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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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Minetest
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Copyright (C) 2015-2018 paramat
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Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "mapgen.h"
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/////// Mapgen Flat flags
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#define MGFLAT_LAKES 0x01
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#define MGFLAT_HILLS 0x02
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class BiomeManager;
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extern FlagDesc flagdesc_mapgen_flat[];
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struct MapgenFlatParams : public MapgenParams
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{
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s16 ground_level = 8;
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s16 large_cave_depth = -33;
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u16 small_cave_num_min = 0;
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u16 small_cave_num_max = 0;
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u16 large_cave_num_min = 0;
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u16 large_cave_num_max = 2;
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float large_cave_flooded = 0.5f;
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float cave_width = 0.09f;
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float lake_threshold = -0.45f;
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float lake_steepness = 48.0f;
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float hill_threshold = 0.45f;
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float hill_steepness = 64.0f;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 31000;
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NoiseParams np_terrain;
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NoiseParams np_filler_depth;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_dungeons;
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MapgenFlatParams();
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~MapgenFlatParams() = default;
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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void setDefaultSettings(Settings *settings);
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};
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class MapgenFlat : public MapgenBasic
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{
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public:
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MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge);
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~MapgenFlat();
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virtual MapgenType getType() const { return MAPGEN_FLAT; }
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virtual void makeChunk(BlockMakeData *data);
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int getSpawnLevelAtPoint(v2s16 p);
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s16 generateTerrain();
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private:
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s16 ground_level;
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float lake_threshold;
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float lake_steepness;
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float hill_threshold;
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float hill_steepness;
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Noise *noise_terrain;
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};
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