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* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
112 lines
2.2 KiB
Groff
112 lines
2.2 KiB
Groff
.TH minetest 6 "10 September 2013" "" ""
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.SH NAME
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minetest, minetestserver \- Multiplayer infinite-world block sandbox
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.SH SYNOPSIS
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.B minetest
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[\fB--server SERVER OPTIONS\fR | \fBCLIENT OPTIONS\fR]
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[\fBCOMMON OPTIONS\fR]
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[\fBWORLD PATH\fR]
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.B minetestserver
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[\fBSERVER OPTIONS\fR]
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[\fBCOMMON OPTIONS\fR]
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[\fBWORLD PATH\fR]
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.SH DESCRIPTION
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.B Minetest
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is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
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.PP
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The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
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.SH COMMON OPTIONS
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.TP
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.B \-\-help
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Print allowed options and exit
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.TP
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.B \-\-version
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Print version information and exit
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.TP
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.B \-\-config <value>
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Load configuration from specified file
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.TP
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.B \-\-logfile <value>
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Set logfile path (debug.txt)
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.TP
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.B \-\-info
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Print more information to console
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.TP
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.B \-\-verbose
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Print even more information to console
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.TP
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.B \-\-trace
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Print enormous amounts of information to console
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.TP
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.B \-\-gameid <value>
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Set gameid
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.TP
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.B \-\-worldname <value>
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Set world path by name
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.TP
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.B \-\-world <value> | list
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Set world path or list worlds
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.TP
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.B \-\-map\-dir <value>
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Same as \-\-world (deprecated)
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.TP
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.B \-\-port <value>
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Set network port (UDP) to use
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.TP
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.B \-\-run\-unittests
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Run unit tests and exit
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.SH CLIENT OPTIONS
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.TP
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.B \-\-address <value>
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Address to connect to
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.TP
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.B \-\-go
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Disable main menu
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.TP
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.B \-\-name <value>
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Set player name
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.TP
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.B \-\-password <value>
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Set password
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.TP
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.B \-\-random\-input
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Enable random user input, for testing (client only)
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.TP
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.B \-\-videomodes
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List available video modes (client only)
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.TP
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.B \-\-speedtests
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Run speed tests
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.SH SERVER OPTIONS
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.TP
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.B \-\-migrate <value>
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Migrate from current map backend to another. Possible values are sqlite3,
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leveldb, redis, and dummy.
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.SH ENVIRONMENT
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.TP
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.B MINETEST_SUBGAME_PATH
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Colon delimited list of directories to search for subgames.
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.SH BUGS
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Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
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.SH AUTHOR
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.PP
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Perttu Ahola <celeron55@gmail.com>
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and contributors.
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.PP
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This man page was originally written by
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Juhani Numminen <juhaninumminen0@gmail.com>.
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.SH WWW
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http://www.minetest.net/
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