mirror of
https://github.com/minetest/minetest.git
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2398 lines
68 KiB
C++
2398 lines
68 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <algorithm>
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#include "serverenvironment.h"
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#include "settings.h"
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#include "log.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "nodemetadata.h"
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#include "gamedef.h"
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#include "map.h"
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#include "porting.h"
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#include "profiler.h"
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#include "raycast.h"
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#include "remoteplayer.h"
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#include "scripting_server.h"
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#include "server.h"
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#include "util/serialize.h"
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#include "util/basic_macros.h"
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#include "util/pointedthing.h"
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#include "threading/mutex_auto_lock.h"
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#include "filesys.h"
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#include "gameparams.h"
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#include "database/database-dummy.h"
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#include "database/database-files.h"
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#include "database/database-sqlite3.h"
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#if USE_POSTGRESQL
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#include "database/database-postgresql.h"
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#endif
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#if USE_LEVELDB
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#include "database/database-leveldb.h"
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#endif
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
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// A number that is much smaller than the timeout for particle spawners should/could ever be
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#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
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/*
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ABMWithState
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*/
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ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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abm(abm_)
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{
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// Initialize timer to random value to spread processing
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float itv = abm->getTriggerInterval();
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itv = MYMAX(0.001, itv); // No less than 1ms
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int minval = MYMAX(-0.51*itv, -60); // Clamp to
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int maxval = MYMIN(0.51*itv, 60); // +-60 seconds
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timer = myrand_range(minval, maxval);
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}
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/*
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LBMManager
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*/
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void LBMContentMapping::deleteContents()
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{
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for (auto &it : lbm_list) {
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delete it;
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}
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}
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void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
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{
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// Add the lbm_def to the LBMContentMapping.
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// Unknown names get added to the global NameIdMapping.
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const NodeDefManager *nodedef = gamedef->ndef();
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lbm_list.push_back(lbm_def);
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for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
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std::vector<content_t> c_ids;
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bool found = nodedef->getIds(nodeTrigger, c_ids);
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if (!found) {
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content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
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if (c_id == CONTENT_IGNORE) {
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// Seems it can't be allocated.
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warningstream << "Could not internalize node name \"" << nodeTrigger
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<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
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continue;
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}
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c_ids.push_back(c_id);
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}
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for (content_t c_id : c_ids) {
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map[c_id].push_back(lbm_def);
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}
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}
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}
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const std::vector<LoadingBlockModifierDef *> *
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LBMContentMapping::lookup(content_t c) const
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{
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lbm_map::const_iterator it = map.find(c);
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if (it == map.end())
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return NULL;
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// This first dereferences the iterator, returning
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// a std::vector<LoadingBlockModifierDef *>
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// reference, then we convert it to a pointer.
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return &(it->second);
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}
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LBMManager::~LBMManager()
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{
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for (auto &m_lbm_def : m_lbm_defs) {
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delete m_lbm_def.second;
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}
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for (auto &it : m_lbm_lookup) {
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(it.second).deleteContents();
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}
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}
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void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
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{
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// Precondition, in query mode the map isn't used anymore
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FATAL_ERROR_IF(m_query_mode,
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"attempted to modify LBMManager in query mode");
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if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
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throw ModError("Error adding LBM \"" + lbm_def->name +
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"\": Does not follow naming conventions: "
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"Only characters [a-z0-9_:] are allowed.");
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}
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m_lbm_defs[lbm_def->name] = lbm_def;
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}
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void LBMManager::loadIntroductionTimes(const std::string ×,
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IGameDef *gamedef, u32 now)
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{
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m_query_mode = true;
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// name -> time map.
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// Storing it in a map first instead of
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// handling the stuff directly in the loop
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// removes all duplicate entries.
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// TODO make this std::unordered_map
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std::map<std::string, u32> introduction_times;
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/*
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The introduction times string consists of name~time entries,
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with each entry terminated by a semicolon. The time is decimal.
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*/
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size_t idx = 0;
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size_t idx_new;
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while ((idx_new = times.find(';', idx)) != std::string::npos) {
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std::string entry = times.substr(idx, idx_new - idx);
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std::vector<std::string> components = str_split(entry, '~');
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if (components.size() != 2)
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throw SerializationError("Introduction times entry \""
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+ entry + "\" requires exactly one '~'!");
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const std::string &name = components[0];
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u32 time = from_string<u32>(components[1]);
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introduction_times[name] = time;
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idx = idx_new + 1;
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}
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// Put stuff from introduction_times into m_lbm_lookup
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for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
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it != introduction_times.end(); ++it) {
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const std::string &name = it->first;
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u32 time = it->second;
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std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
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m_lbm_defs.find(name);
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if (def_it == m_lbm_defs.end()) {
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// This seems to be an LBM entry for
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// an LBM we haven't loaded. Discard it.
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continue;
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}
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LoadingBlockModifierDef *lbm_def = def_it->second;
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if (lbm_def->run_at_every_load) {
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// This seems to be an LBM entry for
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// an LBM that runs at every load.
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// Don't add it just yet.
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continue;
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}
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m_lbm_lookup[time].addLBM(lbm_def, gamedef);
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// Erase the entry so that we know later
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// what elements didn't get put into m_lbm_lookup
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m_lbm_defs.erase(name);
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}
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// Now also add the elements from m_lbm_defs to m_lbm_lookup
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// that weren't added in the previous step.
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// They are introduced first time to this world,
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// or are run at every load (introducement time hardcoded to U32_MAX).
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LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
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LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
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for (auto &m_lbm_def : m_lbm_defs) {
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if (m_lbm_def.second->run_at_every_load) {
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lbms_running_always.addLBM(m_lbm_def.second, gamedef);
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} else {
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lbms_we_introduce_now.addLBM(m_lbm_def.second, gamedef);
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}
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}
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// Clear the list, so that we don't delete remaining elements
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// twice in the destructor
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m_lbm_defs.clear();
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}
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std::string LBMManager::createIntroductionTimesString()
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{
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// Precondition, we must be in query mode
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FATAL_ERROR_IF(!m_query_mode,
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"attempted to query on non fully set up LBMManager");
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std::ostringstream oss;
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for (const auto &it : m_lbm_lookup) {
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u32 time = it.first;
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const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
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for (const auto &lbm_def : lbm_list) {
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// Don't add if the LBM runs at every load,
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// then introducement time is hardcoded
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// and doesn't need to be stored
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if (lbm_def->run_at_every_load)
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continue;
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oss << lbm_def->name << "~" << time << ";";
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}
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}
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return oss.str();
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}
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void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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{
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// Precondition, we need m_lbm_lookup to be initialized
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FATAL_ERROR_IF(!m_query_mode,
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"attempted to query on non fully set up LBMManager");
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v3s16 pos_of_block = block->getPosRelative();
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v3s16 pos;
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MapNode n;
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content_t c;
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auto it = getLBMsIntroducedAfter(stamp);
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for (; it != m_lbm_lookup.end(); ++it) {
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// Cache previous version to speedup lookup which has a very high performance
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// penalty on each call
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content_t previous_c = CONTENT_IGNORE;
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const std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;
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for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
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for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
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for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) {
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n = block->getNodeNoCheck(pos);
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c = n.getContent();
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// If content_t are not matching perform an LBM lookup
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if (previous_c != c) {
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lbm_list = it->second.lookup(c);
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previous_c = c;
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}
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if (!lbm_list)
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continue;
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for (auto lbmdef : *lbm_list) {
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lbmdef->trigger(env, pos + pos_of_block, n);
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}
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}
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}
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}
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/*
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ActiveBlockList
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*/
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void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
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{
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v3s16 p;
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for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
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for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
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for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
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{
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// limit to a sphere
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if (p.getDistanceFrom(p0) <= r) {
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// Set in list
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list.insert(p);
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}
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}
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}
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void fillViewConeBlock(v3s16 p0,
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const s16 r,
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const v3f camera_pos,
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const v3f camera_dir,
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const float camera_fov,
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std::set<v3s16> &list)
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{
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v3s16 p;
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const s16 r_nodes = r * BS * MAP_BLOCKSIZE;
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for (p.X = p0.X - r; p.X <= p0.X+r; p.X++)
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for (p.Y = p0.Y - r; p.Y <= p0.Y+r; p.Y++)
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for (p.Z = p0.Z - r; p.Z <= p0.Z+r; p.Z++) {
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if (isBlockInSight(p, camera_pos, camera_dir, camera_fov, r_nodes)) {
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list.insert(p);
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}
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}
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}
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void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
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s16 active_block_range,
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s16 active_object_range,
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std::set<v3s16> &blocks_removed,
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std::set<v3s16> &blocks_added)
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{
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/*
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Create the new list
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*/
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std::set<v3s16> newlist = m_forceloaded_list;
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m_abm_list = m_forceloaded_list;
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for (const PlayerSAO *playersao : active_players) {
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v3s16 pos = getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS));
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fillRadiusBlock(pos, active_block_range, m_abm_list);
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fillRadiusBlock(pos, active_block_range, newlist);
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s16 player_ao_range = std::min(active_object_range, playersao->getWantedRange());
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// only do this if this would add blocks
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if (player_ao_range > active_block_range) {
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v3f camera_dir = v3f(0,0,1);
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camera_dir.rotateYZBy(playersao->getLookPitch());
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camera_dir.rotateXZBy(playersao->getRotation().Y);
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fillViewConeBlock(pos,
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player_ao_range,
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playersao->getEyePosition(),
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camera_dir,
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playersao->getFov(),
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newlist);
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}
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}
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/*
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Find out which blocks on the old list are not on the new list
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*/
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// Go through old list
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for (v3s16 p : m_list) {
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// If not on new list, it's been removed
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if (newlist.find(p) == newlist.end())
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blocks_removed.insert(p);
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}
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/*
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Find out which blocks on the new list are not on the old list
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*/
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// Go through new list
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for (v3s16 p : newlist) {
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// If not on old list, it's been added
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if (m_list.find(p) == m_list.end())
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blocks_added.insert(p);
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}
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/*
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Update m_list
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*/
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m_list = std::move(newlist);
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}
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/*
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ServerEnvironment
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*/
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// Random device to seed pseudo random generators.
