minetest/client/shaders/Irrlicht
SmallJoker 35bc217ba8
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
..
OneTextureBlend.fsh [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-08-19 09:17:52 +02:00
Renderer2D_noTex.fsh [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-08-19 09:17:52 +02:00
Renderer2D.fsh [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-08-19 09:17:52 +02:00
Renderer2D.vsh IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591) 2024-12-28 22:04:05 +01:00
Solid.fsh [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-08-19 09:17:52 +02:00
Solid.vsh Remove dead code in COpenGL3MaterialBaseCB 2024-09-16 23:12:52 +02:00
TransparentAlphaChannel.fsh [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-08-19 09:17:52 +02:00
TransparentAlphaChannelRef.fsh [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-08-19 09:17:52 +02:00
TransparentVertexAlpha.fsh [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-08-19 09:17:52 +02:00