mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 14:53:45 +01:00
237 lines
7.6 KiB
Lua
237 lines
7.6 KiB
Lua
core.register_mapgen_script(core.get_modpath(core.get_current_modname()) ..
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DIR_DELIM .. "inside_mapgen_env.lua")
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local function test_pseudo_random()
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-- We have comprehensive unit tests in C++, this is just to make sure the API code isn't messing up
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local gen1 = PseudoRandom(13)
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assert(gen1:next() == 22290)
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assert(gen1:next() == 13854)
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local gen2 = PseudoRandom(gen1:get_state())
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for n = 0, 16 do
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assert(gen1:next() == gen2:next())
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end
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local pr3 = PseudoRandom(-101)
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assert(pr3:next(0, 100) == 35)
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-- unusual case that is normally disallowed:
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assert(pr3:next(10000, 42767) == 12485)
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end
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unittests.register("test_pseudo_random", test_pseudo_random)
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local function test_pcg_random()
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-- We have comprehensive unit tests in C++, this is just to make sure the API code isn't messing up
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local gen1 = PcgRandom(55)
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for n = 0, 16 do
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gen1:next()
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end
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local gen2 = PcgRandom(26)
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gen2:set_state(gen1:get_state())
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for n = 16, 32 do
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assert(gen1:next() == gen2:next())
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end
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end
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unittests.register("test_pcg_random", test_pcg_random)
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local function test_dynamic_media(cb, player)
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if core.get_player_information(player:get_player_name()).protocol_version < 40 then
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core.log("warning", "test_dynamic_media: Client too old, skipping test.")
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return cb()
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end
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-- Check that the client acknowledges media transfers
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local path = core.get_worldpath() .. "/test_media.obj"
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local f = io.open(path, "w")
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f:write("# contents don't matter\n")
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f:close()
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local call_ok = false
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local ok = core.dynamic_add_media({
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filepath = path,
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to_player = player:get_player_name(),
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}, function(name)
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if not call_ok then
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return cb("impossible condition")
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end
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cb()
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end)
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if not ok then
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return cb("dynamic_add_media() returned error")
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end
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call_ok = true
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-- if the callback isn't called this test will just hang :shrug:
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end
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unittests.register("test_dynamic_media", test_dynamic_media, {async=true, player=true})
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local function test_v3f_metatable(player)
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assert(vector.check(player:get_pos()))
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end
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unittests.register("test_v3f_metatable", test_v3f_metatable, {player=true})
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local function test_v3s16_metatable(player, pos)
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local node = minetest.get_node(pos)
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local found_pos = minetest.find_node_near(pos, 0, node.name, true)
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assert(vector.check(found_pos))
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end
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unittests.register("test_v3s16_metatable", test_v3s16_metatable, {map=true})
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local function test_clear_meta(_, pos)
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local ref = core.get_meta(pos)
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for way = 1, 3 do
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ref:set_string("foo", "bar")
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assert(ref:contains("foo"))
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if way == 1 then
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ref:from_table({})
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elseif way == 2 then
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ref:from_table(nil)
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else
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ref:set_string("foo", "")
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end
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assert(#core.find_nodes_with_meta(pos, pos) == 0, "clearing failed " .. way)
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end
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end
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unittests.register("test_clear_meta", test_clear_meta, {map=true})
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local on_punch_called
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minetest.register_on_punchnode(function()
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on_punch_called = true
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end)
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unittests.register("test_punch_node", function(_, pos)
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minetest.place_node(pos, {name="basenodes:dirt"})
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on_punch_called = false
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minetest.punch_node(pos)
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minetest.remove_node(pos)
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-- currently failing: assert(on_punch_called)
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end, {map=true})
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local function test_compress()
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-- This text should be compressible, to make sure the results are... normal
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local text = "The\000 icey canoe couldn't move very well on the\128 lake. The\000 ice was too stiff and the icey canoe's paddles simply wouldn't punch through."