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static std::random_device seed;
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ServerEnvironment::ServerEnvironment(ServerMap *map,
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ServerScripting *script_iface, Server *server,
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const std::string &path_world, MetricsBackend *mb):
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Environment(server),
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m_map(map),
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m_script(script_iface),
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m_server(server),
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m_path_world(path_world),
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m_rgen(seed())
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{
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m_step_time_counter = mb->addCounter(
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"minetest_env_step_time", "Time spent in environment step (in microseconds)");
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m_active_block_gauge = mb->addGauge(
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"minetest_env_active_blocks", "Number of active blocks");
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m_active_object_gauge = mb->addGauge(
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"minetest_env_active_objects", "Number of active objects");
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}
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void ServerEnvironment::init()
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{
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// Determine which database backend to use
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std::string conf_path = m_path_world + DIR_DELIM + "world.mt";
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Settings conf;
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std::string player_backend_name = "sqlite3";
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std::string auth_backend_name = "sqlite3";
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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// If we open world.mt read the backend configurations.
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if (succeeded) {
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// Check that the world's blocksize matches the compiled MAP_BLOCKSIZE
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u16 blocksize = 16;
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conf.getU16NoEx("blocksize", blocksize);
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if (blocksize != MAP_BLOCKSIZE) {
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throw BaseException(std::string("The map's blocksize is not supported."));
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}
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// Read those values before setting defaults
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bool player_backend_exists = conf.exists("player_backend");
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bool auth_backend_exists = conf.exists("auth_backend");
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// player backend is not set, assume it's legacy file backend.
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if (!player_backend_exists) {
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// fall back to files
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conf.set("player_backend", "files");
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player_backend_name = "files";
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if (!conf.updateConfigFile(conf_path.c_str())) {
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errorstream << "ServerEnvironment::ServerEnvironment(): "
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<< "Failed to update world.mt!" << std::endl;
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}
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} else {
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conf.getNoEx("player_backend", player_backend_name);
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}
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// auth backend is not set, assume it's legacy file backend.
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if (!auth_backend_exists) {
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conf.set("auth_backend", "files");
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auth_backend_name = "files";
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if (!conf.updateConfigFile(conf_path.c_str())) {
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errorstream << "ServerEnvironment::ServerEnvironment(): "
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<< "Failed to update world.mt!" << std::endl;
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}
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} else {
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conf.getNoEx("auth_backend", auth_backend_name);
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}
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}
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if (player_backend_name == "files") {
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warningstream << "/!\\ You are using old player file backend. "
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
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<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
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}
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if (auth_backend_name == "files") {
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warningstream << "/!\\ You are using old auth file backend. "
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< std::endl << "Switching to SQLite3 is advised, "
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<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
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}
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m_player_database = openPlayerDatabase(player_backend_name, m_path_world, conf);
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m_auth_database = openAuthDatabase(auth_backend_name, m_path_world, conf);
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}
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ServerEnvironment::~ServerEnvironment()
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{
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// Clear active block list.
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// This makes the next one delete all active objects.
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m_active_blocks.clear();
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// Convert all objects to static and delete the active objects
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deactivateFarObjects(true);
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// Drop/delete map
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|
if (m_map)
|
|
m_map->drop();
|
|
|
|
// Delete ActiveBlockModifiers
|
|
for (ABMWithState &m_abm : m_abms) {
|
|
delete m_abm.abm;
|
|
}
|
|
|
|
// Deallocate players
|
|
for (RemotePlayer *m_player : m_players) {
|
|
delete m_player;
|
|
}
|
|
|
|
delete m_player_database;
|
|
delete m_auth_database;
|
|
}
|
|
|
|
Map & ServerEnvironment::getMap()
|
|
{
|
|
return *m_map;
|
|
}
|
|
|
|
ServerMap & ServerEnvironment::getServerMap()
|
|
{
|
|
return *m_map;
|
|
}
|
|
|
|
RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
|
|
{
|
|
for (RemotePlayer *player : m_players) {
|
|
if (player->getPeerId() == peer_id)
|
|
return player;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
|
|
{
|
|
for (RemotePlayer *player : m_players) {
|
|
if (strcmp(player->getName(), name) == 0)
|
|
return player;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void ServerEnvironment::addPlayer(RemotePlayer *player)
|
|
{
|
|
/*
|
|
Check that peer_ids are unique.
|
|
Also check that names are unique.
|
|
Exception: there can be multiple players with peer_id=0
|
|
*/
|
|
// If peer id is non-zero, it has to be unique.
|
|
if (player->getPeerId() != PEER_ID_INEXISTENT)
|
|
FATAL_ERROR_IF(getPlayer(player->getPeerId()) != NULL, "Peer id not unique");
|
|
// Name has to be unique.
|
|
FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
|
|
// Add.
|
|
m_players.push_back(player);
|
|
}
|
|
|
|
void ServerEnvironment::removePlayer(RemotePlayer *player)
|
|
{
|
|
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
|
|
it != m_players.end(); ++it) {
|
|
if ((*it) == player) {
|
|
delete *it;
|
|
m_players.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
|
|
{
|
|
return m_player_database->removePlayer(name);
|
|
}
|
|
|
|
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
|
|
const std::string &str_reason, bool reconnect)
|
|
{
|
|
for (RemotePlayer *player : m_players)
|
|
m_server->DenyAccess(player->getPeerId(), reason, str_reason, reconnect);
|
|
}
|
|
|
|
void ServerEnvironment::saveLoadedPlayers(bool force)
|
|
{
|
|
for (RemotePlayer *player : m_players) {
|
|
if (force || player->checkModified() || (player->getPlayerSAO() &&
|
|
player->getPlayerSAO()->getMeta().isModified())) {
|
|
try {
|
|
m_player_database->savePlayer(player);
|
|
} catch (DatabaseException &e) {
|
|
errorstream << "Failed to save player " << player->getName() << " exception: "
|
|
<< e.what() << std::endl;
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::savePlayer(RemotePlayer *player)
|
|
{
|
|
try {
|
|
m_player_database->savePlayer(player);
|
|
} catch (DatabaseException &e) {
|
|
errorstream << "Failed to save player " << player->getName() << " exception: "
|
|
<< e.what() << std::endl;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
|
|
session_t peer_id, bool is_singleplayer)
|
|
{
|
|
PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer);
|
|
// Create player if it doesn't exist
|
|
if (!m_player_database->loadPlayer(player, playersao)) {
|
|
*new_player = true;
|
|
// Set player position
|
|
infostream << "Server: Finding spawn place for player \""
|
|
<< player->getName() << "\"" << std::endl;
|
|
playersao->setBasePosition(m_server->findSpawnPos());
|
|
|
|
// Make sure the player is saved
|
|
player->setModified(true);
|
|
} else {
|
|
// If the player exists, ensure that they respawn inside legal bounds
|
|
// This fixes an assert crash when the player can't be added
|
|
// to the environment
|
|
if (objectpos_over_limit(playersao->getBasePosition())) {
|
|
actionstream << "Respawn position for player \""
|
|
<< player->getName() << "\" outside limits, resetting" << std::endl;
|
|
playersao->setBasePosition(m_server->findSpawnPos());
|
|
}
|
|
}
|
|
|
|
// Add player to environment
|
|
addPlayer(player);
|
|
|
|
/* Clean up old HUD elements from previous sessions */
|
|
player->clearHud();
|
|
|
|
/* Add object to environment */
|
|
addActiveObject(playersao);
|
|
|
|
// Update active blocks quickly for a bit so objects in those blocks appear on the client
|
|
m_fast_active_block_divider = 10;
|
|
|
|
return playersao;
|
|
}
|
|
|
|
void ServerEnvironment::saveMeta()
|
|
{
|
|
if (!m_meta_loaded)
|
|
return;
|
|
|
|
std::string path = m_path_world + DIR_DELIM "env_meta.txt";
|
|
|
|
// Open file and serialize
|
|
std::ostringstream ss(std::ios_base::binary);
|
|
|
|
Settings args("EnvArgsEnd");
|
|
args.setU64("game_time", m_game_time);
|
|
args.setU64("time_of_day", getTimeOfDay());
|
|
args.setU64("last_clear_objects_time", m_last_clear_objects_time);
|
|
args.setU64("lbm_introduction_times_version", 1);
|
|
args.set("lbm_introduction_times",
|
|
m_lbm_mgr.createIntroductionTimesString());
|
|
args.setU64("day_count", m_day_count);
|
|
args.writeLines(ss);
|
|
|
|
if(!fs::safeWriteToFile(path, ss.str()))
|
|
{
|
|
infostream<<"ServerEnvironment::saveMeta(): Failed to write "
|
|
<<path<<std::endl;
|
|
throw SerializationError("Couldn't save env meta");
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::loadMeta()
|
|
{
|
|
SANITY_CHECK(!m_meta_loaded);
|
|
m_meta_loaded = true;
|
|
|
|
// If file doesn't exist, load default environment metadata
|
|
if (!fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
|
|
infostream << "ServerEnvironment: Loading default environment metadata"
|
|
<< std::endl;
|
|
loadDefaultMeta();
|
|
return;
|
|
}
|
|
|
|
infostream << "ServerEnvironment: Loading environment metadata" << std::endl;
|
|
|
|
std::string path = m_path_world + DIR_DELIM "env_meta.txt";
|
|
|
|
// Open file and deserialize
|
|
std::ifstream is(path.c_str(), std::ios_base::binary);
|
|
if (!is.good()) {
|
|
infostream << "ServerEnvironment::loadMeta(): Failed to open "
|
|
<< path << std::endl;
|
|
throw SerializationError("Couldn't load env meta");
|
|
}
|
|
|
|
Settings args("EnvArgsEnd");
|
|
|
|
if (!args.parseConfigLines(is)) {
|
|
throw SerializationError("ServerEnvironment::loadMeta(): "
|
|
"EnvArgsEnd not found!");
|
|
}
|
|
|
|
try {
|
|
m_game_time = args.getU64("game_time");
|
|
} catch (SettingNotFoundException &e) {
|
|
// Getting this is crucial, otherwise timestamps are useless
|
|
throw SerializationError("Couldn't load env meta game_time");
|
|
}
|
|
|
|
setTimeOfDay(args.exists("time_of_day") ?
