minetest/builtin/game/features.lua
sfan5 83229921e5 Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00

42 lines
1.0 KiB
Lua

-- Minetest: builtin/features.lua
core.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
texture_names_parens = true,
area_store_custom_ids = true,
add_entity_with_staticdata = true,
no_chat_message_prediction = true,
object_use_texture_alpha = true,
object_independent_selectionbox = true,
httpfetch_binary_data = true,
formspec_version_element = true,
area_store_persistent_ids = true,
pathfinder_works = true,
object_step_has_moveresult = true,
direct_velocity_on_players = true,
use_texture_alpha_string_modes = true,
}
function core.has_feature(arg)
if type(arg) == "table" then
local missing_features = {}
local result = true
for ftr in pairs(arg) do
if not core.features[ftr] then
missing_features[ftr] = true
result = false
end
end
return result, missing_features
elseif type(arg) == "string" then
if not core.features[arg] then
return false, {[arg]=true}
end
return true, {}
end
end