mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
3c4734d69a
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
323 lines
9.0 KiB
Lua
323 lines
9.0 KiB
Lua
--Minetest
|
|
--Copyright (C) 2013 sapier
|
|
--
|
|
--This program is free software; you can redistribute it and/or modify
|
|
--it under the terms of the GNU Lesser General Public License as published by
|
|
--the Free Software Foundation; either version 2.1 of the License, or
|
|
--(at your option) any later version.
|
|
--
|
|
--This program is distributed in the hope that it will be useful,
|
|
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
--GNU Lesser General Public License for more details.
|
|
--
|
|
--You should have received a copy of the GNU Lesser General Public License along
|
|
--with this program; if not, write to the Free Software Foundation, Inc.,
|
|
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
gamemgr = {}
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.dialog_new_game()
|
|
local retval =
|
|
"label[2,2;" .. fgettext("Game Name") .. "]"..
|
|
"field[4.5,2.4;6,0.5;te_game_name;;]" ..
|
|
"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
|
|
"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
|
|
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.handle_games_buttons(fields)
|
|
if fields["gamelist"] ~= nil then
|
|
local event = explode_textlist_event(fields["gamelist"])
|
|
gamemgr.selected_game = event.index
|
|
end
|
|
|
|
if fields["btn_game_mgr_edit_game"] ~= nil then
|
|
return {
|
|
is_dialog = true,
|
|
show_buttons = false,
|
|
current_tab = "dialog_edit_game"
|
|
}
|
|
end
|
|
|
|
if fields["btn_game_mgr_new_game"] ~= nil then
|
|
return {
|
|
is_dialog = true,
|
|
show_buttons = false,
|
|
current_tab = "dialog_new_game"
|
|
}
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.handle_new_game_buttons(fields)
|
|
|
|
if fields["new_game_confirm"] and
|
|
fields["te_game_name"] ~= nil and
|
|
fields["te_game_name"] ~= "" then
|
|
local gamepath = engine.get_gamepath()
|
|
|
|
if gamepath ~= nil and
|
|
gamepath ~= "" then
|
|
local gamefolder = cleanup_path(fields["te_game_name"])
|
|
|
|
--TODO check for already existing first
|
|
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
|
|
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
|
|
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
|
|
|
|
local gameconf =
|
|
io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
|
|
|
|
if gameconf then
|
|
gameconf:write("name = " .. fields["te_game_name"])
|
|
gameconf:close()
|
|
end
|
|
end
|
|
end
|
|
|
|
return {
|
|
is_dialog = false,
|
|
show_buttons = true,
|
|
current_tab = engine.setting_get("main_menu_tab")
|
|
}
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.handle_edit_game_buttons(fields)
|
|
local current_game = gamemgr.get_game(gamemgr.selected_game)
|
|
|
|
if fields["btn_close_edit_game"] ~= nil or
|
|
current_game == nil then
|
|
return {
|
|
is_dialog = false,
|
|
show_buttons = true,
|
|
current_tab = engine.setting_get("main_menu_tab")
|
|
}
|
|
end
|
|
|
|
if fields["btn_remove_mod_from_game"] ~= nil then
|
|
gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
|
|
end
|
|
|
|
if fields["btn_add_mod_to_game"] ~= nil then
|
|
local modindex = engine.get_textlist_index("mods_available")
|
|
|
|
local mod = modmgr.get_global_mod(modindex)
|
|
if mod ~= nil then
|
|
|
|
local sourcepath = mod.path
|
|
|
|
if not gamemgr.add_mod(current_game,sourcepath) then
|
|
gamedata.errormessage =
|
|
fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
|
|
end
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.add_mod(gamespec,sourcepath)
|
|
if gamespec.gamemods_path ~= nil and
|
|
gamespec.gamemods_path ~= "" then
|
|
|
|
local modname = get_last_folder(sourcepath)
|
|
|
|
return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.delete_mod(gamespec,modindex)
|
|
if gamespec.gamemods_path ~= nil and
|
|
gamespec.gamemods_path ~= "" then
|
|
local game_mods = {}
|
|
get_mods(gamespec.gamemods_path,game_mods)
|
|
|
|
if modindex > 0 and
|
|
#game_mods >= modindex then
|
|
|
|
if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
|
|
== gamespec.gamemods_path then
|