|
|
// set day to early morning by default
|
|
args.getU64("time_of_day") : 5250);
|
|
|
|
m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
|
|
// If missing, do as if clearObjects was never called
|
|
args.getU64("last_clear_objects_time") : 0;
|
|
|
|
std::string lbm_introduction_times;
|
|
try {
|
|
u64 ver = args.getU64("lbm_introduction_times_version");
|
|
if (ver == 1) {
|
|
lbm_introduction_times = args.get("lbm_introduction_times");
|
|
} else {
|
|
infostream << "ServerEnvironment::loadMeta(): Non-supported"
|
|
<< " introduction time version " << ver << std::endl;
|
|
}
|
|
} catch (SettingNotFoundException &e) {
|
|
// No problem, this is expected. Just continue with an empty string
|
|
}
|
|
m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_server, m_game_time);
|
|
|
|
m_day_count = args.exists("day_count") ?
|
|
args.getU64("day_count") : 0;
|
|
}
|
|
|
|
/**
|
|
* called if env_meta.txt doesn't exist (e.g. new world)
|
|
*/
|
|
void ServerEnvironment::loadDefaultMeta()
|
|
{
|
|
m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time);
|
|
}
|
|
|
|
struct ActiveABM
|
|
{
|
|
ActiveBlockModifier *abm;
|
|
int chance;
|
|
std::vector<content_t> required_neighbors;
|
|
bool check_required_neighbors; // false if required_neighbors is known to be empty
|
|
s16 min_y;
|
|
s16 max_y;
|
|
};
|
|
|
|
class ABMHandler
|
|
{
|
|
private:
|
|
ServerEnvironment *m_env;
|
|
std::vector<std::vector<ActiveABM> *> m_aabms;
|
|
public:
|
|
ABMHandler(std::vector<ABMWithState> &abms,
|
|
float dtime_s, ServerEnvironment *env,
|
|
bool use_timers):
|
|
m_env(env)
|
|
{
|
|
if(dtime_s < 0.001)
|
|
return;
|
|
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
|
for (ABMWithState &abmws : abms) {
|
|
ActiveBlockModifier *abm = abmws.abm;
|
|
float trigger_interval = abm->getTriggerInterval();
|
|
if(trigger_interval < 0.001)
|
|
trigger_interval = 0.001;
|
|
float actual_interval = dtime_s;
|
|
if(use_timers){
|
|
abmws.timer += dtime_s;
|
|
if(abmws.timer < trigger_interval)
|
|
continue;
|
|
abmws.timer -= trigger_interval;
|
|
actual_interval = trigger_interval;
|
|
}
|
|
float chance = abm->getTriggerChance();
|
|
if (chance == 0)
|
|
chance = 1;
|
|
ActiveABM aabm;
|
|
aabm.abm = abm;
|
|
if (abm->getSimpleCatchUp()) {
|
|
float intervals = actual_interval / trigger_interval;
|
|
if (intervals == 0)
|
|
continue;
|
|
aabm.chance = chance / intervals;
|
|
if (aabm.chance == 0)
|
|
aabm.chance = 1;
|
|
} else {
|
|
aabm.chance = chance;
|
|
}
|
|
// y limits
|
|
aabm.min_y = abm->getMinY();
|
|
aabm.max_y = abm->getMaxY();
|
|
|
|
// Trigger neighbors
|
|
const std::vector<std::string> &required_neighbors_s =
|
|
abm->getRequiredNeighbors();
|
|
for (const std::string &required_neighbor_s : required_neighbors_s) {
|
|
ndef->getIds(required_neighbor_s, aabm.required_neighbors);
|
|
}
|
|
aabm.check_required_neighbors = !required_neighbors_s.empty();
|
|
|
|
// Trigger contents
|
|
const std::vector<std::string> &contents_s = abm->getTriggerContents();
|
|
for (const std::string &content_s : contents_s) {
|
|
std::vector<content_t> ids;
|
|
ndef->getIds(content_s, ids);
|
|
for (content_t c : ids) {
|
|
if (c >= m_aabms.size())
|
|
m_aabms.resize(c + 256, NULL);
|
|
if (!m_aabms[c])
|
|
m_aabms[c] = new std::vector<ActiveABM>;
|
|
m_aabms[c]->push_back(aabm);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
~ABMHandler()
|
|
{
|
|
for (auto &aabms : m_aabms)
|
|
delete aabms;
|
|
}
|
|
|
|
// Find out how many objects the given block and its neighbors contain.
|
|
// Returns the number of objects in the block, and also in 'wider' the
|
|
// number of objects in the block and all its neighbors. The latter
|
|
// may an estimate if any neighbors are unloaded.
|
|
u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
|
|
{
|
|
wider = 0;
|
|
u32 wider_unknown_count = 0;
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
MapBlock *block2 = map->getBlockNoCreateNoEx(
|
|
block->getPos() + v3s16(x,y,z));
|
|
if(block2==NULL){
|
|
wider_unknown_count++;
|
|
continue;
|
|
}
|
|
wider += block2->m_static_objects.size();
|
|
}
|
|
// Extrapolate
|
|
u32 active_object_count = block->m_static_objects.getActiveSize();
|
|
u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
|
|
wider += wider_unknown_count * wider / wider_known_count;
|
|
return active_object_count;
|
|
}
|
|
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
|
|
{
|
|
if (m_aabms.empty())
|
|
return;
|
|
|
|
// Check the content type cache first
|
|
// to see whether there are any ABMs
|
|
// to be run at all for this block.
|
|
if (block->contents_cached) {
|
|
blocks_cached++;
|
|
bool run_abms = false;
|
|
for (content_t c : block->contents) {
|
|
if (c < m_aabms.size() && m_aabms[c]) {
|
|
run_abms = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!run_abms)
|
|
return;
|
|
} else {
|
|
// Clear any caching
|
|
block->contents.clear();
|
|
}
|
|
blocks_scanned++;
|
|
|
|
ServerMap *map = &m_env->getServerMap();
|
|
|
|
u32 active_object_count_wider;
|
|
u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
|
|
m_env->m_added_objects = 0;
|
|
|
|
v3s16 p0;
|
|
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
|
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
|
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
|
{
|
|
const MapNode &n = block->getNodeNoCheck(p0);
|
|
content_t c = n.getContent();
|
|
// Cache content types as we go
|
|
if (!block->contents_cached && !block->do_not_cache_contents) {
|
|
block->contents.insert(c);
|
|
if (block->contents.size() > 64) {
|
|
// Too many different nodes... don't try to cache
|
|
block->do_not_cache_contents = true;
|
|
block->contents.clear();
|
|
}
|
|
}
|
|
|
|
if (c >= m_aabms.size() || !m_aabms[c])
|
|
continue;
|
|
|
|
v3s16 p = p0 + block->getPosRelative();
|
|
for (ActiveABM &aabm : *m_aabms[c]) {
|
|
if ((p.Y < aabm.min_y) || (p.Y > aabm.max_y))
|
|
continue;
|
|
|
|
if (myrand() % aabm.chance != 0)
|
|
continue;
|
|
|
|
// Check neighbors
|
|
if (aabm.check_required_neighbors) {
|
|
v3s16 p1;
|
|
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
|
|
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
|
|
for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
|
|
{
|
|
if(p1 == p0)
|
|
continue;
|
|
content_t c;
|
|
if (block->isValidPosition(p1)) {
|
|
// if the neighbor is found on the same map block
|
|
// get it straight from there
|
|
const MapNode &n = block->getNodeNoCheck(p1);
|
|
c = n.getContent();
|
|
} else {
|
|
// otherwise consult the map
|
|
MapNode n = map->getNode(p1 + block->getPosRelative());
|
|
c = n.getContent();
|
|
}
|
|
if (CONTAINS(aabm.required_neighbors, c))
|
|
goto neighbor_found;
|
|
}
|
|
// No required neighbor found
|
|
continue;
|
|
}
|
|
neighbor_found:
|
|
|
|
abms_run++;
|
|
// Call all the trigger variations
|
|
aabm.abm->trigger(m_env, p, n);
|
|
aabm.abm->trigger(m_env, p, n,
|
|
active_object_count, active_object_count_wider);
|
|
|
|
// Count surrounding objects again if the abms added any
|
|
if(m_env->m_added_objects > 0) {
|
|
active_object_count = countObjects(block, map, active_object_count_wider);
|
|
m_env->m_added_objects = 0;
|
|
}
|
|
}
|
|
}
|
|
block->contents_cached = !block->do_not_cache_contents;
|
|
}
|
|
};
|
|
|
|
void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
|
{
|
|
// Reset usage timer immediately, otherwise a block that becomes active
|
|
// again at around the same time as it would normally be unloaded will
|
|
// get unloaded incorrectly. (I think this still leaves a small possibility
|
|
// of a race condition between this and server::AsyncRunStep, which only
|
|
// some kind of synchronisation will fix, but it at least reduces the window
|
|
// of opportunity for it to break from seconds to nanoseconds)
|
|
block->resetUsageTimer();
|
|
|
|
// Get time difference
|
|
u32 dtime_s = 0;
|
|
u32 stamp = block->getTimestamp();
|
|
if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
|
|
dtime_s = m_game_time - stamp;
|
|
dtime_s += additional_dtime;
|
|
|
|
/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
|
|
<<stamp<<", game time: "<<m_game_time<<std::endl;*/
|
|
|
|
// Remove stored static objects if clearObjects was called since block's timestamp
|
|
if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
|
|
block->m_static_objects.clearStored();
|
|
// do not set changed flag to avoid unnecessary mapblock writes
|
|
}
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
|
|
/*infostream<<"ServerEnvironment::activateBlock(): block is "
|
|
<<dtime_s<<" seconds old."<<std::endl;*/
|
|
|
|
// Activate stored objects
|
|
activateObjects(block, dtime_s);
|
|
|
|
/* Handle LoadingBlockModifiers */
