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* Make falling liquid source nodes replace flowing nodes This makes falling liquid source nodes in group:float replace flowing nodes on the ground instead of being placed above the flowing node. * Make flowing liquids "fall through" for source nodes This makes liquids in float and falling_node groups fall through flowing liquid nodes instead of being supported by them in the air. --------- Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: Lars Mueller <appgurulars@gmx.de>
158 lines
5.1 KiB
Lua
158 lines
5.1 KiB
Lua
-- Add liquids for ranges and viscosity levels 0-8
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for d=0, 8 do
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local tt_normal
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if d == 0 then
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tt_normal = "\n".."Swimmable, renewable liquid"
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else
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tt_normal = "\n".."Swimmable, spreading, renewable liquid"
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end
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minetest.register_node("testnodes:rliquid_"..d, {
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description = "Test Liquid Source, Range "..d..
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tt_normal .. "\n" .. "(falling & floating node)",
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drawtype = "liquid",
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tiles = {"testnodes_liquidsource_r"..d..".png"},
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special_tiles = {
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{name = "testnodes_liquidsource_r"..d..".png", backface_culling = false},
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{name = "testnodes_liquidsource_r"..d..".png", backface_culling = true},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = false,
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liquidtype = "source",
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liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
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liquid_alternative_source = "testnodes:rliquid_"..d,
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liquid_range = d,
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-- Also use these nodes to test falling, floating liquid source nodes
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groups = {float = 1, falling_node = 1},
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})
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minetest.register_node("testnodes:rliquid_flowing_"..d, {
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description = "Flowing Test Liquid, Range "..d..
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tt_normal,
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drawtype = "flowingliquid",
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tiles = {"testnodes_liquidflowing_r"..d..".png"},
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special_tiles = {
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{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
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{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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buildable_to = true,
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is_ground_content = false,
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liquidtype = "flowing",
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liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
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liquid_alternative_source = "testnodes:rliquid_"..d,
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liquid_range = d,
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})
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if d <= 7 then
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local tt_reduced = ""
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if d > 0 then
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tt_reduced = "\n".."Reduced swimming/spreading speed"
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end
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local mod = "^[colorize:#000000:127"
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minetest.register_node("testnodes:vliquid_"..d, {
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description = "Test Liquid Source, Viscosity/Resistance "..d.."\n"..
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"Swimmable, spreading, renewable liquid"..
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tt_reduced,
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drawtype = "liquid",
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tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
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special_tiles = {
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{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
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{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = false,
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liquidtype = "source",
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liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
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liquid_alternative_source = "testnodes:vliquid_"..d,
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liquid_viscosity = d,
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})
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minetest.register_node("testnodes:vliquid_flowing_"..d, {
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description = "Flowing Test Liquid, Viscosity/Resistance "..d.."\n"..
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"Swimmable, spreading, renewable liquid"..
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tt_reduced,
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drawtype = "flowingliquid",
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tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
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special_tiles = {
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{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
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{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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buildable_to = true,
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is_ground_content = false,
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liquidtype = "flowing",
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liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
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liquid_alternative_source = "testnodes:vliquid_"..d,
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liquid_viscosity = d,
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})
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mod = "^[colorize:#000000:192"
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local v = 4
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minetest.register_node("testnodes:vrliquid_"..d, {
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description = "Test Liquid Source, Viscosity "..v..", Resistance "..d.."\n"..
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"Swimmable, spreading, renewable liquid"..
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tt_reduced,
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drawtype = "liquid",
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tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
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special_tiles = {
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{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
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{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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liquidtype = "source",
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liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d,
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liquid_alternative_source = "testnodes:vrliquid_"..d,
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liquid_viscosity = v,
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move_resistance = d,
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})
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minetest.register_node("testnodes:vrliquid_flowing_"..d, {
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description = "Flowing Test Liquid, Viscosity "..v..", Resistance "..d.."\n"..
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"Swimmable, spreading, renewable liquid"..
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tt_reduced,
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drawtype = "flowingliquid",
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tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
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special_tiles = {
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{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
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{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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liquidtype = "flowing",
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liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d,
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liquid_alternative_source = "testnodes:vrliquid_"..d,
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liquid_viscosity = v,
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move_resistance = d,
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})
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end
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end
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