mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 14:42:24 +01:00
60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
// Copyright (C) 2013-2015 Patryk Nadrowski
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "SExposedVideoData.h"
|
|
#include "SIrrCreationParameters.h"
|
|
#include <string>
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
// For system specific window contexts (used for OpenGL)
|
|
class IContextManager : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
//! Initialize manager with device creation parameters and device window (passed as exposed video data)
|
|
virtual bool initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data) = 0;
|
|
|
|
//! Terminate manager, any cleanup that is left over. Manager needs a new initialize to be usable again
|
|
virtual void terminate() = 0;
|
|
|
|
//! Create surface based on current window set
|
|
virtual bool generateSurface() = 0;
|
|
|
|
//! Destroy current surface
|
|
virtual void destroySurface() = 0;
|
|
|
|
//! Create context based on current surface
|
|
virtual bool generateContext() = 0;
|
|
|
|
//! Destroy current context
|
|
virtual void destroyContext() = 0;
|
|
|
|
//! Get current context
|
|
virtual const SExposedVideoData &getContext() const = 0;
|
|
|
|
//! Change render context, disable old and activate new defined by videoData
|
|
//\param restorePrimaryOnZero When true: restore original driver context when videoData is set to 0 values.
|
|
// When false: resets the context when videoData is set to 0 values.
|
|
/** This is mostly used internally by IVideoDriver::beginScene().
|
|
But if you want to switch threads which access your OpenGL driver you will have to
|
|
call this function as follows:
|
|
Old thread gives up context with: activateContext(irr::video::SExposedVideoData());
|
|
New thread takes over context with: activateContext(videoDriver->getExposedVideoData());
|
|
Note that only 1 thread at a time may access an OpenGL context. */
|
|
virtual bool activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero = false) = 0;
|
|
|
|
//! Get the address of any OpenGL procedure (including core procedures).
|
|
virtual void *getProcAddress(const std::string &procName) = 0;
|
|
|
|
//! Swap buffers.
|
|
virtual bool swapBuffers() = 0;
|
|
};
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|