|
|
m_lbm_mgr.applyLBMs(this, block, stamp);
|
|
|
|
// Run node timers
|
|
block->step((float)dtime_s, [&](v3s16 p, MapNode n, f32 d) -> bool {
|
|
return m_script->node_on_timer(p, n, d);
|
|
});
|
|
}
|
|
|
|
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
|
|
{
|
|
m_abms.emplace_back(abm);
|
|
}
|
|
|
|
void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
|
|
{
|
|
m_lbm_mgr.addLBMDef(lbm);
|
|
}
|
|
|
|
bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
|
|
{
|
|
const NodeDefManager *ndef = m_server->ndef();
|
|
MapNode n_old = m_map->getNode(p);
|
|
|
|
const ContentFeatures &cf_old = ndef->get(n_old);
|
|
|
|
// Call destructor
|
|
if (cf_old.has_on_destruct)
|
|
m_script->node_on_destruct(p, n_old);
|
|
|
|
// Replace node
|
|
if (!m_map->addNodeWithEvent(p, n))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
// Call post-destructor
|
|
if (cf_old.has_after_destruct)
|
|
m_script->node_after_destruct(p, n_old);
|
|
|
|
// Retrieve node content features
|
|
// if new node is same as old, reuse old definition to prevent a lookup
|
|
const ContentFeatures &cf_new = n_old == n ? cf_old : ndef->get(n);
|
|
|
|
// Call constructor
|
|
if (cf_new.has_on_construct)
|
|
m_script->node_on_construct(p, n);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerEnvironment::removeNode(v3s16 p)
|
|
{
|
|
const NodeDefManager *ndef = m_server->ndef();
|
|
MapNode n_old = m_map->getNode(p);
|
|
|
|
// Call destructor
|
|
if (ndef->get(n_old).has_on_destruct)
|
|
m_script->node_on_destruct(p, n_old);
|
|
|
|
// Replace with air
|
|
// This is slightly optimized compared to addNodeWithEvent(air)
|
|
if (!m_map->removeNodeWithEvent(p))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
// Call post-destructor
|
|
if (ndef->get(n_old).has_after_destruct)
|
|
m_script->node_after_destruct(p, n_old);
|
|
|
|
// Air doesn't require constructor
|
|
return true;
|
|
}
|
|
|
|
bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
|
|
{
|
|
if (!m_map->addNodeWithEvent(p, n, false))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
return true;
|
|
}
|
|
|
|
u8 ServerEnvironment::findSunlight(v3s16 pos) const
|
|
{
|
|
// Directions for neighboring nodes with specified order
|
|
static const v3s16 dirs[] = {
|
|
v3s16(-1, 0, 0), v3s16(1, 0, 0), v3s16(0, 0, -1), v3s16(0, 0, 1),
|
|
v3s16(0, -1, 0), v3s16(0, 1, 0)
|
|
};
|
|
|
|
const NodeDefManager *ndef = m_server->ndef();
|
|
|
|
// found_light remembers the highest known sunlight value at pos
|
|
u8 found_light = 0;
|
|
|
|
struct stack_entry {
|
|
v3s16 pos;
|
|
s16 dist;
|
|
};
|
|
std::stack<stack_entry> stack;
|
|
stack.push({pos, 0});
|
|
|
|
std::unordered_map<s64, s8> dists;
|
|
dists[MapDatabase::getBlockAsInteger(pos)] = 0;
|
|
|
|
while (!stack.empty()) {
|
|
struct stack_entry e = stack.top();
|
|
stack.pop();
|
|
|
|
v3s16 currentPos = e.pos;
|
|
s8 dist = e.dist + 1;
|
|
|
|
for (const v3s16& off : dirs) {
|
|
v3s16 neighborPos = currentPos + off;
|
|
s64 neighborHash = MapDatabase::getBlockAsInteger(neighborPos);
|
|
|
|
// Do not walk neighborPos multiple times unless the distance to the start
|
|
// position is shorter
|
|
auto it = dists.find(neighborHash);
|
|
if (it != dists.end() && dist >= it->second)
|
|
continue;
|
|
|
|
// Position to walk
|
|
bool is_position_ok;
|
|
MapNode node = m_map->getNode(neighborPos, &is_position_ok);
|
|
if (!is_position_ok) {
|
|
// This happens very rarely because the map at currentPos is loaded
|
|
m_map->emergeBlock(neighborPos, false);
|
|
node = m_map->getNode(neighborPos, &is_position_ok);
|
|
if (!is_position_ok)
|
|
continue; // not generated
|
|
}
|
|
|
|
const ContentFeatures &def = ndef->get(node);
|
|
if (!def.sunlight_propagates) {
|
|
// Do not test propagation here again
|
|
dists[neighborHash] = -1;
|
|
continue;
|
|
}
|
|
|
|
// Sunlight could have come from here
|
|
dists[neighborHash] = dist;
|
|
u8 daylight = node.param1 & 0x0f;
|
|
|
|
// In the special case where sunlight shines from above and thus
|
|
// does not decrease with upwards distance, daylight is always
|
|
// bigger than nightlight, which never reaches 15
|
|
int possible_finlight = daylight - dist;
|
|
if (possible_finlight <= found_light) {
|
|
// Light from here cannot make a brighter light at currentPos than
|
|
// found_light
|
|
continue;
|
|
}
|
|
|
|
u8 nightlight = node.param1 >> 4;
|
|
if (daylight > nightlight) {
|
|
// Found a valid daylight
|
|
found_light = possible_finlight;
|
|
} else {
|
|
// Sunlight may be darker, so walk the neighbors
|
|
stack.push({neighborPos, dist});
|
|
}
|
|
}
|
|
}
|
|
return found_light;
|
|
}
|
|
|
|
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
|
|
{
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Removing all active objects" << std::endl;
|
|
auto cb_removal = [this] (ServerActiveObject *obj, u16 id) {
|
|
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
|
return false;
|
|
|
|
// Delete static object if block is loaded
|
|
deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
|
|
|
|
// If known by some client, don't delete immediately
|
|
if (obj->m_known_by_count > 0) {
|
|
obj->markForRemoval();
|
|
return false;
|
|
}
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete active object
|
|
if (obj->environmentDeletes())
|
|
delete obj;
|
|
|
|
return true;
|
|
};
|
|
|
|
m_ao_manager.clear(cb_removal);
|
|
|
|
// Get list of loaded blocks
|
|
std::vector<v3s16> loaded_blocks;
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Listing all loaded blocks" << std::endl;
|
|
m_map->listAllLoadedBlocks(loaded_blocks);
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Done listing all loaded blocks: "
|
|
<< loaded_blocks.size()<<std::endl;
|
|
|
|
// Get list of loadable blocks
|
|
std::vector<v3s16> loadable_blocks;
|
|
if (mode == CLEAR_OBJECTS_MODE_FULL) {
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Listing all loadable blocks" << std::endl;
|
|
m_map->listAllLoadableBlocks(loadable_blocks);
|
|
infostream << "ServerEnvironment::clearObjects(): "
|
|
<< "Done listing all loadable blocks: "
|
|
<< loadable_blocks.size() << std::endl;
|
|
} else {
|
|
loadable_blocks = loaded_blocks;
|
|
}
|
|
|
|
actionstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Now clearing objects in " << loadable_blocks.size()
|
|
<< " blocks" << std::endl;
|
|
|
|
// Grab a reference on each loaded block to avoid unloading it
|
|
for (v3s16 p : loaded_blocks) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
assert(block != NULL);
|
|
block->refGrab();
|
|
}
|
|
|
|
// Remove objects in all loadable blocks
|
|
u32 unload_interval = U32_MAX;
|
|
if (mode == CLEAR_OBJECTS_MODE_FULL) {
|
|
unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
|
|
unload_interval = MYMAX(unload_interval, 1);
|
|
}
|
|
u32 report_interval = loadable_blocks.size() / 10;
|
|
u32 num_blocks_checked = 0;
|
|
u32 num_blocks_cleared = 0;
|
|
u32 num_objs_cleared = 0;
|
|
for (auto i = loadable_blocks.begin();
|
|
i != loadable_blocks.end(); ++i) {
|
|
v3s16 p = *i;
|
|
MapBlock *block = m_map->emergeBlock(p, false);
|
|
if (!block) {
|
|
errorstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Failed to emerge block " << PP(p) << std::endl;
|
|
continue;
|
|
}
|
|
|
|
u32 num_cleared = block->clearObjects();
|
|
if (num_cleared > 0) {
|
|
num_objs_cleared += num_cleared;
|
|
num_blocks_cleared++;
|
|
}
|
|
num_blocks_checked++;
|
|
|
|
if (report_interval != 0 &&
|
|
num_blocks_checked % report_interval == 0) {
|
|
float percent = 100.0 * (float)num_blocks_checked /
|
|
loadable_blocks.size();
|
|
actionstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Cleared " << num_objs_cleared << " objects"
|
|
<< " in " << num_blocks_cleared << " blocks ("
|
|
<< percent << "%)" << std::endl;
|
|
}
|
|
if (num_blocks_checked % unload_interval == 0) {
|
|
m_map->unloadUnreferencedBlocks();
|
|
}
|
|
}
|
|
m_map->unloadUnreferencedBlocks();
|
|
|
|
// Drop references that were added above
|
|
for (v3s16 p : loaded_blocks) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
assert(block);
|
|
block->refDrop();
|
|
}
|
|
|
|
m_last_clear_objects_time = m_game_time;
|
|
|
|
actionstream << "ServerEnvironment::clearObjects(): "
|
|
<< "Finished: Cleared " << num_objs_cleared << " objects"
|
|
<< " in " << num_blocks_cleared << " blocks" << std::endl;
|
|
}
|
|
|
|
void ServerEnvironment::step(float dtime)
|
|
{
|
|
ScopeProfiler sp2(g_profiler, "ServerEnv::step()", SPT_AVG);
|
|
const auto start_time = porting::getTimeUs();
|
|
|
|
/* Step time of day */
|
|
stepTimeOfDay(dtime);
|
|
|
|
// Update this one
|
|
// NOTE: This is kind of funny on a singleplayer game, but doesn't
|
|
// really matter that much.
