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https://github.com/minetest/minetest.git
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153fb211ac
* Replace auth.txt with SQLite auth database
283 lines
7.3 KiB
C++
283 lines
7.3 KiB
C++
/*
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Minetest
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cassert>
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#include <json/json.h>
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#include "database-files.h"
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#include "content_sao.h"
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#include "remoteplayer.h"
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#include "settings.h"
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#include "porting.h"
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#include "filesys.h"
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#include "util/string.h"
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// !!! WARNING !!!
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// This backend is intended to be used on Minetest 0.4.16 only for the transition backend
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// for player files
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void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player)
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{
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// Utilize a Settings object for storing values
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Settings args;
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args.setS32("version", 1);
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args.set("name", player->getName());
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sanity_check(player->getPlayerSAO());
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args.setS32("hp", player->getPlayerSAO()->getHP());
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args.setV3F("position", player->getPlayerSAO()->getBasePosition());
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args.setFloat("pitch", player->getPlayerSAO()->getPitch());
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args.setFloat("yaw", player->getPlayerSAO()->getYaw());
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args.setS32("breath", player->getPlayerSAO()->getBreath());
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std::string extended_attrs;
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player->serializeExtraAttributes(extended_attrs);
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args.set("extended_attributes", extended_attrs);
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args.writeLines(os);
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os << "PlayerArgsEnd\n";
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player->inventory.serialize(os);
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}
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void PlayerDatabaseFiles::savePlayer(RemotePlayer *player)
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{
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std::string savedir = m_savedir + DIR_DELIM;
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std::string path = savedir + player->getName();
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bool path_found = false;
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RemotePlayer testplayer("", NULL);
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES && !path_found; i++) {
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if (!fs::PathExists(path)) {
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path_found = true;
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continue;
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}
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// Open and deserialize file to check player name
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good()) {
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errorstream << "Failed to open " << path << std::endl;
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return;
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}
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testplayer.deSerialize(is, path, NULL);
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is.close();
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if (strcmp(testplayer.getName(), player->getName()) == 0) {
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path_found = true;
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continue;
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}
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path = savedir + player->getName() + itos(i);
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}
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if (!path_found) {
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errorstream << "Didn't find free file for player " << player->getName()
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<< std::endl;
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return;
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}
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// Open and serialize file
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std::ostringstream ss(std::ios_base::binary);
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serialize(ss, player);
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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player->setModified(false);
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}
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bool PlayerDatabaseFiles::removePlayer(const std::string &name)
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{
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std::string players_path = m_savedir + DIR_DELIM;
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std::string path = players_path + name;
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RemotePlayer temp_player("", NULL);
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good())
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continue;
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temp_player.deSerialize(is, path, NULL);
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is.close();
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if (temp_player.getName() == name) {
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fs::DeleteSingleFileOrEmptyDirectory(path);
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return true;
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}
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path = players_path + name + itos(i);
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}
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return false;
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}
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bool PlayerDatabaseFiles::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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{
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std::string players_path = m_savedir + DIR_DELIM;
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std::string path = players_path + player->getName();
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const std::string player_to_load = player->getName();
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good())
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continue;
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player->deSerialize(is, path, sao);
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is.close();
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if (player->getName() == player_to_load)
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return true;
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path = players_path + player_to_load + itos(i);
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}
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infostream << "Player file for player " << player_to_load << " not found" << std::endl;
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return false;
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}
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void PlayerDatabaseFiles::listPlayers(std::vector<std::string> &res)
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{
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std::vector<fs::DirListNode> files = fs::GetDirListing(m_savedir);
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// list files into players directory
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for (std::vector<fs::DirListNode>::const_iterator it = files.begin(); it !=
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files.end(); ++it) {
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// Ignore directories
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if (it->dir)
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continue;
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const std::string &filename = it->name;
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std::string full_path = m_savedir + DIR_DELIM + filename;
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std::ifstream is(full_path.c_str(), std::ios_base::binary);
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if (!is.good())
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continue;
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RemotePlayer player(filename.c_str(), NULL);
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// Null env & dummy peer_id
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PlayerSAO playerSAO(NULL, &player, 15789, false);
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player.deSerialize(is, "", &playerSAO);
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is.close();
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res.emplace_back(player.getName());
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}
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}
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AuthDatabaseFiles::AuthDatabaseFiles(const std::string &savedir) : m_savedir(savedir)
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{
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readAuthFile();
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}
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bool AuthDatabaseFiles::getAuth(const std::string &name, AuthEntry &res)
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{
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const auto res_i = m_auth_list.find(name);
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if (res_i == m_auth_list.end()) {
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return false;
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}
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res = res_i->second;
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return true;
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}
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bool AuthDatabaseFiles::saveAuth(const AuthEntry &authEntry)
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{
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m_auth_list[authEntry.name] = authEntry;
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// save entire file
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return writeAuthFile();
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}
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bool AuthDatabaseFiles::createAuth(AuthEntry &authEntry)
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{
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m_auth_list[authEntry.name] = authEntry;
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// save entire file
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return writeAuthFile();
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}
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bool AuthDatabaseFiles::deleteAuth(const std::string &name)
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{
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if (!m_auth_list.erase(name)) {
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// did not delete anything -> hadn't existed
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return false;
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}
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return writeAuthFile();
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}
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void AuthDatabaseFiles::listNames(std::vector<std::string> &res)
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{
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res.clear();
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res.reserve(m_auth_list.size());
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for (const auto &res_pair : m_auth_list) {
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res.push_back(res_pair.first);
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}
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}
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void AuthDatabaseFiles::reload()
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{
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readAuthFile();
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}
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bool AuthDatabaseFiles::readAuthFile()
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{
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std::string path = m_savedir + DIR_DELIM + "auth.txt";
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std::ifstream file(path, std::ios::binary);
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if (!file.good()) {
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return false;
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}
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m_auth_list.clear();
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while (file.good()) {
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std::string line;
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std::getline(file, line);
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std::vector<std::string> parts = str_split(line, ':');
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if (parts.size() < 3) // also: empty line at end
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continue;
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const std::string &name = parts[0];
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const std::string &password = parts[1];
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std::vector<std::string> privileges = str_split(parts[2], ',');
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s64 last_login = parts.size() > 3 ? atol(parts[3].c_str()) : 0;
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m_auth_list[name] = {
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1,
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name,
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password,
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privileges,
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last_login,
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};
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}
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return true;
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}
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bool AuthDatabaseFiles::writeAuthFile()
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{
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std::string path = m_savedir + DIR_DELIM + "auth.txt";
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std::ostringstream output(std::ios_base::binary);
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for (const auto &auth_i : m_auth_list) {
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const AuthEntry &authEntry = auth_i.second;
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output << authEntry.name << ":" << authEntry.password << ":";
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output << str_join(authEntry.privileges, ",");
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output << ":" << authEntry.last_login;
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output << std::endl;
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}
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if (!fs::safeWriteToFile(path, output.str())) {
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infostream << "Failed to write " << path << std::endl;
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return false;
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}
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return true;
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}
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