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local methods = {
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"deflate",
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"zstd",
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-- "noodle", -- for warning alarm test
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}
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local zstd_magic = string.char(0x28, 0xB5, 0x2F, 0xFD)
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for _, method in ipairs(methods) do
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local compressed = core.compress(text, method)
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assert(core.decompress(compressed, method) == text, "input/output mismatch for compression method " .. method)
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local has_zstd_magic = compressed:sub(1, 4) == zstd_magic
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if method == "zstd" then
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assert(has_zstd_magic, "zstd magic number not in zstd method")
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else
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assert(not has_zstd_magic, "zstd magic number in method " .. method .. " (which is not zstd)")
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end
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end
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end
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unittests.register("test_compress", test_compress)
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local function test_game_info()
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local info = minetest.get_game_info()
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local game_conf = Settings(info.path .. "/game.conf")
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assert(info.id == "devtest")
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assert(info.title == game_conf:get("title"))
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end
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unittests.register("test_game_info", test_game_info)
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local function test_mapgen_edges(cb)
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-- Test that the map can extend to the expected edges and no further.
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local min_edge, max_edge = minetest.get_mapgen_edges()
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local min_finished = {}
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local max_finished = {}
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local function finish()
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if #min_finished ~= 1 then
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return cb("Expected 1 block to emerge around mapgen minimum edge")
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end
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if min_finished[1] ~= (min_edge / minetest.MAP_BLOCKSIZE):floor() then
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return cb("Expected block within minimum edge to emerge")
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end
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if #max_finished ~= 1 then
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return cb("Expected 1 block to emerge around mapgen maximum edge")
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end
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if max_finished[1] ~= (max_edge / minetest.MAP_BLOCKSIZE):floor() then
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return cb("Expected block within maximum edge to emerge")
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end
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return cb()
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end
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local emerges_left = 2
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local function emerge_block(blockpos, action, blocks_left, finished)
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if action ~= minetest.EMERGE_CANCELLED then
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table.insert(finished, blockpos)
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end
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if blocks_left == 0 then
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emerges_left = emerges_left - 1
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if emerges_left == 0 then
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return finish()
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end
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end
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end
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minetest.emerge_area(min_edge:subtract(1), min_edge, emerge_block, min_finished)
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minetest.emerge_area(max_edge, max_edge:add(1), emerge_block, max_finished)
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end
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unittests.register("test_mapgen_edges", test_mapgen_edges, {map=true, async=true})
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local finish_test_on_mapblocks_changed
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minetest.register_on_mapblocks_changed(function(modified_blocks, modified_block_count)
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if finish_test_on_mapblocks_changed then
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finish_test_on_mapblocks_changed(modified_blocks, modified_block_count)
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finish_test_on_mapblocks_changed = nil
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end
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end)
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local function test_on_mapblocks_changed(cb, player, pos)
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local bp1 = (pos / minetest.MAP_BLOCKSIZE):floor()
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local bp2 = bp1:add(1)
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for _, bp in ipairs({bp1, bp2}) do
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-- Make a modification in the block.
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local p = bp * minetest.MAP_BLOCKSIZE
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minetest.load_area(p)
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local meta = minetest.get_meta(p)
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meta:set_int("test_on_mapblocks_changed", meta:get_int("test_on_mapblocks_changed") + 1)
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end
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finish_test_on_mapblocks_changed = function(modified_blocks, modified_block_count)
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if modified_block_count < 2 then
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return cb("Expected at least two mapblocks to be recorded as modified")
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end
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if not modified_blocks[minetest.hash_node_position(bp1)] or
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not modified_blocks[minetest.hash_node_position(bp2)] then
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return cb("The expected mapblocks were not recorded as modified")
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end
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cb()
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end
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end
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unittests.register("test_on_mapblocks_changed", test_on_mapblocks_changed, {map=true, async=true})
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local function test_gennotify_api()
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local DECO_ID = 123
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local UD_ID = "unittests:dummy"
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-- the engine doesn't check if the id is actually valid, maybe it should
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core.set_gen_notify({decoration=true}, {DECO_ID})
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core.set_gen_notify({custom=true}, nil, {UD_ID})
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local flags, deco, custom = core.get_gen_notify()
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local function ff(flag)
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return (" " .. flags .. " "):match("[ ,]" .. flag .. "[ ,]") ~= nil
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end
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assert(ff("decoration"), "'decoration' flag missing")
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assert(ff("custom"), "'custom' flag missing")
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assert(table.indexof(deco, DECO_ID) > 0)
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assert(table.indexof(custom, UD_ID) > 0)
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core.set_gen_notify({decoration=false, custom=false})
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flags, deco, custom = core.get_gen_notify()
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assert(not ff("decoration") and not ff("custom"))
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assert(#deco == 0, "deco ids not empty")
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assert(#custom == 0, "custom ids not empty")
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end
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unittests.register("test_gennotify_api", test_gennotify_api)
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