|
|
static thread_local const float server_step =
|
|
g_settings->getFloat("dedicated_server_step");
|
|
m_recommended_send_interval = server_step;
|
|
|
|
/*
|
|
Increment game time
|
|
*/
|
|
{
|
|
m_game_time_fraction_counter += dtime;
|
|
u32 inc_i = (u32)m_game_time_fraction_counter;
|
|
m_game_time += inc_i;
|
|
m_game_time_fraction_counter -= (float)inc_i;
|
|
}
|
|
|
|
/*
|
|
Handle players
|
|
*/
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: move players", SPT_AVG);
|
|
for (RemotePlayer *player : m_players) {
|
|
// Ignore disconnected players
|
|
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
|
continue;
|
|
|
|
// Move
|
|
player->move(dtime, this, 100 * BS);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Manage active block list
|
|
*/
|
|
if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval / m_fast_active_block_divider)) {
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG);
|
|
|
|
/*
|
|
Get player block positions
|
|
*/
|
|
std::vector<PlayerSAO*> players;
|
|
players.reserve(m_players.size());
|
|
for (RemotePlayer *player : m_players) {
|
|
// Ignore disconnected players
|
|
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
|
continue;
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
assert(playersao);
|
|
|
|
players.push_back(playersao);
|
|
}
|
|
|
|
/*
|
|
Update list of active blocks, collecting changes
|
|
*/
|
|
// use active_object_send_range_blocks since that is max distance
|
|
// for active objects sent the client anyway
|
|
static thread_local const s16 active_object_range =
|
|
g_settings->getS16("active_object_send_range_blocks");
|
|
static thread_local const s16 active_block_range =
|
|
g_settings->getS16("active_block_range");
|
|
std::set<v3s16> blocks_removed;
|
|
std::set<v3s16> blocks_added;
|
|
m_active_blocks.update(players, active_block_range, active_object_range,
|
|
blocks_removed, blocks_added);
|
|
|
|
/*
|
|
Handle removed blocks
|
|
*/
|
|
|
|
// Convert active objects that are no more in active blocks to static
|
|
deactivateFarObjects(false);
|
|
|
|
for (const v3s16 &p: blocks_removed) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block)
|
|
continue;
|
|
|
|
// Set current time as timestamp (and let it set ChangedFlag)
|
|
block->setTimestamp(m_game_time);
|
|
}
|
|
|
|
/*
|
|
Handle added blocks
|
|
*/
|
|
|
|
for (const v3s16 &p: blocks_added) {
|
|
MapBlock *block = m_map->getBlockOrEmerge(p);
|
|
if (!block) {
|
|
// TODO: The blocks removed here will only be picked up again
|
|
// on the next cycle. To minimize the latency of objects being
|
|
// activated we could remember the blocks pending activating
|
|
// and activate them instantly as soon as they're loaded.
|
|
m_active_blocks.remove(p);
|
|
continue;
|
|
}
|
|
|
|
activateBlock(block);
|
|
}
|
|
|
|
// Some blocks may be removed again by the code above so do this here
|
|
m_active_block_gauge->set(m_active_blocks.size());
|
|
|
|
if (m_fast_active_block_divider > 1)
|
|
--m_fast_active_block_divider;
|
|
}
|
|
|
|
/*
|
|
Mess around in active blocks
|
|
*/
|
|
if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) {
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: Run node timers", SPT_AVG);
|
|
|
|
float dtime = m_cache_nodetimer_interval;
|
|
|
|
for (const v3s16 &p: m_active_blocks.m_list) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block)
|
|
continue;
|
|
|
|
// Reset block usage timer
|
|
block->resetUsageTimer();
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
// If time has changed much from the one on disk,
|
|
// set block to be saved when it is unloaded
|
|
if(block->getTimestamp() > block->getDiskTimestamp() + 60)
|
|
block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
|
|
MOD_REASON_BLOCK_EXPIRED);
|
|
|
|
// Run node timers
|
|
block->step(dtime, [&](v3s16 p, MapNode n, f32 d) -> bool {
|
|
return m_script->node_on_timer(p, n, d);
|
|
});
|
|
}
|
|
}
|
|
|
|
if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval)) {
|
|
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG);
|
|
TimeTaker timer("modify in active blocks per interval");
|
|
|
|
// Initialize handling of ActiveBlockModifiers
|
|
ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
|
|
|
|
int blocks_scanned = 0;
|
|
int abms_run = 0;
|
|
int blocks_cached = 0;
|
|
|
|
std::vector<v3s16> output(m_active_blocks.m_abm_list.size());
|
|
|
|
// Shuffle the active blocks so that each block gets an equal chance
|
|
// of having its ABMs run.
|
|
std::copy(m_active_blocks.m_abm_list.begin(), m_active_blocks.m_abm_list.end(), output.begin());
|
|
std::shuffle(output.begin(), output.end(), m_rgen);
|
|
|
|
int i = 0;
|
|
// determine the time budget for ABMs
|
|
u32 max_time_ms = m_cache_abm_interval * 1000 * m_cache_abm_time_budget;
|
|
for (const v3s16 &p : output) {
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if (!block)
|
|
continue;
|
|
|
|
i++;
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
|
|
/* Handle ActiveBlockModifiers */
|
|
abmhandler.apply(block, blocks_scanned, abms_run, blocks_cached);
|
|
|
|
u32 time_ms = timer.getTimerTime();
|
|
|
|
if (time_ms > max_time_ms) {
|
|
warningstream << "active block modifiers took "
|
|
<< time_ms << "ms (processed " << i << " of "
|
|
<< output.size() << " active blocks)" << std::endl;
|
|
break;
|
|
}
|
|
}
|
|
g_profiler->avg("ServerEnv: active blocks", m_active_blocks.m_abm_list.size());
|
|
g_profiler->avg("ServerEnv: active blocks cached", blocks_cached);
|
|
g_profiler->avg("ServerEnv: active blocks scanned for ABMs", blocks_scanned);
|
|
g_profiler->avg("ServerEnv: ABMs run", abms_run);
|
|
|
|
timer.stop(true);
|
|
}
|
|
|
|
/*
|
|
Step script environment (run global on_step())
|
|
*/
|
|
m_script->environment_Step(dtime);
|
|
|
|
m_script->stepAsync();
|
|
|
|
/*
|
|
Step active objects
|
|
*/
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerEnv: Run SAO::step()", SPT_AVG);
|
|
|
|
// This helps the objects to send data at the same time
|
|
bool send_recommended = false;
|
|
m_send_recommended_timer += dtime;
|
|
if (m_send_recommended_timer > getSendRecommendedInterval()) {
|
|
m_send_recommended_timer -= getSendRecommendedInterval();
|
|
send_recommended = true;
|
|
}
|
|
|
|
u32 object_count = 0;
|
|
|
|
auto cb_state = [&](ServerActiveObject *obj) {
|
|
if (obj->isGone())
|
|
return;
|
|
object_count++;
|
|
|
|
// Step object
|
|
obj->step(dtime, send_recommended);
|
|
// Read messages from object
|
|
obj->dumpAOMessagesToQueue(m_active_object_messages);
|
|
};
|
|
m_ao_manager.step(dtime, cb_state);
|
|
|
|
m_active_object_gauge->set(object_count);
|
|
}
|
|
|
|
/*
|
|
Manage active objects
|
|
*/
|
|
if (m_object_management_interval.step(dtime, 0.5)) {
|
|
removeRemovedObjects();
|
|
}
|
|
|
|
/*
|
|
Manage particle spawner expiration
|
|
*/
|
|
if (m_particle_management_interval.step(dtime, 1.0)) {
|
|
for (std::unordered_map<u32, float>::iterator i = m_particle_spawners.begin();
|
|
i != m_particle_spawners.end(); ) {
|
|
//non expiring spawners
|
|
if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
i->second -= 1.0f;
|
|
if (i->second <= 0.f)
|
|
m_particle_spawners.erase(i++);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
// Send outdated player inventories
|
|
for (RemotePlayer *player : m_players) {
|
|
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
|
continue;
|
|
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if (sao && player->inventory.checkModified())
|
|
m_server->SendInventory(sao, true);
|
|
}
|
|
|
|
// Send outdated detached inventories
|
|
m_server->sendDetachedInventories(PEER_ID_INEXISTENT, true);
|
|
|
|
const auto end_time = porting::getTimeUs();
|
|
m_step_time_counter->increment(end_time - start_time);
|
|
}
|
|
|
|
ServerEnvironment::BlockStatus ServerEnvironment::getBlockStatus(v3s16 blockpos)
|
|
{
|
|
if (m_active_blocks.contains(blockpos))
|
|
return BS_ACTIVE;
|
|
|
|
const MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
|
if (block)
|
|
return BS_LOADED;
|
|
|
|
if (m_map->isBlockInQueue(blockpos))
