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gpl-2.0.txt | ||
README.txt |
Minetest-c55 --------------- An InfiniMiner/Minecraft inspired game. Copyright (c) 2010 Perttu Ahola <celeron55@gmail.com> This is a development version: ------------------------------ - Don't expect it to work as well as a finished game will. - Please report any bugs to me. That way I can fix them to the next release. - debug.txt is useful when the game crashes. Public servers: --------------- kray.dy.fi :30000 (friend's server) celeron.55.lt :30000 (my own server) Controls: --------- - See the in-game pause menu Map directory: -------------- - Map is stored in a directory, which can be removed to generate a new map. - There is na command-line option for it: --map-dir - As default, it is located in: ../map - Otherwise something like this: Windows: C:\Documents and Settings\user\Application Data\minetest\map Linux: ~/.minetest/map OS X: ~/Library/Application Support/map Configuration file: ------------------- - An optional configuration file can be used. See minetest.conf.example. - Path to file can be passed as a parameter to the executable: --config <path-to-file> - Defaults: - If built with -DRUN_IN_PLACE: ../minetest.conf ../../minetest.conf - Otherwise something like this: Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf Linux: ~/.minetest/minetest.conf OS X: ~/Library/Application Support/minetest.conf Command-line options: --------------------- - Use --help Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: $ apt-get install libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): $ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz $ tar xf tip.tar.gz $ cd minetest Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 $ make -j2 Run it: $ cd bin $ ./minetest - Use cmake . -LH to see all CMake options and their current state - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release> - Note that the Debug build is considerably slower Compiling on Windows: - NOTE: Seems that the CMake build system produces executables that don't work for many people. The old build system is still included, but it's not documented anywhere. - You need CMake, Irrlicht, Zlib and Visual Studio or MinGW - NOTE: Probably it will not work easily and you will need to fix some stuff. - Steps: - Start up the CMake GUI - Select your compiler - Hit "Configure" - Set up some options and paths - Hit "Configure" - Hit "Generate" - MSVC: Open the generated .sln and build it MinGW: Browse to the build directory and run 'make' License of Minetest-c55 ----------------------- Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Irrlicht --------------- This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ The Irrlicht Engine License Copyright © 2002-2005 Nikolaus Gebhardt This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. JThread --------------- This program uses the JThread library. License for JThread follows: Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.