mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 19:43:45 +01:00
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "ISceneNode.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Dummy scene node for adding additional transformations to the scene graph.
|
|
/** This scene node does not render itself, and does not respond to set/getPosition,
|
|
set/getRotation and set/getScale. Its just a simple scene node that takes a
|
|
matrix as relative transformation, making it possible to insert any transformation
|
|
anywhere into the scene graph.
|
|
This scene node is for example used by the IAnimatedMeshSceneNode for emulating
|
|
joint scene nodes when playing skeletal animations.
|
|
*/
|
|
class IDummyTransformationSceneNode : public ISceneNode
|
|
{
|
|
public:
|
|
//! Constructor
|
|
IDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id) :
|
|
ISceneNode(parent, mgr, id) {}
|
|
|
|
//! Returns a reference to the current relative transformation matrix.
|
|
/** This is the matrix, this scene node uses instead of scale, translation
|
|
and rotation. */
|
|
virtual core::matrix4 &getRelativeTransformationMatrix() = 0;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|