|
|
return BS_EMERGING;
|
|
|
|
return BS_UNKNOWN;
|
|
}
|
|
|
|
u32 ServerEnvironment::addParticleSpawner(float exptime)
|
|
{
|
|
// Timers with lifetime 0 do not expire
|
|
float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY;
|
|
|
|
u32 id = 0;
|
|
for (;;) { // look for unused particlespawner id
|
|
id++;
|
|
std::unordered_map<u32, float>::iterator f = m_particle_spawners.find(id);
|
|
if (f == m_particle_spawners.end()) {
|
|
m_particle_spawners[id] = time;
|
|
break;
|
|
}
|
|
}
|
|
return id;
|
|
}
|
|
|
|
u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
|
|
{
|
|
u32 id = addParticleSpawner(exptime);
|
|
m_particle_spawner_attachments[id] = attached_id;
|
|
if (ServerActiveObject *obj = getActiveObject(attached_id)) {
|
|
obj->attachParticleSpawner(id);
|
|
}
|
|
return id;
|
|
}
|
|
|
|
void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
|
|
{
|
|
m_particle_spawners.erase(id);
|
|
const auto &it = m_particle_spawner_attachments.find(id);
|
|
if (it != m_particle_spawner_attachments.end()) {
|
|
u16 obj_id = it->second;
|
|
ServerActiveObject *sao = getActiveObject(obj_id);
|
|
if (sao != NULL && remove_from_object) {
|
|
sao->detachParticleSpawner(id);
|
|
}
|
|
m_particle_spawner_attachments.erase(id);
|
|
}
|
|
}
|
|
|
|
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
|
|
{
|
|
assert(object); // Pre-condition
|
|
m_added_objects++;
|
|
u16 id = addActiveObjectRaw(object, true, 0);
|
|
return id;
|
|
}
|
|
|
|
/*
|
|
Finds out what new objects have been added to
|
|
inside a radius around a position
|
|
*/
|
|
void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::queue<u16> &added_objects)
|
|
{
|
|
f32 radius_f = radius * BS;
|
|
f32 player_radius_f = player_radius * BS;
|
|
|
|
if (player_radius_f < 0.0f)
|
|
player_radius_f = 0.0f;
|
|
|
|
m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
|
|
player_radius_f, current_objects, added_objects);
|
|
}
|
|
|
|
/*
|
|
Finds out what objects have been removed from
|
|
inside a radius around a position
|
|
*/
|
|
void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::queue<u16> &removed_objects)
|
|
{
|
|
f32 radius_f = radius * BS;
|
|
f32 player_radius_f = player_radius * BS;
|
|
|
|
if (player_radius_f < 0)
|
|
player_radius_f = 0;
|
|
/*
|
|
Go through current_objects; object is removed if:
|
|
- object is not found in m_active_objects (this is actually an
|
|
error condition; objects should be removed only after all clients
|
|
have been informed about removal), or
|
|
- object is to be removed or deactivated, or
|
|
- object is too far away
|
|
*/
|
|
for (u16 id : current_objects) {
|
|
ServerActiveObject *object = getActiveObject(id);
|
|
|
|
if (object == NULL) {
|
|
infostream << "ServerEnvironment::getRemovedActiveObjects():"
|
|
<< " object in current_objects is NULL" << std::endl;
|
|
removed_objects.push(id);
|
|
continue;
|
|
}
|
|
|
|
if (object->isGone()) {
|
|
removed_objects.push(id);
|
|
continue;
|
|
}
|
|
|
|
f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition());
|
|
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
if (distance_f <= player_radius_f || player_radius_f == 0)
|
|
continue;
|
|
} else if (distance_f <= radius_f)
|
|
continue;
|
|
|
|
// Object is no longer visible
|
|
removed_objects.push(id);
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::setStaticForActiveObjectsInBlock(
|
|
v3s16 blockpos, bool static_exists, v3s16 static_block)
|
|
{
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
|
if (!block)
|
|
return;
|
|
|
|
for (auto &so_it : block->m_static_objects.getAllActives()) {
|
|
// Get the ServerActiveObject counterpart to this StaticObject
|
|
ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
|
|
if (!sao) {
|
|
// If this ever happens, there must be some kind of nasty bug.
|
|
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
|
|
"Object from MapBlock::m_static_objects::m_active not found "
|
|
"in m_active_objects";
|
|
continue;
|
|
}
|
|
|
|
sao->m_static_exists = static_exists;
|
|
sao->m_static_block = static_block;
|
|
}
|
|
}
|
|
|
|
bool ServerEnvironment::getActiveObjectMessage(ActiveObjectMessage *dest)
|
|
{
|
|
if (m_active_object_messages.empty())
|
|
return false;
|
|
|
|
*dest = std::move(m_active_object_messages.front());
|
|
m_active_object_messages.pop();
|
|
return true;
|
|
}
|
|
|
|
void ServerEnvironment::getSelectedActiveObjects(
|
|
const core::line3d<f32> &shootline_on_map,
|
|
std::vector<PointedThing> &objects)
|
|
{
|
|
std::vector<ServerActiveObject *> objs;
|
|
getObjectsInsideRadius(objs, shootline_on_map.start,
|
|
shootline_on_map.getLength() + 10.0f, nullptr);
|
|
const v3f line_vector = shootline_on_map.getVector();
|
|
|
|
for (auto obj : objs) {
|
|
if (obj->isGone())
|
|
continue;
|
|
aabb3f selection_box;
|
|
if (!obj->getSelectionBox(&selection_box))
|
|
continue;
|
|
|
|
v3f pos = obj->getBasePosition();
|
|
v3f rel_pos = shootline_on_map.start - pos;
|
|
|
|
v3f current_intersection;
|
|
v3f current_normal;
|
|
v3f current_raw_normal;
|
|
|
|
ObjectProperties *props = obj->accessObjectProperties();
|
|
bool collision;
|
|
UnitSAO* usao = dynamic_cast<UnitSAO*>(obj);
|
|
if (props->rotate_selectionbox && usao != nullptr) {
|
|
collision = boxLineCollision(selection_box, usao->getTotalRotation(),
|
|
rel_pos, line_vector, ¤t_intersection, ¤t_normal, ¤t_raw_normal);
|
|
} else {
|
|
collision = boxLineCollision(selection_box, rel_pos, line_vector,
|
|
¤t_intersection, ¤t_normal);
|
|
current_raw_normal = current_normal;
|
|
}
|
|
if (collision) {
|
|
current_intersection += pos;
|
|
objects.emplace_back(
|
|
(s16) obj->getId(), current_intersection, current_normal, current_raw_normal,
|
|
(current_intersection - shootline_on_map.start).getLengthSQ());
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
************ Private methods *************
|
|
*/
|
|
|
|
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
|
bool set_changed, u32 dtime_s)
|
|
{
|
|
if (!m_ao_manager.registerObject(object)) {
|
|
return 0;
|
|
}
|
|
|
|
// Register reference in scripting api (must be done before post-init)
|
|
m_script->addObjectReference(object);
|
|
// Post-initialize object
|
|
object->addedToEnvironment(dtime_s);
|
|
|
|
// Add static data to block
|
|
if (object->isStaticAllowed()) {
|
|
// Add static object to active static list of the block
|
|
v3f objectpos = object->getBasePosition();
|
|
StaticObject s_obj(object, objectpos);
|
|
// Add to the block where the object is located in
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
MapBlock *block = m_map->emergeBlock(blockpos);
|
|
if (block) {
|
|
block->m_static_objects.setActive(object->getId(), s_obj);
|
|
object->m_static_exists = true;
|
|
object->m_static_block = blockpos;
|
|
|
|
if(set_changed)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
|
|
} else {
|
|
v3s16 p = floatToInt(objectpos, BS);
|
|
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"could not emerge block for storing id="<<object->getId()
|
|
<<" statically (pos="<<PP(p)<<")"<<std::endl;
|
|
}
|
|
}
|
|
|
|
return object->getId();
|
|
}
|
|
|
|
/*
|
|
Remove objects that satisfy (isGone() && m_known_by_count==0)
|
|
*/
|
|
void ServerEnvironment::removeRemovedObjects()
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerEnvironment::removeRemovedObjects()", SPT_AVG);
|
|
|
|
auto clear_cb = [this](ServerActiveObject *obj, u16 id) {
|
|
// This shouldn't happen but check it
|
|
if (!obj) {
|
|
errorstream << "ServerEnvironment::removeRemovedObjects(): "
|
|
<< "NULL object found. id=" << id << std::endl;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
We will handle objects marked for removal or deactivation
|
|
*/
|
|
if (!obj->isGone())
|
|
return false;
|
|
|
|
/*
|
|
Delete static data from block if removed
|
|
*/
|
|
if (obj->isPendingRemoval())
|
|
deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
|
|
|
|
// If still known by clients, don't actually remove. On some future
|
|
// invocation this will be 0, which is when removal will continue.
