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31578303a4
* Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance |
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3d_interlaced_merge | ||
default_shader | ||
minimap_shader | ||
nodes_shader | ||
object_shader | ||
selection_shader | ||
shadow_shaders | ||
stars_shader |