|
engine.delete_dir(game_mods[modindex].path)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.find_by_gameid(gameid)
|
|
for i=1,#gamemgr.games,1 do
|
|
if gamemgr.games[i].id == gameid then
|
|
return gamemgr.games[i], i
|
|
end
|
|
end
|
|
return nil, nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.get_game_mods(gamespec, retval)
|
|
if gamespec ~= nil and
|
|
gamespec.gamemods_path ~= nil and
|
|
gamespec.gamemods_path ~= "" then
|
|
get_mods(gamespec.gamemods_path, retval)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.get_game_modlist(gamespec)
|
|
local retval = ""
|
|
local game_mods = {}
|
|
gamemgr.get_game_mods(gamespec, game_mods)
|
|
for i=1,#game_mods,1 do
|
|
if retval ~= "" then
|
|
retval = retval..","
|
|
end
|
|
retval = retval .. game_mods[i].name
|
|
end
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.gettab(name)
|
|
local retval = ""
|
|
|
|
if name == "dialog_edit_game" then
|
|
retval = retval .. gamemgr.dialog_edit_game()
|
|
end
|
|
|
|
if name == "dialog_new_game" then
|
|
retval = retval .. gamemgr.dialog_new_game()
|
|
end
|
|
|
|
if name == "game_mgr" then
|
|
retval = retval .. gamemgr.tab()
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.tab()
|
|
if gamemgr.selected_game == nil then
|
|
gamemgr.selected_game = 1
|
|
end
|
|
|
|
local retval =
|
|
"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
|
|
"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
|
|
"textlist[1,0.25;4.5,4.4;gamelist;" ..
|
|
gamemgr.gamelist() ..
|
|
";" .. gamemgr.selected_game .. "]"
|
|
|
|
local current_game = gamemgr.get_game(gamemgr.selected_game)
|
|
|
|
if current_game ~= nil then
|
|
if current_game.menuicon_path ~= nil and
|
|
current_game.menuicon_path ~= "" then
|
|
retval = retval ..
|
|
"image[5.8,-0.25;2,2;" ..
|
|
engine.formspec_escape(current_game.menuicon_path) .. "]"
|
|
end
|
|
|
|
retval = retval ..
|
|
"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
|
|
"label[6,1.4;" .. fgettext("Mods:") .."]" ..
|
|
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
|
|
"textlist[6,2;5.5,3.3;game_mgr_modlist;"
|
|
.. gamemgr.get_game_modlist(current_game) ..";0]" ..
|
|
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
|
|
end
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.dialog_edit_game()
|
|
local current_game = gamemgr.get_game(gamemgr.selected_game)
|
|
if current_game ~= nil then
|
|
local retval =
|
|
"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
|
|
"label[0,-0.25;" .. current_game.name .. "]" ..
|
|
"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
|
|
|
|
if current_game.menuicon_path ~= nil and
|
|
current_game.menuicon_path ~= "" then
|
|
retval = retval ..
|
|
"image[5.25,0;2,2;" ..
|
|
engine.formspec_escape(current_game.menuicon_path) .. "]"
|
|
end
|
|
|
|
retval = retval ..
|
|
"textlist[0.5,0.5;4.5,4.3;mods_current;"
|
|
.. gamemgr.get_game_modlist(current_game) ..";0]"
|
|
|
|
|
|
retval = retval ..
|
|
"textlist[7,0.5;4.5,4.3;mods_available;"
|
|
.. modmgr.render_modlist() .. ";0]"
|
|
|
|
retval = retval ..
|
|
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
|
|
|
|
retval = retval ..
|
|
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
|
|
|
|
return retval
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.handle_buttons(tab,fields)
|
|
local retval = nil
|
|
|
|
if tab == "dialog_edit_game" then
|
|
retval = gamemgr.handle_edit_game_buttons(fields)
|
|
end
|
|
|
|
if tab == "dialog_new_game" then
|
|
retval = gamemgr.handle_new_game_buttons(fields)
|
|
end
|
|
|
|
if tab == "game_mgr" then
|
|
retval = gamemgr.handle_games_buttons(fields)
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.get_game(index)
|
|
if index > 0 and index <= #gamemgr.games then
|
|
return gamemgr.games[index]
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.update_gamelist()
|
|
gamemgr.games = engine.get_games()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function gamemgr.gamelist()
|
|
local retval = ""
|
|
if #gamemgr.games > 0 then
|
|
retval = retval .. gamemgr.games[1].id
|
|
|
|
for i=2,#gamemgr.games,1 do
|
|
retval = retval .. "," .. gamemgr.games[i].name
|
|
end
|
|
end
|
|
return retval
|
|
end
|