|
|
if (obj->m_known_by_count > 0)
|
|
return false;
|
|
|
|
/*
|
|
Move static data from active to stored if deactivated
|
|
*/
|
|
if (!obj->isPendingRemoval() && obj->m_static_exists) {
|
|
if (MapBlock *block = m_map->emergeBlock(obj->m_static_block, false)) {
|
|
if (!block->storeActiveObject(id)) {
|
|
warningstream << "ServerEnvironment::removeRemovedObjects(): "
|
|
<< "id=" << id << " m_static_exists=true but "
|
|
<< "static data doesn't actually exist in "
|
|
<< PP(obj->m_static_block) << std::endl;
|
|
}
|
|
} else {
|
|
infostream << "Failed to emerge block from which an object to "
|
|
<< "be deactivated was loaded from. id=" << id << std::endl;
|
|
}
|
|
}
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete
|
|
if (obj->environmentDeletes())
|
|
delete obj;
|
|
|
|
return true;
|
|
};
|
|
|
|
m_ao_manager.clear(clear_cb);
|
|
}
|
|
|
|
static void print_hexdump(std::ostream &o, const std::string &data)
|
|
{
|
|
const int linelength = 16;
|
|
for (int l = 0;; l++) {
|
|
int i0 = linelength * l;
|
|
bool at_end = false;
|
|
int thislinelength = linelength;
|
|
if (i0 + thislinelength > (int)data.size()) {
|
|
thislinelength = data.size() - i0;
|
|
at_end = true;
|
|
}
|
|
for (int di = 0; di < linelength; di++) {
|
|
int i = i0 + di;
|
|
char buf[4];
|
|
if (di < thislinelength)
|
|
porting::mt_snprintf(buf, sizeof(buf), "%.2x ", data[i]);
|
|
else
|
|
porting::mt_snprintf(buf, sizeof(buf), " ");
|
|
o << buf;
|
|
}
|
|
o << " ";
|
|
for (int di = 0; di < thislinelength; di++) {
|
|
int i = i0 + di;
|
|
if (data[i] >= 32)
|
|
o << data[i];
|
|
else
|
|
o << ".";
|
|
}
|
|
o << std::endl;
|
|
if (at_end)
|
|
break;
|
|
}
|
|
}
|
|
|
|
ServerActiveObject* ServerEnvironment::createSAO(ActiveObjectType type, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
switch (type) {
|
|
case ACTIVEOBJECT_TYPE_LUAENTITY:
|
|
return new LuaEntitySAO(this, pos, data);
|
|
default:
|
|
warningstream << "ServerActiveObject: No factory for type=" << type << std::endl;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/*
|
|
Convert stored objects from blocks near the players to active.
|
|
*/
|
|
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
|
{
|
|
if (block == NULL)
|
|
return;
|
|
|
|
if (!block->onObjectsActivation())
|
|
return;
|
|
|
|
// Activate stored objects
|
|
std::vector<StaticObject> new_stored;
|
|
for (const StaticObject &s_obj : block->m_static_objects.getAllStored()) {
|
|
// Create an active object from the data
|
|
ServerActiveObject *obj =
|
|
createSAO((ActiveObjectType)s_obj.type, s_obj.pos, s_obj.data);
|
|
// If couldn't create object, store static data back.
|
|
if (!obj) {
|
|
errorstream << "ServerEnvironment::activateObjects(): "
|
|
<< "failed to create active object from static object "
|
|
<< "in block " << PP(s_obj.pos / BS)
|
|
<< " type=" << (int)s_obj.type << " data:" << std::endl;
|
|
print_hexdump(verbosestream, s_obj.data);
|
|
|
|
new_stored.push_back(s_obj);
|
|
continue;
|
|
}
|
|
verbosestream << "ServerEnvironment::activateObjects(): "
|
|
<< "activated static object pos=" << PP(s_obj.pos / BS)
|
|
<< " type=" << (int)s_obj.type << std::endl;
|
|
// This will also add the object to the active static list
|
|
addActiveObjectRaw(obj, false, dtime_s);
|
|
}
|
|
|
|
// Clear stored list
|
|
block->m_static_objects.clearStored();
|
|
// Add leftover failed stuff to stored list
|
|
for (const StaticObject &s_obj : new_stored) {
|
|
block->m_static_objects.pushStored(s_obj);
|
|
}
|
|
|
|
/*
|
|
Note: Block hasn't really been modified here.
|
|
The objects have just been activated and moved from the stored
|
|
static list to the active static list.
|
|
As such, the block is essentially the same.
|
|
Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED).
|
|
Otherwise there would be a huge amount of unnecessary I/O.
|
|
*/
|
|
}
|
|
|
|
/*
|
|
Convert objects that are not standing inside active blocks to static.
|
|
|
|
If m_known_by_count != 0, active object is not deleted, but static
|
|
data is still updated.
|
|
|
|
If force_delete is set, active object is deleted nevertheless. It
|
|
shall only be set so in the destructor of the environment.
|
|
|
|
If block wasn't generated (not in memory or on disk),
|
|
*/
|
|
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
|
|
{
|
|
auto cb_deactivate = [this, _force_delete](ServerActiveObject *obj, u16 id) {
|
|
// force_delete might be overridden per object
|
|
bool force_delete = _force_delete;
|
|
|
|
// Do not deactivate if disallowed
|
|
if (!force_delete && !obj->shouldUnload())
|
|
return false;
|
|
|
|
// removeRemovedObjects() is responsible for these
|
|
if (!force_delete && obj->isGone())
|
|
return false;
|
|
|
|
const v3f &objectpos = obj->getBasePosition();
|
|
|
|
// The block in which the object resides in
|
|
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
|
|
// If object's static data is stored in a deactivated block and object
|
|
// is actually located in an active block, re-save to the block in
|
|
// which the object is actually located in.
|
|
if (!force_delete && obj->m_static_exists &&
|
|
!m_active_blocks.contains(obj->m_static_block) &&
|
|
m_active_blocks.contains(blockpos_o)) {
|
|
|
|
// Delete from block where object was located
|
|
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
|
|
|
|
StaticObject s_obj(obj, objectpos);
|
|
// Save to block where object is located
|
|
saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
|
|
|
|
return false;
|
|
}
|
|
|
|
// If block is still active, don't remove
|
|
bool still_active = obj->isStaticAllowed() ?
|
|
m_active_blocks.contains(blockpos_o) :
|
|
getMap().getBlockNoCreateNoEx(blockpos_o) != nullptr;
|
|
if (!force_delete && still_active)
|
|
return false;
|
|
|
|
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "deactivating object id=" << id << " on inactive block "
|
|
<< PP(blockpos_o) << std::endl;
|
|
|
|
// If known by some client, don't immediately delete.
|
|
bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
|
|
|
|
/*
|
|
Update the static data
|
|
*/
|
|
if (obj->isStaticAllowed()) {
|
|
// Create new static object
|
|
StaticObject s_obj(obj, objectpos);
|
|
|
|
bool stays_in_same_block = false;
|
|
bool data_changed = true;
|
|
|
|
// Check if static data has changed considerably
|
|
if (obj->m_static_exists) {
|
|
if (obj->m_static_block == blockpos_o)
|
|
stays_in_same_block = true;
|
|
|
|
if (MapBlock *block = m_map->emergeBlock(obj->m_static_block, false)) {
|
|
const auto n = block->m_static_objects.getAllActives().find(id);
|
|
if (n != block->m_static_objects.getAllActives().end()) {
|
|
StaticObject static_old = n->second;
|
|
|
|
float save_movem = obj->getMinimumSavedMovement();
|
|
|
|
if (static_old.data == s_obj.data &&
|
|
(static_old.pos - objectpos).getLength() < save_movem)
|
|
data_changed = false;
|
|
} else {
|
|
warningstream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "id=" << id << " m_static_exists=true but "
|
|
<< "static data doesn't actually exist in "
|
|
<< PP(obj->m_static_block) << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
While changes are always saved, blocks are only marked as modified
|
|
if the object has moved or different staticdata. (see above)
|
|
*/
|
|
bool shall_be_written = (!stays_in_same_block || data_changed);
|
|
u32 reason = shall_be_written ? MOD_REASON_STATIC_DATA_CHANGED : MOD_REASON_UNKNOWN;
|
|
|
|
// Delete old static object
|
|
deleteStaticFromBlock(obj, id, reason, false);
|
|
|
|
// Add to the block where the object is located in
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
u16 store_id = pending_delete ? id : 0;
|
|
if (!saveStaticToBlock(blockpos, store_id, obj, s_obj, reason))
|
|
force_delete = true;
|
|
}
|
|
|
|
// Regardless of what happens to the object at this point, deactivate it first.
|
|
// This ensures that LuaEntity on_deactivate is always called.
|
|
obj->markForDeactivation();
|
|
|
|
/*
|
|
If known by some client, set pending deactivation.
|
|
Otherwise delete it immediately.
