minetest/src
2010-12-22 11:29:06 +02:00
..
client.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
client.h Cracking blocks while digging 2010-12-21 02:25:47 +02:00
clientserver.h working time-of-day sending from server to client 2010-12-20 14:04:31 +02:00
common_irrlicht.h license stuff 2010-11-29 20:13:04 +02:00
connection.cpp day/night working client side 2010-12-19 16:51:45 +02:00
connection.h license stuff 2010-11-29 20:13:04 +02:00
constants.h some work-in-progress 2010-12-22 03:33:58 +02:00
debug.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
debug.h organizing stuff. 2010-12-21 18:08:24 +02:00
defaultsettings.cpp organizing stuff. 2010-12-21 18:08:24 +02:00
environment.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
environment.h added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp license stuff 2010-11-29 20:13:04 +02:00
filesys.h license stuff 2010-11-29 20:13:04 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp just savin' 2010-12-22 11:29:06 +02:00
guiInventoryMenu.h just savin' 2010-12-22 11:29:06 +02:00
guiPauseMenu.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
guiPauseMenu.h some work-in-progress 2010-12-22 03:33:58 +02:00
heightmap.cpp license stuff 2010-11-29 20:13:04 +02:00
heightmap.h license stuff 2010-11-29 20:13:04 +02:00
inventory.cpp just savin' 2010-12-22 11:29:06 +02:00
inventory.h just savin' 2010-12-22 11:29:06 +02:00
irrlichtwrapper.cpp Cracking blocks while digging 2010-12-21 02:25:47 +02:00
irrlichtwrapper.h Cracking blocks while digging 2010-12-21 02:25:47 +02:00
light.cpp day/night working client side 2010-12-19 16:51:45 +02:00
light.h day/night working client side 2010-12-19 16:51:45 +02:00
main.cpp just savin' 2010-12-22 11:29:06 +02:00
main.h organizing stuff. 2010-12-21 18:08:24 +02:00
map.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
map.h organizing stuff. 2010-12-21 18:08:24 +02:00
mapblock.cpp organizing stuff. 2010-12-21 18:08:24 +02:00
mapblock.h organizing stuff. 2010-12-21 18:08:24 +02:00
mapblockobject.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
mapblockobject.h some work-in-progress 2010-12-22 03:33:58 +02:00
mapnode.cpp framework for modifying textures 2010-12-20 22:03:49 +02:00
mapnode.h organizing stuff. 2010-12-21 18:08:24 +02:00
mapsector.cpp added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
mapsector.h added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
player.cpp just savin' 2010-12-22 11:29:06 +02:00
player.h some work-in-progress 2010-12-22 03:33:58 +02:00
porting.h organizing stuff. 2010-12-21 18:08:24 +02:00
serialization.cpp better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
serialization.h day/night working client side 2010-12-19 16:51:45 +02:00
server.cpp just savin' 2010-12-22 11:29:06 +02:00
server.h some work-in-progress 2010-12-22 03:33:58 +02:00
servermain.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
socket.cpp settings manager: better default setting handling and updating config file and command line parsing 2010-12-14 15:16:49 +02:00
socket.h license stuff 2010-11-29 20:13:04 +02:00
strfnd.h license stuff 2010-11-29 20:13:04 +02:00
test.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp organizing stuff. 2010-12-21 18:08:24 +02:00
tile.h Cracking blocks while digging 2010-12-21 02:25:47 +02:00
utility.cpp organizing stuff. 2010-12-21 18:08:24 +02:00
utility.h organizing stuff. 2010-12-21 18:08:24 +02:00
voxel.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
voxel.h commit before content-tile separation 2010-12-13 21:32:35 +02:00