mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 12:13:45 +01:00
259 lines
7.8 KiB
C++
259 lines
7.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_inventory.h"
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#include "cpp_api/s_internal.h"
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#include "inventorymanager.h"
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#include "lua_api/l_inventory.h"
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#include "lua_api/l_item.h"
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#include "log.h"
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// Return number of accepted items to be moved
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int ScriptApiDetached::detached_inventory_AllowMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "allow_move"))
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return count;
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// function(inv, from_list, from_index, to_list, to_index, count, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 7, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_move should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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// Return number of accepted items to be put
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int ScriptApiDetached::detached_inventory_AllowPut(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "allow_put"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_put should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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// Return number of accepted items to be taken
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int ScriptApiDetached::detached_inventory_AllowTake(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "allow_take"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_take should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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// Report moved items
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void ScriptApiDetached::detached_inventory_OnMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "on_move"))
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return;
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// function(inv, from_list, from_index, to_list, to_index, count, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 7, 0, errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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// Report put items
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void ScriptApiDetached::detached_inventory_OnPut(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "on_put"))
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return;
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 0, errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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// Report taken items
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void ScriptApiDetached::detached_inventory_OnTake(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "on_take"))
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return;
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 0, errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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// Retrieves minetest.detached_inventories[name][callbackname]
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// If that is nil or on error, return false and stack is unchanged
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// If that is a function, returns true and pushes the
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// function onto the stack
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bool ScriptApiDetached::getDetachedInventoryCallback(
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const std::string &name, const char *callbackname)
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{
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lua_State *L = getStack();
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "detached_inventories");
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lua_remove(L, -2);
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, name.c_str());
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lua_remove(L, -2);
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// Should be a table
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if(lua_type(L, -1) != LUA_TTABLE)
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{
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errorstream<<"Detached inventory \""<<name<<"\" not defined"<<std::endl;
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lua_pop(L, 1);
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return false;
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}
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lua_getfield(L, -1, callbackname);
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lua_remove(L, -2);
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// Should be a function or nil
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if(lua_type(L, -1) == LUA_TFUNCTION)
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{
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return true;
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}
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else if(lua_isnil(L, -1))
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{
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lua_pop(L, 1);
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return false;
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}
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else
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{
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errorstream<<"Detached inventory \""<<name<<"\" callback \""
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<<callbackname<<"\" is not a function"<<std::endl;
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lua_pop(L, 1);
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return false;
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}
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}
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