|
|
*/
|
|
if (pending_delete && !force_delete) {
|
|
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "object id=" << id << " is known by clients"
|
|
<< "; not deleting yet" << std::endl;
|
|
|
|
return false;
|
|
}
|
|
|
|
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
|
|
<< "object id=" << id << " is not known by clients"
|
|
<< "; deleting" << std::endl;
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete active object
|
|
if (obj->environmentDeletes())
|
|
delete obj;
|
|
|
|
return true;
|
|
};
|
|
|
|
m_ao_manager.clear(cb_deactivate);
|
|
}
|
|
|
|
void ServerEnvironment::deleteStaticFromBlock(
|
|
ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
|
|
{
|
|
if (!obj->m_static_exists)
|
|
return;
|
|
|
|
MapBlock *block;
|
|
if (no_emerge)
|
|
block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
|
else
|
|
block = m_map->emergeBlock(obj->m_static_block, false);
|
|
if (!block) {
|
|
if (!no_emerge)
|
|
errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
|
|
<< " when deleting static data of object from it. id=" << id << std::endl;
|
|
return;
|
|
}
|
|
|
|
block->m_static_objects.remove(id);
|
|
if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
|
|
|
|
obj->m_static_exists = false;
|
|
}
|
|
|
|
bool ServerEnvironment::saveStaticToBlock(
|
|
v3s16 blockpos, u16 store_id,
|
|
ServerActiveObject *obj, const StaticObject &s_obj,
|
|
u32 mod_reason)
|
|
{
|
|
MapBlock *block = nullptr;
|
|
try {
|
|
block = m_map->emergeBlock(blockpos);
|
|
} catch (InvalidPositionException &e) {
|
|
// Handled via NULL pointer
|
|
// NOTE: emergeBlock's failure is usually determined by it
|
|
// actually returning NULL
|
|
}
|
|
|
|
if (!block) {
|
|
errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
|
|
<< " when saving static data of object to it. id=" << store_id << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (!block->saveStaticObject(store_id, s_obj, mod_reason))
|
|
return false;
|
|
|
|
obj->m_static_exists = true;
|
|
obj->m_static_block = blockpos;
|
|
|
|
return true;
|
|
}
|
|
|
|
PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
|
|
const std::string &savedir, const Settings &conf)
|
|
{
|
|
|
|
if (name == "sqlite3")
|
|
return new PlayerDatabaseSQLite3(savedir);
|
|
|
|
if (name == "dummy")
|
|
return new Database_Dummy();
|
|
|
|
#if USE_POSTGRESQL
|
|
if (name == "postgresql") {
|
|
std::string connect_string;
|
|
conf.getNoEx("pgsql_player_connection", connect_string);
|
|
return new PlayerDatabasePostgreSQL(connect_string);
|
|
}
|
|
#endif
|
|
|
|
#if USE_LEVELDB
|
|
if (name == "leveldb")
|
|
return new PlayerDatabaseLevelDB(savedir);
|
|
#endif
|
|
|
|
if (name == "files")
|
|
return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
|
|
|
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
}
|
|
|
|
bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
|
|
const Settings &cmd_args)
|
|
{
|
|
std::string migrate_to = cmd_args.get("migrate-players");
|
|
Settings world_mt;
|
|
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
|
|
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
|
|
errorstream << "Cannot read world.mt!" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (!world_mt.exists("player_backend")) {
|
|
errorstream << "Please specify your current backend in world.mt:"
|
|
<< std::endl
|
|
<< " player_backend = {files|sqlite3|leveldb|postgresql}"
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::string backend = world_mt.get("player_backend");
|
|
if (backend == migrate_to) {
|
|
errorstream << "Cannot migrate: new backend is same"
|
|
<< " as the old one" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
const std::string players_backup_path = game_params.world_path + DIR_DELIM
|
|
+ "players.bak";
|
|
|
|
if (backend == "files") {
|
|
// Create backup directory
|
|
fs::CreateDir(players_backup_path);
|
|
}
|
|
|
|
try {
|
|
PlayerDatabase *srcdb = ServerEnvironment::openPlayerDatabase(backend,
|
|
game_params.world_path, world_mt);
|
|
PlayerDatabase *dstdb = ServerEnvironment::openPlayerDatabase(migrate_to,
|
|
game_params.world_path, world_mt);
|
|
|
|
std::vector<std::string> player_list;
|
|
srcdb->listPlayers(player_list);
|
|
for (std::vector<std::string>::const_iterator it = player_list.begin();
|
|
it != player_list.end(); ++it) {
|
|
actionstream << "Migrating player " << it->c_str() << std::endl;
|
|
RemotePlayer player(it->c_str(), NULL);
|
|
PlayerSAO playerSAO(NULL, &player, 15000, false);
|
|
|
|
srcdb->loadPlayer(&player, &playerSAO);
|
|
|
|
playerSAO.finalize(&player, std::set<std::string>());
|
|
player.setPlayerSAO(&playerSAO);
|
|
|
|
dstdb->savePlayer(&player);
|
|
|
|
// For files source, move player files to backup dir
|
|
if (backend == "files") {
|
|
fs::Rename(
|
|
game_params.world_path + DIR_DELIM + "players" + DIR_DELIM + (*it),
|
|
players_backup_path + DIR_DELIM + (*it));
|
|
}
|
|
}
|
|
|
|
actionstream << "Successfully migrated " << player_list.size() << " players"
|
|
<< std::endl;
|
|
world_mt.set("player_backend", migrate_to);
|
|
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
|
|
errorstream << "Failed to update world.mt!" << std::endl;
|
|
else
|
|
actionstream << "world.mt updated" << std::endl;
|
|
|
|
// When migration is finished from file backend, remove players directory if empty
|
|
if (backend == "files") {
|
|
fs::DeleteSingleFileOrEmptyDirectory(game_params.world_path + DIR_DELIM
|
|
+ "players");
|
|
}
|
|
|
|
delete srcdb;
|
|
delete dstdb;
|
|
|
|
} catch (BaseException &e) {
|
|
errorstream << "An error occurred during migration: " << e.what() << std::endl;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
AuthDatabase *ServerEnvironment::openAuthDatabase(
|
|
const std::string &name, const std::string &savedir, const Settings &conf)
|
|
{
|
|
if (name == "sqlite3")
|
|
return new AuthDatabaseSQLite3(savedir);
|
|
|
|
#if USE_POSTGRESQL
|
|
if (name == "postgresql") {
|
|
std::string connect_string;
|
|
conf.getNoEx("pgsql_auth_connection", connect_string);
|
|
return new AuthDatabasePostgreSQL(connect_string);
|
|
}
|
|
#endif
|
|
|
|
if (name == "files")
|
|
return new AuthDatabaseFiles(savedir);
|
|
|
|
#if USE_LEVELDB
|
|
if (name == "leveldb")
|
|
return new AuthDatabaseLevelDB(savedir);
|
|
#endif
|
|
|
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
}
|
|
|
|
bool ServerEnvironment::migrateAuthDatabase(
|
|
const GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
std::string migrate_to = cmd_args.get("migrate-auth");
|
|
Settings world_mt;
|
|
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
|
|
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
|
|
errorstream << "Cannot read world.mt!" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::string backend = "files";
|
|
if (world_mt.exists("auth_backend"))
|
|
backend = world_mt.get("auth_backend");
|
|
else
|
|
warningstream << "No auth_backend found in world.mt, "
|
|
"assuming \"files\"." << std::endl;
|
|
|
|
if (backend == migrate_to) {
|
|
errorstream << "Cannot migrate: new backend is same"
|
|
<< " as the old one" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
try {
|
|
const std::unique_ptr<AuthDatabase> srcdb(ServerEnvironment::openAuthDatabase(
|
|
backend, game_params.world_path, world_mt));
|
|
const std::unique_ptr<AuthDatabase> dstdb(ServerEnvironment::openAuthDatabase(
|
|
migrate_to, game_params.world_path, world_mt));
|
|
|
|
std::vector<std::string> names_list;
|
|
srcdb->listNames(names_list);
|
|
for (const std::string &name : names_list) {
|
|
actionstream << "Migrating auth entry for " << name << std::endl;
|
|
bool success;
|
|
AuthEntry authEntry;
|
|
success = srcdb->getAuth(name, authEntry);
|
|
success = success && dstdb->createAuth(authEntry);
|
|
if (!success)
|
|
errorstream << "Failed to migrate " << name << std::endl;
|
|
}
|
|
|
|
actionstream << "Successfully migrated " << names_list.size()
|
|
<< " auth entries" << std::endl;
|
|
world_mt.set("auth_backend", migrate_to);
|
|
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
|
|
errorstream << "Failed to update world.mt!" << std::endl;
|
|
else
|
|
actionstream << "world.mt updated" << std::endl;
|
|
|
|
if (backend == "files") {
|
|
// special-case files migration:
|
|
// move auth.txt to auth.txt.bak if possible
|
|
std::string auth_txt_path =
|
|
game_params.world_path + DIR_DELIM + "auth.txt";
|
|
std::string auth_bak_path = auth_txt_path + ".bak";
|
|
if (!fs::PathExists(auth_bak_path))
|
|
if (fs::Rename(auth_txt_path, auth_bak_path))
|
|
actionstream << "Renamed auth.txt to auth.txt.bak"
|
|
<< std::endl;
|
|
else
|
|
errorstream << "Could not rename auth.txt to "
|
|
"auth.txt.bak" << std::endl;
|
|
else
|
|
warningstream << "auth.txt.bak already exists, auth.txt "
|
|
"not renamed" << std::endl;
|
|
}
|
|
|
|
} catch (BaseException &e) {
|
|
errorstream << "An error occurred during migration: " << e.what()
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|