(cleanup_builtin_statbars)
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core.register_playerevent(player_event_handler)
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